Zousar Shaker
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da1254fd35
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Callsite upgrade pass for TObjectPtr use on plugins used when building UnrealEditor with "-allmodules".
#rb none
#preflight 62daee42ac71f3a225b744f9
[CL 21226921 by Zousar Shaker in ue5-main branch]
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2022-07-22 15:06:06 -04:00 |
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mikko mononen
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68a3b6aa67
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StateTree: Made StateTreeComponent to use StateTreeRef, and fixed StateTreeRef on Actor Components
#preflight 62da4a10185da2495f802bae
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21217415 via CL 21217580 via CL 21217683
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21218420 by mikko mononen in ue5-main branch]
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2022-07-22 05:33:11 -04:00 |
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charles lefebvre
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f330003d83
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Fix non unity build errors
#test compile cpp
#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20983054 via CL 20983059 via CL 20983073
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20984641 by charles lefebvre in ue5-main branch]
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2022-07-07 11:38:21 -04:00 |
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charles lefebvre
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6d45b2b8a1
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Fix non unity build errors
#test compile cpp
#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20982859 via CL 20982867 via CL 20982871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20984620 by charles lefebvre in ue5-main branch]
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2022-07-07 11:37:15 -04:00 |
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Yoan StAmant
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f4f130cbae
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GameplatStateTree Plugin
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a
[CL 20007596 by Yoan StAmant in ue5-main branch]
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2022-05-02 09:15:14 -04:00 |
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