Commit Graph

25851 Commits

Author SHA1 Message Date
buildmachine
19e8cbc62b Localization Automation using CL 32149060
[CL 32149843 by buildmachine in ue5-main branch]
2024-03-11 01:22:32 -04:00
ludovic chabant
cde7ad3b0f Cameras: add support for debug info replay via Rewind Debugger
The main changes include the following:

- Add the Unreal Insights, Trace Services, and Rewind Debugger infrastructure needed to record and replay camera system evaluation data.
- This data is the serialized bytes of all the debug blocks generated for a given frame.
- This requires all debug blocks to be serializable. Unused support for this already half-existed before, but this change finishes its implementation.
- Showing debug info in an editor viewport requires drawing to an FCanvas, and not a UCanvas, so some of the rendering code has been changed accordingly.

Miscellaneous changes:

- Tweak the main toolbar of the debugger panel, including a better button for enabling/disabling debug info.

#jira UE-209365

[CL 32148544 by ludovic chabant in ue5-main branch]
2024-03-10 18:47:39 -04:00
ludovic chabant
73319395de Cameras: the camera system debugger UI is here!
This adds a simple little UI that manipulates all the various cvars that drive the camera system's debug drawing.

All icons are temporary.
#jira UE-205980

[CL 32148217 by ludovic chabant in ue5-main branch]
2024-03-10 17:33:29 -04:00
loris rossi
2d59f9b97f MotionDesign : ClonerEffector
- Add support for invert effector for all types and modes

#jira UE-209336
#rb Juan.Portillo

#virtualized

[CL 32147645 by loris rossi in ue5-main branch]
2024-03-10 13:27:26 -04:00
buildmachine
09c4490ba9 Localization Automation using CL 32146325
[CL 32147141 by buildmachine in ue5-main branch]
2024-03-10 09:38:53 -04:00
buildmachine
d4371d4ba4 Localization Automation using CL 32141514
[CL 32142097 by buildmachine in ue5-main branch]
2024-03-09 01:24:00 -05:00
jack cai
16358871fb [Deformer Graph] Added Flare Deformer function
#jira UE-209345

[CL 32141412 by jack cai in ue5-main branch]
2024-03-08 23:08:11 -05:00
jack cai
0f50d46d89 [Deformer Graph] Added Lattice Deformer function + Lattice Data user defined struct
#jira UE-203844

[CL 32140799 by jack cai in ue5-main branch]
2024-03-08 22:16:10 -05:00
ben marsh
e17e612dd1 Horde: Update installer with some minor doc changes.
[CL 32139955 by ben marsh in ue5-main branch]
2024-03-08 20:56:51 -05:00
jack cai
3960150e55 [Deformer Graph] Added additional deformer functions, bend squshstretch twist.
#jira UE-203845

[CL 32139429 by jack cai in ue5-main branch]
2024-03-08 20:15:20 -05:00
jack cai
0c7e237e43 [Deformer Graph] Added a few built-in functions for skinning
#jira UE-203836

[CL 32138219 by jack cai in ue5-main branch]
2024-03-08 19:17:04 -05:00
chase cooper
63367ff6bc [Modular Control Rig]- Fix leg module to let user change the shape of the controls. Fixed a few other very small issues in the arms, legs, piston, addControls modules.
#jira UE-209322
#rb Halfdan.Ingvarsson, Laurent.Delayen

[CL 32137834 by chase cooper in ue5-main branch]
2024-03-08 18:57:33 -05:00
antoine guilbaud
dfbacda566 PCG Content:
-Improved Elevation Isolines Generator
#rnx


#virtualized

[CL 32133885 by antoine guilbaud in ue5-main branch]
2024-03-08 17:17:27 -05:00
ben marsh
b5c84418f9 Horde: Adding Windows installer for 5.4p1 release.
#jira UE-205842

[CL 32133000 by ben marsh in ue5-main branch]
2024-03-08 16:57:08 -05:00
zhenglin geng
8edf28c895 DeformerGraph: fix loading error of DG_LinearBlendSkin_Morph_Cloth_RecomputeAndKeepImportedNormals
#rb assetonly
#jira ue-209214

[CL 32129271 by zhenglin geng in ue5-main branch]
2024-03-08 15:02:25 -05:00
takashi kuribayashi
07b3fbd494 VCam: Replication button is disabled when role is set on vcam
#jira UE-208995


#virtualized

[CL 32127091 by takashi kuribayashi in ue5-main branch]
2024-03-08 14:11:33 -05:00
christopher waters
5ee0137d4a Moving "Compile And Profile Single File" to be after "Compile Single File"
Fixing the "Compile Single File" tooltip to show all current file types.

[CL 32126588 by christopher waters in ue5-main branch]
2024-03-08 14:04:51 -05:00
devon penney
6fd6afa635 only allocate for the attributes we are rendering (ie: density and or temperature). Reduces cache size and overall memory usage of system
#virtualized

[CL 32121697 by devon penney in ue5-main branch]
2024-03-08 11:20:58 -05:00
balazs toereki
5f986290f1 [Interchange - glTF] Add StaticSwitches to Parent Materials in order to decrease compiled shader complexity.
#jira UE-201939
#rnx
#rb JeanLuc.Corenthin
#virtualized

[CL 32119467 by balazs toereki in ue5-main branch]
2024-03-08 10:12:04 -05:00
ryan brucks
43471599b7 Landmass: MeshBrush: Support negative drawscale of mesh objects
#rb caua.silva

[CL 32119244 by ryan brucks in ue5-main branch]
2024-03-08 10:06:13 -05:00
ryan brucks
5d8aa4ff63 Landmass: MeshStamp: Added option for smoothcapping of mesh shape. Manager: Made FastPreview mode show the underlying handsculpted data and added a Dispatch for RenderLayer completed.
#rb jimmy.gass


#virtualized

[CL 32118706 by ryan brucks in ue5-main branch]
2024-03-08 09:52:26 -05:00
Alejandro Arango
567bf59e9f TP_InCamVFXPBP: Removed dependencies that prevented usage of the template in Linux.
Also allowed it to be shipped for Linux.

#jira UE-165507
#rb alejandro.arango


#virtualized

[CL 32115107 by Alejandro Arango in ue5-main branch]
2024-03-08 05:41:33 -05:00
buildmachine
b71af179ce Localization Automation using CL 32112891
[CL 32113480 by buildmachine in ue5-main branch]
2024-03-08 01:23:37 -05:00
alejandro arango
b4aa5d4dfe Switchboard: Replaced deprecated take recorder functions in OSCSwitchboard asset.
#jira none

#virtualized

[CL 32113337 by alejandro arango in ue5-main branch]
2024-03-08 00:43:09 -05:00
takashi kuribayashi
71eec5d769 VCam: Swiping Takes marks the assets dirty, not save
#jira UE-194352


#virtualized

[CL 32113011 by takashi kuribayashi in ue5-main branch]
2024-03-07 23:47:49 -05:00