- MediaModule now uses the platform Guid from DDPI instead of having a per-platform MediaInfo module that only supplied a Guid. Deleted many platform extension modules
#rb thomas.engel
[CL 14824685 by Josh Adams in ue5-main branch]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei
[CL 13816905 by Josh Adams in ue5-main branch]
#jira UE-90178
#rb none
#ROBOMERGE-SOURCE: CL 12504426 in //UE4/Release-4.25/... via CL 12504429 via CL 12504432
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12504433 by dmitriy dyomin in Main branch]
Getting around the issue of Epic meaning different things on PS4 vs Mobile.
- Moving Mobile Devices to be Low or Medium by default.
- Ensure destroy on add for update contexts is applied regardless of active state. Ensures that next activate of currently inactive systems will trigger a reinit that is needed.
#rb Stu.McKenna
#ROBOMERGE-OWNER: simon.tovey
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 12368844 via CL 12372542 via CL 12388916
#ROBOMERGE-BOT: (v671-12333473)
[CL 12390402 by simon tovey in Release-Engine-Staging branch]
Create Blueprint Nodes for StoreV2
Modify Match3 to use SToreV2 blueprint nodes
#review-11072654 @eric.newman
#rb eric.newman
[CL 11183040 by Billy McCarroll in Main branch]
- Remove unsupported iOS and Android devices
- Map Android devices from minspec (Adreno 4xx/Mali T6xx) and above to Android_Low, Android_Mid, Android_High and then to Scalablity Groups 0,1,2 respectively.
- Disable Vulkan by default, enabling only on Adreno 6xx Android 9+, Adreno G72/G76 and PowerVR 9xxx devices
- Map range of iOS devices to post process and shadow quality using scalability groups, and all settings shared
#jira UE-84338
#rb Dmitriy.Dyomin
#fyi Michael.Prinke, John.Mauney
[CL 10760263 by Jack Porter in Dev-Mobile branch]
Add option to do a single renderpass for shadows which fixes flickering on some devices + improves performance.
[REVIEW]
#rb dmitriy.dyomin
[FYI] Jay.Chaney
#ROBOMERGE-SOURCE: CL 10665266 via CL 10668243 via CL 10668266
#ROBOMERGE-BOT: (v609-10634694)
[CL 10668284 by bob tellez in Main branch]