Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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1e9946779e
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UBT: Fix up a few more nullable references.
#rb none
#rnx
[CL 14960616 by Ben Marsh in ue5-main branch]
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2020-12-20 20:07:40 -04:00 |
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Ben Marsh
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68f5abeb09
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UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
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2020-12-20 18:47:42 -04:00 |
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Ben Marsh
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7047e080af
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UBT: Rename IAction to IExternalAction, to distinguish it from actions which only exist within UBT.
#rb none
#rnx
[CL 14823490 by Ben Marsh in ue5-main branch]
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2020-11-30 16:58:32 -04:00 |
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Ben Marsh
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cbac58b28c
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Add missing copyright notice.
#rb none
#rnx
[CL 14810519 by Ben Marsh in ue5-main branch]
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2020-11-24 14:57:55 -04:00 |
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Ben Marsh
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29bfdd417f
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UBT: Allow actions to implement custom serialization methods, and store abstract interfaces for actions in the makefile.
#rb none
#rnx
[CL 14810441 by Ben Marsh in ue5-main branch]
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2020-11-24 14:37:31 -04:00 |
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