buildmachine
19e8cbc62b
Localization Automation using CL 32149060
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[CL 32149843 by buildmachine in ue5-main branch]
2024-03-11 01:22:32 -04:00
ludovic chabant
cde7ad3b0f
Cameras: add support for debug info replay via Rewind Debugger
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The main changes include the following:
- Add the Unreal Insights, Trace Services, and Rewind Debugger infrastructure needed to record and replay camera system evaluation data.
- This data is the serialized bytes of all the debug blocks generated for a given frame.
- This requires all debug blocks to be serializable. Unused support for this already half-existed before, but this change finishes its implementation.
- Showing debug info in an editor viewport requires drawing to an FCanvas, and not a UCanvas, so some of the rendering code has been changed accordingly.
Miscellaneous changes:
- Tweak the main toolbar of the debugger panel, including a better button for enabling/disabling debug info.
#jira UE-209365
[CL 32148544 by ludovic chabant in ue5-main branch]
2024-03-10 18:47:39 -04:00
ludovic chabant
73319395de
Cameras: the camera system debugger UI is here!
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This adds a simple little UI that manipulates all the various cvars that drive the camera system's debug drawing.
All icons are temporary.
#jira UE-205980
[CL 32148217 by ludovic chabant in ue5-main branch]
2024-03-10 17:33:29 -04:00
loris rossi
2d59f9b97f
MotionDesign : ClonerEffector
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- Add support for invert effector for all types and modes
#jira UE-209336
#rb Juan.Portillo
#virtualized
[CL 32147645 by loris rossi in ue5-main branch]
2024-03-10 13:27:26 -04:00
buildmachine
09c4490ba9
Localization Automation using CL 32146325
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[CL 32147141 by buildmachine in ue5-main branch]
2024-03-10 09:38:53 -04:00
buildmachine
d4371d4ba4
Localization Automation using CL 32141514
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[CL 32142097 by buildmachine in ue5-main branch]
2024-03-09 01:24:00 -05:00
jack cai
16358871fb
[Deformer Graph] Added Flare Deformer function
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#jira UE-209345
[CL 32141412 by jack cai in ue5-main branch]
2024-03-08 23:08:11 -05:00
jack cai
0f50d46d89
[Deformer Graph] Added Lattice Deformer function + Lattice Data user defined struct
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#jira UE-203844
[CL 32140799 by jack cai in ue5-main branch]
2024-03-08 22:16:10 -05:00
ben marsh
e17e612dd1
Horde: Update installer with some minor doc changes.
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[CL 32139955 by ben marsh in ue5-main branch]
2024-03-08 20:56:51 -05:00
jack cai
3960150e55
[Deformer Graph] Added additional deformer functions, bend squshstretch twist.
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#jira UE-203845
[CL 32139429 by jack cai in ue5-main branch]
2024-03-08 20:15:20 -05:00
jack cai
0c7e237e43
[Deformer Graph] Added a few built-in functions for skinning
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#jira UE-203836
[CL 32138219 by jack cai in ue5-main branch]
2024-03-08 19:17:04 -05:00
chase cooper
63367ff6bc
[Modular Control Rig]- Fix leg module to let user change the shape of the controls. Fixed a few other very small issues in the arms, legs, piston, addControls modules.
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#jira UE-209322
#rb Halfdan.Ingvarsson, Laurent.Delayen
[CL 32137834 by chase cooper in ue5-main branch]
2024-03-08 18:57:33 -05:00
antoine guilbaud
dfbacda566
PCG Content:
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-Improved Elevation Isolines Generator
#rnx
#virtualized
[CL 32133885 by antoine guilbaud in ue5-main branch]
2024-03-08 17:17:27 -05:00
ben marsh
b5c84418f9
Horde: Adding Windows installer for 5.4p1 release.
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#jira UE-205842
[CL 32133000 by ben marsh in ue5-main branch]
2024-03-08 16:57:08 -05:00
zhenglin geng
8edf28c895
DeformerGraph: fix loading error of DG_LinearBlendSkin_Morph_Cloth_RecomputeAndKeepImportedNormals
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#rb assetonly
#jira ue-209214
[CL 32129271 by zhenglin geng in ue5-main branch]
2024-03-08 15:02:25 -05:00
takashi kuribayashi
07b3fbd494
VCam: Replication button is disabled when role is set on vcam
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#jira UE-208995
#virtualized
[CL 32127091 by takashi kuribayashi in ue5-main branch]
2024-03-08 14:11:33 -05:00
christopher waters
5ee0137d4a
Moving "Compile And Profile Single File" to be after "Compile Single File"
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Fixing the "Compile Single File" tooltip to show all current file types.
[CL 32126588 by christopher waters in ue5-main branch]
2024-03-08 14:04:51 -05:00
devon penney
6fd6afa635
only allocate for the attributes we are rendering (ie: density and or temperature). Reduces cache size and overall memory usage of system
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#virtualized
[CL 32121697 by devon penney in ue5-main branch]
2024-03-08 11:20:58 -05:00
balazs toereki
5f986290f1
[Interchange - glTF] Add StaticSwitches to Parent Materials in order to decrease compiled shader complexity.
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#jira UE-201939
#rnx
#rb JeanLuc.Corenthin
#virtualized
[CL 32119467 by balazs toereki in ue5-main branch]
2024-03-08 10:12:04 -05:00
ryan brucks
43471599b7
Landmass: MeshBrush: Support negative drawscale of mesh objects
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#rb caua.silva
[CL 32119244 by ryan brucks in ue5-main branch]
2024-03-08 10:06:13 -05:00
ryan brucks
5d8aa4ff63
Landmass: MeshStamp: Added option for smoothcapping of mesh shape. Manager: Made FastPreview mode show the underlying handsculpted data and added a Dispatch for RenderLayer completed.
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#rb jimmy.gass
#virtualized
[CL 32118706 by ryan brucks in ue5-main branch]
2024-03-08 09:52:26 -05:00
Alejandro Arango
567bf59e9f
TP_InCamVFXPBP: Removed dependencies that prevented usage of the template in Linux.
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Also allowed it to be shipped for Linux.
#jira UE-165507
#rb alejandro.arango
#virtualized
[CL 32115107 by Alejandro Arango in ue5-main branch]
2024-03-08 05:41:33 -05:00
buildmachine
b71af179ce
Localization Automation using CL 32112891
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[CL 32113480 by buildmachine in ue5-main branch]
2024-03-08 01:23:37 -05:00
alejandro arango
b4aa5d4dfe
Switchboard: Replaced deprecated take recorder functions in OSCSwitchboard asset.
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#jira none
#virtualized
[CL 32113337 by alejandro arango in ue5-main branch]
2024-03-08 00:43:09 -05:00
takashi kuribayashi
71eec5d769
VCam: Swiping Takes marks the assets dirty, not save
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#jira UE-194352
#virtualized
[CL 32113011 by takashi kuribayashi in ue5-main branch]
2024-03-07 23:47:49 -05:00