Commit Graph

1546 Commits

Author SHA1 Message Date
arciel rekman
a0dff1ee3f Turn off the job cache until the reports are figured out.
#rb none

#ROBOMERGE-SOURCE: CL 15365835 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368901 by arciel rekman in ue5-main branch]
2021-02-09 15:02:01 -04:00
arciel rekman
41c47faff1 Turn on the shader job cache for 5.0
#rb Jason.Nadro
#jira none
[FYI] Jason.Nadro, Ben.Ingram, Rolando.Caloca

#ROBOMERGE-SOURCE: CL 15357278 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15360337 by arciel rekman in ue5-main branch]
2021-02-08 17:07:15 -04:00
rolando caloca
bb97537cc2 UE5 - Fix Linux DDPI file for Vulkan
Also enabled VolumeTextureCompression and RGBColorBuffer in the inis (as the code was already using them)
#rb Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 15343336 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15359330 by rolando caloca in ue5-main branch]
2021-02-08 15:57:19 -04:00
Gines Hidalgo
a606c1d42a #jira UE-107755
Editor layout system: If there is a version bump in the layout system, it used to show a message dialog always. Behavior modified.
If the load request comes from the "Load" UI button, it keep displaying a message dialog to warn the user (and a UELOG(Warning)). If it's from the editor startup, it will only show the UE_LOG(Warning).

Also modified the default layout with the new version.

#rb none

[CL 15307798 by Gines Hidalgo in ue5-main branch]
2021-02-03 21:14:05 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Richard TalbotWatkin
a145024342 Corrected default PipelineStack path for Interchange.
#jira UE-107211

[CL 15283438 by Richard TalbotWatkin in ue5-main branch]
2021-02-02 15:40:29 -04:00
Louise Rasmussen
d86f2eff63 Separate Panel for Modes Palette, applied to Modeling Mode
#JIRA UETOOL-2865
#rb Lauren.Barnes

[CL 15273316 by Louise Rasmussen in ue5-main branch]
2021-02-01 14:55:57 -04:00
Rolando Caloca
787335d0ca UE5 - Fixed ini for Vulkan SM5 (comments are at the beginning of the line, so it was failing to read 'true')
#rb trivial

[CL 15271493 by Rolando Caloca in ue5-main branch]
2021-02-01 12:28:07 -04:00
christopher waters
d1e9a0ce0b Adding ERHIFeatureLevel::SM6 and SP_PCD3D_SM6. Initially, both are disabled by default. The shader model is enabled with r.D3D12.AllowShaderModel6 and the feature level is only used when the shader model is enabled and the PC runtime supports 12_1 and SM6.5. The idea here is to raise these requirements to 12_2 and SM6.6 when those come online.
#jira none
#rb kenzo.terelst, arciel.rekman, lukas.hermanns, mihnea.balta, yuriy.odonnell

[CL 15222057 by christopher waters in ue5-main branch]
2021-01-27 16:08:00 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Josh Adams
e1e753576d - Added FSerializedUATProcess - may move to a header at some point
- Removed ModifyCreateProcParams., it wasn't useful enough
- Split up ExtraProjectBuilds into EngineCustomBuilds and ProjectCustomBuilds, so that engine/Epic specified custom builds don't dirty up the project packaging settings, and the ini system won't cause future additional builds to be lost
- Fixed up a couple of tooltips to indicate compression settings are used for Pak and IoStore
#rb brian.white

[CL 15135998 by Josh Adams in ue5-main branch]
2021-01-19 11:12:59 -04:00
Joakim Lindqvist
ff6d46e098 Fixes for Mac/Linux editors spawning UBT
#review-15066532 Rolando.Caloca
#jira UE-104425

[CL 15082649 by Joakim Lindqvist in ue5-main branch]
2021-01-14 06:34:48 -04:00
Josh Adams
b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Alexis Matte
6119acdacb Add a generic mesh pipeline for Interchange, it allow to add meshes import options
#rb richard.talbotwatkin
#jira UEENT-3853

[CL 15012363 by Alexis Matte in ue5-main branch]
2021-01-07 13:32:07 -04:00
christopher waters
6578ec44e2 Changing some shader compilers to use common flags for exporting debug information:
- r.Shaders.KeepDebugInfo: if we should compile with debugging information included and export that data to files for platforms that support it.
- r.Shaders.PrepareExportedDebugInfo: precompile debug info for platforms that export it to files.
- r.Shaders.AllowUniqueDebugInfo: used to disallow debug info sharing, will increase debug export sizes.

#jira none
#rb luke.thatcher, lukas.hermanns

[CL 14991674 by christopher waters in ue5-main branch]
2021-01-05 12:13:19 -04:00
ludovic chabant
871f5825d4 Cameras: Fix struct names in core redirectors.
#rb none
#jira UE-104774

[CL 14960453 by ludovic chabant in ue5-main branch]
2020-12-20 16:59:04 -04:00
ben hoffman
9ec1ad7037 Blueprints: Add the promotable operator to the favorites menu by defalut
#jira UE-101713
#rb trivial
#rnx

[CL 14941878 by ben hoffman in ue5-main branch]
2020-12-16 16:29:58 -04:00
Josh Adams
60c8673e12 - Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)

[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Rolando Caloca
9ecddb587e UE5 - Add Vulkan SM5 to DDPI
Removed duplicate assignment
#rb Josh.Adams
#rnx
#fyi Mihnea.Balta, Jonas.Meyer, Carl.Lloyd

[CL 14902462 by Rolando Caloca in ue5-main branch]
2020-12-10 18:22:18 -04:00
Tim Smith
f678576713 Added a limit to the number of actions live coding will handle by default. The user can change these limits and even request that the compilation try again withot enforcing the limit.
#rb ben.marsh
#jira UE-81480

[CL 14878398 by Tim Smith in ue5-main branch]
2020-12-08 09:47:08 -04:00
Matt Kuhlenschmidt
cf8bbcede7 deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
Josh Adams
0363327c21 - Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
#rb brandon.schaefer

[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
Josh Adams
0ce3e81e8e - Moved ProjectPackagingSettings to TargetPlatform module so eventually we can move Turnkey to a Developer module, and it can still use ProjectPackagingSettings (mostly read-only, doesn't need the editor customizations)
#rb brandon.schaefer

[CL 14837415 by Josh Adams in ue5-main branch]
2020-12-02 14:38:01 -04:00