Jack Porter
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1cb6c1bcde
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Allow APK generation for UnrealGame when using AGDE, to debug Blueprint projects
#jira None
#rb Chris.Babcock
#preflight 60b8873dae46a100017dfbd2
[CL 16544838 by Jack Porter in ue5-main branch]
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2021-06-03 05:52:25 -04:00 |
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aurel cordonnier
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8eebe8841f
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Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937
[CL 16306996 by aurel cordonnier in ue5-main branch]
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2021-05-12 18:10:03 -04:00 |
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jonathan adamczewski
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1f82bedc58
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Removal some references to Mono
#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
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2021-04-30 14:34:17 -04:00 |
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aurel cordonnier
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50944fd712
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Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
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2021-04-29 19:32:06 -04:00 |
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jeff newquist
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5ea7789d60
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Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
#rb TBD
#jira UE-113713
[CL 16093056 by jeff newquist in ue5-main branch]
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2021-04-22 10:29:26 -04:00 |
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Marc Audy
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01b7c9f4f5
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Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
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2021-04-08 14:32:07 -04:00 |
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Yuriy ODonnell
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cd3a7c2c77
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Fix for copying Vulkan validation layers
#jira UE-110904
#ue4
#android
[at]Jack.Porter
#rb Jack.Porter
#lockdown Jack.Porter
#ROBOMERGE-SOURCE: CL 15724017 in //UE4/Release-4.26/... via CL 15724170 via CL 15724194 via CL 15724212
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Staging) (v781-15675533)
#ushell-cherrypick of 15744261 by chris.babcock
[CL 15746401 by Yuriy ODonnell in ue5-main branch]
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2021-03-19 08:12:49 -04:00 |
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Marc Audy
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0cbbc781ca
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Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
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2021-03-18 15:20:03 -04:00 |
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will damon
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14ba1cc2df
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Fix build.
#rb trivial
[FYI] chris.babcock
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 15700513 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15700536 by will damon in ue5-main branch]
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2021-03-15 17:07:30 -04:00 |
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chris babcock
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30e37609c3
|
Remove unnecessary Gradle steps if some files did not change
#jira UE-110644
#ue5
#android
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 15699788 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15699798 by chris babcock in ue5-main branch]
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2021-03-15 15:53:45 -04:00 |
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Marc Audy
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8f73cd7fa9
|
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
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2021-03-05 19:27:14 -04:00 |
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chris babcock
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25af919229
|
Add additional conditions for invalidating previous APK
#jira UE-109394
#ue5
#android
Brandon.Schaefer
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 15536166 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15536170 by chris babcock in ue5-main branch]
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2021-02-25 19:34:21 -04:00 |
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Marc Audy
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9753392e2b
|
Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
|
2021-02-18 18:13:28 -04:00 |
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chris babcock
|
cace952af7
|
Add cleanup for old UE4 artifacts when packaging for Android
#jira UE-107781
#ue5
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 15307632 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15307656 by chris babcock in ue5-main branch]
|
2021-02-03 20:49:27 -04:00 |
|
Marc Audy
|
cac1fe0019
|
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
|
2021-02-03 14:57:28 -04:00 |
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Chris Babcock
|
a2d9bd542e
|
Change Android class names from ue4 to unreal
#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter
[CL 15284943 by Chris Babcock in ue5-main branch]
|
2021-02-02 17:21:35 -04:00 |
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carl lloyd
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129448538d
|
Added support for custom Android Vulkan layers
#rb Jack.Porter
[CL 15272040 by carl lloyd in ue5-main branch]
|
2021-02-01 13:13:05 -04:00 |
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Chris Babcock
|
594eef5b40
|
Change single quotes to double quotes for .NET Core on Mac/Linux Gradle calls
#jira UE-104927
#ue5
#android
#fyi Jack.Porter
#rb Andrei.Kasianov
[CL 15207721 by Chris Babcock in ue5-main branch]
|
2021-01-26 10:57:12 -04:00 |
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Marc Audy
|
bc88b73a29
|
Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
|
2021-01-21 16:22:06 -04:00 |
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Josh Adams
|
b84453bc37
|
- Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter
[CL 15056295 by Josh Adams in ue5-main branch]
|
2021-01-12 16:59:21 -04:00 |
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Ben Marsh
|
6f927647b1
|
Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
|
2020-12-21 23:07:37 -04:00 |
|
Ben Marsh
|
83f27d27e9
|
UBT: Mark platforms and project file generation code as not nullable aware.
#rb none
#rnx
[CL 14960496 by Ben Marsh in ue5-main branch]
|
2020-12-20 17:32:59 -04:00 |
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Marc Audy
|
a7f9391231
|
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
|
2020-11-24 18:42:39 -04:00 |
|
Marc Audy
|
68150e0be7
|
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
|
2020-10-29 13:38:15 -04:00 |
|
Marcus Wassmer
|
3b81cf8201
|
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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