This limit is a hard limit on the size of a texture resource that will not crash the game
this is not a dimensional limit, or a heuristic limit to make small platform-friendly textures
rather this enforces the absolute limit of texture sizes that will not crash the runtime or fail to package
#rb fabian.giesen
#jira UE-203737, FORT-694622
[CL 31536312 by charles bloom in ue5-main branch]
[FYI] Florin.Pascu
Original CL Desc
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Common Code changes for TP refactor
#jira UE-200883
#rb Jack.Porter, Josh.Adams
[CL 31315641 by alex kahn in ue5-main branch]
TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter
[CL 30963885 by florin pascu in ue5-main branch]