Commit Graph

585 Commits

Author SHA1 Message Date
Ben Marsh
da46bb2941 Separate temp storage into its own class, rather than being part of CommandUtils.
[CL 2597682 by Ben Marsh in Main branch]
2015-06-23 15:31:37 -04:00
Ben Marsh
c1d7e92a22 Move GUBP into its own project.
[CL 2593354 by Ben Marsh in Main branch]
2015-06-19 09:12:47 -04:00
smokku
4279c09dda Unshelved from pending changelist '2589055':
PR #1262: AutomationTool unused variables cleanup (Contributed by smokku)

[CL 2589813 by Terence Burns in Main branch]
2015-06-17 04:54:04 -04:00
Josh Adams
b6e6bb26c4 - Fixed UAT to not error out when building for the unified Desktop platform (recent change with receipts and XP had to be fixed up a little)
#codereview terence.burns

[CL 2588696 by Josh Adams in Main branch]
2015-06-16 11:23:20 -04:00
Peter Sauerbrei
882f79f039 Changes to reduce log spew in stdout for UAT and GUBP
UEB-156
#uat
#codereview ben.marsh, robert.manuszewski

[CL 2588630 by Peter Sauerbrei in Main branch]
2015-06-16 10:42:46 -04:00
Peter Sauerbrei
a0a23ac68f removed the need for BlankProject from UAT unless you use the foreign option
UEB-73
#uat

[CL 2584811 by Peter Sauerbrei in Main branch]
2015-06-11 15:58:47 -04:00
Kellan Carr
ce4af8c597 build script, fix for -game on code projects that no longer contain promotion
[CL 2582916 by Kellan Carr in Main branch]
2015-06-10 12:59:45 -04:00
Ben Marsh
e0a010415b Treat shadow variable warnings as errors in non-unity builds.
[CL 2582001 by Ben Marsh in Main branch]
2015-06-09 18:14:52 -04:00
Saul Abreu
0d934fc742 Removed execution of translated word counts calculator for UDN files from the localization automation script for UE4.
[CL 2581851 by Saul Abreu in Main branch]
2015-06-09 17:04:19 -04:00
Justin Sargent
273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
Kellan Carr
0a4c040e5a build script, remove fortnite promotable - allow code project builds with no promotable attached to them
[CL 2581455 by Kellan Carr in Main branch]
2015-06-09 13:21:22 -04:00
Ben Marsh
1e979bb54c Add a Robust_CopyFile function to deal with Macs losing connections to the network share.
[CL 2581441 by Ben Marsh in Main branch]
2015-06-09 13:13:07 -04:00
Robert Manuszewski
de4f156e75 UAT: Added two new project params:
-IgnoreCookErrors - ignores cook errors and continues to launch/stage builds
-FastCook - fast cook option to pass into the cooker

[CL 2581248 by Robert Manuszewski in Main branch]
2015-06-09 10:11:45 -04:00
Ben Marsh
b9e79165f6 Fix indent.
[CL 2578331 by Ben Marsh in Main branch]
2015-06-05 08:17:41 -04:00
Ben Marsh
1b95bacf81 Allow missing receipts when we're specifying more than one platform, to handle cases when targets only exist for certain platforms.
[CL 2576987 by Ben Marsh in Main branch]
2015-06-04 10:48:06 -04:00
Ben.Marsh
1f2f22a53c [INTEGRATE] Change 2563617 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/22 19:15:48
Increase the priority of the StripRootEditor node, so it runs directly after RootEditor (and before some random sample decides to relink plugins and invalidate the PDBs).

[CL 2575439 by Matthew Griffin in Main branch]
2015-06-03 08:16:59 -04:00
Eric Newman
f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
Ben Marsh
f7e8c85103 Add a command line option to use parallel executor.
[CL 2573867 by Ben Marsh in Main branch]
2015-06-02 10:40:24 -04:00
Peter Sauerbrei
ede83b3b25 potential fix for mis-matching directories when creating the path to the release directory for a platform
[CL 2573806 by Peter Sauerbrei in Main branch]
2015-06-02 09:44:48 -04:00
Kellan Carr
f8fb9f7ba0 build script, retry copy publish on mac
[CL 2572947 by Kellan Carr in Main branch]
2015-06-01 15:48:06 -04:00
Kellan Carr
dd021b6f58 build script, disable xge in all gubp compiles
[CL 2572605 by Kellan Carr in Main branch]
2015-06-01 11:58:11 -04:00
Peter Sauerbrei
06c03847f6 cook on the fly server launch no longer needs the target platform
#codereview daniel.lamb

[CL 2569051 by Peter Sauerbrei in Main branch]
2015-05-28 14:52:47 -04:00
Paul Fazio
907c34a515 - integration of ParallelExecutor into build process
- correct setting of environment variables per tool based on the Environment node the tool belongs to
- correct MissingDependencyCount to exclude duplicate dependencies

preflight build: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/3521469?filterName0=&firstElement=501&s=Jobs

#codereview Ben.Marsh

[CL 2568968 by Paul Fazio in Main branch]
2015-05-28 14:07:58 -04:00
Richard Fawcett
3607d6f3d9 UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
[CL 2568333 by Richard Fawcett in Main branch]
2015-05-28 08:00:11 -04:00
Bob Tellez
86cbb02404 [AUTOMERGE]
Added necessary exclusion for nonunity test nodes in branches that use the ExcludePlatformsForEditor list

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2567946 by Bob.Tellez on 2015/05/27 23:27:37.

[CL 2567947 by Bob Tellez in Main branch]
2015-05-27 23:28:03 -04:00