Matt Kuhlenschmidt
cf8bbcede7
deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
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[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
danny couture
1c216e5d34
Enable async static mesh compilation by default
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#rb trivial
[CL 14806192 by danny couture in ue5-main branch]
2020-11-23 07:19:16 -04:00
Patrick Enfedaque
445e6d0d25
Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
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#rb trivial
[CL 14718668 by Patrick Enfedaque in ue5-main branch]
2020-11-11 07:43:51 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Frank Gigliotti
085a1d261d
Added default blueprint graph event nodes for gameplay cue notifies.
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[CL 14301718 by Frank Gigliotti in ue5-main branch]
2020-09-11 15:38:58 -04:00
roey borsteinas
a204ae8ced
Foundations in the Scene Outliner
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#rb patrick.enfedaque
#jira none
[CL 14102941 by roey borsteinas in ue5-main branch]
2020-08-13 10:46:40 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
roey borsteinas
cce829bfd4
SceneOutliner refactor
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Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.
#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier
[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
danny couture
ae5fd14f2f
Enable Async Texture Compilation by default
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#rb Francis.Hurteau
[CL 13727914 by danny couture in ue5-main branch]
2020-06-22 09:22:42 -04:00
brooke hubert
24fba445a3
Selected text is discernable in the Output log with default settings.
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# Reverted default setting for the selected text background color to what it was before CL 3902112
#Editgrating CL 11188140 from Dev-Editor
#Jira UE-59618
#rb lauren.barnes, jason.stasik
#ROBOMERGE-SOURCE: CL 12137354 in //UE4/Release-4.25/... via CL 12137409
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12140427 by brooke hubert in Main branch]
2020-03-11 17:10:59 -04:00
max chen
6705ea7e3e
Niagara: Disable sequencer clean playback mode by default
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#jira UE-88778
#rb none
#ROBOMERGE-SOURCE: CL 11607972 in //UE4/Release-4.25/... via CL 11608026
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11608036 by max chen in Main branch]
2020-02-25 11:51:40 -05:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Chris Gagnon
c3f9a18841
Merge from Main in prep for Dev-Tools-Staging Copy up
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#rb none
[CL 11221539 by Chris Gagnon in Dev-Tools-Staging branch]
2020-02-04 17:00:31 -05:00
Alexis Matte
ffe1c8dc8e
Add opacity texture to FBX material instance import. When importing an FBX, you have the option to import materials as instances off of a base material, as opposed to creating new material graphs for each FBX material. This change adds the option to import anything connected to the TransparencyColor.
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#jira none
#rb JeanMichel.Dignard
[CL 11190216 by Alexis Matte in Main branch]
2020-01-30 20:08:54 -05:00
Patrick Boutot
b67ff68e04
Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
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#rb none
#rnx
[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00
Max Chen
b4881d8bf8
Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
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#rb none
#jira none
[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
Juan Canada
f396f56a0b
Merging //UE4/Dev-Main@11042002 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 11075443 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-21 14:54:20 -05:00
Chris Gagnon
346a4b05ea
Copy up from Dev-Editor @10681378
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#rb none
[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Alexis Matte
10cb4a59c3
Add a configurable threshold for morph target position delta. Also make the other threshold available in the skeletalmesh build settings
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#jira UE-84997
#rb lina.halper
[CL 10450429 by Alexis Matte in Dev-Editor branch]
2019-11-26 08:24:30 -05:00
JeanMichel Dignard
d4f0f4d3f2
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
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#rb many
[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Chris Gagnon
8ab0638182
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
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#rb none
[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Chris Gagnon
2e87118a18
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
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#rb none
[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
chris babcock
9b73c13317
Add Samsung S10 and S10e to mobile phones resolutions
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#jira UE-71988
#ue4
#android
[FYI] Jack.Porter
#rb John.Mauney
#ROBOMERGE-SOURCE: CL 7936172 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v391-7919777)
[CL 7936175 by chris babcock in Main branch]
2019-08-09 13:35:23 -04:00
lauren ridge
b189ad36bb
Removing unused editor utility UI
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#rnx
#rb Chris.Gagnon
#ROBOMERGE-SOURCE: CL 6914920 via CL 6919064
#ROBOMERGE-BOT: (v366-6836689)
[CL 6919155 by lauren ridge in Main branch]
2019-06-10 18:07:11 -04:00