guillaume arruda
b01f59df59
Extend FStateTreePropertyRef to be able to bind to multiple property types
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#rb mikko.mononen
[CL 31987032 by guillaume arruda in ue5-main branch]
2024-03-04 09:08:47 -05:00
mikko mononen
e329242707
StateTree: Blueprint Property Ref.
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- State Tree property ref which can be used in BP tasks
[CL 31470182 by mikko mononen in ue5-main branch]
2024-02-14 09:04:52 -05:00
mikko mononen
bcd3274e9c
PropertyBinding: Changed the results passed to OnCanAcceptPropertyOrChildrenWithBindingChain to be consistent with the rest of the API.
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#rb Mieszko.Zielinski#preflight 65cb57734e11958de197f696
[CL 31421923 by mikko mononen in ue5-main branch]
2024-02-13 08:30:26 -05:00
mikko mononen
d6c828e080
StateTree: Introduced TStateTreePropertyRef - type-safe FStateTreePropertyRef wrapper
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#rb mikko.mononen tim.smith
[CL 30764929 by mikko mononen in ue5-main branch]
2024-01-22 05:01:31 -05:00
mikko mononen
e669bb6cd9
StateTree: Added property references (get pointer to a property based on binding)
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- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef
[CL 30563615 by mikko mononen in ue5-main branch]
2024-01-11 04:24:45 -05:00