fix RHI upload of textures that are multiple of 4 in top mip but not in lower mips
dont pad CompressedImage sizes, store true size
clean up Texture size limits and VT conditions
better default settings for texture import
clean up initialization order of TextureFormatManagerModule
#preflight 6250814a11261bc7b23d8f4b
#rb fabian.giesen,julien.stjean
[CL 19693287 by charles bloom in ue5-main branch]
pow22 should old be used as a source gamma
dest gamma should always be srgb or linear
#preflight 62432a61df7d23dbfeeb57bc
#rb none
[CL 19543713 by charles bloom in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
This is necessary to support building textures independently of the UTexture, which is required by the new derived data build interface.
#rb Zousar.Shaker
#rnx
#preflight 60cbbb906092ba000158179a
#ROBOMERGE-SOURCE: CL 16714489 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16714496 by devin doucette in ue5-release-engine-test branch]
i.e. This allows latency sensitive texture compression parallelfor from the gamethread to benefit from all the foreground threads and complete faster
#rb Arne.Schober
[CL 15387719 by danny couture in ue5-main branch]
Fixes this warning on UE4Editor startup:
LogCore: Warning: dlopen failed: /epic/UE4.git/Engine/ThirdParty/IntelISPCTexComp/Linux64-Release/libispc_texcomp.so: cannot open shared object file: No such file or directory
LogTextureFormatIntelISPCTexComp: Warning: Unable to load ../../../Engine/ThirdParty/IntelISPCTexComp/Linux64-Release/libispc_texcomp.so
#jira none
[FYI] Rolando.Caloca
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 12356214 in //UE4/Release-4.25/... via CL 12356217
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)
[CL 12356222 by michael sartain in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]