Commit Graph

10 Commits

Author SHA1 Message Date
jeff fisher ce9d00070d UE-208429 VisionOS: hand tracking
#jira UE-208429
#rb Josie.Yang

[CL 32126729 by jeff fisher in ue5-main branch]
2024-03-08 14:06:39 -05:00
Jeff Fisher 4bc8b0e4dc OpenXRHandTracking
-Better support for using hand tracking along with controllers, rather than one or the other.
-Two new project settings for the OpenXRHandTracking plugin:
-bUseMoreSpecificMotionSourceNames change the hand tracking keypoint motion source names from [Left|Right][Keypoint] to HandTracking[Left|Right][Keypoint] (default false)
-bSupportLegacyControllerMotionSources if true the legacy motion sources Left, Right, and AnyHand can be supplied by hand tracking.  If False they cannot.
-Note the Left/Right Grip/Aim poses already worked only for the controllers, and specific keypoint sources existed for every hand bone so it was possible to do this before, but this makes it less confusing in some cases.
-Refactored hand tracking keypoint motion source pose collection to use a map of motion source fname to keypoint enum value rather than turning both into strings and comparing every time they are accessed.
#review
#rb Jules.Blok
#preflight 6414d75337382f6bf5806b7e

[CL 24696696 by Jeff Fisher in ue5-main branch]
2023-03-17 17:17:24 -04:00
Robb Surridge 610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
David Harvey 45bd3d573d Remaining HoloLens platform extension files for engine plugins.
#jira UE-149794
#rnx
#rb trivial
#preflight 628f773c911f194ea72fc444

[CL 20378298 by David Harvey in ue5-main branch]
2022-05-26 08:57:05 -04:00
andreas suika 9df3494e36 Disabled VR plugins by default in engine. Enabled on project base in TP_VirtualRealityBP template and in QAGame.
#jira UE-143451
#rb matt.kuhlenschmidt
#preflight 621541f19e113332ba233b9a
[FYI] mitchell.wilson, victor.brodin, matt.kuhlenschmidt

#ROBOMERGE-AUTHOR: andreas.suika
#ROBOMERGE-SOURCE: CL 19081031 in //UE5/Release-5.0/... via CL 19095696
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19140333 by andreas suika in ue5-main branch]
2022-02-24 23:09:55 -05:00
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier 02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
Marc Audy 01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00