It's experimental and not enabled by default
#rb robert.millar, logan.buchy
#jira UE-207860
[FYI] thierry.begin
[CL 32092375 by mark lintott in ue5-main branch]
-Only supports dynamically spawned actors, not placed actors
-UNetDriver::NotifyActorRenamed now has a PreviousOuter parameter
-Net driver notifies any ReplicationDriver (replication graph) of actor renames
-ReplicationGraph APIs added to update internal actor level tracking (this can be toggled with the cvar Net.RepGraph.HandleDynamicActorRename)
-Added cvar net.CleanUpRenamedDynamicActors that will tell clients to destroy an actor if the server moves it to a level that's not currently visible on the client (disabled by default to preserve current behavior)
#jira UE-201875
#rb LouisPhilippe.Seguin
[FYI] Todd.Eckert, Jon.Sourbeer
[CL 31915797 by ryan gerleve in ue5-main branch]
This also includes the SteamEOS option to enable this in Lyra, but full Steam integrated platform support in Lyra is still a WIP
#jira UE-164071
[REVIEW] [at]michael.kirzinger [at]alejandro.aguilar
#rb chris.varnsverry
[CL 31511640 by jake niman in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
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Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 31440421 by alex kahn in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
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Lyra and CitySample fixes for Issue 429340
#rb yoan.stamant
[CL 31439353 by alex kahn in ue5-main branch]
The default templates for new game feature plugins were moved as part of this and you may need to update your game's defaulteditor.ini file if it overrides the defaults
#rb Eric.Knapik
[CL 31065946 by ben zeigler in ue5-main branch]