ben hoffman
9ec1ad7037
Blueprints: Add the promotable operator to the favorites menu by defalut
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#jira UE-101713
#rb trivial
#rnx
[CL 14941878 by ben hoffman in ue5-main branch]
2020-12-16 16:29:58 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
matt peters
0f14d2dafd
Change FPlatformMemoryStats.AvailableVirtual on windows to be clamped to the remaining system virtual memory available, which is limited by the size of the PageFile.
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Add CookSettings MemoryMinFreeVirtual to garbage collect when AvailableVirtual is too low.
Normalize the names of the 4 CookSettings.Memory settings variables.
Change boolean expression of the 4 memory values to be (freevirtual OR freephysical) AND (usedvirtual OR usedphysical), which seems like the most useful way to combine them.
#rnx
#rb Daniel.Lamb, Zousar.Shaker
#ROBOMERGE-SOURCE: CL 13120351 via CL 13120373 via CL 13120383 via CL 13120389
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v687-13115495)
[CL 13120395 by matt peters in Main branch]
2020-04-30 13:12:52 -04:00
christina tempelaarl
9ab819b56a
Added PhysicalMaterialMask thumbnail renderer.
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#jira UE-1949
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11206603 via CL 11206604
#ROBOMERGE-BOT: (v643-11205221)
[CL 11206607 by christina tempelaarl in Main branch]
2020-02-03 11:20:17 -05:00
ben marsh
f301984d29
Use VS2019 as the default compiler and IDE on Windows.
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- Download and run the VS2019 installer from the editor
- Update the preferred VC++ toolchains to choose a VS2019 toolchain if possible
- Update the AppLocalPrerequisites folder to include redist files from VS2019
- Update the UE4 prerequisites installer to include VS2019 redist
- Update the installed engine build script to build with VS2017 for backwards compatibility, since VS2019 object files are not compatible with it (only vice versa).
#rb none
#jira
[FYI] Bob.Tellez
#ROBOMERGE-SOURCE: CL 11205672 via CL 11205674
#ROBOMERGE-BOT: (v643-11205221)
[CL 11205680 by ben marsh in Main branch]
2020-02-03 09:05:28 -05:00
JeanMichel Dignard
99b55fb883
Merged main @ cl 10981486
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#rb none
#rnx
[CL 10985598 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-14 14:45:07 -05:00
phillip kavan
aeca6ffc2c
Decoupled BP indexing from the search thread in the editor in order to take advantage of multiprocessing, and improved the overall UX.
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#rb Dan.OConnor
#ROBOMERGE-SOURCE: CL 10945982 via CL 10945987
#ROBOMERGE-BOT: (v632-10940481)
[CL 10945988 by phillip kavan in Main branch]
2020-01-10 17:05:54 -05:00
JeanMichel Dignard
70d074639f
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
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#rb none
#rnx
[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
Chris Gagnon
346a4b05ea
Copy up from Dev-Editor @10681378
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#rb none
[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
phillip kavan
4a183de40f
Reduce the overall time spent constructing search result nodes during a global Blueprint search.
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#rb Dan.OConnor
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 10760105 via CL 10760106
#ROBOMERGE-BOT: (v610-10636431)
[CL 10760117 by phillip kavan in Main branch]
2019-12-16 23:32:32 -05:00
phillip kavan
47751d3b6b
Add commands to dump the Blueprint search index for analysis/debugging, along with some minor revisions to JSON serialization.
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#rb Dan.OConnor
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 10490880 via CL 10491231
#ROBOMERGE-BOT: (v606-10482310)
[CL 10491235 by phillip kavan in Main branch]
2019-12-02 18:06:35 -05:00
phillip kavan
0083c275d8
Add profiling hooks to Blueprint search for A/B testing and consolidated some code.
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#rb Dan.OConnor
#ROBOMERGE-SOURCE: CL 10433031 via CL 10433041
#ROBOMERGE-BOT: (v594-10333955)
[CL 10433060 by phillip kavan in Main branch]
2019-11-25 17:45:37 -05:00
Chris Gagnon
5b7e66b1fb
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) to CL 9544902 for stream reparenting.
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#rb none
[CL 9671142 by Chris Gagnon in Dev-Editor branch]
2019-10-17 19:44:57 -04:00
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
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#rb many
[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Eric Soulvie
6f59391559
Rename/move file(s)
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Moves AssetLayout to EditorLayout
#rb lauren.barnes
[CL 9382737 by Eric Soulvie in Dev-Editor branch]
2019-10-02 15:41:12 -04:00
Chris Gagnon
8ab0638182
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
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#rb none
[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Chris Gagnon
79fcc1f394
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Prep for main copy up.
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#rb none
[CL 9324846 by Chris Gagnon in Dev-Editor branch]
2019-10-01 20:19:12 -04:00
Marc Audy
d078ac3f77
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 9298289
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#rb
#rnx
[CL 9300430 by Marc Audy in Dev-Framework branch]
2019-09-30 11:36:53 -04:00
Dan Oconnor
a21572b4f9
Remove GBlueprintUseCompilationManager related switches - no reason to support this as its been deprecated for several engine versions now and the paths that were using it (nativization, compileallblueprints) were trivial to port or unstable
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#jira UE-47696
#rb Phillip.Kavan
[CL 9225303 by Dan Oconnor in Dev-Framework branch]
2019-09-27 15:01:17 -04:00
Chris Gagnon
211b835c0c
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 9116570 by Chris Gagnon in Dev-Editor branch]
2019-09-25 19:56:41 -04:00
jamie dale
b26a66c1a3
Allow separate size settings for grayscale and color font atlases
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This allows them to be configured consistently, rather than the color atlas always being 1/4 the size of the grayscale one. The old FontAtlasSize setting is deprecated in favor of GrayscaleFontAtlasSize and ColorFontAtlasSize.
#jira UE-80619
#rb none
#ROBOMERGE-SOURCE: CL 8936898 via CL 8936899
#ROBOMERGE-BOT: (v435-8929571)
[CL 8936900 by jamie dale in Main branch]
2019-09-20 17:34:34 -04:00
Eric Soulvie
992179dd89
Pushes many parts of viewport layout out of level editor up t o UnrealEd. #rb Laurent.Barnes #fyi chris.gagnon
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[CL 8891023 by Eric Soulvie in Dev-Editor branch]
2019-09-19 13:08:32 -04:00