Also fixed a couple of unversioned uassets.
TP_DMXBP
---------
InstalledEngineFilters.xml
Removed it from CopyEditorFilterWin64
Added it to CopyEditorFilter
Remove it from ProjectsToBuildDDCWin64
Added it to ProjectsToBuildDDC
InstalledBuild.cs
Moved out of win64 condition in GetDdcProjects
With this, it should now also show up in Linux and Mac.
TP_nDisplayBP
-------------
.uproject
Removed Vscouting and OpenXR dependency.
Added Linux in its TargetPlatforms
InstalledEngineFilters.xml
Added to CopyEditorFilterLinux (so we'll have Win+Linux)
With this, it should now also show up in Linux.
#jira UE-165507
#rb vitalii.boiko
#virtualized
[CL 32112299 by Alejandro Arango in ue5-main branch]
[FYI] joe.barnes
Original CL Desc
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Make UpdatePackagingParameters non-platform specific (even though it is) and mov it into it's own file. Keep implementation in platform specific file. This keeps from breaking the build script for those that don't have Switch support synced.
#rb brendan.lienau
[CL 32073962 by justin peterson in ue5-main branch]
Also implements overrides for each desktop platform (Win64, WinGDK, Linux, Mac)
#jira UE-201386
#rb David.Harvey, Jerome.Delattre
[CL 32056288 by brendan lienau in ue5-main branch]
#rb Per.Larsson
#jira UE-189912
#rnx
- There were multiple areas that checked if a cooked file was of a certain extension, this code has been consolidated in a single method ::CanCookedFileBeStaged and as we were excluding .ucas/.utoc I added .uondemandtoc to be excluded too.
- There are three places with code logic that try to copy container files from one location to another but each one is subtley different so I left the code duplication in place but added support to copy any .uondemandtoc file that might exist. Unlike the .ucas/.utoc the new type is optional so that had to be taken into account.
- ::DeletePakFiles has been updated to also delete all .uondemandtoc files present. The only code path calling this does not seem to be easily accessed, I have added a code comment describing the only method I found that could actually cause it to be executed to hopefully help the next person working in this area.
- Note that in the code branch for creating a patch for chunked installed builds (line 3955) I am not confident that this works at all. All if the file copying operations use 'PatchSourceContentPath' as the source which is almost certainly wrong and the path itself seems to always contain a wildcard character which would cause it to be wrong as well. For now I have followed the current code convention and used 'PatchSourceContentPath' when copying the .uondemandtoc but looking into this code path will need to be it's own work item.
[CL 32020661 by paul chipchase in ue5-main branch]
#rb Martin.Ridgers
#rnx
- Make sure that the path to the pakfile directory and the path to the cryptokeys are properly quoted.
[CL 31983383 by paul chipchase in ue5-main branch]
#rb Martin.Ridgers
#rnx
- Instead of passing in '-Upload=<PathToPaks>' the IasTool expects first a command 'Upload' followed by '<PathToPaks>' as it's own arg.
- Rather than adding an IasTool version of ::GetUnrealPakLocation, I have opted to keep the code all together in a single function as we are likely to remove this from the general staging scripts at some point.
[CL 31902068 by paul chipchase in ue5-main branch]
+ Better reflect severity base on role processed status
#rb brendan.lienau, sean.sweeney, sebastian.lewicki
[CL 31735672 by jerome delattre in ue5-main branch]