The default templates for new game feature plugins were moved as part of this and you may need to update your game's defaulteditor.ini file if it overrides the defaults
#rb Eric.Knapik
[CL 31065946 by ben zeigler in ue5-main branch]
#jira UE-205211
[FYI] luke.thatcher
#tests tested in editor and with a replayrun preflight with the cvar disabled
[CL 31055966 by ben woodhouse in ue5-main branch]
ModuleManager: Add version of ModuleExists that also returns the discovered filename of the .dll.
PackageName: Add TryConvertScriptPackageNameToModuleName.
#rb Zousar.Shaker
#rnx
[CL 30600379 by matt peters in ue5-main branch]
* Add neural profile to config which neural network to use. Texture index is used by default where [-1,3,H,W] is supported. Use Buffer index to support [-1,C,H,W]. Need to config the batch size override or the tile size correspondingly.
* Config in the post process material which neural profile to use and enable `used with neural network`.
* Use neural input/output to control the input and output of the neural network. For neural input, [B,C, U, V] is the index, input0 takes 3 effective channels, mask determines if we should use it as input to the network. Only one node can be used per material; Multiple neural outputs can be used. For texture indexing, automatic bilinear downscaling and upscaling is applied. For Buffer indexing, the user has full control to access the value ( user needs to perform their own filtering).
#jira UE-197119
#rb aleksander.netzel,nico.ranieri,jason.nadro,massimo.tristano
[CL 28569169 by tiantian xie in ue5-main branch]
[FYI] Tiantian.Xie
Original CL Desc
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Add neural post processing (experimental).
* Add neural profile to config which neural network to use. Texture index is used by default where [-1,3,H,W] is supported. Use Buffer index to support [-1,C,H,W]. Need to config the batch size override or the tile size correspondingly.
* Config in the post process material which neural profile to use and enable `used with neural network`.
* Use neural input/output to control the input and output of the neural network. For neural input, [B,C, U, V] is the index, input0 takes 3 effective channels, mask determines if we should use it as input to the network. Only one node can be used per material; Multiple neural outputs can be used. For texture indexing, automatic bilinear downscaling and upscaling is applied. For Buffer indexing, the user has full control to access the value ( user needs to perform their own filtering).
#jira UE-197119
#rb aleksander.netzel,nico.ranieri,jason.nadro,massimo.tristano
[CL 28506280 by aleksander netzel in ue5-main branch]
* Add neural profile to config which neural network to use. Texture index is used by default where [-1,3,H,W] is supported. Use Buffer index to support [-1,C,H,W]. Need to config the batch size override or the tile size correspondingly.
* Config in the post process material which neural profile to use and enable `used with neural network`.
* Use neural input/output to control the input and output of the neural network. For neural input, [B,C, U, V] is the index, input0 takes 3 effective channels, mask determines if we should use it as input to the network. Only one node can be used per material; Multiple neural outputs can be used. For texture indexing, automatic bilinear downscaling and upscaling is applied. For Buffer indexing, the user has full control to access the value ( user needs to perform their own filtering).
#jira UE-197119
#rb aleksander.netzel,nico.ranieri,jason.nadro,massimo.tristano
[CL 28494917 by tiantian xie in ue5-main branch]
Cooker: When launched from the editor, use a different setting for cookprocesscount, so licensees can reduce amount of cookprocesses (and therefore the amount of memory) used when the editor is running.
#rnx
#rb Zousar.Shaker
#jira UE-191615
[CL 27900751 by matt peters in ue5-main branch]
- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona
[CL 27589933 by josh adams in ue5-main branch]
#fyi Josh.Adams
Original CL Desc
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- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona
[CL 27546792 by josh adams in ue5-main branch]