- added partial update on component registration/unregistration
- skip updates when adding/removing instances when component is not registered
- added list of dirty areas to pending dirty element so they could be applied when udpate info is successfully processed
- added some missing updates when not using partial updates
#rb jacob.wang, Mieszko.Zielinski
#jira UE-208246
[CL 32053062 by yoan stamant in ue5-main branch]
Added more information when reporting the error message related to the TileNumberHardLimit.
Added more information when reporting the warning message related to the tile pool size.
#rb Maxime.Mercier
[CL 31841210 by aris theophanidis in ue5-main branch]
Added the missing flipping indices step where the vertices of ISMComp are converted to Recast Space.
#jira UE-161139
#rb Aris.Theophanidis, Yoan.StAmant, Maxime.Mercier
[CL 31816533 by jacob wang in ue5-main branch]
Added the missing flipping indices step where the vertices of ISMComp are converted to Recast Space.
#jira UE-161139
#rb Aris.Theophanidis, Yoan.StAmant, Maxime.Mercier
[CL 31815521 by jacob wang in ue5-main branch]
This change allow new NavigationSystem created after initial map load (e.g. ANavSystemConfigOverride) to properly recreate its custom nav link mappings and octree.
#rb Aris.Theophanidis, mikko.mononen, robert.seiver
[CL 31733116 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
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Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 31440421 by alex kahn in ue5-main branch]
This avoids having invalid RegisteredNavBounds when undoing the addtion of a NavMeshBoundVolume.
#jira UE-204476
#rb Yoan.StAmant
[CL 31012256 by aris theophanidis in ue5-main branch]
Removing NavigationSystemConfig.h and NavLinkDefinition.h from NavigationSystemTypes.h
#rb Yoan.StAmant
[CL 30808174 by aris theophanidis in ue5-main branch]