- Add an option to build third party livelink plugins, can be controlled through -set:WithLiveLinkHub3rdPartyPlugins=true / false
- Allow LiveLink logs in shipping (Off by default unless bAllowLogsInShipping is enabled)
- Stage LLH's defaultengine and editor setting config, which ensures the app's output log has the right font. This also fixes LiveLinkHub mistakenly ending up in the message bus sources.
- Add missing dependencies needed for some of the plugins (ie. LiveLinkLens, LiveLinkCamera...)
#rb jason.walter
#jira UE-208134 UE-208138
[CL 31936757 by jeremie roy in ue5-main branch]
* Exposing the option to the InstalledEngineBuild.xml, off by default
* Moving to a signing service requires parallel calls for performance
* Some clean up of log printing to improved structured logging output
#rnx
#jira UE-204728
#rb Chad.Garyet
#changelist validated
#virtualized
[CL 31228478 by Ryan Hummer in ue5-main branch]
We want to be able to get telemetry event from binary builds of the engine, but only in development time (e.g. CRCE), not for the packaged game.
#jira UE-114670
#rb wes.hunt
[CL 30922364 by johan berg in ue5-main branch]
- Also add -BuildId flag to allow released builds to be registered as "launcher" builds.
- This gets us telemetry and the ability to open projects made on the Mac and Windows builds without being prompted to open a copy
#jira UE-195467
#rb zack.neyland, ryan.hummer
#p4v-cherrypick 27716361
[CL 27884862 by james singer in ue5-main branch]
- Also add -BuildId flag to allow released builds to be registered as "launcher" builds.
- This gets us telemetry and the ability to open projects made on the Mac and Windows builds without being prompted to open a copy
#jira UE-187968
#rb zack.neyland, ryan.hummer
[CL 27716361 by james singer in ue5-main branch]
- Now codesign with ad-hoc/dummy cert in FInalizeAppBundle.sh
#rb zack.neyland,calvin.zheng
#jira UE-181328
#preflight 64210d7fc44ce895fc2ed032
[CL 24811015 by josh adams in ue5-main branch]