Commit Graph

21 Commits

Author SHA1 Message Date
martin wilson
8ebc1849e8 Copyright notice updates
#jira UE-70757
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: martin.wilson
#ROBOMERGE-SOURCE: CL 5241000 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5284811 by martin wilson in Dev-Core branch]
2019-03-04 11:34:09 -05:00
Josh Adams
d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00
Francis Hurteau
57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
David Hibbitts
51f0b5a08b Removed an Engine dependency (via TimeManagement) from LiveLinkInterface
#jira none
#lockdown nick.penwarden
#rb martin.wilson
#fyi martin.wilson

[CL 4398312 by David Hibbitts in Main branch]
2018-09-26 11:00:46 -04:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
JeanMichel Dignard
e6d45383d5 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4280523 by Patrick.Boutot

	Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
	Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.

Change 4280526 by Patrick.Boutot

	Add accessor to get the leaf media source or output.

Change 4280624 by Patrick.Boutot

	Add timecode acessor to media samples

Change 4280626 by Patrick.Boutot

	Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
	That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.

Change 4283022 by Patrick.Boutot

	[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
	#jira UE-59886,  UE-62333

Change 4283112 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
	Rename TimemanagemenetEditor module names.

Change 4283426 by JeanLuc.Corenthin

	Fix crash with FBX file

	#jira UE-62501

Change 4284940 by Patrick.Boutot

	A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.

Change 4285471 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.

Change 4286925 by Patrick.Boutot

	[AJA] Add support to read LTC from the reference In.
	Add more detail on video format and the device.
	MediaSource use the Permutations Selection widget to select his mode and device.
	Remove debugging option to trigger an AJA custom time step and timecode provider.
	Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
	Change the tooltip and category for some AjaMediaSource properties.

Change 4287026 by Julien.StJean

	Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.

Change 4287663 by Jon.Nabozny

	Add timecode messages into nDisplay, and sync those between Master and Slave

Change 4287884 by Jon.Nabozny

	Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.

Change 4288050 by Jon.Nabozny

	Rework the TimeSynchronization implementation for usability and functionality.

Change 4288283 by Jon.Nabozny

	Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;

Change 4288352 by Jon.Nabozny

	Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini

Change 4288378 by Jon.Nabozny

	Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.

Change 4288394 by Jon.Nabozny

	Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)

Change 4288899 by Patrick.Boutot

	Fix initialization order of FMediaIOCorePlayerBase variables

Change 4289157 by Patrick.Boutot

	Allow the user to change the source of a capture without stopping the current capture.
	[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
	@made by julien.stjean

Change 4291328 by Jon.Nabozny

	Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
	This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.

Change 4296294 by Jon.Nabozny

	Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.

Change 4297122 by Patrick.Boutot

	Media Profile with timecode provider & custom time step

Change 4301855 by Austin.Crismore

	Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.

	#jira UE-61762, UE-62187

Change 4301856 by Austin.Crismore

	Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence

	#jira UE-61766

Change 4301860 by Austin.Crismore

	Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.

	#jira UE-61865

Change 4302294 by Jamie.Dale

	Added functions to get your the localized spoken and subtitle text from a dialogue wave

Change 4304393 by Jamie.Dale

	Added support for BlueprintAssignable properties in Python

Change 4305852 by Jamie.Dale

	Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin

	Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command

	#jira UE-62318

Change 4308550 by Jamie.Dale

	Fixed crash when passing a null world to Python actor iterators

Change 4311867 by Homam.Bahnassi

	Revit master material with exposed parameters matching the API when possible.

Change 4314428 by Francis.Hurteau

	Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
	Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules

Change 4315134 by Jamie.Dale

	Defer editable text focus selection until mouse-up to allow the user to make an initial selection

	#jira UE-58086

Change 4318615 by Johan.Duparc

	EditorFactories: consistent return values after asset import.

Change 4322459 by Jamie.Dale

	Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin

	This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).

Change 4323341 by Francis.Hurteau

	Implement proper message bus protocol version negociation with static nodes

Change 4323733 by Francis.Hurteau

	Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0

Change 4324319 by Jamie.Dale

	Exposed transactions to Blueprints

Change 4325847 by Alistair.White

	Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)

	This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.

Change 4326282 by Simon.Tourangeau

	nDisplay native present handler

Change 4326581 by Jamie.Dale

	Replacing FDateTime with int64 Ticks value to workaround UE-63485

Change 4326599 by Homam.Bahnassi

	Moving texture coords outside UVEdit function to allow using different UV channels.

Change 4333250 by Francis.Hurteau

	Small TFuture changes:
	* cleans up TFuture::Then with usage of TUniqueFunction
	* added TFuture::Reset to invalidate it and remove continuation from a future shared state

Change 4333359 by Homam.Bahnassi

	Support scaling and rotating UVs around arbitrary pivot

Change 4333566 by Johan.Duparc

	Expose ProxyLOD functionalities to Scripting
	#jira UEENT-1788

Change 4333988 by Jamie.Dale

	Allow UHT to parse FText default parameter values

	INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).

Change 4335020 by Francis.Hurteau

	Uncomment MessageBus::Send deprecation notice for 4.21
	Update MessageBus Send usage to new API

Change 4335195 by JeanMichel.Dignard

	Add a SetLodFromStaticMesh script utility function

	#jira UEENT-1789

Change 4335231 by Anousack.Kitisa

	Added functions to generate planar, cylindrical, box UV mapping.

	#jira UEENT-1598

Change 4335373 by Jamie.Dale

	Cleaned up some places creating empty literal texts

Change 4335458 by Jamie.Dale

	Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values

Change 4335875 by Max.Chen

	Sequencer: Clear RF_Transient on pasted tracks/sections

	#jira UE-63537

Change 4336497 by Johan.Duparc

	ProxyLOD: Fix progress bar issue
	- removed duplicated code
	- removed duplicated LongTask object
	#jira UEENT-1788

Change 4336723 by Jamie.Dale

	Ensure that Python generated types create their CDO at the correct point

	#jira UE-62895

Change 4340594 by Ben.Marsh

	Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.

	#jira UE-63644

[CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
JeanMichel Dignard
ca8f2a2c24 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600)
#rb none
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073383 by Patrick.Boutot

	[AJA] Set base timecode for AJA TimecodeProvider

Change 4075631 by Patrick.Boutot

	Change icon for TimecodeSynchronizer.
	Update TimecodeSynchronizer with the new AJA delayed open sources.
	Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master.
	Make sure the source are ready before viewing them.
	Remove PreRoll command.

Change 4077328 by JeanMichel.Dignard

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4077338 by Rex.Hill

	USD plugin updated to v8.4 with python support

Change 4079063 by Rex.Hill

	USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin

Change 4079911 by Rex.Hill

	USD pyd files recompiled

Change 4080058 by Rex.Hill

	Fix usd plugin loading, added missing libtrace.dll

Change 4080376 by Matt.Hoffman

	Improvements to Sequence Recorder's public API to expose more functionality for third parties.

Change 4084984 by Matt.Hoffman

	Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end.

	#jira UESP-670

Change 4086688 by Matt.Hoffman

	Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file.

	#jira UESP-547

Change 4088904 by Max.Chen

	Sequence Recorder: Set actor tags as unique

Change 4089176 by Max.Chen

	Sequence Recorder: Add option to record to the target level sequence playback range length.

Change 4089180 by Max.Chen

	Sequence Recorder: Add protection agains null movie scene sections

Change 4089205 by Max.Chen

	Sequence Recorder: Save recorded audio files if auto save is on.

	#jira UESP-660

Change 4089206 by Max.Chen

	Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera.

	#jira UE-59347

Change 4089214 by Max.Chen

	Sequence Recorder: Add support for looping/rolling takes

	#jira UESP-658

Change 4089280 by Max.Chen

	Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail)

Change 4093824 by Andrew.Rodham

	Editor: Added option to class pickers to force use of class Display Names

Change 4093826 by Andrew.Rodham

	Removed implicit gamma to linear conversion from EXR writer

	  - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in.
	  - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification

	#jira UESP-545

Change 4093830 by Andrew.Rodham

	Fixed shutdown crash when destroying a media player that was still playing

Change 4093831 by Andrew.Rodham

	Fixed exception handling in png image wrapper

Change 4093833 by Andrew.Rodham

	Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set

Change 4093841 by Andrew.Rodham

	Added a utility struct for dealing with editor actor layers from within Blueprints

Change 4093867 by Andrew.Rodham

	Sequencer: Added the ability to implement custom capture protocols for movie scene captures

	  - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations.
	  - Removed capture protocol registry since it is no longer required.
	  - Removed FCaptureProtocolID in favor of class discovery at runtime.
	  - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations.
	  - Added new capture protocol for capturing final pixels to EXR (including burn-ins)
	  - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files
	  - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol
	  - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary.

	#jira UESP-545

Change 4094239 by Rex.Hill

	Export sequence to usd
	#jira UESP-563

Change 4094393 by Andrew.Rodham

	Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols

Change 4094622 by Patrick.Boutot

	Add MediaFrameworkUtilitites plugin.
	Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance.
	Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport.
	Add the Media category in placement mode.
	Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed.

Change 4094673 by Anousack.Kitisa

	Created widget to display metadata as list view of tags/values.

	#jira UEENT-1296

Change 4094795 by Simon.Therriault

	MediaFrameworkUtilities

	- Adding default media texture for default media bundle material
	- Changed default material to unlit

Change 4094867 by Rex.Hill

	Usd sequence exporter camera rotation corrected

Change 4096426 by JeanLuc.Corenthin

	- Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description.
	- Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays
	- Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles.
	- Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices
	- Changed version of static mesh and mesh description
	- Fixed issue with mismatching attribute set when generating LOD meshes

	#jira UEENT-887, UE-59474, UE-59471

Change 4097101 by Patrick.Boutot

	Remove warning in PropertyEditorClass when trying to load the "None" class.

Change 4097443 by Rex.Hill

	USD export bake keys

Change 4097468 by Patrick.Boutot

	Edit and initialize the timecode provider of the editor.

Change 4097479 by Anousack.Kitisa

	Added support for commandlet and unattended script modes to Plugin Warden.

	#jira UE-57333

Change 4097578 by Rex.Hill

	USD export tweaks

Change 4098257 by Simon.Therriault

	GarbageMatteCaptureComponent

	- Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor.

Change 4100072 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

Change 4100255 by Patrick.Boutot

	[MediaBundle] Modify the base shader to support "failed texture"

Change 4103838 by Simon.Therriault

	MR Garbage Matte Component

	- Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven.

Change 4115616 by Rex.Hill

	USD Exporter now exposed to UI

Change 4116333 by Simon.Therriault

	MediaBundle

	- Updated default media bundle to include lens distortion and chromakeying
	- Added possibility to spawn material editor for MediaBundle inner material
	- Fix for inner objects flags preventing asset deletion
	- Fix for CloseMedia not being called when changing map

	Lens Distortion
	- Fix for not being able to generate a Identity lens displacement map

Change 4117952 by Rex.Hill

	Expose OpenEditorForAssets to python

Change 4118498 by Rex.Hill

	Sequencer USD export can now export properties of actors in levels

Change 4118515 by Rex.Hill

	Update sequencer export task comment

Change 4118706 by Rex.Hill

	Sequencer USD updates

Change 4118968 by Rex.Hill

	Sequencer USD export now supports visibility

Change 4119702 by Simon.Therriault

	MediaBundle

	- Fix crash when changing MediaBundle on Actor multiple times.
	- Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo.
	- Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor
	- Added PostEditChange after setting MaterialProperty to fix potential propagation.

Change 4120060 by Patrick.Boutot

	Fix typo for TimecodeProviderClassName.
	Add "Config required restart"
	Add a button to reapply the CustomTimeStep or TimecodeProvider

Change 4122062 by Krzysztof.Narkowicz

	Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug:
	1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize.
	2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize().
	3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step.
	4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations.

	#jira none

Change 4122236 by Anousack.Kitisa

	Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory.

	#jira UE-57612
	#jira UEENT-762

Change 4122588 by Rex.Hill

	Sequencer Export USD lights now supported

Change 4122822 by JeanMichel.Dignard

	Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY.

	#jira UE-56664

Change 4123009 by JeanMichel.Dignard

	Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV

Change 4123517 by JeanLuc.Corenthin

	Fixed crash when running cooked game crash with asset imported from datasmith

	#jira UE-60173

Change 4124569 by Patrick.Boutot

	[AJA]
	When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second.

Change 4126421 by Max.Chen

	Sequencer: Add the ability to switch the takes of all the selected shots/subsections.

	#jira UESP-761

Change 4133010 by Simon.Therriault

	MediaBundle

	- Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly
	- Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared.
	- Added looping option on the bundle

	Keyer and lens materials

	- Renamed some parameter groups to Keyer_XX

Change 4135728 by Rex.Hill

	MovieSceneCapture crash fix when iteration on classes defined in python

Change 4135732 by Rex.Hill

	Sequencer scripting: expose get playback range, sub sequence get sequence

Change 4135734 by Rex.Hill

	USD python code refactored

Change 4136017 by Matt.Hoffman

	Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP.

	#jira UE-60188

Change 4147959 by Patrick.Boutot

	Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size.

Change 4147962 by Patrick.Boutot

	Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl.
	Refactor AjaMediaOutput to extend MediaOutput.
	Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture.
	Create AjaMediaCapture.

Change 4148395 by Rex.Hill

	USD python code cleanup

Change 4152901 by Rex.Hill

	Fix crash when recompiling blueprint or script class that serializes an object reference manually

Change 4152906 by Rex.Hill

	USD level import/export exposed to UI

Change 4152956 by Rex.Hill

	Rename unreal_usd to usd_unreal to avoid future module name conflicts

Change 4153331 by Rex.Hill

	Simplify USD attribute definitions

Change 4155472 by Rex.Hill

	USD level import now handles cameras and lights

Change 4155832 by Patrick.Boutot

	Fix Packaging for MediaFrameworkUtilities
	Fix MediaPlayer that crash on close when the engine is closing.

Change 4156020 by Mike.Zyracki

	LIVE LINK Sequencer Recording and Playback

	#jira UESP-714
	#jira UESP-715
	Support for Live Link Recording/Playback with Sequencer.
	Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record.
	For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random,

	Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches.

	Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records.

	In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents.  Not sure of any drawbacks with this but it seems to work well.  Had to make sure we stll keeped attach/parent/child logic when recording.

Change 4158488 by Rex.Hill

	USD scene import/export now uses UsdLux lights

Change 4158742 by Rex.Hill

	USD: Add test for level export and import

Change 4161645 by Patrick.Boutot

	Update MediaRecorder to use the ImageWriteQueue.
	Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full.

Change 4161651 by Patrick.Boutot

	Modify MediaCompositing to use an existing MediaPlayer

Change 4161657 by Patrick.Boutot

	Extend the SequenceRecorder to support additional object to record from other plugins.
	Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce.

Change 4162699 by Rex.Hill

	USD export sequence updates

Change 4163138 by Rex.Hill

	USD sequence export test added

Change 4163426 by Mike.Zyracki

	Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording

Change 4165714 by Patrick.Boutot

	[MediaCapture]
	Remove color box that tell the status of the MediaCapture.
	Add MediaCapture's name and use an image to represent the status.
	Use a ScrollBox around the "preview" output.
	Can select any actors.
	Only show the selectable camera grid when there is more than one camera.

Change 4166652 by Rex.Hill

	Expose SetMobility to scripting

Change 4167292 by Mike.Zyracki

	Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly.

	Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI.

Change 4170578 by Rex.Hill

	PackageTools exposed to scripting

Change 4170619 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4170621 by Rex.Hill

	USD mesh import can now be given list of individual meshes

Change 4172495 by Matt.Hoffman

	Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected.
	Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better.

	#jira None

Change 4173387 by Jon.Nabozny

	Bookmark usability and extensibility improvements

Change 4173755 by Rex.Hill

	PackageTools namespace deprecation

Change 4181799 by Patrick.Boutot

	Fix precesion error when importing a camera switcher in sequencer
	#jira UE-61212

Change 4184435 by Patrick.Boutot

	Only show the MediaCapture tab spawner in the level editor.
	Make sure the Material used to draw the render target is GCed.

Change 4195803 by Patrick.Boutot

	Warn user if the AJA CustomTimeStep is used with VSync enabled.

Change 4195866 by Patrick.Boutot

	Remove mention of CharBGR10A2 in AJA. The feature is not yet ready.

Change 4196059 by Rex.Hill

	Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h

Change 4196380 by Patrick.Boutot

	MediaCapture capture the backbuffer when the Viewport don't use an internal texture.
	#jira UE-61601

Change 4199378 by Patrick.Boutot

	For MediaFramework, add support for 10bits RGB texture

Change 4199380 by Patrick.Boutot

	[AJA] Add support for 10bits RGB texture in input
	Fix interlaced format that wasn't using the proper Stride value.

Change 4200359 by Jamie.Dale

	Renamed some "K2_" prefixed functions for Python

Change 4203016 by Max.Chen

	Sequencer: Add movie scene locking/read only.

	Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections

	#jira UESP-867

Change 4203018 by Max.Chen

	Sequencer: Test for movie scene read only before calling modify/transactions.

	#jira UESP-867

Change 4203622 by Simon.Therriault

	Bringing Aja MediaOutput MediaMode fix from Release 4.20

Change 4204895 by Rex.Hill

	Expose several file path functions to scripting

Change 4206747 by Rex.Hill

	USD level import and export updates

Change 4206783 by Rex.Hill

	USD updates

Change 4207021 by Rex.Hill

	USD, fix rotation on level import when there is non-uniform scale

Change 4207414 by Rex.Hill

	USD import static mesh material improvements

Change 4209733 by Patrick.Boutot

	Change the log time to use the current frame Timecode

	#jira UEENT-1107

Change 4209738 by Patrick.Boutot

	Option to automatically try to reopen the MediaSource again if an error is detected

Change 4210385 by Max.Chen

	Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time.

	Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime.

	This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number.

	#jira UE-61728


Change 4219824 by Patrick.Boutot

	Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe

Change 4220706 by Louise.Rasmussen

	Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section

	#JIRA UESP-826

Change 4220708 by Louise.Rasmussen

	Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In

	#JIRA UESP-826

Change 4226970 by Patrick.Boutot

	Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab

Change 4227333 by Rex.Hill

	USD Sequencer export now supports deltas

Change 4227455 by Matt.Hoffman

	Adds support to the Audio Mixer Submix to pause and resume a recording.

	#jira UESEQ-77

Change 4230963 by Patrick.Boutot

	Make the namespace an import option

Change 4234208 by Jon.Nabozny

	Fixed crash when 5 or more LiveLink sources were connected at the same time

Change 4234273 by Jon.Nabozny

	Add methods in FApp to get the current Timecode FrameRate.

Change 4237170 by Simon.Therriault

	MediaCapture

	Fix for MediaCapture panel not working in PIE

Change 4243758 by Andrew.Rodham

	It's now possible to resolve pixel data from a render target whose texture resource is still pending creation

Change 4244790 by Matt.Hoffman

	This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass.
	This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer).

	Current Limitations:
	Requires the new audio mixer ("-audiomixer")
	The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video).
	The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor.
	Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance.

	#jira UESEQ-77, UESP-669

Change 4246443 by Simon.Tourangeau

	Remove Beta flag from nDisplay plugin

	#jira UEENT-1716

Change 4246480 by Simon.Tourangeau

	Fix nDisplay plugin icon

	#jira UEENT-1715

Change 4246571 by Simon.Tourangeau

	Merging Lauren's VR Editor fixes

	4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews
	4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range
	4089914 Adding set start/end range buttons to radial menu
	4090502 Fixing sequencer looping not being set correctly
	4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely
	4095161 Fix for opening a sequence blocking level editor tab drag and drop
	4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct.
	4097286 Placing cameras now only summons the preview panel once you release
	4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand)
	4102732 Hiding VR editor elements from camera preview
	4103378 Added camera burnin text on preview windows as well.
	4103466 Fixes for camera text
	4103779 Fix for the actor previews not unpinning when entering VR mode.
	4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it.
	4106982 Any dockable window can now be placed in the world.
	4107298 Fix for crash when closing multiple camera previews
	4107426 Fix for crash when connecting node with no texture set
	4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at.
	4136345 Settings for tweaking VR mode movement
	4147473 Fix for controllers not showing up
	4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad
	4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI
	4186392 Second fix for sequencer scrubbing on the radial menu

Change 4247984 by Jamie.Dale

	Fixed potential memory corruption caused by Python glue code generation

	#jira UE-62397

Change 4255471 by Anousack.Kitisa

	Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting.

	#jira UEENT-1592
	#jira UEENT-1597
	#jira UEENT-1660

Change 4256323 by Anousack.Kitisa

	Added Polygon Selection Mode by smoothing group in the MeshEditor.

	#jira UEENT-1594

Change 4258012 by Homam.Bahnassi

	Extending UVEdit material function to support mirroring. #jira UE-57306

Change 4258231 by Jamie.Dale

	Fixed GetHostName failing to convert UTF-8 data correctly

Change 4258579 by Jamie.Dale

	Ensure that packages re-created after deleting their only asset are marked as fully loaded

Change 4258652 by Jamie.Dale

	Added script exposed method to convert an Unreal relative path to absolute

Change 4259124 by Patrick.Boutot

	For MediaBundle, show or hide the failed texture on console.

	#jira UE-61672

Change 4259264 by Jamie.Dale

	Show an error if trying to use ExecutePythonScript without Python enabled

	#jira UE-62318

Change 4259451 by Jamie.Dale

	No longer use stale subtitles in dialogue waves

	#jira UE-61500

Change 4259511 by Jamie.Dale

	Fix crash when passing None as the class for find/load_asset

	#jira UE-62130

Change 4259542 by Patrick.Boutot

	Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine.

Change 4259582 by Patrick.Boutot

	Hide Edit & Paste from PropertyMenuAssetPicker

Change 4260760 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

Change 4260895 by Jamie.Dale

	Changing localization target settings now updates the gather INI files immediately

Change 4262166 by Patrick.Boutot

	Add support for MediaSourceProxy and MediaOutputProxy.

Change 4262535 by Andrew.Rodham

	Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler

	Originating source CL#4261391

Change 4262669 by Patrick.Boutot

	Add MediaProfile. It let the user select their media sources and media outputs by machine by user.

Change 4264577 by Patrick.Boutot

	Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference.
	#jira UE-62438

	Include dependence to settings

Change 4265750 by JeanLuc.Corenthin

	Fix array's size issues with MeshDescription utility functions

	#jira UEENT-1574

Change 4268181 by Patrick.Boutot

	Mark LockedCameraActors as deprecated.

[CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
Jason Bestimt
536aaffd07 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4048227 by Rolando.Caloca

	VR - vk - Some Vulkan merge conflicts resolved

Change 4078631 by Mike.Beach

	Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).

	Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.

	#jira UE-55499

Change 4080389 by Mike.Beach

	Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.

	#jira UE-57680

Change 4080792 by Joe.Graf

	Prep work for moving face ar to its own plugin

Change 4080852 by Joe.Graf

	Prep work for moving face ar support to its own plugin

Change 4081735 by Keli.Hlodversson

	Remove a workaround change from the Lumin branch that should not have been merged over.

Change 4081737 by Keli.Hlodversson

	Fix SteamVR forcing full screen regardless of user settings.
	#jira UE-51654

Change 4082323 by Joe.Graf

	Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar

Change 4082334 by Joe.Graf

	Changed where face LiveLink was logging to

Change 4095529 by Joe.Graf

	Dramatically simplified the face API isolation to a separate plugin

Change 4103356 by Joe.Graf

	Fixed a threading bug that appeared when migrating the face ar code into its own plugin

Change 4109752 by Joe.Graf

	Added a setting to specify the type of AR world alignment transform type a session should use
	Deleted some old ARKit configuration code that wasn't really used
	Fixed the setting of light estimation using the wrong value to determine the setting on ARKit

	#jira: UE-58544, UE-59371

Change 4110601 by Jason.Bestimt

	#DEV-VR - Adding spaces to plugin names

	#JIRA: UE-58642, UE-58643

Change 4110721 by Jason.Bestimt

	#DEV-VR - Removing question mark from tooltip

	#JIRA: UE-58641

Change 4111412 by Joe.Graf

	Fixed a bad merge of BaseEngine.ini

Change 4111902 by Nick.Whiting

	Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap).  This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system.  Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.

Change 4116059 by Joe.Graf

	First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)

Change 4116109 by Jason.Bestimt

	#DEV-VR - Disable editing of Tegra Debugger setting for installed builds

	#JIRA: UE-58636

Change 4117821 by Jason.Bestimt

	#DEV-VR - Fix for crash in DebugCanvas on application termination

	#JIRA: UE-58865

Change 4118560 by Joe.Conley

	MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.

	Tested PIE in editor and launching to device.

Change 4118626 by Jason.Bestimt

	#DEV-VR - Removing ES2 from bMobileRendering Tooltop

	#JIRA: UE-58640

Change 4119786 by Joe.Conley

	Merging CL-4118965 from Release-4.20 using DevVRtoRelease420

Change 4119906 by Joe.Conley

	Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.

	#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"

Change 4122067 by Jason.Bestimt

	#DEV-VR - Copying all relevant files for Resonance Audio

Change 4122930 by Keli.Hlodversson

	Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
	#jira UE-58852

Change 4123848 by Nick.Whiting

	Enabling RHI threading on Lumin

Change 4124116 by Nick.Whiting

	Adding support for DefaultStereoLayers on Lumin

Change 4151051 by Joe.Conley

	Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".

	#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"

	Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.

Change 4160099 by Nick.Whiting

	Enabling RHI threading on Vulkan by default on Magic Leap

Change 4163986 by Joe.Graf

	Merging using Dev-VR_to_Release-4.20

Change 4164500 by Joe.Graf

	Merging using Release-4.20_to_Dev-VR

Change 4166311 by Jason.Bestimt

	#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411

Change 4167085 by Ryan.Vance

	#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
	#jira UE-61051

Change 4167151 by Jason.Bestimt

	#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge

Change 4167983 by Joe.Conley

	For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).

	#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2

Change 4168244 by Nick.Whiting

	Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference

Change 4170213 by Mike.Beach

	CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille

	#mlqdr

Change 4170299 by Mike.Beach

	LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).

Change 4170962 by Nick.Whiting

	Back out changelist 4160099:  Removing the enabling by default on lumin

Change 4171227 by Chance.Ivey

	Unreal Engine logos for Portal and Model. These need to be set in Project Settings.

Change 4171260 by Chance.Ivey

	Removing ML basic assets for project icons.

Change 4171939 by Joe.Conley

	#jira UE-61124 Lumin Sample: EDL errors during Launch On

	Change Lumin Sample to use vulkan, like we do for everything by default now.

	Didn't see this error after this change.

Change 4172321 by Mike.Beach

	Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).

	#jira UE-60299

	#mlqdr

Change 4174175 by Jason.Bestimt

	#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.

Change 4174237 by Jason.Bestimt

	#DEV-VR - fixing initializer order

	#JIRA - UE-61337

Change 4175281 by Joe.Graf

	Added support to stream a preview image and the accompanying AR world data for shared AR experiences

Change 4175656 by Ryan.Vance

	Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
	Preliminary vulkan media player support for ML.

	There are a number of tasks left to do with this feature before committing to main:
	- Clean up leaked color conversion handles
	- Texture slot binding is not robust for media textures
	- Color conversion extension init should be move to a lumin platform function
	- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
	- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment

Change 4175684 by Ryan.Vance

	Fix for vk media player crash

Change 4175699 by Nick.Whiting

	Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR

Change 4176804 by Joe.Conley

	Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.

Change 4178261 by Ethan.Geller

	Back out changelist 4175699 #fyi nick.whiting #rb none

Change 4179088 by Mike.Beach

	Mirroring CL4178961.

	Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.

	#jira UE-61127
	#mlqdr

Change 4179629 by Jeff.Fisher

	UEVR-1209 Update to Magic Leap Hand Tracking API
	-Switched from the Gestures API to the HandTracking API
	-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
	#review-4178177
	#jira UEVR-1209

	#mlqdr

Change 4179705 by Jeff.Fisher

	MagicLeapHandTracking CIS fix.

Change 4181301 by Joe.Graf

	Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together

Change 4181402 by Joe.Graf

	Fixed a missing #ifdef wrapper in the MagicLeap plugin

Change 4181445 by Joe.Graf

	Fixed another missing #ifdef wrapper in the MagicLeap plugin

Change 4181558 by Jeff.Fisher

	HandTracking LeftGestureButton fix
	-The reality is Nihav made the fix, and I reviewed it.

Change 4185551 by Joe.Graf

	Added support to query and specify the desired video format for an AR session

Change 4185843 by Joe.Graf

	Merged in absolute scale/location/rotation PR #4760 from Wang Hao

Change 4186875 by Joe.Graf

	Added stats for face ar

	#jira: UE-53883

Change 4187681 by Joe.Graf

	Fixed unity build compilation error

Change 4188782 by Joe.Graf

	Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag

	#jira: UE-61540

Change 4189204 by Joe.Graf

	Merging using Release-4.20_to_Dev-VR

Change 4189331 by Joe.Graf

	Removed all of my merge markers from the lab

Change 4189477 by Joe.Graf

	Added performance tuning options for Face AR to ARSessionConfig
	Added whether to mirror or be face relative for Face AR to ARSessionConfig

	#jira: UE-53881

Change 4189835 by Joe.Graf

	Changed how timestamps for ARKit objects are updated to make them more amenable with the engine

	#jira: UE-61550

Change 4190085 by Jeff.Fisher

	Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
	HandTracking 'failed to load' errors.
	-Needed a package redirector as well as the various class and enum redirectors.
	#MLQDR

	#review-4189613

	Files:
	//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8

Change 4190100 by Jason.Bestimt

	#DEV-VR - Adding script version string to make sure AutoSDK gets run again
	[To Fix CIS Builds for UE4 Lumin]

Change 4190795 by Joe.Conley

	#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture

	Shelve 4175638 got committed but didn't compile.  Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...

	Don't know if this fixes all the functionality, but doesn't crash for me anymore.

Change 4196211 by Jason.Bestimt

	#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions

Change 4199020 by Jason.Bestimt

	Making sure bHaveVulkan is true for Lumin

Change 4199506 by Jason.Bestimt

	#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media

Change 4200139 by Joe.Graf

	Initial check in of a project to illustrate AR persistent sessions

Change 4200299 by Joe.Graf

	Fixed the plugin setup for ARSaveLoad

Change 4200327 by Joe.Graf

	Fixed adding face ar plugin instead of world ar plugin

Change 4200330 by Joe.Graf

	Added a sample for using ARKit's environment probe feature

Change 4200352 by Joe.Graf

	Changed the ARSessionConfig to use automatic environment probe generation

Change 4201607 by Zak.Parrish

	Moving latest version of FaceARSample to DevVR

Change 4203453 by Jason.Bestimt

	#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open

	#JIRA: UE-61609

Change 4204527 by Joe.Graf

	Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code

Change 4204533 by Joe.Graf

	POC of saving and load an AR world

Change 4204806 by Joe.Graf

	Added more descriptive display names for AR blueprint operations

Change 4204870 by Jeff.Fisher

	HandTracking blueprint access to all keypoints
	-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
	-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
	-Deprecated the old GetGestureKeypoint methods
	-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
	-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
	#MLQDR
	#review-4200777

Change 4204877 by Jeff.Fisher

	Updated gesture test content to replace deprecated hand tracking blueprint functions.

Change 4204915 by Joe.Graf

	Hid blueprint internal methods from being callable

Change 4205082 by Joe.Graf

	Split ImportFileAsTexture2D into two functions so you can also import from a buffer

Change 4205170 by Joe.Graf

	Made the proxy create function blueprint internal only

Change 4206898 by Joe.Graf

	Initial ARSharedWorld multiplayer sample check in

Change 4207396 by Joe.Graf

	Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner

Change 4207406 by Joe.Graf

	Hooked up the delivery of the AR shared world data to the clients in the MP sample

Change 4207444 by Joe.Graf

	Fixed the shadowing warning

Change 4207794 by zak.parrish

	Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.

Change 4207832 by Joe.Graf

	For Zak

Change 4207952 by Joe.Graf

	For Zak part 2

Change 4208268 by zak.parrish

	Checking in changes to ARSaveLoad's game mode

Change 4208316 by zak.parrish

	Living in shame under JoeG's rough admonishment. And fixing UI bugs.

Change 4208404 by zak.parrish

	Actually saving... maybe?

Change 4208407 by Joe.Graf

	Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin

Change 4209764 by Joe.Graf

	Added missing module class for AppleImageUtilsBlueprintSupport

Change 4210695 by Joe.Graf

	Added compression and versioning to the AR saved world data

Change 4211461 by Joe.Graf

	Incremented the face live link packet version since the new blendshapes were added

Change 4211843 by Joe.Graf

	Split some of the methods for ARKit conversion into a cpp from being all in the header
	Added some logging during conversion

Change 4212020 by Joe.Graf

	Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)

Change 4212878 by Joe.Graf

	Fixed inline problem and exported FAppleARKitConversion class

Change 4214969 by Ryan.Vance

	#jira UEVR-1257

	Adding initialization to all members in the default FAppleARKitFrame ctor

Change 4217193 by Jason.Bestimt

	#DEV-VR - Fix for swapping shader cache formats and using Launch On

	We now reload the settings each time they are used rather than caching once at startup

Change 4217487 by Jason.Bestimt

	#DEV-VR - Fix for CIS shadowed member variable error

Change 4220007 by Jason.Bestimt

	#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine

Change 4223757 by Jason.Bestimt

	#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android

Change 4230863 by Keli.Hlodversson

	Updating to SteamVR 1.0.15

Change 4235330 by Jason.Bestimt

	#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20

	CL 4117808
	SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192

	CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
	SKIP - 4179818, 4179864

	CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
	SKIP - 4191085

	CL 4192219
	SKIP 4195948

	CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
	SKIP 4202774

	CL 4203462, 4203484
	SKIP 4204670

	CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
	SKIP 4220295

	CL 4220307
	SKIP 4221842

	CL 4221866, 4222959, 4223772, 4225943
	SKIP 4226329, 4227773

	CL 4228213, 4228270
	SKIP 422902, 4229054, 4229365, 4230881, 4233277

Change 4235969 by Joe.Conley

	MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.

Change 4239300 by Nick.Whiting

	Adding missing uplugin file to GoogleARCoreServices

Change 4240183 by Keli.Hlodversson

	Updating to SteamVR 1.0.16

Change 4241714 by joe.conley

	#jira UE-62189	- "Various QAARApp/Content/...uassets have been saved with empty engine version"

	Resaved assets.

Change 4242300 by Nick.Whiting

	Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included

	#jira UE-62277

Change 4244428 by Mike.Beach

	Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)

Change 4244671 by Jeff.Fisher

	Fxing 'Lumi" build break.

Change 4247283 by Nick.Whiting

	Merging fix from CL 4247094 for ARCore external dependency locations

Change 4255817 by Ryan.Vance

	#jira UE-58854

	Vulkan Shared Texture Media Framework support cleanup
	Don't leak vk color conversion handles and only allocate if needed
	Move color conversion device init to a lumin platform call
	Add immutable sampler state to mobile base pass policy comparison
	Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
	TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.

Change 4256021 by Jeff.Fisher

	UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
	-Exposed hand tracking transforms through live link.
	-Added blueprint function to get the livelink source.
	-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
	-The transforms are in tracking space.  They form a hierarchical skeleton with HandCenter as the root.  See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy.  With the current magicleap runtime functionality many transforms in the skeleton are always identity.
	#jira UEVR-1261

	#review-4248322

Change 4258366 by Jeff.Fisher

	UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
	-Fixed build break

Change 4260114 by Ryan.Vance

	#jira UE-62509

	Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.

Change 4263040 by Ryan.Vance

	Fixing scope issue.

Change 4263556 by Jeff.Fisher

	UE-62507 Fatal error crash opening packaged QAGame
	UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
	-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")

	#jira UE-62507

Change 4265161 by Jason.Bestimt

	#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging

	#JIRA: UE-62568

Change 4265739 by Ryan.Vance

	Marker API override for ML VK.
	The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
	Once they add official support, we need to add the extension name back into the list.

Change 4267320 by Ryan.Vance

	We need to add the debug marker extension for all platforms but Lumin.

Change 4268149 by Michael.Trepka

	Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK

[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
JeanMichel Dignard
6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00
JeanMichel Dignard
81bc574d4c Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4059031)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3974233 by Rex.Hill

	Optimized BuildStaticMeshVertexAndIndexBuffers and TEdgeBuilder

Change 3974234 by Rex.Hill

	Reduced number of calls to SaveRawMesh and LoadRawMesh

Change 3974235 by Rex.Hill

	Optimized SaveRawMesh by pre-allocating buffer

Change 3981370 by Jamie.Dale

	Added support for deprecated (renamed) classes, structs, enums, functions, and properties in Python

	The glue code generation will now use the existing redirects system to build deprecated entries for old names. You can also specify deprecated names to the ScriptName and ScriptMethod meta-data values by adding extra semi-colon separated entries (the first entry is the current name).

	Accessing deprecated objects in Python leads to a deprecation warning when developer mode is enabled.

Change 3983875 by Jamie.Dale

	Exposed some asset registry functions that may be useful in a commandlet environment

Change 3983901 by Jamie.Dale

	Hoisted some AssetData helpers onto the struct in Python

Change 3988367 by Jamie.Dale

	Python now honors EditInstanceOnly and EditDefaultsOnly when setting property values

Change 3988369 by Jamie.Dale

	Exposed generic get_default_object function that takes a type and returns you the CDO

	This is needed for types that aren't natively exposed to Python (such as Blueprint generated types)

Change 3989890 by Jamie.Dale

	Moved BlutilityActor to be Private in EditorScriptingUtils

	This can be removed once it's no longer needed.

Change 3989900 by Jamie.Dale

	Updated EditorScriptingUtilities to use the Public/Private folder structure for source code

Change 3990082 by Anousack.Kitisa

	Added plugin for Shotgun integration in Unreal.

	#jira UEENT-959

Change 3990783 by Anousack.Kitisa

	Changed ShotgunMenuItem to a struct.

Change 3991139 by Jamie.Dale

	Minimized use of GUnrealEd (favoring GEditor) so that this code can be used by commandlets

	Removed redundant usages of GEditor/GUnrealEd from within UEditorEngine itself, and fixed cases where null data was being accessed. Testing that loading, saving, and creating a new blank map will now work in a commandlet without crashing.

Change 3993189 by Jamie.Dale

	Fixed some mismatched return types

Change 3993191 by Jamie.Dale

	Inital support for taking the GIL at key points where external C code calls into Python

Change 3993683 by Patrick.Boutot

	[LTC]
	Add a CustomTimeStep that decode a LinearTimecode from the MediaSource. The MediaPlayer need to support buffering and should not run late since it's used to tick the engine time.
	Update DropTimecode to use the new Timecode structure in TimeManagement.

Change 3994430 by Jamie.Dale

	Adjusted how inline structs work so that types known at compile time can inline allocate without being fully hand-wrapped in Python

	They must now be registered via FPyWrapperTypeRegistry::RegisterInlineStructFactory before we start generating wrapped types

Change 3996083 by Jamie.Dale

	Added a distinct type for generated enum types so that you can query their available enum entries

Change 3998253 by conan.reis

	Remove redundant Perforce error output from the log

Change 4000307 by JeanMichel.Dignard

	Optimized FFbxImporter::ValidateAllMeshesAreReferenceByNodeAttribute()
	- Stored all scene nodes geometry ids in a set instead of looping on all scene nodes for every geometry. O(N) instead of O(N^2).
	- For 38685 scene nodes and 5417 geometry, the time went from 2 min 21.688 s to 0 min 0.098 s.

Change 4000605 by Jamie.Dale

	Added support for constant "hoisting"

	This allows you to tag a helper function that returns a constant with ScriptConstant meta-data (providing a potentially overridden name) to "hoist" that helper function to be a constant of the type it operates on when wrapped for Python (ScriptConstantHost can be used to host the constant on a struct rather than its own object).

Change 4001617 by Jamie.Dale

	Updated ScriptMethod and ScriptConstant to allow hoisting onto other classes as well as structs

	This allows you to have a runtime class be extended via methods in an editor-only module

Change 4005287 by Jamie.Dale

	Added a GIL lock when Slate Tick events call back into Python

Change 4005383 by Andrew.Rodham

	Sequencer: Initial scripting exposure and support

	First pass includes the following:
	  - Find/add/interate master tracks
	  - Find/add/interate bindings (both possessables and spawnables)
	  - Find/add/interate tracks on bindings
	  - Add/interate sections on tracks
	  - Get/Set section ranges

Change 4008609 by Jamie.Dale

	Added some missing native Python types to the documentation

	Native modules now build up a list of types and functions associated with them. This information is then passed through to the document generation to ensure that all exposed native types and functions are documented.

	In addition, any native Python module files are now assimilated into the unreal.py stub file and parsed so that they can be documented too.

Change 4008654 by Jamie.Dale

	Allow math operators to use the base type versions unless overridden

Change 4009740 by Patrick.Boutot

	Add BP function to convert a Timecode into a string.

Change 4009763 by Patrick.Boutot

	Update AudioCapture to retreive the SampleRate. Used by the LinearTimecode. Change the requested format from int16 to float since we converted it into that format later on.

Change 4009768 by Andrew.Rodham

	Removed explicit names from ScriptName methods, expanded sequencer scripting range functionality

Change 4009830 by Jamie.Dale

	Added support for UPARAM(ref) on arguments exposed to Python

	For standard functions, this just produces an input and output for the same argument (we can't mutate the input due to potential coercion).

	For ScriptMethod functions that use it on the 'self' argument, this will mark the function as "inline" and have the function apply the result of the 'self' argument back onto the 'self' instance after calling the function.

Change 4010034 by Jamie.Dale

	Added support for init_unreal.py start-up scripts

	These can be placed in any known sys.path in Python, including the Content/Python folders we automatically add, and the UnrealEngine/Python directory under the users home directory.

Change 4010422 by Jamie.Dale

	Improved errror reporting during Python generation

	It will now ensure if a debugger is attached to draw programmer attention to an error.

Change 4010498 by Patrick.Boutot

	Remove unnecessary loop Timecode.ToFrameNumber()

Change 4011312 by Jamie.Dale

	Duplicate deprecated names will no longer assert during Python glue generation

	They will now log a warning and continue

Change 4012068 by JeanMichel.Dignard

	Allow to render thumbnails for newly created packages.
	- To render a thumbnail, you either need a customer thumbnail renderer or a cached thumbnail. Querying cached thumbnails fails for newly created packages because it calls DoesPackageExist which check on disk. This call is unnecessary since we're relying on FindPackage which only works for packages that are loaded in memory.

Change 4013781 by Jamie.Dale

	FFrame::KismetExecutionMessage (or LogRuntimeError or LogRuntimeWarning) will now produce Python exceptions

	You can use these to emit warnings or errors from UFunctions wrapped for scripting, and when called from Python they will produce a Python exception (for errors), or Python warning (for warnings).

Change 4014337 by Jamie.Dale

	Struct coercion now errors if you provide a sequence with too many elements

	This also makes sure that PyConversion doesn't set an error state if ESetErrorState::No is passed (which could have previously happened from type casting calls).

Change 4015290 by Andrew.Rodham

	Sequencer: Moved runtime functionality from ISequencerChannelInterface to IMovieSceneChannelInterface

	  - Rename IBatchChannelInterface to IMovieSceneChannelInterface
	  - Removed MovieScene::Dilate()
	  - Added TMovieSceneChannelTraits::SupportsDefaults to automatically stub out functions relating to channel defaults

Change 4015664 by Jamie.Dale

	Renamed ScriptMathOp meta-data to ScriptOperator

Change 4016230 by Jamie.Dale

	Fixed incorrect make/break path in Importance Sampling Library (for Importance Texture)

Change 4017326 by Jamie.Dale

	Added make and break support in Python

	Structs that have a native make function will now use this as their constructor. This also adds support for breaking a struct into a tuple, either via a native break function, or via generic property enumeration.

Change 4017551 by Jamie.Dale

	Removed redundant outer parameter from find/load_asset/package

Change 4018594 by Jamie.Dale

	Added ScriptMethodSelfReturn as an alternative to UPARAM(ref)

	These two function signatures produce the same behavior and have the same cost in Python, the only difference is how they appear to Blueprints (and Blueprints seem to favor non-reference functions).

	UFUNCTION(..., meta=(ScriptMethod))
	static void DoThing(UPARAM(ref) FThingType&, int32);

	UFUNCTION(..., meta=(ScriptMethod, ScriptMethodSelfReturn))
	static FThingType DoThing(FThingType, int32);

Change 4020956 by Anousack.Kitisa

	Added Shotgun to the Level Editor/World Outliner and Content Browser context menus when there's a selected actor or asset.

	#jira UEENT-1219

Change 4021986 by Anousack.Kitisa

	Used the Python startup scripts mechanism to launch the Shotgun bootstrap script.

	Related to Jira UE-57896.

Change 4022993 by Jamie.Dale

	Added support for extra operators on Python structs

	You can now expose bool conversion and comparison operators (==, !=, <, <=, >, >=) in addition to the previous set of math operators. As part of this there is now stricter signature validation when generating the Python binding.

Change 4023226 by Jamie.Dale

	Added Make and Break function for FSoftClassPath

Change 4023348 by Jamie.Dale

	Exposed some methods and operators for PrimaryAssetId and PrimaryAssetType

Change 4027911 by Jamie.Dale

	Cross-outer redirects are no longer applied in Python

	#jira UETOOL-1382

Change 4029618 by JeanMichel.Dignard

	Unreal Studio UX
	- Made "Unreal Studio" the default tab in the new project wizard if we're using an installed enterprise build.
	- Create new projects as enterprise projects if we're using an insalled enterprise build.

	#jira UEENT-1231, UEENT-796

Change 4030217 by Jamie.Dale

	Exposed ScopedSlowTask to Python

	#jira UETOOL-1375

Change 4030784 by Matt.Hoffman

	Sequencer curve editor now shows vertical axis labels.

	#jira UE-58160

Change 4030858 by JeanLuc.Corenthin

	Expose LOD creation thru Python:
	- Create one struct to hold onto reduction settings per LOD
	- Create one struct to hold onto an array of reduction settings and a parameter to enable of disable automatic computation of screen size
	- Create new method to apply reduction settings to an array of StaticMeshActors

	#jira UEENT-1232

Change 4032239 by Jamie.Dale

	Cleanup pass over wrapped structs

	- Code dealing with reflected structs now uses UScriptStruct rather than UStruct.
	- The old PyConversion::NativizeStruct and PyConversion::PythonizeStruct have been renamed to PyConversion::NativizeStructInstance and PyConversion::PythonizeStructInstance.
	- New PyConversion::NativizeStruct and PyConversion::PythonizeStruct functions have been added to convert an object (or Python type) to a UScriptStruct (akin to what PyConversion::NativizeClass and PyConversion::PythonizeClass does for UClass).

Change 4032247 by Jamie.Dale

	Cleaned up some Python slow task code

Change 4032251 by Jamie.Dale

	Added functions to get the Python type associated with an Unreal class, struct, or enum

Change 4032258 by Jamie.Dale

	Added Python iterators for Unreal objects, classes, and structs, as well as the Python types wrapped by Unreal classes or structs

	#jira UETOOL-1380

Change 4032320 by Jamie.Dale

	Fixed Python object iterators skipping their first item

Change 4032321 by Jamie.Dale

	Added Python iterators for actors and selected actors

	#jira UETOOL-1380

Change 4033908 by Anousack.Kitisa

	Added Shotgun settings for metadata tags.

	#jira UEENT-1175

Change 4033909 by Anousack.Kitisa

	Added wrapper function to sync Content Browser to assets for scripting.

	#jira UEENT-1218

Change 4034951 by Matt.Hoffman

	Media Tracks now highlight when added to a Sequence/UMG animation.

Change 4034966 by Jamie.Dale

	Added GIL locks around post_init code that can be called from C++

Change 4035019 by Matt.Hoffman

	UMG Render Transforms + Margins now support infinite sections.

Change 4035470 by Andrew.Rodham

	Introduced a common base class for all movie scene channel data, FMovieSceneChannel.
	Removed IMovieSceneChannelInterface.
	Renamed FMovieSceneChannelEditorData to FMovieSceneChannelMetaData.
	Renamed FMovieSceneChannel and TMovieSceneChannel to FMovieSceneChannelData and TMovieSceneChannelData, to make way for common channel base class.
	Renamed instances of 'specialized' channel editor data to 'extended' channel editor data.
	Introduced non-templated FMovieSceneChannelHandle and a templated version. Changed internal implementation to use a lookup rather than a directly resolved weak ptr.
	Various pieces of documentation and cleanup.

Change 4037112 by Max.Chen

	Sequencer: Added some missing RF_Transactional flags to newly created sections.

Change 4037121 by Max.Chen

	Sequence Recorder: Timecode recording

	Introduced an FSourceTimecode which is saved as editor only data to the MovieSceneSection and MovieScene. FSourceTimecode consists of an FFrameNumber delta that correlates the section's initial start time to an FTimecode. The FFrameNumber is adjusted whenever the section is moved.

	One use case for this is through sequence recorder, which captures the timecode at the start of recording and saves an FSourceTimecode per movie scene section it creates. If the section is moved, it can always be returned to its source timecode by the section's right click menu, "Sync to Source Timecode".

	#jira UESEQ-406

Change 4038462 by Jamie.Dale

	Added support for using Python callables with delegates

	All the "x_function" methods on delegates and multicast delegates now have an "x_callable" equivalent that take a Python callable (we attempt basic validation of the signature, but that only allows us to check the input argument count is what we expect).

	Internally the callable is wrapped in a UObject, so certain GC restrictions are present (and is why coercion is disabled for callables). Delegates wrapped in Python (including as a direct property of an object or struct, or inside a container) will be kept alive via the Python reference collection, however once there are no Python references left the proxy object will be allowed to die unless something external has taken a reference to the proxy object.

Change 4039123 by James.McNatton

	Remove dependency on SteamController in VirtualCamera #rb none

Change 4039162 by Jamie.Dale

	Fixed linter warnings about unescaped backslashes in docstrings

Change 4039170 by Jamie.Dale

	No longer expose deprecated functions or properties if they clash with another Python exposed item

Change 4039429 by Max.Chen

	Sequence Recorder: Swap to editor actors on end PIE if the actors to record were set to the PIE actors

Change 4039442 by Max.Chen

	Sequence Recorder: Find the existing object binding and record into it if it exists. When recording to an existing object binding, if the track exists, remove all animation data and reuse the track.

Change 4039477 by Jamie.Dale

	Added warnings for conflicting Python type and field names

Change 4039478 by Jamie.Dale

	Fixed warnings for conflicting Python type and field names

Change 4039511 by Max.Chen

	Sequencer: Remove all animation data for spawn track

Change 4040649 by James.McNatton

	Multiple Virtual Camera bug fixes
	- Removed QAGame mannequin from test map
	- Fixed errors being generated when trying to load preset
	- Presets now properly load and save axis settings
	- Deleted presets should no longer linger in menus
	- Presets now save and load favorite status

Change 4041356 by Max.Chen

	Sequence Recorder: Takes system

	#jira UESP-544

Change 4041589 by Jamie.Dale

	Added C++ source information (plugin, module, and file) to the Python doc string

Change 4041746 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation as long as the additional input parameters are defaulted

Change 4041757 by James.McNatton

	Virtual Camera Bug Fixes
	- The Input Source dropdown now accurately reflects user selection
	- Input source changed to EditDefaultsOnly
	- Focus should no longer be set when the settings menu is open

Change 4041823 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation for defaulted input parameters

	Existing Blueprint exposed operator functions may both default required arguments, and add additional default arguments. ScriptOperator will now accept both of these as long as there are enough arguments, but not too many non-defaulted arguments.


Change 4042956 by James.McNatton

	VirtualCamera bug fixes related to focus plane visualization
	- Removed extra focus plane that was being displayed
	- Added logic to adjust for nonuniform scaling of objects when settings up tracking focus

Change 4043400 by James.McNatton

	Multiple bug fixes related to saving various values
	- Now saves matte opacity and updates on load
	- Now saves filmback format name and updates on load
	- Now saves desired distance units and updates on load

Change 4043481 by James.McNatton

	Fixed issue in Virtual Camera where joystick movement would not properly apply locks after rotating #rb none

Change 4044358 by Jamie.Dale

	Fixed some cases where empty default values would be lost from UHT

	Eg, empty strings, null objects

Change 4044362 by Jamie.Dale

	Fixed old-style enums being missed by the Python glue generation if they're only referenced by a property of function

Change 4044371 by Jamie.Dale

	Fixed default value application for some struct types that use a custom default value format when exported by UHT

Change 4044417 by Max.Chen

	Sequence Recorder: Better default group names with an underscore separator for letters

Change 4045164 by Jamie.Dale

	Hardened usage of CopyScriptStruct to ensure that the source type is a child of the destination type, and that the destination type is used to copy (to still allow slicing of derived data)

Change 4045195 by Jamie.Dale

	Updated FPropValueOnScope::GetValue to be able to return the value for a particular array index

Change 4045589 by James.McNatton

	Fixed packaging error for VirtualCamera plugin
	- Plugin is now a runtime plugin rather than developer
	- Fixed up associated warnings with saving and loading in editor

Change 4046208 by James.McNatton

	Virtual Camera bug fixes
	- Adjusted how mattes and filmback works together
	- Should now always respond properly to changing filmback settings in UI
	- Should now match the correct view size within the matte under all circumstances

Change 4046372 by Max.Chen

	Sequencer: Fix subsequence binding ids.

	#jira UE-55337

Change 4046694 by Max.Chen

	Sequence Recorder: Compile the template before finding the camera sequence id since the precompiled template is not up to date.

Change 4046801 by Jamie.Dale

	Improved default values and return types used in the unreal.py stub file

	 - Object and Struct types generate an __init__ function with the correct signature.
	 - Struct __init__ functions list the correct default values (including when using make/break functions).
	 - Methods now list the correct default values.
	 - Get/Set getters return a value of the correct type.
	 - Get/Set setters are no longer exported for read-only properties.
	 - Constants resolve to the correct type and value.

	#jira UETOOL-1377

Change 4047023 by Jamie.Dale

	Added missing hook-up for % and %= in Python

Change 4047100 by Jamie.Dale

	Operators are now exposed to unreal.py and generate docs stating which overloads are available

Change 4047105 by Jamie.Dale

	String is now "str" in doc strings to match the Python type

Change 4047714 by Max.Chen

	Sequencer: Resolved merge conflicts with Dev-Sequencer

Change 4048150 by Jamie.Dale

	Fixed single-culture PO import/export failing

	#jira UE-47079

Change 4048653 by Andrew.Rodham

	Sequencer: Automatic re-evaluation is now suppressed for external changes that modified only default values on channels

	  - The issue is that moving an object that is partially-keyed in sequencer, with auto-key off, will set default values for the non-keyed channels. Doing so will dirty the sequence, which causes a re-evaluation, which re-evalutes the keyed channels, which effectively undoes the external change.
	  - This is now fixed by suppressing the automatic re-evaluation for a specific signature of a specific sequence, if that is the only thing that has dirtied the sequence. Any subsequent changes to the sequence will cause a re-evaluation, and the suppression to be wiped.

	#jira UE-57519
	#jira UE-58487

Change 4048814 by Jamie.Dale

	Fixed syntax error if an enum had an unknown value

Change 4048819 by Jamie.Dale

	Fixed struct init functions having the wrong default values

Change 4048856 by JeanLuc.Corenthin

	- Removed LOD & collision functions from UEditorLevelLibrary
	- Created a new class, UEditorMeshLibrary, to hold onto functionalities related to StaticMeshes
	  - Added method to set LODs on a static mesh
	  - Added method to remove LODs from a static mesh
	  - Added method to get number of LODs on a static mesh
	  - Added method to get number of simple collisions onto a static mesh
	  - Added method to get number of convex collisions onto a static mesh
	  - Added method to add convex collision onto a static mesh
	  - Added method to remove all collisions onto a static mesh

	#jira UEENT-1232
	#jira UEENT-1233

Change 4048961 by Jamie.Dale

	Improved formatting of output parameters in doc strings

	#jira UETOOL-1376

Change 4048988 by Jamie.Dale

	Fixed context leakage between the console and files, and import "unreal" by default now in the console

	#jira UETOOL-1379

Change 4049912 by Max.Chen

	Sequence Recorder: Minor recording group name improvements.
	- Initialize newly created actor group with existing actor group's base path.
	- When duplicating, use the current group's name as the base.
	- When typing in a name, if it fits the group format, the name should be allowable if it doesn't conflict with existing group names/assets.

Change 4049934 by Andrew.Rodham

	Sequencer: Minor clean-up of sequencer interfaces and overloads

	  - Replaced remaining instances of void* with FMovieSceneChannel* now that we mandate a common base class
	  - Changed remaining explicit calls to SetDefault to SetChannelDefault overload so it works correctly with the SupportsDefaults trait
	  - Exposed ability to manually implement an ISequencerChannelInterface rather than using the default templated one

Change 4050608 by conan.reis

	Was getting link error about use of FFrameTime in  ULevelSequencePlaybackController::PlayFromBeginning() in the VirtualCamera plugin so added TimeManagement to its dependant modules so it compiles again.

Change 4050899 by Max.Chen

	Sequencer: Allow actor components for synchronization

	#jira UE-58468

Change 4050900 by Max.Chen

	Sequence Recorder: Don't create a spawn section if the object is a possessable

	#jira UE-58272

Change 4050904 by Max.Chen

	Curve Editor: Fix for evaluation a section of time when one key is non-weighted and the other is weighted.  What we do is evaluate them both as being weighted, but we don't have the weight value for the non-weighted tangent. The weight of the non-weighted tangent is implicilty 1/3rd the distance between the two points, so we just calculate that if needed.

	#jira UE-58573

Change 4050905 by Max.Chen

	Curve Editor: When calculating vertical extents find feature points where slopes are zero and check them in addition to the keys if the curve is cubic. Curves now fit correclty vertically.

	Also changed fudge to 5% from 10% to match up old editor. Tighter fits seems better.

	#jira UE-58571

Change 4050972 by James.McNatton

	Added functions to ISequenceRecorder
	- Calling StartRecording with an empty array now triggers recording without clearning queued recordings
	- Added function to queue an actor to be recorded
	- Added function to check the next take number for a given actor when using groups

Change 4050994 by James.McNatton

	Bug fixes for Virtual Camera
	- Preset menu now shows dates in the timestamp
	- Resetting offsets now alerts the system to update UI

Change 4051431 by David.Hibbitts

	Added a component and blueprint library to access LiveLink data in blueprints which also works in editor.
	Deprecated LiveLink Driven component

	#jira UESP-577

Change 4051475 by Patrick.Boutot

	Rename EditorMeshLibrary
	Merge AssetScriptingUtilititesEditor with EditorScriptingUtilities. Add Redirects.

Change 4051558 by Patrick.Boutot

	EngineCustomTimeStep returns true when we also want to perform the default engine code.

Change 4052106 by Andrew.Rodham

	Sequencer: Adding an example that creates a sequence out of the current editor selection

Change 4052205 by Anousack.Kitisa

	Fixed selected asset paths referenced by selected actors when using context Shotgun menu.
	Added function to retrieve the work area directory for Shotgun.

	#jira UEENT-1220

Change 4052951 by James.McNatton

	Virtual Camera Sequence Recorder updates to integrate new take system
	- Takes no longer display unless sequence recorder has a group selected
	- Adjusted fix to packaging error
	- FPS value will no longer appear if sequence recorder isn't available

Change 4053130 by mason.seay

	Updated Game Mode Override

Change 4053273 by James.McNatton

	Virtual Camera cleanup adjustments

Change 4053627 by Max.Chen

	Sequencer: Disable bind sequencer to PIE/simulate while recording.

Change 4053628 by Max.Chen

	Sequence Recorder: Fix target animation not persisting

	#jira UE-58508

Change 4053871 by Max.Chen

	Image Plate: Fix icon path

Change 4054370 by Patrick.Boutot

	Remove LiveLink warning. Create base a class for FLiveLinkFrameRate as suggested in GenericPlatformCompilerPreSetup.h

Change 4054447 by Darren.Pegg

	AJA low level device API
	Blackmagic low level API
	MediaIOCore changes to support AJA/Blackmagic changes
	AJA Module converted to use MediaIOCore
	Blackmagic Module changes for MediaIOCore
	Blackmagic/AJA Binary files

Change 4054769 by Patrick.Boutot

	Packaging error issue introduce with CL 4054370.

	#jira UE-58749

Change 4055443 by Max.Chen

	Sequencer: Fix crash in adding filler shot

	#jira UE-58767

Change 4056577 by JeanMichel.Dignard

	Fixed crash with automation tests.
	We would bind the default UEditorEngine to Automation and on map load, it would call PIE on GEditor but with recent changes, PIE is called on this and the default UEditorEngine is not initialized so it would crash with a null GameViewportClass. Now we'll bind Automation on UEditorEngine InitializeObjectReferences so that we're in a good state and it's only called for GEditor.

	#jira UE-58792

Change 4057238 by Jamie.Dale

	Fixed crash when renaming Python generated classes or structs

Change 4058435 by Jamie.Dale

	Fixed lingering exception state when converting a dict to a struct

Change 4058486 by mason.seay

	Removed remote.host call from map

[CL 4060164 by JeanMichel Dignard in Main branch]
2018-05-09 10:24:50 -04:00
Ben Marsh
7ce4c05fda Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 4034418)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3851142 by Robert.Manuszewski

	When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it.

Change 3853797 by Ben.Marsh

	BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc...

	Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option.

Change 3857540 by Graeme.Thornton

	Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed

Change 3860062 by Steve.Robb

	Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example).

Change 3860138 by Steve.Robb

	Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters.

Change 3860273 by Steve.Robb

	Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors.

Change 3863203 by Steve.Robb

	Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.).

	See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html

Change 3864588 by Graeme.Thornton

	Crypto Keys Improvements
	 - Removed UAT command line params for encryption. Centrally configured by the editor settings now.
	 - UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata
	 - Minor refactoring of UAT encryption processing to use the new cryptokeys json file
	 - UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>"
	 - UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks

Change 3864691 by Robert.Manuszewski

	Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever.

Change 3864744 by Robert.Manuszewski

	Added the ability to get the actual filename of the log file FOutputDeviceFile writes to.

Change 3864816 by Graeme.Thornton

	TBA: Minor formatting improvements to textasset commandlet

Change 3868939 by Graeme.Thornton

	TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory

Change 3869031 by Graeme.Thornton

	TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log

Change 3871802 by Steve.Robb

	Class cast flags and property flags are now visible in the debugger.

Change 3871863 by Robert.Manuszewski

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

Change 3874413 by Steve.Robb

	Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections.
	TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement.

Change 3874457 by Ben.Marsh

	When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests.

	The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes.

Change 3876435 by Robert.Manuszewski

	Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever

Change 3878762 by Robert.Manuszewski

	Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed.

Change 3878850 by Robert.Manuszewski

	SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance.

Change 3881331 by Graeme.Thornton

	TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter

Change 3886983 by Ben.Marsh

	UGS: Fix notification window not expanding to fit long captions.

Change 3887006 by Ben.Marsh

	UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10.

Change 3887500 by Ben.Marsh

	UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names).

	Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style.

Change 3887513 by Ben.Marsh

	UGS: Fix badge text drawing outside the clipping bounds.

Change 3888010 by Josh.Engebretson

	Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path
	#jira none

Change 3888418 by Ben.Marsh

	UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing.

Change 3889457 by Steve.Robb

	GitHub #4457 : Display abbreviations properly when converting FNames to display string

	#jira UE-54611

Change 3889547 by Ben.Marsh

	UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description.

	Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this:

	[Badges]
	+DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1")

	The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked.

Change 3889726 by Ben.Marsh

	UGS: Fix description badges that don't have any associated URL.

Change 3889995 by Ben.Marsh

	UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead.

Change 3890007 by Ben.Marsh

	UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious.

Change 3890057 by Ben.Marsh

	UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly.

Change 3891069 by Robert.Manuszewski

	Fixing a crash in MallocBinned2 when running with malloc profiler enabled.

Change 3891084 by Steve.Robb

	Back out changelist 3881331 because it's causing cook errors.

Change 3891100 by Ben.Marsh

	UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows:

	[//UE4/Main/Samples/Games/ShooterGame.uproject]
	Message=:alert:  Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15.

	A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert:

Change 3891346 by Steve.Robb

	TSharedPtr::operator bool, and some usage of it.

Change 3891787 by Steve.Robb

	Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack().

Change 3892379 by Ben.Marsh

	UGS: Fix notification window containing the group fix for each build type.

Change 3892400 by Ben.Marsh

	UGS: Shrink the size of the alert panel.

Change 3892496 by Ben.Marsh

	UGS: Dim badges for changes which aren't eligable for syncing.

Change 3893932 by Steve.Robb

	Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205.

Change 3895872 by Ben.Marsh

	UGS: Show the stream name in tab labels by default.

Change 3896366 by Ben.Marsh

	UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges.

	Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show.

Change 3896367 by Ben.Marsh

	UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel.

Change 3896425 by Ben.Marsh

	UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations.

Change 3896461 by Ben.Marsh

	UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file:

	[//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject]
	StatusPanelColor=#dcdcf0

Change 3899530 by Ben.Marsh

	Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section.

Change 3901164 by Ben.Marsh

	UGS: Add a class to store all the resources for the status panel.

Change 3901165 by Graeme.Thornton

	TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written

Change 3901301 by Ben.Marsh

	UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes.

Change 3902454 by Ben.Marsh

	UGS: Fix logo not being redrawn in the correct position when starting to sync.

Change 3903416 by Ben.Marsh

	UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'.

Change 3904154 by Josh.Engebretson

	Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad)
	#jira UE-55442

Change 3904648 by Ben.Marsh

	UGS: Remove files from the workspace that are excluded by the sync filter.

	The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter.

	#jira UE-47335

Change 3905442 by Steve.Robb

	Change of the ConvertFromType() multi-bool return value to a more descriptive enum.
	Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change.

Change 3905629 by Ben.Marsh

	UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely.

Change 3906447 by Steve.Robb

	Rename EConvertFromTypeResult enumerators.

Change 3906574 by Steve.Robb

	Crash fix for container conversion failure during tagged property import.

Change 3909255 by Daniel.Lamb

	Fixed issue with DLCpackaging crashing on windows
	#jira UE-42880
	#test EngineTest windows

Change 3909270 by Steve.Robb

	Seek instead of skipping bad properties byte-by-byte.

Change 3909324 by Steve.Robb

	Use switch statement instead of repeated if/else.

Change 3909525 by Ben.Marsh

	UGS: Use the StudioEditor target when syncing content-only Enterprise projects.

Change 3911754 by Daniel.Lamb

	Fix for building pak patches.

	#jira UE-55340

Change 3911942 by Robert.Manuszewski

	Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one.

Change 3913067 by Ben.Marsh

	UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter.

Change 3913209 by Ben.Marsh

	UGS: Fix incorrect target name when compiling Enterprise projects.

Change 3917358 by Steve.Robb

	Fix for GetLen(FString).

Change 3919610 by Ben.Marsh

	Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around.

	CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file.

Change 3921002 by Ben.Marsh

	UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects).

Change 3921008 by Ben.Marsh

	UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line.

Change 3921906 by Steve.Robb

	New interpolation functions for quaternions.

	https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html

Change 3921978 by Graeme.Thornton

	TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it.

Change 3924520 by Graeme.Thornton

	UnrealPak: Improve encryption summary log messages

Change 3924522 by Graeme.Thornton

	UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames

Change 3924604 by Graeme.Thornton

	UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys.

Change 3924638 by Graeme.Thornton

	Crypto: Improvements to parsing of old fashioned encryption.ini settings:
	 - AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings.
	 - Signing keys will emit an error when they are too long (>64bytes)
	 - Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues

	#jira UE-55080

Change 3924747 by Steve.Robb

	Fix for degrees.

Change 3925459 by Chad.Garyet

	Adding check to not to attempt to delete autosdk workspace if it doesn't already exist.

Change 3926703 by Ben.Marsh

	BuildGraph: Include the path to the XML file when displaying an XML parse error.

Change 3926917 by Ben.Marsh

	UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles).

	Set the solution name using an entry in BuildConfiguration.xml as follows:

		<ProjectFileGenerator>
			<MasterProjectName>UE4_Main</MasterProjectName>
		</ProjectFileGenerator>

Change 3927683 by Graeme.Thornton

	UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file.

Change 3928111 by Ben.Marsh

	UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in.

Change 3928926 by Ben.Marsh

	BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties.

Change 3931041 by Graeme.Thornton

	TBA: Add option to textasset commandlet to also include engine content in a resave

Change 3931043 by Graeme.Thornton

	TBA: Redirect some more FArchive members in FArchiveProxy

Change 3931913 by Ben.Marsh

	UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync.

	#jira UE-47368

Change 3932419 by Ben.Marsh

	UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first.

	#jira UE-33541

Change 3932483 by Ben.Marsh

	PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic)


Change 3932624 by Ben.Marsh

	UGS: Add an error dialog when trying to clean the workspace before closing the editor.

	#jira UE-42308

Change 3932679 by Ben.Marsh

	UGS: Add the date/time to the end of the sync log.

	#jira UE-33540

Change 3932705 by Ben.Marsh

	UGS: Prompt to close the editor before allowing the user to enter a changelist to sync to, when syncing to a specific changelist.

	#jira UE-53182

Change 3933318 by Ben.Marsh

	UGS: Detect more programs running before allowing a sync to start, show a dialog listing them, and add an option to ignore if necessary.

	#jira UE-33535, UE-53914

Change 3933840 by Graeme.Thornton

	TBA: When loading assets, only use structured archive adapters for exports when loading text files.

Change 3936040 by Ben.Marsh

	UGS: Rewrite application lifecycle to fix issues with scheduled syncs on background windows not activating, and window jumping to the front after auto-update.

	Now uses a custom application context to allow creating separate 'main' windows (first the "opening projects" form, then the regular form), and does not require any forms to be shown in order to be updating in the background.

	#jira UE-52870

Change 3940230 by Robert.Manuszewski

	Fixes for FilenameToLongPackageName crashes when runnign commandlets

Change 3940240 by Graeme.Thornton

	Automated cycling of encryption and signing keys

Change 3940243 by Graeme.Thornton

	UAT: CryptoKeys automation script

Change 3940321 by Ben.Marsh

	UGS: Add a "Bisect" mode for regressing bugs between a certain range of changes. To use, select a range of changes by holding down the shift key or individual changes by holidng the control key, then right click and select "Bisect these changes". Individual changes in the list can be marked as "Bisect: Pass" or "Bisect: Fail" from the context menu, and syncing will find the next change in the center of the range.

Change 3940538 by Ben.Marsh

	UBT: Always determine whether a project is a foreign project or not from the valid .uprojectdirs entries, rather than relying on the user passing -game on the command line.

Change 3941285 by Gil.Gribb

	UE4 - Removed PRAGMA_DISABLE_OPTIMIZATION from PlatformFileCommon.h. It was an oversight.
	#jira none

Change 3942404 by Graeme.Thornton

	Pak Signing:
	 - Unify naming of pak precacher and signedarchivereader signature check functions to make it easier to search for them in crash reporter
	 - Format the signedarchivereader output to match the pak precacher
	 - When signedarchivereader detects a signature check, do the same master signature hash check that the pak precacher does to confirm that the .sig file contents haven't been corrupted since load.
	 - Add PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL guarded exit to signedarchivereader signature failure
	 - Optimization for pakprecacher signature checks. Instead of locking the cached files mutex for every decoded signature, take a local copy in blocks of 16. Only re-lock if we need more. Grab the initial batch when setting up. In most cases, reduces the number of locks to 1 per signature check call.

Change 3942825 by Ben.Marsh

	UAT: Allow passing -Project<N>=Foo.uproject arguments to the MegaXGE commandlet (eg. -Target1="ShooterGame Win64 Development" -Project1="D:\ShooterGame\ShooterGame.uproject") so it can be used from an installed engine build.

Change 3942839 by Ben.Marsh

	UBT: Explicitly query the number of logical processors in the system, to fix Environment.ProcessorCount just returning the number available to the .NET framework. For machines with > 64 cores, processors in a different processor group will not be included in this number.

Change 3943153 by Ben.Marsh

	Use the correct logical processor count in ParallelExecutor.

Change 3943210 by Ben.Marsh

	UGS: Add an option to the editor arguments window that allows prompting before launching the editor.

Change 3943329 by Ben.Marsh

	UGS: Tweak appearance of bisect mode; now shows slightly transparent version of pass/fail icons, and includes remaining CL range in status panel.

Change 3944294 by Ben.Marsh

	UGS: Prompt for confirmation before removing any files from the workspace.

Change 3945283 by Ben.Marsh

	UGS: Add support for project-specific connection settings, and detection of Perforce login tickets expiring.

Change 3945325 by Ben.Marsh

	PR #4558: Changed incorrect obsolete message for ReceiptPropertyList in Modules.cs (Contributed by ryanjon2040)


Change 3947359 by Graeme.Thornton

	TBA: Fixes to loading code to allow bulk data to get a pointer from its loader archive to an archive that it can load from at a later date. For binary archives, this is just a pointer back to the same archive, but for text assets it is a pointer to a "child reader" which maintains its own structured archive that is scoped to the current location in the file.

Change 3947360 by Graeme.Thornton

	TBA: Added RoundTrip mode to text asset commandlet. Performs determinism tests in project assets to see whether they save deterministically to binary and text files, and also when they are ping-ponged between the two formats.

Change 3949431 by Graeme.Thornton

	TBA: Refactored string escaping code in json output formatter FString serializer into a common function which is now used by FName and UObject path serialization too. Fixes some odd cases where an FName contained quotation marks

Change 3950843 by Ben.Marsh

	UBT: Add a better error if an XML config file is corrupt.

Change 3952504 by Steve.Robb

	GitHub #4545 : UE-55924: CaseSensitive token recognition

	#jira UE-55961
	#jira UE-55924

Change 3952707 by Graeme.Thornton

	Make RandInit(...) log message verbose

Change 3954694 by Ben.Marsh

	BuildGraph: Add support for user-defined macros, which can contain a list of buildgraph commands and be expanded within a node. Example script in Engine/Build/Graph/Examples/Macros.xml.

	To define a Macro, use the syntax:

		<Macro Name="MyTestMacro" Arguments="PrintFirstMessage;PrintSecondMessage" OptionalArguments="PrintThirdMessage">
			<Log Message="First message" If="$(PrintFirstMessage)"/>
			<Log Message="Second message" If="$(PrintSecondMessage)"/>
			<Log Message="Third message" If="'$(PrintThirdMessage)' == 'true'"/>
		</Macro>

	To expand a macro, use the syntax:

		<Expand Name="MyTestMacro" PrintFirstMessage="true" PrintSecondMessage="true"/>

	An error will be thrown if any required arguments are missing. Optional arguments default to empty if not specified.

	Tasks within a macro are validated by the schema at the point of definition using the same rules as apply to a <Node> element, but properties are not evaluated until the macro is expanded. This allows macros to get and set properties in scope at the point that it is expanded. Local properties that are introduced within a macro do not otherwise leak to the scope that they are expanded.

Change 3954695 by Ben.Marsh

	PR #4582: Fixed incorrect condition in StagedFileSystemReference.cs (Contributed by moadib)


	#jira UE-56283

Change 3954961 by Ben.Marsh

	UBT: Fix issues caused by toolchain assuming that the editor target will be the name of the project with an "Editor" suffix. This is not necessarily the case; the launcher will allow you to instantiate a project with any name, and it will not rename the target files.

	#jira UE-56040

Change 3955785 by Steve.Robb

	GitHub #4546 : Don't discard errors from zlib inflate

	#jira UE-55969

Change 3955940 by Steve.Robb

	Redundant and confusing macro check removed.

Change 3956809 by Ben.Marsh

	Guard against project paths passed on the command line to UBT being treated as project names. Previous code used to just take the first, which would mask this problem.

Change 3959590 by Steve.Robb

	Useless IsIntrinsic constant and COMPILED_IN_INTRINSIC macro removed.

Change 3959864 by Robert.Manuszewski

	Increasing the size of permanent object pool to fix warnings in cooked ShooterGame

	#jira UE-56001

Change 3960956 by Steve.Robb

	New ToCStr function which generically gets a TCHAR* from a 'string-like' argument.

Change 3963628 by Ben.Marsh

	UBT: Fix intellisense issues caused by _API macros being defined as DLLIMPORT (imported symbols cause an error if they are defined). Generate intellisense macros with the -Monolithic argument to work around it.

Change 3964349 by Ben.Marsh

	Move support for reading .modules files into FModuleManager, and always use it in modular builds. Pathway which discovers modules by filename only is no longer supported for simplicity, and due to platform-specific version checks being unreliable on any platforms other than Windows.

Change 3964821 by Ben.Marsh

	Use a custom tool for deleting directories on Windows, to handle paths longer than MAX_PATH correctly.

Change 3965269 by Ben.Marsh

	Add more [RequiresUniqueBuildEnvironment] attributes to target settings that modify the global environment.

Change 3966554 by James.Hopkin

	#core Removed redundant cast

Change 3966558 by James.Hopkin

	#core Removed redundant casts and changed some MakeShareables to MakeShared

	#robomerge #fortnite

Change 3966754 by Ben.Marsh

	Always use the compiled-in app name when looking for a module manifest. Fixes issues with XGEControlWorker.exe being a renamed copy of ShaderCompileWorker.exe.

Change 3967397 by Ben.Marsh

	Fix "copy local" files not being included in build products enumerated from C# projects. Remove files with "Embed Interop Types" from the output list.

Change 3967664 by Ben.Marsh

	Update UGS solution to use Visual Studio 2017.

Change 3967838 by Ben.Marsh

	Couple of fixes to conform scripts.

Change 3968767 by Ben.Marsh

	Compile the name of the module manifest into the executable via a define explicitly set by UBT, rather than guessing at runtime.

Change 3968771 by Ben.Marsh

	Fix compiled-in engine path being subject to macro expansion.

	#jira UE-56504

Change 3968886 by Robert.Manuszewski

	Merging 3914301:

	Remove any references we had added to the GGCObjectReferencer during Init

Change 3968978 by Steve.Robb

	FString->FName fixes for module names in HotReload.

Change 3969019 by Steve.Robb

	Minor refactor of property skipping logic in SerializeTaggedProperties().

Change 3969041 by Steve.Robb

	Simplification of Build.version filename construction.

Change 3969049 by Steve.Robb

	Always do rolling names when recompiling in editor, because an unloaded module may still actually by loaded-but-abandoned by the executable.

	This also removes HotReload's dependence on FModuleManager::GetCleanModuleFilename().

	#jira UE-52405

Change 3969120 by Ben.Marsh

	Enable errors for using undefined identifiers in conditional expressions by default.

Change 3969161 by Ben.Marsh

	Remove log line that should only be included in the log.

Change 3969216 by Steve.Robb

	Dump a list of module names - rather than DLL filenames - when the editor detects modules which need recompiling.
	This removes the only remaining use of FModuleManager::GetCleanModuleFilename(), which is also now removed.

	#jira UE-52405

Change 3969346 by Steve.Robb

	Missed some bad FScript(Map/Set)Helper usage from CL# 3698969.

Change 3969598 by Ben.Marsh

	Fix warning from VS2017.

Change 3971101 by Graeme.Thornton

	TBA: Added RoundTrip mode to TextAsset commandlet which does a sequence of saves and checks for determinism. It will do 3 binary saves, 3 text saves, then 3 alternate binary->text saves.

Change 3971407 by Ben.Marsh

	UBT: Fix exception when enumerating toolchains if the directory does not exist yet.

Change 3971523 by Graeme.Thornton

	Make compressed block offsets in a pak file store offsets relative to the file header, rather than absolute. Reduces the amount of entropy when data changes in the pak file, making it play nicely with patching

Change 3971613 by Ben.Marsh

	Fix Lightmass non-unity compile errors.

Change 3971649 by Ben.Marsh

	Disable optimization around FTickerObjectBase constructor on Win32 due to ICE.

Change 3971829 by Ben.Marsh

	Fix deprecated header warning from PVS Studio.

Change 3972503 by Ben.Marsh

	Changes to build failure notifications:

	* Only people that submitted between builds with different error messages will be included on emails by default.
	* Email subject line will be different for each failing build step, but will include the CL of the first failing step. This will result in one thread for each build failure (a success email is sent with the same subject line).
	* Anyone that starts a build will be included on all failure emails.

Change 3972732 by Ben.Marsh

	Changes to ensure notification messages are stable.

Change 3972810 by Ben.Marsh

	Write debug information about the digest computed for a change, to assist with debugging it if it's not stable.

Change 3973331 by Ben.Marsh

	Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.

Change 3973343 by Ben.Marsh

	PR #4612: Adding support for PVS-Studio settings file to PVS-Studio Unreal Build Tool toolchain. (Contributed by PaulEremeeff)


Change 3973820 by Ben.Marsh

	Fix incorrect error message when unable to find Visual C++ install directory.

Change 3974295 by Robert.Manuszewski

	Made sure that lazy object pointers are only fixed up for PIE in actual PIE worlds.

Change 3975336 by Robert.Manuszewski

	CIS fix after the last merge from main

Change 3976999 by Ben.Marsh

	Move the Windows stack size settings onto the WindowsTargetRules object, and add the [RequiresUniqueBuildEnvironment] attribute to ensure it's not overwritten incorrectly.

	This should cause CIS to better errors for compiling Odin editor.

Change 3977934 by Ben.Marsh

	UBT: Allow setting additional compiler/linker arguments through properties on the TargetRules object.

Change 3977953 by Ben.Marsh

	UBT: Enumerate all Visual Studio 2017 install locations using the Visual Studio Setup interop SDK. Multiple simultaneous Visual Studio installations are now supported, and using registry keys to determine installation directories has been deprecated. Allows choosing toolchains from preview versions as well as full versions.

Change 3978544 by Ben.Marsh

	UBT: Include verbose timing information from compiler frontend if using VS2017 15.7 preview 2 or later.

Change 3978780 by Ben.Marsh

	Add Visual C++ 2017 redist files to AppLocalDependencies, and update the prereq installer to include 2017 support DLLs.

Change 3979313 by Ben.Marsh

	UBT: Add the EngineDirectory property to ModuleRules. Makes it easier to find paths to files under the engine folder.

Change 3980499 by Ben.Marsh

	UBT: Automatically enable /DEBUG:FASTLINK if we're using the VS2017 15.7 toolchain or newer and not doing a formal build. This contains fixes for debugger OOM issues present in older versions.

Change 3980890 by Ben.Marsh

	UBT: Update project file generator to support VS2017 solution options file; fixes C# projects being opened by default when generating new project files.

Change 3981495 by Ben.Marsh

	Do not include embedded interop assemblies in the list of references required by a C# project; they are not required build products.

	#jira UE-54343

Change 3982157 by Ben.Marsh

	Only output a warning message if BuildConfiguration.xml schema validation fails; we may have settings that only apply to code in another branch.

Change 3982239 by Ben.Marsh

	Update tooltip directing users to install Visual Studio 2017 instead of 2015.

Change 3983395 by Graeme.Thornton

	Fix reference to BUILD_VERSION in BootstrapPackagedGame RC file

Change 3983523 by Graeme.Thornton

	Backwards compatibility for pak files with compressed chunk offsets

Change 3983769 by Ben.Marsh

	UAT: Allow using PDBCOPY.EXE installed as part of the Windows 10 SDK to strip symbols, and add a better message if it can't be found.

Change 3984529 by Ben.Marsh

	BuildGraph: When run with the -Preprocess=... argument, no steps will be executed.

Change 3984557 by Ben.Marsh

	BuildGraph: Return the updated patterns from FilePattern.CreateMapping(), so we can print accurate messages when displaying the source and target directories for a copy or move task.

Change 3986520 by Ben.Marsh

	Remove hacks to uniquify response file name on Android and Linux.

Change 3987166 by Steve.Robb

	Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.

Change 3989061 by Graeme.Thornton

	TBA: Text asset loading/saving work
	 - Start using FStructuredArchive flavours of UObject Serialize functions when loading and saving exports.
	 - Only use FStructuredArchive interface for text assets, and for classes that have the CLASS_MatchingSerializers which tells us that the class can serialize to both FStructuredArchives and FArchives.
	 - Add GetCacheableArchive to FArchive, which allows transient archives to return a pointer to another archive that will outlive it. Used by bulk data to get a pointer to an archive that can be held and used at a later time to lazy load things. For text assets where the bulk data might be held inside a base64 encoded FArchiveFromStructuredArchive block, we can't dynamically seek back to that location after the on-stack wrapper has been destroyed after the original serialize, so this will return null. For binary assets, we just return a pointer to the same binary archive which can be used freely.

Change 3989109 by Graeme.Thornton

	TBA: TextAsset commandlet emits a warning when binary package determinism fails

Change 3990823 by Ben.Marsh

	UGS: Allow project settings to specify a client path rather than a filesystem path. Not currently usable through UI.

Change 3990832 by Ben.Marsh

	UGS: Make the schedule window resizable.

Change 3991569 by Steve.Robb

	GitHub #4636 : Fixed typo in HeaderParser.cpp for "missed WithValidation keyword" error message

Change 3991970 by Steve.Robb

	Fix for 4096 char limit on FParse::Value.

Change 3992222 by Steve.Robb

	Advice added to the coding standard for using default member initializers.

Change 3993675 by Ben.Marsh

	UGS: Add UI to allow creating new workspaces and selecting projects from existing workspaces that are not currently synced.

Change 3994199 by Ben.Marsh

	UGS: Fix child processes being unable to spawn other child processes with the CREATE_BREAKAWAY_FROM_JOB flag, to add them to their own job objects.

	In Windows 7 or earlier job objects cannot be nested, so child processes have to create separate job objects and spawn processes with CREATE_BREAKAWAY_FROM_JOB to be able to add them. This fails unless parent process' job object was created with JOB_OBJECT_LIMIT_BREAKAWAY_OK.

	Discussed here: https://msdn.microsoft.com/en-us/library/windows/desktop/hh448388(v=vs.85).aspx

Change 3994243 by Ben.Marsh

	UGS: Use the select stream dialog instead of displaying a drop list unless there's a stream filter specified. We have way too many streams for this to be useful in a menu unless it's filtered.

Change 3994260 by Ben.Marsh

	UGS: Tweak the stream filter dialog to only use the previous selected node if the filter terms match. It may be a parent node of something that matches, even though it doesn't match itself.

Change 3994350 by Ben.Marsh

	UGS: Automatically guess the correct root path for new workspaces based on the most common existing workspaces for the current user.

Change 3995159 by Ben.Marsh

	UGS: Do not delete files which are outside the sync filter. People expect to be able to sync different projects within a stream without having to update sync filters.

	Indend to re-introduce this functionality through the manual 'clean workspace' operation.

Change 3995169 by Ben.Marsh

	UGS: Show options as dimmed in the open project dialog, if the radio button for those controls is not checked. Automatically set the radio button if the focus is given to one of those controls.

Change 3995228 by Ben.Marsh

	UGS: Update recently opened projects list when editing project for an existing tab.

Change 3995312 by Ben.Marsh

	UGS: Stop showing all dialogs in the taskbar.

Change 3995929 by Robert.Manuszewski

	Completely rewritten FReferenceChainSearch class used by 'obj refs' command.

	- 3+ times faster
	- Uses the same code as GC to track all the references down
	- Actually reports all reference chains properly
	- Less code that is more readable than the previous version

Change 3995981 by Ben.Marsh

	UGS: Clean workspace window will now force-sync files that have been deleted or which are writable.

Change 3996113 by Ben.Marsh

	UGS: Fix crash upgrading config files from older versions.

Change 3997990 by Ben.Marsh

	UGS: Prevent error when syncing an empty workspace.

Change 3998095 by Ben.Marsh

	UGS: Change logic for dealing with job objects: rather than creating breakaway jobs (requires co-operation with spawning process), always try to use nested job objects (requires Windows 8.1+). If it fails, ignore the error if we're already part of a job.

	Also forcibly terminate the process on dispose to handle cases where the job object wasn't created.

Change 3998264 by Ben.Marsh

	UGS: Fix exception when switching projects in-place.

Change 3998643 by Ben.Marsh

	Fix shared DDC not being used for installed engine builds.

	#jira UE-57631

Change 4000266 by Ben.Marsh

	UnrealPak: Add an option that allows rebuilding a set of PAK files with different settings. Usage is:

	    UnrealPak [PakFile] -Repack [-Output=FileOrDirectory] [Options]

	The input pak file may be a single file or wildcard, and is overwritten unless the -Output parameter is specified.

Change 4000293 by Ben.Marsh

	Add a compression flag that allows selecting compressor without using the default platform implementation.

Change 4000315 by Ben.Marsh

	Add support for custom compressors implemented via modular features. Specify -compressor=<PathToDll> on the command line to UnrealPak to load a compressor from an external DLL.

Change 4000610 by Ben.Marsh

	UnrealPak: Add a parameter for compression block size (-compressionblocksize=XXX). Accepts arguments with MB/KB suffixes, as well as byte counts.

Change 4000627 by Ben.Marsh

	UBT: Include enabled plugin info in the UBT log.

Change 4000793 by Ben.Marsh

	UBT: Remove some member variables from VCEnvironment that don't need to be stored.

Change 4000909 by Ben.Marsh

	UBT: Add VS2017 installations to the list of paths checked for MSBuild installations.

Change 4001923 by Ben.Marsh

	UBT: Allow any plugins which are enabled by default to be included in the enabled list, even if they don't have any modules for the current platform. This changes the build-time logic to match the runtime logic.

	At some point in the future we may add a separate SupportedHostPlatforms list to each plugin to do this explicitly, rather than guessing via the per-module whitelist.

Change 4001927 by Ben.Marsh

	Fixes for compiling against the Windows 10 SDK.

Change 4002439 by Robert.Manuszewski

	Added TDefaultReferenceCollector and FSimpleReferenceProcessorBase to extract common code for clients of  TFastReferenceCollector

Change 4003508 by Ben.Marsh

	UGS: Fix new workspaces not having the correct owner and host set.

Change 4003622 by Ben.Marsh

	UGS: Add support for "skipped" as a build result.

Change 4004049 by Robert.Manuszewski

	Significantly improved performance of Reference Chain Search for objects that are nested deep in the object hierarchy

Change 4005077 by Ben.Marsh

	UGS: Update version number.

Change 4005112 by Ben.Marsh

	UBT: Reduce number of times a target has to be constructed while generating project files.

Change 4005513 by Ben.Marsh

	UBT: Reduce number of checks for directories existing when adding include paths to a module. Accounted for 40% of runtime time when generating project files.

Change 4005516 by Ben.Marsh

	UBT: Add warnings whenever a module adds an include path or library path that doesn't exist

Change 4006168 by Ben.Marsh

	CIS fixes.

Change 4006236 by Ben.Marsh

	UGS: Populate the workspace name/root directory text box with the cue banner when focus moves to the control.

Change 4006266 by Ben.Marsh

	UGS: Swap around the new workspace/existing file boxes on the open project dialog.

Change 4006552 by Ben.Marsh

	If staging fails because a restricted folder name is found, include a list of them in the error message.

Change 4007397 by Steve.Robb

	Comments added to make it clear that GetAllocatedSize() only counts direct allocations made by the container.

Change 4007458 by Ben.Marsh

	UBT: Change RPC utility to abort early, rather than continue to try to build even though SSH init failed.

Change 4009343 by Ben.Marsh

	UGS: Set the rmdir option on new workspaces by default.

Change 4009501 by Ben.Marsh

	UBT: Add Windows include paths to the compiler command line, rather than setting through environment variables. This ensures that incremental builds work correctly when SDK versions change.

Change 4009509 by Ben.Marsh

	UBT: Check in a non-versioned directory under the Windows 10 SDK for the resource compiler.

Change 4010543 by Ben.Marsh

	Remove the "Device" and "Simulator" platform groups, because they're unused and overly generic for folder names. Also remove source code for the HTML5 simulator (which is no longer supported).

Change 4010553 by Ben.Marsh

	UAT: Include platform groups in restricted folder names when staging.

Change 4012030 by Ben.Marsh

	UGS: Increase the size of the main window, and set the current stream as the default when creating a new workspace.

Change 4012204 by Chad.Garyet

	- Cleanup to get the POSTs returning 400s the same way the GETs would (now no longer returns the exception text)
	- Create directory for sqlite db if it doesn't exist
	#jira none

Change 4014209 by Brandon.Schaefer

	New changes in breakpad dump_syms to allow for producing a symbol file for elf files on windows

	#review-3998840 @Arciel.Rekman, @Ben.Marsh, @Josh.Engebreston, @Anthony.Bills

Change 4015606 by Brandon.Schaefer

	Missed a code project that needed updating for new Breakpad changes for Mac

Change 4017795 by Robert.Manuszewski

	GC assumption verification should now be 3-4x faster.

	- Refactored Disregard For GC to use TFastReferenceCollector
	- Move both Disregard For GC and Cluster verification code to separate source files

Change 4020381 by Ben.Marsh

	Add link to the new official doc page for UnrealGameSync.

Change 4020665 by Ben.Marsh

	UBT: Prevent plugins being precompiled if they don't support the current target platform.

Change 4021829 by Ben.Marsh

	Update message about downloading a new version of Visual Studio.

Change 4022063 by Ben.Marsh

	UBT: Suppress toolchain output when generating project files.

Change 4023248 by Ben.Marsh

	Install an unhandled exception filter to ensure we get crash reports from threads that are not spawned by the engine. At the moment, we only receive crashes that are routed through ReportCrash() via our structured exception handlers in WinMain() and FRunnableThreadWin::Run().

	(Also fix an exception within the exception handler, if GError has not been created yet)

Change 4025759 by Ben.Marsh

	Fix universal CRT include paths not being added to compile environment for VS2015.

Change 4026002 by Ben.Marsh

	UBT: Check the old registry locations for the Windows SDK installation directory.

Change 4026068 by Ben.Marsh

	UBT: Use the correct compiler version in the error message for not having the UCRT.

Change 4026181 by Ben.Marsh

	Fix DebugGame editor configurations not enumerating modules correctly.

	#jira UE-58153

Change 4026285 by Ben.Marsh

	UBT: Add additional logging for enumerating Windows SDKs.

Change 4026708 by Ben.Marsh

	UBT: Keep a separate list of installed Universal CRT versions to the list of Windows 10 SDK versions. It's possible to install C++ support without the Windows 10 SDK, which still includes UCRT files in Windows 10 SDK folders.

Change 4029404 by Ben.Marsh

	Remove incorrect include paths to fix CIS warnings.

Change 4031517 by Steve.Robb

	Fix for UHT errors not being clickable in the Message Log.

	#jira UE-58173

Change 4031544 by Ben.Marsh

	Fix errors building asset catalog for IOS due to modifying shared build environment.

	#jira UE-58240

Change 4032227 by Ben.Marsh

	BuildGraph: Print out a warning message when trying to submit without the -Submit argument in BuildGraph.

Change 4032262 by Ben.Marsh

	BuildGraph: Remove the need to copy files to the staging directory in BuildEditorAndTools.xml.

Change 4032288 by Ben.Marsh

	Remove UFE from the BuildEditorAndTools script.

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

Change 3848581 by Robert.Manuszewski

	Changing the UObjectArray to not be allocated up front but in 64K-FUObjectItem chunks. This is to fix strange OOM reports on editor startup where it's trying to allocate space for 1M+ FUObjectItems.

	#jira UE-49446

Change 3864743 by Steve.Robb

	Fix for buffer overrun when copying a context string.
	Fix for being unable to link to MallocLeakDetection.
	Fix to prefix for FMallocLeakDetection::ContextString.
	New MALLOCLEAK_SCOPED_CONTEXT macro to push/pop a context string.
	Overload for const TCHAR* added to FMallocLeakDetection::PushContext to save on redundant memory allocations.

	#jira UE-54612

Change 3865020 by Graeme.Thornton

	TBA: Changed FIELD_NAME macro to FIELD_NAME_TEXT so that FIELD_NAME can be used for non-literal name definitions

Change 3869550 by Josh.Engebretson

	New SymGen and SymUpload tasks (ShooterGame usage example)
	Example C# symbolicator (using saved crash and data router formats)
	Updates for stack walking and crash runtime xml on Windows/Mac

Change 3905453 by Steve.Robb

	USE_TUPLE_AUTO_RETURN_TYPES moved to PLATFORM_COMPILER_HAS_DECLTYPE_AUTO.

Change 3910012 by Ben.Marsh

	UGS: Show an error window and allow setting default P4 server settings if syncing UGS fails.

Change 3920044 by Graeme.Thornton

	TBA: Text asset loading

	* Added a structured archive layer to FLinkerLoad
	* Wrapped export loading in a ArchiveUObjectFromStructuredArchive
	* Updated TextAssetCommandlet to have a "loadtext" mode which will try to load every text asset in the project content
	* Changed text asset extensions to .utextasset and .utextmap. Couldn't go with the favourite .uasset.json because our various path functions (FPaths::GetCleanFilename etc.) will only strip one layer of extension, so leave a bogus filename.
	* Relaxed a few checks in structured archive where it was checking for field reentrance, which isn't a problem for loading.
	* Changed FArchiveFromStructuredArchive to not load all referenced objects at construction time. This introduced some changes to load order which don't work in the engine. Object names are resolved at the point that a reference to them is serialized from the main data block, same as with legacy archives.

Change 3921587 by Steve.Robb

	Static asserts inside ensureMsgf() macros to prevent them being passed invalid arguments or non-literal formatting strings.
	Fixes for various misuses.

	#jira UE-55681

Change 3942873 by Ben.Marsh

	UBT: Allow link time code generation on any configurations where bAllowLTCG is set to true. Microsoft platforms were previously only allowing this option in shipping; the target can decide when to enable it or not.

Change 3944629 by Graeme.Thornton

	Merging back a couple of fixes from Fortnite
	 - Extra parenthesis around some calculations in the pakprecacher
	 - Changed FChunkCacheWorker::DoSignatureCheck() back to ::CheckSignature()
	 - Added documentation for build script crypto options

Change 3945381 by Ben.Marsh

	Disable warning C4770 on Windows (partially validated enum 'xxx' used as index), which occurs when enabling LTCG. Can't find a reference online for this warning, but I suspect it's due to LTCG allowing the compiler to trace code paths where we don't validate that an enum is a known value.

Change 3968969 by Steve.Robb

	Fixes to incorrect uses of FScriptMapHelper and FScriptSetHelper, which weren't accounting for gaps in the sparse array.

Change 3969417 by Ben.Marsh

	Make Visual Studio 2017 the default compiler for UE4 projects, and add support using Visual C++ toolchains from an AutoSDKs.

	Also add support for selecting a specific toolchain version to use through the WindowsPlatform.CompilerVersion property, which can be configured via a Target.cs files or BuildConfiguration.xml (eg. <WindowsPlatform><CompilerVersion>14.13.26128</CompilerVersion></WindowsPlatform). As well as allowing a specific version number, you can always use the latest toolchain by setting it to "Latest".

Change 3972443 by Ben.Marsh

	Change build scripts to allow running any steps on non-compile workspaces. Setup Dev-Core to just use a non-compile Win64 workspace for everything.

Change 3977198 by Ben.Marsh

	Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.

Change 3979632 by Ben.Marsh

	Consolidate codepaths for embedding versioning information in the engine. Engine/Build/Build.version is now the authoritative place to read version information; Engine/Source/Runtime/Launch/Resources/Version.h no longer includes macros for the current branch and changelist.

	* Settings from Build.version are compiled into the (tiny) BuildSettings module via macros set in BuildSettings.build.cs, which is used to initialize version information inside the engine at runtime.
	* The IsPromotedBuild value is now set to zero by default (but set to 1 by the UpdateLocalVersion UAT command).
	* The -Licensee argument to the UpdateLocalVersion UAT command, and the IsLicenseeVersion setting for UnrealGameSync, is determined automatically by looking for the Engine/Build/NotForLicensees/EpicInternal.txt file. This path is not visible to licensees.

Change 3981738 by Ben.Marsh

	Move utility classes for filtering files and matching wildcards into DotNETUtilities.

Change 3983888 by Steve.Robb

	Warning C4868 disabled, about evaluation order of braced initializer lists.

	https://udn.unrealengine.com/questions/426081/help-with-error-c4868-braced-initializers.html

Change 3984019 by Steve.Robb

	FString::Printf formatting argument checking added.
	Vararg support for FText::Format.
	All remaining usage fixed.

Change 3985502 by Steve.Robb

	Change to TFunction debugger visualization to allow right-clicking on the [Lambda] and selecting 'Go To Source Code'.

Change 3985999 by Graeme.Thornton

	TBA: Serialize function generation for FArchive and FStructuredArchive overloads on a UObject, using UHT.
	 - Adds a restriction that UObject::Serialize() functions MUST be declared outside of any conditional compilation directives, except for WITH_EDITORONLY_DATA

Change 3986461 by Ben.Marsh

	Fixup lots of platforms not adding response files as a prerequisite.

	This can cause incremental builds to fail if input files/compile arguments change, because the action graph does not know that the response file being updated invalidates the build artifacts.

Change 3990081 by Ben.Marsh

	Remove custom output formatters for errors and warnings. These are not well supported by different executors, and cause fences between actions with the same formatter with external executors like XGE.

	Clang supports -fdiagnostics-format=msvc for all platforms, which should do a better job than our crude attempts at regexing errors (causing botched output in some cases).

Change 3996714 by Chad.Garyet

	UGSRestAPI, conversion of UGS to use it.

	#jira none

Change 4008287 by Ben.Marsh

	UBT: Change the engine to use the Windows 10 SDK by default.

	Also add support for switching between specific Windows SDK versions. The WindowsPlatform.WindowsSdkVersion property in the target rules can be used to select a desired version, which can also be configured by the <WindowsPlatform><WindowsSdkVersion>Foo</WindowsSdkVersion></WindowsPlatform> parameter in the BuildConfiguration.xml file.

	The version of Windows to target (ie. the WINVER macro) can be modified by setting WindowsPlatform.TargetWindowsVersion. The default is 0x0601 (Windows 7).

Change 4008516 by Chad.Garyet

	- Adding support for both SQLite and MsSql
	- API now reads from only MsSql, but writes to both
	- Added support for POST to CIS for badges
	- PostBadgeStatus now writes out via API Url rather than a direct connection to the DB

	#jira none

Change 4010296 by Chad.Garyet

	Moving SQLite db initilization into Application_Start.  An exception thrown creating or seeding the db will unload the entire AppDomain and all pages will return a 404.
	#jira none

Change 4024045 by Ben.Marsh

	Set the list of supported target platforms for OnlineSubsystemGameCircle.

	#jira UE-57887

Change 4031014 by Ben.Marsh

	UAT: Add a WhitelistDirectories list in DefaultEngine.ini, which allows specifying folders that can be staged despite having restricted folder names.

[CL 4034515 by Ben Marsh in Main branch]
2018-04-26 14:11:04 -04:00
Ben Marsh
78856db678 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3944462 by Jack.Porter

	Prevent TVOS packaging from PC from attempting to build an asset catalog
	#jira UE-56114

Change 3943602 by Leslie.Nivison

	Adding licenses for additional TPS

	#jira none

Change 3943597 by Leslie.Nivison

	Adding Enterprise licenses; licenses for additional TPS.

	#jira none

Change 3941962 by Leslie.Nivison

	Updating 4.19 credit list
	#jira none

Change 3941865 by Mark.Satterthwaite

	Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI.

	- Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted  when this occurs.

	- Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer.

	#jira UE-56021

Change 3940993 by Marc.Audy

	Do not return the last column if the specified column does not exist.
	Allow display names to be used when looking for a property if the table is backed by a user defined struct.
	Do not crash if a property with the given name is not found.

	#jira UE-56017

Change 3939179 by Ben.Marsh

	Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance.

	#jira

Change 3938566 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

	Missed a case.

Change 3938533 by Dan.Oconnor

	Fix uninitialized variable exposed by recent MallocTBB change

	#jira UE-56013

Change 3938508 by Aaron.McLeran

	Fixing CIS error, init order issues.

	#jira UE-55940

Change 3938490 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

Change 3938352 by josh.jensen

	Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified

	#jira UE-55987

Change 3938345 by Peter.Sauerbrei

	fix to Icons not being built on Mac
	#jira UE-53492

Change 3938305 by Mark.Satterthwaite

	For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied.

	#jira UE-56005

Change 3937968 by Ben.Marsh

	Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file.

	#jira UE-56003

Change 3937573 by Mitchell.Wilson

	Saving asset to resolve empty asset warning.
	#jira UE-56004

Change 3937561 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	Copied from Dev-Sequencer CL# 3937516

	#jira UE-55986

Change 3937305 by Mike.Beach

	Resaving google VR model content with UGS build to fix the empty file version error.

	#jira UE-55984

Change 3935595 by Arne.Schober

	Fix missing UV precission on BSP surfaces
	#jira UE-54014

Change 3935411 by josh.jensen

	Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory

	#jira UE-55899

Change 3934982 by Marc.Audy

	Fix shadow variable issue

	#jira UE-55957

Change 3934892 by Mark.Satterthwaite

	In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands.

	#jira UE-55956

Change 3934421 by Arciel.Rekman

	Fix lockup/OOM when setting audio sources to 2 (UE-53968).

	#jira UE-53968

Change 3934156 by Peter.Sauerbrei

	fix for backgrounding problems on iOS and tvOS
	this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup
	#jira UE4-55609

Change 3933547 by Aaron.McLeran

	#jira UE-55940 Fix for wavetable sample duration and seek

Change 3933544 by Aaron.McLeran

	#jira UE-55939 Hiding channel format
	Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19.

Change 3933540 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3933280 by Ethan.Geller

	[Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran

Change 3933079 by Ryan.Vance

	#jira UE-55936
	Fixed missing referenced uniform bindings on AR pass-through camera shaders.

Change 3932319 by Ben.Zeigler

	#jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package
	It now keeps track of which packages were created by the async load system and will only throw those away on cancel
	Copy of CL #3932312

Change 3932287 by Matt.Kuhlenschmidt

	Updated substance texture

	#jira UE-55081

Change 3931729 by josh.jensen

	Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build

	#jira UE-55899

Change 3929723 by josh.jensen

	Removed packaging requirement on Windows of a remote Mac after setting an app icon to default

	#jira UE-53495

Change 3929722 by josh.jensen

	Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects

	#jira UE-53492, UE-51879
	#robomerge

Change 3929350 by Mike.Erwin

	"Save As" support for
	#jira UE-55732

Change 3927829 by Steve.Robb

	Out-of-memory handler for MallocStomp.

	#jira UE-55550

Change 3926404 by Mike.Erwin

	#jira UE-55732

Change 3926394 by Dan.Oconnor

	Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode

	#jira UE-55813

Change 3926098 by Guillaume.Abadie

	Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security.

	#jira UE-55697

Change 3925927 by Guillaume.Abadie

	Enables TAA's AA_BORDER on all permutation for dynamic resolution.

	#jira UE-55353

Change 3925882 by Matt.Kuhlenschmidt

	Fix substance uri having one extra /
	Fix substance menu option showing up for github (incompatible with plugin)

	#jira UE-55766

Change 3925873 by Ben.Zeigler

	#jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly
	Copy of CL #3925871

Change 3925163 by Guillaume.Abadie

	Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly.

	#jira UE-55788

Change 3924839 by Guillaume.Abadie

	Fixes a crash of LDR android preview with OS DPI scale != 0.

	#jira UE-43622

Change 3924542 by Cosmin.Sulea

	Merged fixes:
	UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7
	UE-51086 - No clear editor activity during remote shader compiling

	#jira UE-55299

Change 3922398 by Mark.Satterthwaite

	Compile fix for 3922273.

	#jira UE-53993

Change 3922273 by Mark.Satterthwaite

	Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size.

	#jira UE-53993

Change 3921127 by Ethan.Geller

	[Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran

Change 3920632 by Lina.Halper

	Fix render thread crash when morphtarget is deleted or added

	#jira: UE-55521

Change 3920557 by Lauren.Ridge

	Fixing material editor resetting background to off
	#jira UE-55267

Change 3920519 by Phillip.Kavan

	Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code.

	Change summary:
	- Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value.

	#jira UE-55628

Change 3920476 by Michael.Trepka

	Clean up Mac menu item cache at exit before SlateApplication is fully destroyed.

	#jira UE-55599

Change 3920336 by Ben.Marsh

	Ignore license warnings from PVS-Studio.

	#jira UE-55729

Change 3920134 by Jurre.deBaare

	Moving over:
	"HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not
	#fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings"

	#jira UE-55619

Change 3920126 by Max.Preussner

	MediaCompositing: Implemented media track for Sequencer

	Copied from Dev-Sequencer

	#jira UE-53974

Change 3920004 by Jack.Porter

	Disable Manual Vertex Fetch SRV creation when MVF is disabled.

	Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it.

	Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed.

	#jira UE-54764
	#jira UE-55622

Change 3919069 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3918942 by Graeme.Thornton

	Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled.

	#jira UE-55686

Change 3918721 by Zak.Parrish

	Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none

Change 3918236 by Joe.Graf

	Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face

	#jira: UE-55531

Change 3917970 by Martin.Wilson

	Expose curve data in remap assets to blueprints

	#jira UE-55585

Change 3917740 by Olaf.Piesche

	Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances);

	#jira UE-55591

Change 3917713 by Cody.Albert

	Build fixes for Match3 on iOS

	#jira UE-53742

Change 3917472 by zak.parrish

	added mouthPressLeft and MouthPressRight back into debug screen #jira none

Change 3917244 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node

Change 3916775 by Ben.Marsh

	Add missing files for packaging IOS on Windows.

	#jira UE-53873

Change 3916293 by Joe.Graf

	Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class

	#jira: UE-55531

Change 3916011 by Joe.Graf

	Added an accessor to get the transform of the face mesh or a face mesh component

	#jira: UE-55531

Change 3915967 by Mark.Satterthwaite

	Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world.

	#jira UE-54858

Change 3915751 by Nick.Atamas

	Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/...

	#jira UE-55639

Change 3915421 by Martin.Wilson

	Fix crash from live link message bus heartbeat manager

	#jira UE-55644

Change 3915326 by Dan.Oconnor

	Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions

	#jira UE-55592

Change 3915250 by JeanLuc.Corenthin

	Can't add C++ code to Enterprise projects (when enterprise is installed)

	Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path)

	Fix:
	- Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against
	- Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories.
	- Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise.

	#jira UEENT-1032

Change 3915240 by Ben.Marsh

	Reduce editor startup times by ~15s on Windows.

	Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array.

	Now spends <0.1s total in this function on editor startup.

	(Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header).

	#jira UE-55642

Change 3914803 by Gil.Gribb

	UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug.

	#jira UE-49600

Change 3914616 by zak.parrish

	Adding Calibrate button #jira none

Change 3914599 by Andrew.Rodham

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626

Change 3914479 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3914347 by Martin.Wilson

	Stop anim preview instance from ever running in parallel

	#Jira UE-55577

Change 3914179 by Benn.Gallagher

	Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data.

	#jira UE-55528

Change 3914122 by Steven.Barnett

	Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message.

	#jira UE-54081

Change 3913950 by zak.parrish

	Clamping my normalization math #jira none

Change 3913926 by Zak.Parrish

	First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none

Change 3913668 by Matt.Kuhlenschmidt

	Adding missing substance styling info
	#jira UE-55081

Change 3913667 by Nick.Atamas

	Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/...

	Upgrading to support ARCore 1.0 runtime.

	#jira UE-55602

Change 3913645 by Aaron.McLeran

	#jira UE-55618 fix for mono audio devices

Change 3913509 by Cody.Albert

	Removing PhsX build exclusion from Match3

	#jira UE-53742

Change 3913380 by Dan.Oconnor

	Preload Sequence Bindings node at proper time

	#jira UE-55412

Change 3913300 by Mitchell.Wilson

	Updating iOS default startup movie to H.264, 1280x720, 30 fps.
	#jira UE-55382

Change 3913291 by Cody.Albert

	More iOS build fixes for Match3

	#jira UE-53742

Change 3913169 by Cody.Albert

	Fixed iOS build issues for UnrealMatch3

	#jira UE-53742

Change 3913131 by Krzysztof.Narkowicz

	Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity)

	#jira UE-54580

Change 3912851 by Lina.Halper

	Fixed issue with pose asset blending additively multiple poses suming up to 1 weight.

	#jira: UE-55603

Change 3912629 by Guillaume.Abadie

	Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.

	#jira UE-55353

Change 3912170 by Martin.Wilson

	Add logging for UE-55511 (NaN crash)

	#jira UE-55511

Change 3912161 by Phillip.Kavan

	Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class.
	- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it.

	#jira UE-55474

Change 3912100 by Luke.Thatcher

	[RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19

	#jira UE-55340

Change 3912072 by Mike.Beach

	Art cleanup pass on AR template icon.

	#jira UE-55587

Change 3912057 by Michael.Trepka

	Additional widget path validity check in FSlateUser::NotifyWindowDestroyed()

	#jira UE-55580

Change 3911592 by Jurre.deBaare

	Crash on merge actor when Use specific LOD Level
	#fix make sure we use the correct array to determine the number of components being merged
	#jira UE-55508

Change 3911466 by Cosmin.Sulea

	Mega change list for the following related issues:

	UEMOB-417 - Support Xcode automagical code signing
	UE-49829 - Remote build fails to use / sign distribution provisions coming from PC
	UE-39501 - Packaging for tvOS in Distribution fails to find valid provision
	UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions
	UE-55330 - Automatic signing doesn't work with tvOS
	UE-10969 - Remote build fails if there is no development provision provided

	#jira UEMOB-417

Change 3911454 by Luke.Thatcher

	[RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData
	 - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible.
	 - The SubSections array is leaked when the memstack is popped.
	 - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4).

	(Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...)

	#jira UE-54835

Change 3911370 by Dragan.Jerosimovic

	changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight
	updated KiteBoyHead_JointsAndBlends.fbx
	#jira none

Change 3910545 by Dan.Oconnor

	PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb)


	#jira UE-55513

Change 3910449 by Michael.Trepka

	Fix for crash on exit on Mac when closing the root editor window with Cmd+W

	#jira UE-54973

Change 3909601 by Patrick.Boutot

	Expose to Blueprint GetProjectDirectory functions.
	#jira UE-55548, UEENT-999

Change 3909543 by Patrick.Boutot

	Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse.
	Python's help function now output the Python type instead of the cpp type.
	Do not export hidden enum entry from Python.
	#jira UE-55545, UEENT-961

Change 3909289 by Zak.Parrish

	Adding shirt/chest to faceAR sample #jira none

Change 3908808 by Dragan.Jerosimovic

	added combination shapes network
	#jira none

Change 3908788 by Mitchell.Wilson

	Updaing Match3Camera to resolve clipping issue on iPhone X
	#jira UE-54723

Change 3908374 by Jack.Porter

	Fix viewport offset problem for preview PIE window
	#jira UE-52583

Change 3907108 by Shane.Caudle

	#JIRA
	Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile]
	+CVars=r.ShadowQuality=4

Change 3907105 by Lauren.Ridge

	Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null
	#jira UETOOL-1303

Change 3907011 by Chris.Phillips

	UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher.

	#jira UE-52667

Change 3906792 by Lauren.Ridge

	When constructing the material editor viewport, use the direct method to set the environment visibility.

	#jira UE-55267

Change 3906734 by Chris.Babcock

	Fix issue with vertex fetch disable
	#jira UE-55475

Change 3906721 by Rolando.Caloca

	UE4.19 - Check if the results file from SCW is corrupt

	#jira UE-53124

Change 3906648 by Chris.Phillips

	UE-53184 Assertion when running mobile PIE in iPhone 5S mode.

	Updated the iPhone5s.json Metal settings.

	#jira UE-53184

Change 3906474 by David.Hibbitts

	Added default constructor for FLiveLinkWorldTime.

	#jira UEENT-879 #rb none

Change 3906467 by Lauren.Ridge

	Swapping sibling materials now correctly swaps the overridden parameters out
	#jira nojira demobug

Change 3906156 by Michael.Trepka

	Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed.

	#jira UE-52492

Change 3906144 by Michael.Dupuis

	#jira UE-54547: Added guard to be sure that material is valid

Change 3905882 by Matt.Kuhlenschmidt

	Enable substance buttons again

	#jira UE-55081

Change 3905513 by Sorin.Gradinaru

	UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression

	#jira UE-55394
	#jira UE-52328
	#iOS
	#4.19

	This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression

	Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings

	- the game thread is waiting for the movie to complete on game shutdown - more that 5 sec

	- crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed

	- HTTP module no longer has time to wait for the requests to complete.

Change 3905506 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

	#jira 0

Change 3905498 by Lina.Halper

	Fix multiple pose asset issue - fallout from CL 3903509

	- as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine
	- as for additive, change to use blend from identity.

	#jira: UE-55439, UE-55448, UE-55250

Change 3905325 by Sorin.Gradinaru

	UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat"

	#jira UE-54764
	#4.19

	Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720).
	Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers)

Change 3905307 by Jack.Porter

	Removed iPhone5 PIE json file as it's not a supported device

	#jira UE-53184

Change 3905132 by Shane.Caudle

	#JIRA
	Pushed it a little more out of the yellow.

Change 3905117 by Shane.Caudle

	#JIRA
	Got SSS working and made some tweaks.

Change 3904936 by Max.Chen

	Fix editor only

	#jira UE-55459

Change 3904269 by Chris.Babcock

	Disable manual vertex fetch on mobile
	#jira UE-55389
	#ue4
	#android
	#ios

Change 3904186 by Lina.Halper

	Pose asset crash when skeleton not existing during serialization
	#jira: UE-55422

Change 3904063 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register.

	Copy from Dev-Sequencer

	#jira UE-55314

Change 3904060 by Lauren.Ridge

	Fix for saving a child out of a layer stack capturing the wrong parameters
	#jira UETOOL-1280

Change 3904050 by Luke.Thatcher

	[CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19)

	 - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes.
	 - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread.
	 - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread.
	 - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc.

	#jira UE-55437

Change 3904004 by Lauren.Ridge

	Fix for material layer output nodes being able to be placed in other graphs
	#jira UE-54867

Change 3903931 by Aaron.McLeran

	#jira UE-55435 Crash in google resonance when toggling visualization
	fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1

Change 3903722 by David.Hill

	The ProxyLOD plugin is experimental:  don't load it by default.

	#jira: ue-55402

Change 3903583 by Ben.Marsh

	Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries.

	#jira

Change 3903529 by Richard.Hinckley

	#jira UEDOC-7180
	4.19 API Documentation manual update.

Change 3903509 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/

	#DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction.

	#jira: UE-55250

Change 3903501 by Michael.Dupuis

	#jira UE-55122: Fixed bad neighbors updating for mobile

Change 3903387 by Will.Fissler

	; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation.
	;r.XGEShaderCompile = 0

	#jira UE-55286

Change 3903251 by Sungjin.Hong

	#JIRA UE-55349
	#loc added KO locallization for VR, Handheld AR templates

Change 3903219 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54738
	removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI

	#jira UE-54738
	#iOS

Change 3903130 by Cody.Albert

	Updated build configuration to resolve iOS build error on UnrealMatch3

	#jira UE-53742

Change 3903056 by Shane.Caudle

	#JIRA
	Latest tweaks to lighitng and rendering for boy.

Change 3903032 by Cody.Albert

	Added missing include that was preventing iOS builds from succeeding on TopDown template

	#jira UE-54341

Change 3902669 by Lauren.Ridge

	Fix for thumbnail crash after saving material instances that contain layers
	#jira crash

Change 3902581 by Mitchell.Wilson

	Updating Samples and Template Min iOS Version to iOS 9.
	#jira UE-55148

Change 3902448 by Lauren.Ridge

	Fix for crash due to unparented material instance
	#jira crash

Change 3902206 by Chris.Phillips

	UE-52612 External textures only work in pixel shaders.

	Sampling external textures are now only limited to pixel shaders when the shader model is < SM4.

	#jira UE-52612

Change 3902120 by Peter.Sauerbrei

	bvringing over the fix for backgrounding crash on iPhone X from Fortnite
	#jira UE-54883

Change 3902097 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
	#DUPE MERGE: CL 3901939

	#jira: UE-55401

Change 3902082 by Mike.Beach

	Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").

	#jira UE-55153

Change 3901963 by Peter.Sauerbrei

	bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader
	#jira UE-52797

Change 3901959 by Ethan.Geller

	[Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren

Change 3901482 by Lauren.Ridge

	Fix for crash on opening materials due to array out of bounds
	#jira crash

Change 3901181 by Michael.Dupuis

	#jira UE-55313: To enable tessellation we MUST have 2 materials in the list

Change 3900935 by Nick.Bullard

	Updating Default_Startup.mp4 with more recent UE branding.
	This still requires another update for final version with audio

	#jira UE-55382

Change 3900660 by Aaron.McLeran

	#jira UE-55381 crash in sound submix

	Bringing fix from FN to 4.19 (CL 3890630)

Change 3900643 by Aaron.McLeran

	#jira UE-55380 fixing synth envelopes

Change 3900617 by Aaron.McLeran

	#jira UE-55151 Fixing crash w/ mic component

Change 3900544 by tim.gautier

	QAGame: Submitting asset for AsNumber fix submitted with UE-10310
	#jira UE-29618

Change 3900430 by Ryan.Brucks

	KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone.

	#JIRA none

Change 3900399 by Lauren.Ridge

	Fixing global parameters not working
	#jira UE-55242

Change 3900297 by Ben.Marsh

	Speculative fix for hot reload causing version files to be updated with a locally made installed build.

	#jira UE-55072

Change 3900116 by Chris.Bunner

	Removing outdated tests and test assets.

	#jira UETOOL-1298

Change 3900042 by Chris.Bunner

	Deleted SharedInputCollection and associated material graph nodes.

	#jira UETOOL-1298

Change 3899887 by Lauren.Ridge

	Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work.

	#jira UE-55267

Change 3899824 by Chris.Phillips

	UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.

	Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels.

	#jira UE-52813

Change 3899775 by Lauren.Ridge

	Fix for crash on opening material layer material
	#jira crash

Change 3899673 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

	#jira none

Change 3899487 by Chris.Bunner

	Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag.

	#jira UETOOL-1298

Change 3899156 by Phillip.Kavan

	Include address of object reference in persistent frame debug info.

	#jira UE-51952

Change 3899146 by Rolando.Caloca

	UE4.19 - hlslcc - Workaround for intrinsics with two output arguments

	#jira UE-52477

Change 3899060 by Bart.Hawthorne

	Add a null check for the game mode pointer in UWorld::SpawnPlayActor

	#jira UE-54461

Change 3899015 by Krzysztof.Narkowicz

	Fixed initialization of instancing random vertex stream.

	#jira UE-53605

Change 3899008 by Michael.Dupuis

	Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1

	#jira 0

Change 3898994 by Phillip.Kavan

	More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection.

	#jira UE-51952

Change 3898962 by Guillaume.Abadie

	Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic.

	#jira UE-55352

Change 3898826 by Sorin.Gradinaru

	UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin

	 #4.19
	#Android
	#jira UE-54784

	Wrong code to make an integer even + operator precedence

Change 3898822 by Sorin.Gradinaru

	UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
	FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests

	#jira UE-52328
	#jira FORT-70783

	#iOS
	#PC
	#4.19

	UE-52328 reopened because of FORT-70783
	iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server.

Change 3898705 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3898108 by Michael.Dupuis

	#jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening

Change 3898076 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3897897 by Matt.Kuhlenschmidt

	Disable substance buttons for now
	#jira UE-55081

Change 3897742 by Aaron.McLeran

	Merging fix for UE-55223 to 4.19
	#jira UE-55223

Change 3897538 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3897406 by Phillip.Kavan

	Back out local debug logs.

	#jira UE-51952

Change 3897400 by Phillip.Kavan

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

	- Mirrored from //UE4/Dev-Core (3871863).

	#jira UE-51952

Change 3897391 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897274 by Krzysztof.Narkowicz

	Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future.

	#jira UE-54683

Change 3897148 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-55147

	#4.19
	#iOS

	#jira UE-55147

Change 3897138 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

	Copy from Dev-Sequencer

	#jira UE-55309

Change 3897045 by Jack.Porter

	Fix for crash in ALandscapeProxy::UpdateGrass

	#jira UE-54362

Change 3897036 by Jack.Porter

	Fix InstancedStaticMesh crash with invalid lightmap coordinates
	#jira UE-54423

Change 3896801 by Dmitriy.Dyomin

	Fixed: Planar reflections does not handle origin rebasing
	#jira UE-52351

Change 3896743 by Dmitriy.Dyomin

	Discard CPU copy of vertex/index buffers in OpenGL RHI
	#jira UE-52133

Change 3896619 by Guillaume.Abadie

	Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV.

	#jira UE-55317

Change 3895718 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3895426 by Rolando.Caloca

	UE4.19 - Add an increased timeout for SCW to avoid OOM situations

	#jira UE-55306

Change 3895245 by tim.gautier

	QAGame: Submitting updated test assets. Broke ML_Base out into individual components
	#jira UE-29618

Change 3895194 by Marc.Audy

	Prevent crash due to a null entry in the linked to graph of the destination pin
	#jira UE-54606

Change 3894913 by Arne.Schober

	REL - Fix crash in Speedtree wind where Renderdata is unavailable
	#jira UE-54544

Change 3894625 by Arne.Schober

	REL - Fix assert not in RenderingThread from Triangle Renderer.
	#jira UE-55247

Change 3894464 by Martin.Wilson

	Extra debugging info for UE-54705 plus remove check so it is no longer fatal

	#jira UE-54705

Change 3894450 by Martin.Wilson

	Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node

	#jira none

Change 3893948 by Jostin.Bilyeu

	Adding default player start location to help with launch on testing within level TM-Materials_POM

	#jira UE-55063

Change 3893495 by Robert.Manuszewski

	Fixing a crash when running DDC commandlet

	#jira UE-54646

Change 3893451 by Jurre.deBaare

	Altered fix for actor merging with negative scaling to get correct normals
	#jira UE-54996
	#misc updated automated test to include this test-case

Change 3892913 by Ethan.Geller

	[Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran

Change 3892871 by Ryan.Vance

	Multi-view requires the day dream compositor.

	#jira UE-55253

Change 3892785 by Arciel.Rekman

	Linux: fix inability to create a C++ project (UE-55222).

	- NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds.
	- Installed build will check for more compilers in commonly found locations.

	#jira UE-55222

Change 3892687 by Jostin.Bilyeu

	Checking in replacement Built Data for map TM-Materials_POM

	#jira UE-55063

Change 3892674 by Jostin.Bilyeu

	Adding an invisible plane to TM-Materials_POM to help testing on mobile devices

	#jira UE-55063

Change 3892622 by Aaron.McLeran

	#jira none Fixing scope lock in phonon probe volume

Change 3892511 by Matt.Kuhlenschmidt

	Fix zero engine version warning

	#jira UE-55081

Change 3892211 by Yuriy.ODonnell

	Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.

	NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.

	The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.

	The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.

	Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).

	#jira UE-53065

Change 3891732 by Brian.Zaugg

	Re-adding iPhoneX launch images with correct case.

	#JIRA UE-53541

Change 3891727 by Arne.Schober

	REL - Do not recreate one Frame Resource for dynamic draws

	#jira UE-55063

Change 3891716 by Ben.Marsh

	Fix buffer overrun when generating callstack.

	#jira

Change 3891697 by Brian.Zaugg

	Deleting iPhoneX launch images that have incorrect case.

	#jira UE-53541

Change 3891678 by Brian.Zaugg

	IPP binaries for iPhoneX support.

	#jira UE-53541

Change 3891525 by Lauren.Ridge

	Thumbnails now update correctly w/parameters
	#jira UETOOL-1333

Change 3891520 by Lauren.Ridge

	Fixing SA error in material editor
	#jira UE-55206

Change 3891495 by Jurre.deBaare

	Normal are different after Merge Actor on scaled objects
	#fix Make sure we do not apply scale when transform Normals/Tangents
	#jira UE-54996

Change 3891352 by Guillaume.Abadie

	Fixes ensure when visualizing HDR with TAAU.

	#jira UE-55019

Change 3891323 by Matt.Kuhlenschmidt

	Added substance buttons to content browser and material editor

	#jira UE-55081

Change 3891033 by David.Hibbitts

	#JIRA UE-55135

	Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations.

Change 3890642 by Arne.Schober

	REL - Better fix for Paper2d which honors batching

	#jira UE-55063

Change 3890593 by Arne.Schober

	REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.

	#jira UE-55063

Change 3890502 by Mike.Erwin

	Fix reported VRAM size on Metal

	We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes.

	This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0.
	Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that.

	Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB.

	#jira none

Change 3890404 by Jostin.Bilyeu

	Updating Demo Display names to remove redundant spaces

	#jira UE-29618

Change 3890401 by Dan.Oconnor

	Fix for property table performance regression

	#jira UE-54984

Change 3890194 by Dan.Oconnor

	Make sure a CDO's subobjects are preloaded when running in -game

	#jira UE-54242

Change 3890182 by Krzysztof.Narkowicz

	Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path.

	#jira UE-54683

Change 3890140 by Rob.Cannaday

	Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19
	Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018
	#jira none

Change 3889850 by Shaun.Kime

	Now initializing Niagara scripts and emitters even if the config file isn't ready yet.

	#jira UE-54168
	#jira UE-54169

	#tests can create a blank emitter and all script sub-types

Change 3889833 by Michael.Trepka

	Disabled Clang's unused-lambda-capture warning added in Xcode 9.3

	#jira none

Change 3889696 by Patrick.Boutot

	Allow rename from AssetTool when there is no source control enabled.
	Fix crash when you rename an asset without an enabled source control.

	#jira UEENT-803

Change 3889470 by Mike.Beach

	Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query).

	#jira UE-55153

Change 3889319 by Matt.Kuhlenschmidt

	Disable hardware survey on build machines.  They run windows server and lack the necessary win32 api functionality to execute it properly

	#jira UE-55166

Change 3889087 by Jostin.Bilyeu

	Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up

	#jira UE-29618

Change 3889073 by Sorin.Gradinaru

	UE-55117 Android virtual keyboard can have text input hidden by software buttons

	#jira UE-55117
	#Android
	#4.19

	Adjusted x-coord and width for the native EditText

Change 3888841 by Jurre.deBaare

	Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function
	#jira none

Change 3888837 by Guillaume.Abadie

	Fixes a crash in dynamic resolution when doing UE4Editor -server

	#jira UE-55158

Change 3888831 by Dragan.Jerosimovic

	added fbx files
	#jira none

Change 3888340 by Ethan.Geller

	[Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron

Change 3888133 by Michael.Karambelas

	QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471.

	#jira UE-29618

Change 3887957 by Krzysztof.Narkowicz

	"Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack
	#jira UE-54367

Change 3887912 by Jostin.Bilyeu

	Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels

	#jira UE-29618

Change 3887571 by Zak.Parrish

	Adding FaceAR content and cleanup #jira none

Change 3887458 by Dan.Oconnor

	Fix 'Step Out' functionality for macro and collapsed graphs

	#jira UE-55000, UE-55002, UE-55022

Change 3886883 by zachary.wilson

	Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling.

	#jira UE-29618

Change 3886848 by Max.Preussner

	Engine: Workaround for uninitialized external textures causing white flashes in media playback

	Copied from Fortnite-Main and Dev-Sequencer

	#jira UE-53357

Change 3886720 by Matt.Kuhlenschmidt

	Guard against mac menus updating during slow tasks.

	#jira UE-55068

Change 3886657 by Guillaume.Abadie

	Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation.

	This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.

	#jira FORT-69961

Change 3886653 by Matt.Kuhlenschmidt

	Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable.  Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set.  All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly.  They may also log in each time to the editor which prevents any password from being stored

	#jira UE-55111

Change 3886621 by Benn.Gallagher

	Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus.

	#JIRA UE-55067

Change 3886552 by Thomas.Sarkanen

	Fixed crash loading an anim instance with a re-instanced class

	Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us.

	#jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]

Change 3886442 by Cosmin.Sulea

	UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
	#jira UE-53033

Change 3886441 by Cosmin.Sulea

	UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
	#jira UE-54598

Change 3886427 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3886210 by Ethan.Geller

	[Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM.

Change 3886005 by Zak.Parrish

	Checking in faceAR work on behalf of 3Lateral #jira none

Change 3885925 by Mike.Erwin

	Material preview label off-center on HiDPI screen

	#jira UE-52533

Change 3885778 by Dan.Oconnor

	Fix stepping over collapsed graph and macro nodes
	#jira UE-54950, UE-54955

Change 3885713 by Mike.Erwin

	glTF: fix material using wrong textures

	Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures.

	Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model.

	#jira none

Change 3885603 by Ben.Marsh

	Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode.

	#jira

Change 3885566 by Phillip.Kavan

	Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code.

	Change summary:
	- Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization.

	#jira UE-55061

Change 3885481 by Mark.Satterthwaite

	Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier).

	#jira UE-54333

Change 3885461 by Lauren.Ridge

	Fix for slot not being initialized to null

	#jira UE-55069

Change 3885455 by zak.parrish

	Adding initial files for FaceAR scene lookdev #jira none

Change 3885446 by Zak.Parrish

	Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none

Change 3885424 by Krzysztof.Narkowicz

	Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread.

	#jira UE-53861

Change 3885406 by Zak.Parrish

	Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639

Change 3885340 by Arne.Schober

	REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack

	#jira none

Change 3885143 by Marc.Audy

	Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19

	#jira UE-54977
	#jira UE-54976
	#jira UE-54898

Change 3885093 by Mark.Satterthwaite

	Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds.

	#JIRA N/A

Change 3884622 by Jurre.deBaare

	Moving over missing file from changelist for UE-54508

	#jira UE-54508

Change 3883391 by Nick.Atamas

	Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled.
	Only create ARKit/ARCore tracking systems on iOS/Android.

	#jira UE-54622

Change 3883257 by Phillip.Kavan

	Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types.

	#jira UE-55026

Change 3883024 by Lauren.Ridge

	Fixing static analysis warning
	#jira SA

Change 3882510 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3882502 by Lauren.Ridge

	Fix for material layer parameters not rebuilding and adding save child button
	#jira UETOOL-1275

Change 3882458 by Krzysztof.Narkowicz

	Copying cached shadow map assert fix from Fortnite-Main (CL3802813)
	#jira UE-54747

Change 3882366 by Michael.Karambelas

	QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests.

	#jira UE-29618

Change 3881971 by andrew.porter

	QAGame: Removing actor from Shot_003

	#jira UE-29618

Change 3881795 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3881550 by David.Hibbitts

	#JIRA UEENT-879
	Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed.

	THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile.

Change 3881339 by Jurre.deBaare

	Moving over:
	"Editor crashed when attempting to bake out all the material channels
	#jira UE-54508
	#misc small UDN Merge actor / bake material fixes

Change 3879557 by Dan.Oconnor

	Fix stepover behavior when no debug target is selected

	#jira UE-54978

Change 3879485 by Mike.Beach

	Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes).

	#jira UE-54999

Change 3879438 by David.Hibbitts

	#JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau

Change 3879343 by Lina.Halper

	Last min change that skiped compiling

	#jira: none

Change 3879337 by Lina.Halper

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	#jira: UE-54806

Change 3878968 by Phillip.Kavan

	Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization.

	Change summary:
	- Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties.

	#jira UE-54981

Change 3878962 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license)

	#4.19
	#jira UE-54831
	#android

	- shows an error message box informing that the license file could not be written.

Change 3878821 by Andrew.Rodham

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3878171 by Chris.Phillips

	Android: Fixed crash after splash screen when using Vulkan.

	#jira UE-54299

Change 3877950 by Ethan.Geller

	Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron

Change 3877859 by Nick.Shin

	rebuilt lighting for TM-ShaderModels and resaved the level

	#jira UE-53374  Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5

Change 3877854 by tim.gautier

	Adding additional (temp) ML Test asset
	#jira UE-29318

Change 3877609 by Ethan.Geller

	[4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron

Change 3877474 by Lauren.Ridge

	Adding WITH_EDITOR wrappers to editor-only section of code
	#jira fixingcompiles

Change 3877271 by Arne.Schober

	REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary

	#jira none

Change 3877260 by Lina.Halper

	If revision is too far away, ignore the request and send current buffer

	- this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens

	#jira: UE-54398

Change 3876950 by Lauren.Ridge

	Renaming layers in a material instance - from 4.19 preview feedback
	#jira UETOOL-1296

Change 3876932 by Arciel.Rekman

	Linux: updated the link to the cross-toolchain (UE-54597).

	#jira UE-54597

Change 3876918 by Phillip.Kavan

	Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled.

	Change summary:
	- Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class.
	- Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL.

	#jira UE-54870

Change 3876759 by tim.gautier

	Updated Material Layer test assets to include Opacity and Emissive.
	#jira UE-29318

Change 3876575 by Michael.Karambelas

	Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes.

	#jira UE-29618

Change 3876406 by Robert.Manuszewski

	Fixed a crash when reporting linker errors

	#jira UE-51037

Change 3875891 by Nick.Atamas

	Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
	Also fixes a scenario where there are no pins and geometries fail to update.

	#jira UE-54914

Change 3875880 by Aaron.McLeran

	#jira UE-54916
	Fixing up submix effect templates

Change 3875673 by Brandon.Schaefer

	Fix Apex dependencies

	Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs

	#jira UE-54861

Change 3875498 by Lauren.Ridge

	PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux)

	#jira UE-54862

Change 3875322 by tim.gautier

	Recreating Material Layer test assets (asset version has changed)
	#jira UE-29318

Change 3875157 by Aaron.McLeran

	#jira UE-54901 Synth components do not allow sends to buses

Change 3875103 by Brandon.Schaefer

	Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries

	#jira UE-54815

Change 3875037 by Aaron.McLeran

	#jira UE-54896 Fixing up audio capture component to parameterize the delay

	Parameterize the jitter latency delay.

Change 3875026 by Aaron.McLeran

	#jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops

Change 3874927 by Ryan.Vance

	#jira UE-54894

	Ensure we don't delete aliased texture resources, they are managed externally.

Change 3874925 by Martin.Wilson

	Remove XR post fix from live link code written during motion controller integration

	#jira none

Change 3874354 by Ben.Marsh

	Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings.

	#jira UE-54272

Change 3877545 by Ben.Marsh

	Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying.

	Use similar logic for expanding ensure() macros in place.

	#jira UE-54961

[CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Marc Audy
9d110f953e Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3806524) (Part2)
#lockdown Nick.Penwarden
#rb none
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3783110 by Thomas.Sarkanen

	Added support for logical negation when copying to array properties in the fast path

	#jira UE-52043 - Anim fast path correctly doesn't handle copying to arrays of bools with logical negation

Change 3783112 by Thomas.Sarkanen

	Fixed not being able to assign/unassign constraint and physical animation profiles from the context menu

	#jira UE-50205 - Constraint cannot be assigned or unassigned from current profile when using "Unassign" from the context menu in the Skeleton Tree and Graph

Change 3783114 by Thomas.Sarkanen

	Asset picker now only reports 'picks' on user interactions

	In Ocean and other projects with lots of animation assets, the asset picker amortizes its filter queries over a number of frames. This causes the list to temporarily not include the currently selected item, which then gets reported to client code as a 'deselection'. To address this (and to maintain backwards compatibility) I've added a new delegate that gives more context for selections to the SAssetPicker, allowing us to not report selections that are 'Direct'.

	#jira UE-46802 - Searching for an animation from the dropdown in persona causes it to instantly close

Change 3783118 by Thomas.Sarkanen

	Added inline time/frame settings to notify context menu

	#jira UE-45410 - Inline MontageSection/Notify Time Entry

Change 3783122 by Thomas.Sarkanen

	Collision Response dropdown is now a checkbox

	Added details customization to allow the enum to masquerate as a bool property

	#jira UE-47916 - Drop down used for Collision Response enable/disable in Physics Asset Editor

Change 3783183 by Jurre.deBaare

	Follow up fix for toggling post processing in the preview scene

Change 3783186 by Jurre.deBaare

	Material Baking Options has two Mesh Settings sections
	#fix Changed category names for to allow for two distinct categories (would have preferred to merge them, but am limited by the way detailsview handles multiple objects with containing same category)
	#jira UE-52645

Change 3783188 by Jurre.deBaare

	Duplicating:
	"Simplygon Skelmesh "Regenerate" button remains for content that had Lods created in simplygon, even when it's not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges()
	#fix Ensure the regenerate button is disabled when there is no MeshReduction interface available
	#jira UE-52641

Change 3783205 by Jurre.deBaare

	Bounds are not shown correctly in Persona for imported alembic skeletal mesh
	#fix Ensured that we do not add invalid of (0,0,0) bounds to outgoing mesh bounds
	#jira UE-49338

Change 3783248 by Jurre.deBaare

	Preview Scene Settings window is missing Search bar
	#fix changed search bar flag on Details View
	#jira UE-50063

Change 3783267 by Jurre.deBaare

	Animation Modifiers: GetBonePosesForTime does not create valid data for GetBonePose
	#fix changed the way we retrieve bone transforms, now take it directly from the raw data rather than from a pose
	#jira UE-52057

Change 3783281 by Jurre.deBaare

	Tool Tip issues in Animation Editor Preferences
	#fix corrected typos in comments
	#jira UE-51338

Change 3783373 by Thomas.Sarkanen

	Added error-reporting to the profile name widgets

	This means that the effect of renaming profiles the same as an existing one is clear (i.e. we deny it now).

	#jira UE-48120 - Renaming Physics profiles the same as existing Physics profiles switches profiles and is confusing

Change 3783438 by Jurre.deBaare

	Vertex paint fill tool fills all channels
	#fix Ensure that the current channel fill selection in the Mesh Painter is also used for the fill tool, to allow the user masking out certain channels when using fill
	#jira UE-49256

Change 3783583 by Thomas.Sarkanen

	Correctly return whether a mesh section is shown or not when it has not been edited

	This fixes skeletal->static mesh conversion

Change 3783598 by Thomas.Sarkanen

	Fix multi-convex generastion for skeletal meshes

	Some triangle indices were being missed out of the index buffer, so the mesh that the convex hull was generated from was corrupt. Removing an early-out fixes this.

	#jira UE-52529 - Inaccurate Collision is Generated When Using Multi Convex Hull (PhysicsAsset Editor)

Change 3783615 by Jurre.deBaare

	OpacityMask/Opacity bug in MeshUtilities
	#fix ensured that material baking uses correct texture samples for Opacity Mask property
	#misc deprecated all of this functionality as users should be using the MaterialBaking module
	#jira UE-52382

Change 3783620 by Martin.Wilson

	Fix crash due to oversampling animation during compression

	#Jira UE-52713

Change 3783633 by Jurre.deBaare

	Fix deprecation warnings on CIS

Change 3783636 by Benn.Gallagher

	Fixed non-working tethers in clothing
	Fixed clothing config not applying to active simulation after editing
	Fixed and re-enabled accurate wind mode

	#jira UE-50797, UE-43611

Change 3783637 by Benn.Gallagher

	Github PR: Fix world to actor transform bug in anim dynamics

	Fixed incorrect Actor-space calculations for simulation transforms and world vector transformations inside AnimDynamics highlighted when testing the above PR

	#jira UE-48681
	#3929

Change 3783638 by Benn.Gallagher

	Fixed UBlendProfile properties not being correctly customized on anim nodes - and animation sequence references not being correctly filtered on anim nodes.

Change 3783660 by Danny.Bouimad

	Fixing #UE-40686 Mass TranslatedMass Automated test, instead of decreasing tolrence I changed the content to preserve granularity.

Change 3783974 by Ori.Cohen

	Refactor when sync components is called and how we pass the data into plugins. Simplifies how we handle physx data getting invalidated by UE4 during updates.

	Also fixed crash when scene query returns a destructible component that's been destroyed, but final apex delete flush hasn't happened yet.

	#jira UE-50215

Change 3784112 by Benn.Gallagher

	Fixed subinstance nodes inside states failing to correctly create bridge variables on their skeleton class due to not correctly processing subgraphs in the anim blueprint compiler.

	#jira UE-51000

Change 3784277 by Martin.Wilson

	Fix socket name getting an appended _0

	#jira UE-46625

Change 3785589 by Ori.Cohen

	Fix cis

Change 3786336 by Martin.Wilson

	Pushing skeleton to live link can now take source guid
	-Message bus source pushes guid when sending skeleton

Change 3786778 by Martin.Wilson

	Added ability for worker thread animation blueprint code to report to Message Log + added additive warning when playing an animation on an additive pose

	#jira UE-49780

Change 3786847 by Martin.Wilson

	Initialization and delta time for live link retargeter

	#Jira UE-52112

Change 3786852 by Lina.Halper

	Sequencer blending support

	#jira: UE-52183

Change 3786924 by Lina.Halper

	PR #4210: FIX: Incorrectly passing an unrelated bool rather than the expected pose ind. (Contributed by ruffenman)


Change 3787114 by Jurre.deBaare

	Discrepancy in description of Preview Scene setting and keyboard shortcut
	#fix Changed naming of the settings to match the Advanced Preview Scene panel
	#jira UE-50060

Change 3787115 by Jurre.deBaare

	Animation Editor Preferences do not update the preview scene
	#fix Removed unused preference from PersonaOptions
	#jira UE-51318

Change 3787117 by Jurre.deBaare

	Off-by one error in frame time calculations
	#fix Fixed up UAnimSequenceBase::GetTimeAtFrame and UAnimSequenceBase::GetFrameAtTime to return correct frame indices, similar to FAnimationRuntime::GetKeyIndicesFromTime
	#jira UE-52037

Change 3787412 by Martin.Wilson

	CIS Fix

Change 3787622 by Ethan.Geller

	Include Google Resonance SDK.

Change 3787633 by Ethan.Geller

	Promote AmibsonicsMixerPtr to FAudioDevice

Change 3788026 by Lina.Halper

	Retarget source reference to soft object ptr

	#jira: UE-48570

Change 3788252 by Ethan.Geller

	Add blueprint functions for Resonance Global Reverb

Change 3788750 by Ethan.Geller

	fix single file compile for Resonance plugin

Change 3788763 by Ethan.Geller

	include IModularFeatures.h explicitly for incremental build

Change 3789108 by Martin.Wilson

	Fix animations with scaled root bone generating incorrect root motion

	#jira UE-52088

Change 3789642 by Martin.Wilson

	Fix transition nodes from referencing the wrong state node due to non unique node guids being introduced by copy and paste

	#jira UE-43891

Change 3790165 by Martin.Wilson

	Fix marker sync position not being maintained across instant transitions

	#jira UE-21355

Change 3790182 by Ethan.Geller

	Final Resonance edits pass.

Change 3790184 by Lina.Halper

	Fix issue with crash when montage is streamed out while event is queued.

	https://udn.unrealengine.com/questions/404318/anim-montage-queued-montage-event-crash.html

Change 3790207 by dan.reynolds

	#UE-50774 Updated AEOverviewReverb to not attempt to destroy Audio Component that has already been destroyed.

Change 3790215 by Martin.Wilson

	CIS Fix

Change 3790953 by Ethan.Geller

	#jira UE-53023 bypass filters when at max frequency for LPF, DC for HPF

Change 3791832 by Martin.Wilson

	Don't load animations for preview tooltip in Persona

	#jira UE-52118

Change 3792873 by David.Hill

	Fix CIS.  Remove timer from proxylod code.

Change 3793251 by David.Hill

	ProxyLOD Thirdparty libs  build cs files.

	Update from ModuleRules.WindowsPlatform to ReadOnlyTargetRules.WindowsPlatform
	-- The WindowsPlatform alias is deprecated in 4.18

Change 3793400 by Ethan.Geller

	Update Resonance blueprint library to fit google naming conventions

Change 3794097 by Benn.Gallagher

	Fixed clothing visualizations no longer functioning
	#jira UE-52995

Change 3794250 by Danny.Bouimad

	Regenerated ground truth on LODCurveLinkingTest1 and AnimatedCloth, expected change as a result of Ben fixing a bug.
	Needed to update Owens cloth settings too.
	Should resolve automation test CIS fails

Change 3794352 by David.Hill

	ProxyLOD code:

	Disable openvdb-centric warnings within the openvdb platform.h file.
	C6326: Potential comparison of a constant with another constant

	and add annotations
	C28251: Inconsistent annotation for 'copysign'

	also added a warning suppress for static analysis CA_SUPPRESS(6011) within the proxylod version of the simplifier.

Change 3794786 by Lina.Halper

	Pose asset retarget source bug fix

	#jira: UE-52429

Change 3794841 by Danny.Bouimad

	Hopefully fixes the cloth automation CIS

Change 3795191 by Lina.Halper

	Fix build issue

Change 3795486 by Ethan.Geller

	re-enable android support for Oculus Audio

Change 3796162 by Danny.Bouimad

	Third attempt to fix the cloth CIS error. Hopefuly this will solve it.

Change 3796311 by Martin.Wilson

	Remove recompress animation from curve track actions. Allows smoother interaction on animations with slow recompress time.

	#jira UE-51740

Change 3796321 by Thomas.Sarkanen

	Duplicating CL 3770752 from 4.18:

	Prevent crash when generating convex bodies fails

	Note: speculative fix as the issue cannot be reproduced locally

	#jira UE-52449 - [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal()

Change 3797093 by Danny.Bouimad

	Constrant node AnimBP Automated tests

Change 3797384 by Danny.Bouimad

	Fixing CIS error caused by automated test lighting issue

Change 3800621 by Thomas.Sarkanen

	Fix CIS: Shadowed variable warning

	#jira UE-53253 - FMenuBuilder declaration shadows a local variable warning appears when building the editor on Linux

Change 3800690 by Danny.Bouimad

	Checking in fix for CIS automation for ConstraintNode, set the screenshot tool to use BaseColor. This should fix the issue with the rendering fuzzyness

Change 3800874 by David.Hill

	Clean up static analysis warnings

	#jira: UE-53270

Change 3801227 by David.Hill

	Allow proxylod to fail gracefully if the input mesh is way too big (e.g. sky sphere)

	Added code to automatically compute the correct spatial sampling rate based on the geometry size, also allow the user to override.

	#cl: UE-53155

Change 3801228 by David.Hill

	UI: Mesh Proxy Dialog  re-write.  Make this more like MeshMerging, and share some code.

	#cl UE-53155, UE-52787, UE-53106

Change 3801319 by Danny.Bouimad

	Regenerated all the screen shots for the constraint tests.

Change 3801383 by Ethan.Geller

	#jira UE-53311 fix additional #if PLATFORM_WINDOWS  guards in Oculus Audio

Change 3801697 by Ethan.Geller

	include AudioDevice.h directly to resolve FAudioDevice.

Change 3802180 by David.Hill

	This should fix the Incremental UE4Editor Linux build.

Change 3802643 by David.Hill

	ProxyLOD UI change. Add limits to the target screen size.  They now reflect the values in the old version of the UI and the thirdparty tool.

	#CL: UE-53313

Change 3802986 by Ethan.Geller

	#jira UE-53330 Change vraudio to explicit library path

Change 3803448 by Danny.Bouimad

	disabling constraint tests

Change 3803678 by Danny.Bouimad

	#jira UE-53306 Fix

Change 3804333 by Ethan.Geller

	#jira UE-53330 fix library paths for iOS on Resonance

Change 3804453 by David.Hill

	Fix Shadow warning when compiling UE4Editor on linux:

	FlattenedMaterials.

	#CL: UE-53349

Change 3804510 by Lina.Halper

	CIS warning on shadow vars

	#jira: UE-53348, UE-53345

Change 3805451 by Lina.Halper

	Fix build issue : Renamed variable -

	https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/74095846?stepName=Incremental%20UnrealHeaderTool%20Win64&jobId=8173688&jobName=UE4%20Dev-AnimPhys%20-%20CL%203805429%20-%20Incremental%20Editor%20Win64&tabGroup=diagnosticHeader

Change 3805470 by Lina.Halper

	Fix build issue

Change 3806524 by Martin.Wilson

	Only use previous frame end position if it is valid for this frame

	#jira UE-53414

Change 3792620 by David.Hill

	Copying //UE4/Dev-ProxyLOD to Dev-AnimPhys-Minimal (//UE4/Dev-AnimPhys-Minimal)

	Adding the ProxyLOD code to AnimPhys.

Change 3796059 by Thomas.Sarkanen

	Persona viewport settings are now per-asset editor

	This prevnets bone following (etc) being shared by all Persona asset editors
	FOV & view type is no longer chared by all Persona asset editors

	#jira UE-53005 - Viewport settings like bone following are shared between all animation sub-editors

[CL 3806814 by Marc Audy in Main branch]
2017-12-13 16:02:45 -05:00
Thomas Sarkanen
5b5e160f6d Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324)
#lockdown Nick.Penwarden
#rb none
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3760710 by Thomas.Sarkanen

	Fix crash deleting primitives in PhAT

	Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data.

	#jira UE-52404 - Crash deleting bodies

	#tests deleted primitives in PhAT

Change 3760798 by Martin.Wilson

	Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing

	#Jira UE-52343

Change 3761312 by Martin.Wilson

	Fix for infrequent crash on module start up

Change 3761333 by Danny.Bouimad

	Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more!

Change 3761550 by Aaron.McLeran

	Engine changes requested by oculus for spatializer interface

Change 3761728 by Martin.Wilson

	Fix crash when undoing a change on a skeletal mesh that uses virtual bones

	#Jira UE-52475

Change 3762032 by Ethan.Geller

	#jira UE-49076 Implement PR for VOIP bug fix on Mac

Change 3762109 by Aaron.McLeran

	Enabling bAllowAnyoneToDestroyMe on audio components

Change 3762125 by Aaron.McLeran

	Checking in missing file

Change 3762568 by Aaron.McLeran

	Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer

	Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code.

Change 3762571 by Aaron.McLeran

	Adding multichannel file support.

	- Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way
	- Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use

Change 3762626 by Aaron.McLeran

	Adding ability to automatically tag ambisonics files.

Change 3762627 by Aaron.McLeran

	Fixing up source buses to be more useful

	- Added pre and post source effect bus sends types.
	- Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation.

Change 3762652 by Aaron.McLeran

	Fix for device hot swap

Change 3762725 by Ethan.Geller

	Fixing multichannel indices so that it matches the multichannel cook

Change 3762738 by Ethan.Geller

	Add ambisonics plugin support

Change 3762739 by Ethan.Geller

	Updating oculus audio plugin

	- Base implementation by Peter Sterling at Oculus
	- Ambisonics decoding using Oculus API implemented by Ethan

Change 3763687 by Martin.Wilson

	Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it

	#Jira UE-52510

Change 3764412 by Ethan.Geller

	Fix the incremental build, pt 2

Change 3764721 by Ethan.Geller

	Fix the build, take 3

Change 3764767 by Martin.Wilson

	Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item

	#Jira UE-52537

Change 3764845 by Aaron.McLeran

	Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices.

	Prevents hang on releasing sound wave procedural references in GC.

Change 3766047 by Thomas.Sarkanen

	Pinnable command list widget

	Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used.

	Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed.

	#jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT

Change 3766111 by Thomas.Sarkanen

	CIS fix

Change 3766273 by Lina.Halper

	Rename PostBlendPhysics to FinalizeAnimationUpdate

Change 3768507 by Thomas.Sarkanen

	CIS fix

Change 3768637 by James.Golding

	Add 'GetSectionFromProceduralMesh' util function
	#jira UE-49262

Change 3768649 by Lina.Halper

	Moved the automation test to tests folder

	#jira:UE-46250

Change 3768675 by Benn.Gallagher

	Fixed incorrect deprecated angular velocity accessor.

Change 3768776 by Benn.Gallagher

	Fix for skeletal mesh editor crash importing more than 5 LODs

	#jira UE-52263

Change 3768804 by Martin.Wilson

	Live Link Virtual subjects
	Virtuals subjects are created within the client and contain the bones of multiple real subjects

Change 3768874 by Martin.Wilson

	UAnimSequenceBase is now entirely exported with ENGINE_API

	#Jira UE-48020

Change 3769318 by Lina.Halper

	- Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated.
	- Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn  about it next week when he comes back

	#jira: UEAP-272

Change 3769714 by Lina.Halper

	Fix CIS

Change 3770672 by James.Golding

	Expose API for changing 'Use CCD' flag at runtime
	#jira UE-50332

Change 3770675 by James.Golding

	Add test map for 'Set Use CCD' function

Change 3770711 by Thomas.Sarkanen

	Multi viewports and bone-locked cameras in animation editor viewports

	All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings.
	Fixed up bounds following to actually work correctly (now follows without lag).
	Added the ability to follow (and orbit) a specified bone as well.

	#jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene.
	#jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled

Change 3770786 by Lina.Halper

	Support curve in copy pose node

	#jira: UE-50182

Change 3770943 by James.Golding

	Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data)
	Fix from Kier at NVIDIA

	#jira UE-52444

Change 3771145 by Benn.Gallagher

	Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite

	#jira UE-49747

Change 3772262 by Benn.Gallagher

	Defaulted the clothing create menu to use the skeletal mesh physics asset

	#jira UE-51607

Change 3772389 by Thomas.Sarkanen

	Added a keyboard shortcut to toggle between body and constraint selection

	Shortcut is Ctrl+T by default.

	#jira UE-51804 - Add a quick switch between selected constraints and bodies

Change 3772393 by Thomas.Sarkanen

	Constraints are now displayed only once in the physics asset editor tree view

	User constraints are still displayed twice, however.

	#jira UE-51808 - Constraints in PhAT should only be displayed once in the tree

Change 3772404 by James.Golding

	Fix Modify Curve AnimNode not calling CacheBones on source pose
	#jira UE-52129

Change 3772418 by Benn.Gallagher

	Allowed clothing visualizations to be enabled while clothing paint mode is active.
	Fixed crash attempting to visualize backstops when the clothing data has no backstops.
	#jira UE-47042

Change 3772964 by Thomas.Sarkanen

	Expose sequence recording settings in Persona editors

	Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily.
	Added a structure details view to edit the default animation settings.
	Hooked default animation settings up to Persona animation recording.

	#jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor

Change 3772967 by Martin.Wilson

	Add NativeBeginPlay function to AnimInstance

	#jira UE-51351

	PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei)

Change 3772986 by Thomas.Sarkanen

	Added "Show Only Selected Constraints" to the physics asset editor

	#jira UE-51805 - Add 'show only selected constraints' option to PhAT

Change 3773012 by Benn.Gallagher

	Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value

	#jira UE-42354

Change 3773132 by Martin.Wilson

	Added Uncheck all unconnected pins for BreakStruct nodes

	#jira UE-51136

	PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist)

Change 3773158 by Benn.Gallagher

	Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary

	#jira UE-48109

Change 3773895 by Jurre.deBaare

	Move material baking out of experimental
	#fix Removed experimental settings gating around Material Baking functionality
	#jira UE-52685

Change 3773898 by Jurre.deBaare

	Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build)

Change 3773899 by Jurre.deBaare

	Add keybind for switching between paint / erase color while mesh painting
	#fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut)
	#jira UE-52197

Change 3773900 by Jurre.deBaare

	Hotkey to enable and disable post processing in the preview scene settings
	#fix Added hotkey and command for toggling Post Processing in Preview Scenes
	#jira UE-48111

Change 3773933 by Martin.Wilson

	Add missing file (for live link monolithic build failure)

Change 3773949 by Jurre.deBaare

	Right click add selected to HLOD cluster / create cluster
	#fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection
	#jira UE-48334

Change 3773950 by Jurre.deBaare

	HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing
	#fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner)
	#jira UE-49094

Change 3773964 by James.Golding

	Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA'
	#jira UE-52545

Change 3773978 by Thomas.Sarkanen

	Allow edits to physics sim options to be undone/redone

	Added RF_Transactional to the object

	#jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu

Change 3773982 by Martin.Wilson

	Add pre and post conversion callbacks to root motion conversion in character movement component

	#jira UE-51966

Change 3773988 by Thomas.Sarkanen

	Duplicating CL 3773896 from Fortnite:

	Push non-rendered anim updates back onto the worker thread

	Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation).

	#jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run

Change 3773999 by Martin.Wilson

	Fix incorrect merge

Change 3774030 by Thomas.Sarkanen

	Renamed "Create Joints" to "Create Constraints"

	#jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint"

Change 3774031 by Thomas.Sarkanen

	Fixed typo in comment

	#jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset

Change 3774200 by Lina.Halper

	Fix crash with empty element in the constraint setup

	#jira: UE-52686

Change 3774236 by Ori.Cohen

	Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors

	#jira UE-52320

Change 3774284 by James.Golding

	Fix constructor order CIS error in AudioMicerSubmix.cpp

Change 3774511 by James.Golding

	Fix up removed RevisionNumber param

Change 3774724 by Lina.Halper

	Fix of motion blur change of previous bone transform

Change 3775493 by Thomas.Sarkanen

	Duplicating CL 3775488 from Fortnite:

	Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks

	#jira FORT-61157 - Run anim update on worker, even if not visible

Change 3775508 by James.Golding

	Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block

Change 3775538 by James.Golding

	Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback

Change 3775921 by Ori.Cohen

	Better fix for destructible crash (also fix CIS)

	#jira UE-52762

Change 3776054 by Benn.Gallagher

	Fixed crash deleting max distance mask from a clothing data entry.

	#jira UE-52723

Change 3776063 by Thomas.Sarkanen

	Fix static analysis warning

Change 3776331 by Jurre.deBaare

	Hierarchical LOD Outliner scrollbar doesn't appear
	#fix removed AutoHeight from parent vertical box around HLOD outliner details view
	#jira UE-52756

Change 3776704 by Martin.Wilson

	Fix array properties not always refreshing when new items are added

	#UE-52760

Change 3776755 by Thomas.Sarkanen

	Duplicating CL 3776656 from Fortnite:

	Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components

	This was causing AIs to get stuck in montage playback in some circumstances

	#jira FORT-61324, FORT-60558

Change 3777385 by Aaron.McLeran

	#jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine.

Change 3778233 by Lina.Halper

	Removed android from oculus audio platform

Change 3778714 by Ethan.Geller

	#jira UE-52818 remove Android from Oculus Audio platforms

Change 3779004 by Lina.Halper

	Include "Features/IModularFeatures.h" to cpp

	Fix build error

Change 3780324 by Thomas.Sarkanen

	Duplicating CL 3778679 from Fortnite-Main:

	Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment

	We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously.

	#jira FORT-61548

Change 3763999 by Ethan.Geller

	remove space from ambisonics mixer name, fix build

Change 3774470 by James.Golding

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039

[CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
Marc Audy
4b3c74281e Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273)
#lockdown Nick.Penwarden
#rb none
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3722141 by Aaron.McLeran

	#jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager.

	- Will allow for sequencer recorder to record multiple audio streams, one for each actor

Change 3726096 by Ori.Cohen

	Fixed welded bodies with negative scale not using the mirrored convex hull

	#jira UE-51647

Change 3726233 by Ori.Cohen

	Make sure RT doesn't try to create a physics mesh when debug drawing

	#jira UE-51721

Change 3726254 by Aaron.McLeran

	Fixing typo in GetCustomSpatializationSettingsClass interface

Change 3728295 by Ori.Cohen

	Fix incorrect lock upgrading

Change 3728516 by Benn.Gallagher

	Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints.

	#jira UE-51414

Change 3728522 by Benn.Gallagher

	Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes.

	#jira UE-50087

Change 3728853 by Benn.Gallagher

	[NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat.

Change 3729031 by Ethan.Geller

	#jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation.

Change 3729910 by Benn.Gallagher

	Fix for crashes editing destructible meshes caused by stale render data

Change 3729921 by James.Golding

	- Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead
	  - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets
	- Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well
	- Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors
	- Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors
	- Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh
	- Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport
	#jira UEAP-167

Change 3730054 by Martin.Wilson

	Live Link: Add ability for sources to define their own settings

Change 3730134 by Jurre.deBaare

	Editor crashes when opening animcompression setting on an alembic file
	#jira UE-51840
	#fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import
	#misc cleaned up comment

Change 3730428 by Thomas.Sarkanen

	Fix copy/paste in the physics asset editor

	When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations.
	Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling.

	Also allow multi-paste of constraints/bodies.

	#jira UE-51803 - Copy/paste doesn't work correctly in PhAT

Change 3730464 by Thomas.Sarkanen

	Fixed copy/paste not working when the skeleton tree has focus

	The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected.

	#jira UE-51803 - Copy/paste doesn't work correctly in PhAT

Change 3730511 by Jurre.deBaare

	Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]
	#jira UE-48988

Change 3730685 by Benn.Gallagher

	Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered.

	#jira UE-51508

Change 3731560 by Aaron.McLeran

	Removing gaurd on spatialization plugin settings and renaming enumerations

Change 3731714 by Ori.Cohen

	Added the ability to profile scene query hitches.

Change 3731725 by Ori.Cohen

	Change scene query hitch threshold to 50us by default

Change 3731770 by Ethan.Geller

	Fix signed/unsigned comparison.

Change 3731777 by Ethan.Geller

	Suppress static analysis warning.

Change 3732145 by Thomas.Sarkanen

	[Duplicated from 4.18.1]

	Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB

	Also fixed a selection issue that was exposed when this crash was fixed,

	#jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate

Change 3732176 by Thomas.Sarkanen

	Fixed hang when selecting all bodies or constraints in a physics asset

	Implements a better fix for CL 3721129

	#jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset

Change 3732177 by Thomas.Sarkanen

	Fix crash when pasting properties in Physics Asset Editor

	Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range.

	#jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies

Change 3732492 by Martin.Wilson

	Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging

	#Jira UE-51794

Change 3732672 by Thomas.Sarkanen

	Refactor view menus in animation editors

	Moves show menu and buffer visualizations into a new CommonMenuExtensions module.
	Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name.
	All character-specific stuff is now in a "Character" menu.

	Original changes by Jonathan.Poncelet

	#jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports

Change 3732860 by Thomas.Sarkanen

	Fix CIS errors/warnings

Change 3732877 by Thomas.Sarkanen

	Fix missing Physics menu

	Merge error on my part

Change 3733113 by Ori.Cohen

	Fix CIS

Change 3734859 by Thomas.Sarkanen

	Fix crash when opening a physics asset that uses a preview mesh with no skeleton

	#jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

Change 3736693 by Ethan.Geller

	Added ability for submixes to define their own channel format. Written by aaron.mcleran

Change 3737943 by James.Golding

	Fix crash when right-clicking during section selection in skel mesh tools

	#jira UE-51873

Change 3738337 by Benn.Gallagher

	Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices.
	#jira UE-51921

Change 3738404 by Lina.Halper

	Add comment for bImportBoneTrack option in FBX importer

Change 3738816 by Benn.Gallagher

	Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren)

Change 3738960 by Ethan.Geller

	Fix Linux compiler errors for implicit enum casting

Change 3739214 by Lina.Halper

	- Removed unnecessary Initialize
	-  Make sure invalidate the other part if not used (socket->bone or bone->socket)

	#jira: UE-51931

Change 3739215 by Lina.Halper

	compile error

	- added one more ) when pasted to the other line

Change 3739442 by Lina.Halper

	pose asset crash when skeleton changes

	#jira: UE-52036

Change 3739795 by Ethan.Geller

	fix linux build with implicit enum class casts, pt 2

Change 3740553 by James.Golding

	Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint
	#jira UE-47566

Change 3740560 by James.Golding

	- Don't rebuild render data on SkeletalMesh interactive property changes
	- Remove unnecessary render resource release in SkeletalMesh PreEditChange
	#jira UE-51652

Change 3740562 by James.Golding

	Extensibility improvements to PhysicsAssets (from NVIDIA)

Change 3740563 by James.Golding

	PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster)

	#jira UE-50546

Change 3740564 by James.Golding

	PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc)
	#jira UE-51761

Change 3740587 by Benn.Gallagher

	CIS fixes for non-cloth platforms and initialization order fix

Change 3740658 by Thomas.Sarkanen

	Update cloth appropriately in the physics asset editor

	When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation.
	Reset simulation when making more 'major' potential changes (adding/removing collision etc.)
	Optionally reset cloth when simulation starts/stops in the physics asset editor

	#jira UE-50949 - Phat Editor with cloth collisions
	#jira UE-48779 - Ability to reset clothing during physics simulation
	#jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth

Change 3743354 by Benn.Gallagher

	CIS Fix

Change 3743419 by Thomas.Sarkanen

	Preview buttons are now present where applicable

	Preview mesh button reordered to be consistent with other anim editors.
	Preview animation re-instated where applicable.

	Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout

	#jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons

Change 3743529 by Thomas.Sarkanen

	Moved constraint and physical anim profile indicators to the top of the details panel

	Indicators now show assignment status.

	#jira UE-50895 - Constraint Profiles requests

Change 3743604 by Jurre.deBaare

	Duplicating from 4.18.1:

	[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
	#fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well
	#jira UE-51917

Change 3743757 by Lina.Halper

	Adding more ensure to detect NaN

Change 3743791 by Ori.Cohen

	Fix CIS and stack size issues

Change 3744008 by Benn.Gallagher

	Gravity override support for clothing interactor.

	#jira UE-51014

Change 3744439 by Michael.Karambelas

	Updating and investigating CableActor automation tests

Change 3744566 by Martin.Wilson

	Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded.

	#jira UE-49335

Change 3745963 by Martin.Wilson

	Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time

	#Jira UE-52044

Change 3748585 by Aaron.McLeran

	Fixing crash when loading editor with synth components.

Change 3749071 by Aaron.McLeran

	Fixing ambisonics submix format

Change 3749969 by Danny.Bouimad

	Updating TM-AnimPhys to be more performant on Switch

Change 3750103 by Danny.Bouimad

	Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052)

Change 3754465 by Ethan.Geller

	Fixing panning in audio mixer after submix format feature

Change 3755637 by Lina.Halper

	Back out changelist 3739214
	- still add back invalidation

	#jira: UE-52159

Change 3756385 by Lina.Halper

	- Adding ground truth for the cable component test map
	- Disabled first test as it has BP none access warning

	#jira: UE-52370

Change 3756707 by Ethan.Geller

	fix potential mem leak in mixer source

Change 3757148 by Aaron.McLeran

	Fixing surround sound bugs due to recent changes to submix format.

Change 3757583 by Aaron.McLeran

	Fix cook with synth component

Change 3758477 by Danny.Bouimad

	Fixing Disabled cable actor test, checking in screenshots for a disabled test.

Change 3758873 by Ethan.Geller

	#jira UE-52389 Remove assert on getting a hash for a unique net id.

[CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
Thomas Sarkanen
59267dc158 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3624599 by Thomas.Sarkanen

	Added the ability to rename shapes in the Physics Asset Editor

	Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
	Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.

	#jira UEAP-341 - Ability to name collision shapes

Change 3624765 by Benn.Gallagher

	Fixed bad blend profile references

	#jira UE-46227

Change 3624773 by Danny.Bouimad

	Content fix for #Jira UE-49191

Change 3625007 by Thomas.Sarkanen

	Fixed monolithinc game builds

	Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR

Change 3625659 by Ori.Cohen

	Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.

Change 3625850 by Thomas.Sarkanen

	Fix for crash in physics asset editor after garbage collection

	Move bone proxies from rooting to FGCObject

Change 3625966 by Lina.Halper

	Instead of PinShownByDefault, changed to PinHiddenByDefault

	https://github.com/EpicGames/UnrealEngine/pull/3964

	#3964

	#jira: UE-49168

Change 3626020 by Martin.Wilson

	Protect against checkSlow when using post process instance without a main instance

	#jira UE-49275

Change 3627178 by Aaron.McLeran

	#jira UE-49322 Fixing background muting and preview sound

Change 3627179 by Aaron.McLeran

	Optimizing active sound by not processing active sounds if they are out of range.

	Allowing virtualized sounds to be exempt.

	Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.

Change 3627187 by Aaron.McLeran

	Allowing overriding the sample rate of synth components in C++.

	Useful for cases where synth component is being used to output media auido or VOIP.

Change 3627563 by Thomas.Sarkanen

	Tweaked tooltip so it isnt the same as other menus

	#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor

Change 3627580 by James.Golding

	PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)

	#jira UE-49264

Change 3627581 by James.Golding

	Reduce output verbosity during cooking

	#jira UE-47126

Change 3627584 by James.Golding

	PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
	Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
	Auto-generation of convex collision is now done async in StaticMesh Editor

	#jira UE-49027

Change 3627599 by Martin.Wilson

	Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)

Change 3627605 by James.Golding

	Forgot to remove Box2D from TargetRules.cs (see CL 3555437)

Change 3627627 by Martin.Wilson

	Change raw data evaluation so that virtual bone positions are built before interpolation is carried out

	#jira UE-42659

Change 3627663 by Martin.Wilson

	Fix typo

Change 3627730 by Martin.Wilson

	Allow notifies to be trigger on follower animations in a sync group

	#jira UE-46770

Change 3627852 by Thomas.Sarkanen

	Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.

	#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset

Change 3627864 by Lina.Halper

	Fix issue where "reset to default" on search box for bone doesn't work

	#jira: UE-48874

Change 3627946 by Thomas.Sarkanen

	Prevent undo/redo breaking when moving both a constraint and a body at the same time

	#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor

Change 3628091 by Thomas.Sarkanen

	Fix dangling lines, poor search focus and graph not refreshing when making new constraints

	Found by Nick D in Main.

	#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node

Change 3628107 by Lina.Halper

	Fixed issue where Blendspace 1D can't scale due to the property not exposed
	https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html

Change 3628108 by Arciel.Rekman

	Update Linux VHACD.

	- Also removed arm 32-bit version (the library is editor-only).

Change 3628437 by Michael.Trepka

	Updated Mac VHACD libraries and Xcode project

Change 3628667 by Lina.Halper

	- Fixed issue of showing combo box multiple times
	- Fixed issue of inconsistent combo box width
	- Fixed text of pick bone to "select" for more general instruction
	- Fixed issue with struct displaying children when pin is enabled

	#jira: UE-49295, UE-46496, UE-47427

Change 3629744 by Aaron.McLeran

	#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer

Change 3629846 by Aaron.McLeran

	#jira UE-49390 Required API change to spatialization interface for google

Change 3630322 by Thomas.Sarkanen

	Fix right-click not displaying context menu for constraints correctly

	Selection logic was lightly broken

	#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu

Change 3630463 by Martin.Wilson

	Remove accidently submitted debug code

Change 3630523 by Jurre.deBaare

	Paint threshold and fill value and can be set to negative numbers
	#fix Added metadata and default values for cloth fill tool
	#jira UE-48352

Change 3632009 by Aaron.McLeran

	#jira UE-49470 Fix for iOS master volume not getting set

	Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.

Change 3632699 by Thomas.Sarkanen

	Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation

	#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation

Change 3633336 by James.Golding

	PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
	#jira UE-49324

Change 3634665 by Aaron.McLeran

	#jira UE-49538 Fixing param interpolation

Change 3634922 by James.Golding

	Static analysis fix (PhysXCookHelper.cpp)

Change 3634926 by James.Golding

	Fix HTML5 build (which builds with PhysX, but without APEX)

Change 3636005 by Thomas.Sarkanen

	Constraint setup shortcuts are now undo-able

	Also fixed body-body collision as you couldnt undo this either.
	Added transaction and calls to Modify().

	#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.

Change 3636018 by Thomas.Sarkanen

	Added back constraint shortcut to PhAT toolbar

	#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool

Change 3636086 by Martin.Wilson

	Fix for enabling Live Link plugin in Orion

Change 3638367 by Thomas.Sarkanen

	Connection reporting is now more user-freindly in the physics asset editor graph view

	Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
	Implemented node & pin feedback for physics asset graphs.
	Also fixed alignment of icon for drag feedback as it stretches with multi-line text.

	#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph

Change 3640144 by Aaron.McLeran

	#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio

	Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.

Change 3640276 by Aaron.McLeran

	#jira UE-49606 Project does not cook with actors containing ModularSynth component

Change 3640313 by Aaron.McLeran

	#jira UE-49675 Fixing shutdown of audio mixer

	- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.

Change 3640941 by Martin.Wilson

	Add editor only animation loading debug data in the hope of diagnosing rare loading crash

	#jira UE-49335

Change 3641976 by Ethan.Geller

	#jira UE-49675 ensure that we pump both command queues

Change 3642613 by James.Golding

	Add NoPhysX sample, for CIS testing compilation without PhysX

Change 3644001 by Aaron.McLeran

	#jira UE-49805 looping sounds are, in rare cases, extremely loud

Change 3644124 by Aaron.McLeran

	#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()

	Adding ensure on returned ptr to avoid crash but keep getting some logging.

Change 3644157 by Aaron.McLeran

	Fixing build error

Change 3644163 by Aaron.McLeran

	Fixing build error (for real)

Change 3650331 by Aaron.McLeran

	#jira UE-49994 SoundMix Fade Time not fading audio properly

	Making sure we properly set passive mix modifier states.

Change 3652648 by Aaron.McLeran

	#jira UE-49994 SoundMix Fade Time not fading audio properly

Change 3652995 by Aaron.McLeran

	#jira UE-50053 Reduce log level of audio mixer debug category

	Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.

Change 3653461 by James.Golding

	V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)

Change 3654056 by Aaron.McLeran

	Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.

Change 3654579 by Aaron.McLeran

	Allow sound submixes and sound classes to be a blueprint type

	Made all properties of sound classes BlueprintReadOnly.

Change 3662519 by James.Golding

	Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
	Don't call into UpdateKinematicBones if there are no physx bodies

Change 3664976 by Aaron.McLeran

	#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound

Change 3665751 by Aaron.McLeran

	Adding a simple panner effect

Change 3665851 by Aaron.McLeran

	Fixing naming convention for new panner source effect

Change 3666894 by Thomas.Sarkanen

	Bone modifications via transform type-in can now be undone

	Added RF_Transactional & called Modify()

	#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work

Change 3666919 by Lina.Halper

	Fixed equal operator for bonereference to work when not initialized

Change 3668850 by Thomas.Sarkanen

	Skeleton tree now no longer allows selection of filtered items

	This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).

	#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints

Change 3669028 by James.Golding

	Fix CIS error after merge-down

Change 3669053 by James.Golding

	Fix bad merge in SynthComponent.cpp

Change 3669273 by Lina.Halper

	- delete all tracks option
	- allow to opt out on bone track importing
	- fixed pose preview for fullbody to select weights that has pose from asset.

Change 3671396 by James.Golding

	Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them

Change 3671701 by Martin.Wilson

	Maya Live Link plugin
	- Added UI to Maya
	    - Display currently streamed subjects
	    - Allow add and removal of streamed subjects
	    - Display connection status to editor
	- Stream active camera as EditorActiveCamera
	- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
	- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.

Change 3672170 by Lina.Halper

	Remove track support for Animation Blueprint Library

Change 3675921 by Ethan.Geller

	Rollback invalidated check from copy down

Change 3677606 by Martin.Wilson

	Add live link driven component - allows an actor to take its rotation and translation from a live link subject

Change 3678594 by Lina.Halper

	Changed API name for clarification

Change 3680913 by Ethan.Geller

	#jira UE-50750 fix stuttering on AudioMixer on MacOS

Change 3681127 by Ethan.Geller

	#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine

Change 3682729 by Ethan.Geller

	#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]

Change 3633185 by James.Golding

	Fix engine not compiling when WITH_PHYSX == 0
	PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
	PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)

Change 3637031 by Ethan.Geller

	#jira UE-49605 Platform Headroom fix for non-float devices.

Change 3642598 by James.Golding

	Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.

Change 3645224 by Martin.Wilson

	Fix for rare notify crash.

	For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
	This change caches a pointer to the owner of the notify memory to so we can track its validity.

	#jira UE-44869

Change 3668926 by James.Golding

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712

Change 3674824 by James.Golding

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368

[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
Thomas Sarkanen
6b2c402ca8 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3536809 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 1.

Change 3536814 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 2.

Change 3596207 by Thomas.Sarkanen

	Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250

	PhAT Upgrade

	#jira UEAP-29 - New PhysicsAsset editor

	Changelists from task stream:

	Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.

		This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.

	Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renaming PhAT files to PhysicsAssetEditor

	Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rename PhAT -> PhysicsAssetEditor

	Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up PhAT to Physics Asset Editor

	Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Reverted some over-zealous renaming

	Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
		Added the ability to hide filter menus to skeleton tree

	Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added new physics asset skeleton tree builder

	Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree extensions to support physics assets

		Only started this work - still much to do

	Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged persona viewport menus

	Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed body/constraint modes.
		Added graph editor
		Added edit mode - moved viewport client code over
		Got PhAT skel mesh rendering in viewport

	Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Increased hit proxy priority to improve selection

	Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree gets bodies & shapes back.

		Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.

		Added multi-select to bone proxy customization

		Re-tweaked editor layout

	Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection sync work.

		Customization of anim viewport menus.

		Context menus for physics asset items, as well as masking of various context menu items via settings.

	Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!

	Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		More viewport menu fixups (plus deleting duplicate functionality).

	Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
		Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
		Cleaned up unused files & code

	Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Allow extensibility of viewport menu bars

		Slate changes:

		Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
		Allow menu bars to optionally invert-on-hover.
		Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
		Adjusted core styling of menu bar elements.

		Other changes:

		Adjusted padding for various UI elements to preserve previoud behavior.
		Adjusted SAnimViewportToolbar to use the new menu bar builder.
		Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.

	Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added extension point to viewport menu bar

	Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Getting sim working again

		Moved over to using preview instance so we share functionality with Persona editors.
		Added time dilation options to persona preview scene.
		Removed PhAT specific recording functionality (it is in the viewport now).

	Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Recreate physics state on edit, not sim start

		This allows velocity to be inherited when simulation is started

	Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moving viewport to continually-invalidated one like animation editors

		Fixed crash in non-extended viewport toolbars

	Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bodies start off non-expanded

		Selection now synced between viewport and graph

		Constraint selection in graph not works on the first try

	Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added missing icon

	Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed shape listing from graph nodes

	Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Double click on body node recenters graph

		Fixed graph disappearing on right-click

	Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented cursor getting swallowed in sim mode

	Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed overlapping text

	Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Node layout now takes dimensions into account

	Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash opening Persona editors

		Renamed file

	Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to profiles menu

	Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Profiles can now be edited in their own details panel

		Existing customizations folded into the new panel

		Tweaks to toolbar

		Added the ability for the persona details panel to have extra top/bottom content added

	Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Add profile control to context menus

		Also delete old unused code

	Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Toolbar trimmed down & re-ordered

		Body/constraint ops moved to context menus

		Apply physmat now a context-menu option with an asset picker

	Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed extra warning dialog when auto-creating bodies

		Changed title of new asset dialog to "auto-create bodies"

	Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix "simulate selected"

		As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.

	Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type

		Fixed up selection so body selection works & tree seleciton is properly synced with viewport
		Added recursion guard to selection delegate handlers.

		Removed vestigial instance property editing support (no longer needed).

		Removed unused old tree support code

	Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added constraints to tree

	Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix bone proxiies stopping updating after initial viewport selection

	Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up selection issues when creating new bodies

		Added constraint context menu

	Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved icons to central location

	Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Customized filtering of the skeleton tree

		Hide constraints by defualt

		Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).

		BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.

	Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303

	Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved physics sim options to viewport menu (so seleciton changing is not required to change them)

		Moved physics-related rendering options to show menu

		We no longer switch to sim options when nothing is selected.

		During simulation we now disable the details panel

		Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)

	Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Small fixes based on feedback:

		Exposed Mirror tool to menus

		Exposed constraint quick actions to menus

		Added edit condition to Position & Velocity strength for physical animation

		Fixed up some tooltips & display names

	Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Defaulted to constraints as points

	Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Request from Nick D:

		Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.

	Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.

		Slightly increased point-constraint rendering size and added crosshair cursor to constraints

	Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)

	Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed duplicate time dilation (can just use viewport menu!)

	Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge

		Prevent crash by attaching to root component in the correct place

		Add IWYU include for TArrayView

		Remove more unused code

	Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix constraint/body selection one final time

		Move constraint drawing to SDPG_World (apart from point mode)

		Remove depth offset in material

	Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enabling/disabling collision between bodies is now clearer

		Menu items are now enabled and disabled correctly depending on collision state

		Tooltip reflects what actually gets done when the operation is enacted

		Also corrected a few functions that still reference constraint & body mode

	Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added enable/disable collision with all

	Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code graph items based on current profile

	Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code tree items too

	Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bone selection & manipulation now possible - allows for pose setup before simulation

		Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.

	Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix compile error

		Color code according to simulated/kinematic status

	Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		File i missed

	Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added physics asset factory so physics assets can be created form the "new asset" menu.

		Skeletal mesh is picked then a defualt asset is generated

	Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Improve interactions with bones & bodies

		Clear bone selection when selecting bodies/constraints

		Always hide gizmo in simulate

	Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused selection lock feature

		Fixed selection working incorrectly with details panel closed

	Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection improvements

		Multiselect in tree now only selects non-collapsed tree elements

		Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).

	Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994

	Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge issues

	Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Simulation now works in a simlar way to the level editor

		Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.

	Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed selection color of wireframe drawing (this broke ages ago!)
		Fixed initialized environment color/intensity

	Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)

	Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when simulating selected new bodies

		Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)

	Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Select all is now a menu option

		Context menu pops when right-clicking nothing now too
		Menu no longer grows enormous when multiple types of objects are selected

	Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enlarged constraint rendering size
		Show constraints (rather than points) by default

	Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Assets now appear in the asset family shortcut bar

		Physics Assets now render thumbnails

		Skeleton tree can now work in 'picker' mode

		Constraints can now be created manually in the graph, tree and viewport

		Fixed double-click and mousewheel not working right sometimes

	Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed clicks incorrectly selecting bones in simulate mode

	Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Asset config is now loaded/saved

		Fixed antoher corner case with viewport clicks in sim

	Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved body creation params over to a details panel & settings object

		Moved initial creation dialog over to use the new system too

	Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renamed shapes and constraints in the tree view

	Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Constraints are now not filtered by default

	Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selecting constraints now shows them (and the bodies involved) in the graph

	Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed "Show Kinematic Bodies"

		We now always show kinematic status in simulate mode

	Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		PhAT rendering settings are now persisted across sessions.

		Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.

		Added editable opacity to collision rendering.

	Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		New materials with opacity parameter

	Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Re-saved materials

	Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added ability to only show selected bodies as solid

	Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix focus 'F' shortcut sometimes not working

	Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix a bunch of selection issues with the graph not keeping in sync

	Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853

	Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed disappearing convex meshes on simulate

		Also fixes crash in thumbnail rendering

	Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled selection on mesh. Fixes selection issues.

		Also made the hit proxy use a crosshair when over bodies, for easier selection

	Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added body/body collision buttons back to the main toolbar

		Fixed solid body drawing using the wrong material when no bodies are selected

	Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix delete shortcut not working when tree is focused

	Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Integrated per-bone primitive generation with the new tab method

		Removed context menu item for bones (fixes duplicate popup)

		Fixed undo/redo not working for regenerating all bodies

	Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled body regeneration when simulation is running

		Fixed up tab icons

	Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)

		Animation picker removed from toolbar (we use the preview scene settings for this now)

		Fixed profiles tab icon

	Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Show attached assets in tree

	Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix broken multi-selection of bone proxies

	Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed code that prevented parts of the UI (like simulation) from working in PIE

		Removed graph overlays & added "PHYSICS" label

	Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed arrows from graph

		Fixed dragging off constraints/input pins/bodies in constraint-created graphs

		Constraint names now include both bodies

	Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched from colors to icons in the skeleton tree

		Removed bold fonts

	Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Layout fixes

		Added border around generate button in tools panel

		Removed skeleton tree header in contexts where it is not needed

	Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added slow task dialog for body generation

	Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged context menus to be not so huge

	Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged menus some more

	Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Colorized details customization of swing/twist items

	Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Auto-open assets when creating from skeletal mesh

		Tweaked tooltip on suggestion from Nick D

	Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed mirroring changes not showing up straight away

	Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved over to Persona-style floor adjustment

	Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked tooltips for filtering items

	Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added "deselect all" option (Esc)

	Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Graph selection tweaks

		Selected bodies in the viewport/tree are now also selected in the graph.
		Selection outline is now matched to the graph outline instead of using default outline.
		Pin allocation no longer happens twice

	Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched simulate shortcut to Alt+Enter

		Avoids conflict with clobal PIS/SIE shortcuts

	Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Minor body regeneration refactor

		Label for tools tab button is dynamic depending on selection context
		Generation setttings are now re-used by creation dialog too
		Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting

	Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Resetting animation to default now correctly applies the animation

	Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up physics asset editor's use of debug skel mesh component

		This broke post-merge from Dev-AnimPhys.
		Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
		This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).

	Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved code to add/remove/assign/unassign profiles to details customization

		Also allowed dupication again (via the menu)
		Allows correct naming of new profiles as before (as this is handled in PostEdit)

		#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
		#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
		#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
		#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
		#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented ctrl+selection of constraints from re-selecting

		Avoided defered broadcast of seleciton event from the graph

		#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor

	Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed bodies incorrectly simulating outside of 'simulate' mode

		Forced all bodies to be non-simulated when simulation is disabled.

		Also removed non-functioning motor menu options & disabled more menu options when simulating

		#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor

	Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when failing to create a physics asset with multi convex hull

		#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created

	Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed typo that disabled editability of profile names incorrectly

		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when opening a physics asset with a deleted preview skeletal mesh

		Now assigns default mesh as before

		If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.

		#jira UE-47918 - Crash when opening certain Physics Assets

	Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevent "set bodies below" from improperly enabling simulation on bodies

		#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor

	Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics assets with simulated bodies no longer simulate when first opened

		#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened

	Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix excessive gravity crash when actors pop out of the world

		Also restrict gravity to non NaN-causing levels.

		#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor

	Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581

	Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix merge issues

	Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed delegate for skeleton tree context menu extension, now uses an empty section

	Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added comments to bone proxy & physics asset editor shared data

		Removed unused variables

	Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed constraint 'all positions' rendering

		Removed empty override of unregister tab spawners

	Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when setting skeletal mesh

		Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
		Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor

		#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying

	Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics asset selection color now uses editor settings

	Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused functions

	Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Commented SetBodiesBelowPhysicsType as per code review

	Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled physical material menu in simulate

	Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused code

		Commented a few functions

		Re-instated preview mesh selection

		Removed delegate allowing viewport client class creation

	Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Remove unused code

	Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965

	Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup merge errors

Change 3596227 by Jonathan.Poncelet

	Fixed physics substepping interpolation using the wrong starting value.

	#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16

Change 3596241 by Jonathan.Poncelet

	Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.

	#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin

Change 3596247 by Thomas.Sarkanen

	Fixup CIS errors post PhAT Upgrade merge

Change 3596250 by Thomas.Sarkanen

	More CIS fixes

Change 3596255 by Benn.Gallagher

	Fixed compilation errors when nativizing animation blueprints that use subinstances

	#jira UE-46522

Change 3596256 by Benn.Gallagher

	Fixed orphaned sub anim instance pins hanging around
	#jira UE-46545

Change 3596257 by Benn.Gallagher

	Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.

	#jira UE-48045

Change 3596258 by Benn.Gallagher

	Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible

	#jira UE-47755

Change 3596259 by Benn.Gallagher

	Fixed mismatch between paint values and view values for clothing tools

	#jira UE-48110

Change 3596260 by Benn.Gallagher

	Stopped property context menus killing the whole window stack when an item is clicked
	#jira UE-48158

Change 3596261 by Thomas.Sarkanen

	One last Mac CIS fix (hopefully)

Change 3596308 by Benn.Gallagher

	Removed outdated references to APEX in clothing example map.

Change 3596360 by Martin.Wilson

	Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded

	#jira UE-48452

Change 3596459 by Benn.Gallagher

	Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.

	#jira UE-47567

Change 3596967 by Aaron.McLeran

	Adding setting default reverb send level in audio settings.

Change 3596974 by Ethan.Geller

	Merge in fix from Christopher Oliver

Change 3597243 by Aaron.McLeran

	Checking in missing files.

Change 3597686 by Ethan.Geller

	Fix warnings/errors from CL 3597452

Change 3597846 by Ethan.Geller

	Fix errors, take 2

Change 3598290 by Ethan.Geller

	Panning Angle Issue

Change 3598412 by Ethan.Geller

	Change Core.h header to CoreMinimal.h, fix warnings

Change 3599797 by Jurre.deBaare

	LODs from Merge Actor tool have bad normals
	#jira UE-47129
	#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
		1) Summing all lightmap pixel counts for each mesh component being merged
		2) Calculating fitting texture dimension by taking square root of the total pixels

Change 3599863 by Lina.Halper

	PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)


Change 3599883 by Jurre.deBaare

	HLOD: update outliner tooltip when UE docs arrive

	#jira UE-20352

Change 3599944 by Martin.Wilson

	Smart name refactor
	- Remove guids entirely
	- Remove automatic fix up
	- Simplify smart name mapping container
	- Make animations deterministic for cooking

	#jira UEAP-264

Change 3600133 by Benn.Gallagher

	Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
	#jira UE-48612

Change 3600166 by Benn.Gallagher

	Fixed cloth paint gradient allowing invalid values

	#jira UE-48114

Change 3600719 by Lina.Halper

	PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)


Change 3601668 by Jurre.deBaare

	Improve BlendSpace preview pin dragging controls
	#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
	#misc Also added tooltips on the grid to make the functionality more discoverable
	#jira UE-43011

Change 3601669 by Jurre.deBaare

	No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
	#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
	#jira UE-46892

Change 3601731 by Benn.Gallagher

	Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.

	#jira UE-48329

Change 3601897 by Lina.Halper

	fixing issue with sequencer reinitialization

	#jira: UE-48556

Change 3602339 by Benn.Gallagher

	Fixed comment/tooltip typo

Change 3602502 by Benn.Gallagher

	Fixed clothing gradient tool renderer not showing selected points when camera was moving
	#jira UE-48331

Change 3602664 by Ethan.Geller

	Unshelved fixes from Dev-VR

Change 3602726 by Lina.Halper

	Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject

	#jira: UE-48700

Change 3603011 by Lina.Halper

	Fix build error

Change 3604139 by Benn.Gallagher

	Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.

	#jira UE-47960

Change 3604284 by Benn.Gallagher

	Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running

	#jira UE-48687

Change 3604612 by Lina.Halper

	Fix curve issue from automation test
	- It was actual bug.

Change 3604614 by Lina.Halper

	- Fix crash with macro anim notify
	- Make sure macro anim notify doesn't show up in the menu

	#jira: UE-45036

Change 3604725 by Lina.Halper

	fixed issue with opening state machine from anim graph
	#jira: UE-48726

Change 3604971 by Aaron.McLeran

	#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.

	Bringing fix from 4.17 to Dev-AnimPhys

Change 3605787 by Aaron.McLeran

	Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls

	- This is necessary in order to use the sound concurrency "limit by owner" feature

Change 3606851 by Jurre.deBaare

	UE4Editor Static Analysis Win64 - Warning fix

Change 3607022 by Lina.Halper

	Fix static analysis warning

Change 3607229 by Jurre.deBaare

	RemoveAllCurveData should not allow removing data from the Skeleton
	#jira UE-48107

Change 3607660 by Martin.Wilson

	Live link client can run in cooked builds too

	#jira UEAP-306

Change 3607668 by Ethan.Geller

	#jira UE-48792 fix null dereference case in audiodevice.cpp

Change 3607734 by Lina.Halper

	LOD linking to curve
	- consolidated to one param - curve eval option
	- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
	- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
	- flipped meaning to align with bAllowCurveEvaluation
	- also fixed issue with orion cooking - where transform curves are added as normal curves

	#jira:  UE-37996, UE-48782

Change 3607859 by Martin.Wilson

	Missed files from live link editor checkin

Change 3607958 by Martin.Wilson

	Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)

Change 3608566 by Ethan.Geller

	change include to avoid header conflicts on Linux

Change 3609074 by Ethan.Geller

	Take 2: Fix capitalization on include, fix Linux build.

Change 3610024 by Lina.Halper

	Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene

	- we used to load advanced preview setting by persona module
	- this has been moved to persona tool kit, and now all other modules are crashing
	- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.

	#jira: UE-48809

Change 3610081 by Jurre.deBaare

	Animations can't be set on blend samples from the dropdown
	#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
	#jira UE-48746

Change 3610088 by Jurre.deBaare

	Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
	#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
	#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
	#jira UE-48741

Change 3610862 by Ethan.Geller

	Fix submix effects for situations where number of input channels does not equal output channels

Change 3611346 by Aaron.McLeran

	Using audio thread platform affinity mask for audio render thread.

Change 3613297 by Ethan.Geller

	Simple delay submix

Change 3614435 by Martin.Wilson

	CIS fix

Change 3614482 by Martin.Wilson

	Store root motion on anim instance instead of proxy to avoid thread safety stalls

	#jira UE-46896

Change 3614483 by Martin.Wilson

	Evaluate curves in anim offsets

	#jira UE-47119

Change 3614495 by Jurre.deBaare

	Reimport alembic file with new source option does not automatically tick any tracks
	#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
	#jira UE-46141

Change 3614645 by Thomas.Sarkanen

	Fixed physics assets not simulating when BlockAll was globally overridden

	Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT

	#jira UE-48591 - Physics assets not simulating correctly in Orion

Change 3614683 by Lina.Halper

	Fixed crash when modifying default physicsasset

	#jira: UE-48844

Change 3614721 by Jurre.deBaare

	Vertex painting on skeletal meshes bound by physics asset
	#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
	#jira UE-48004

Change 3614730 by Thomas.Sarkanen

	Fixed crash when regenerating multi convex hulls from zero-vert bones

	We handled this in the single convex hull case, but multi did not.

	#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body

Change 3614763 by Jurre.deBaare

	Moving over:
	HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
	#jira UE-48249
	#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh

Change 3615029 by Lina.Halper

	Fix issue with highlight
	#jira: UE-48855

Change 3617593 by Thomas.Sarkanen

	Fixed crash when regenerating large amounts of bodies

	We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems

	#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies

Change 3617609 by Jonathan.Poncelet

	Fixed crash that could occur when opening a physics asset and deleting bones.

	#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it

Change 3617723 by Thomas.Sarkanen

	Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down

	Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
	Moved AddToRoot pattern used for anim preview scene to FGCObject

	#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
	#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed

Change 3617818 by Benn.Gallagher

	Final v1 UX changes for clothing tool, and removed experimental flag

Change 3617937 by Jurre.deBaare

	Default bounds for Alembic skel-mesh are too large
	#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
	#jira UE-47139

Change 3618187 by Ethan.Geller

	Implement Audiomixer in HTML5

Change 3618188 by Lina.Halper

	Fix issue with highlight in persona

	#jira: UE-49020

Change 3618229 by Lina.Halper

	Fix crash on exit when modify is causing it to serialize again in the middle of tear down

	#jira: UE-48025

Change 3618248 by Lina.Halper

	fix issue by workaround where clamp is not happening with allowspin is false

	#jira: UE-47001

Change 3618289 by Aaron.McLeran

	Removing audio format types we're not using for simplicity

Change 3618291 by Martin.Wilson

	Fix duplicate of curve name appearing in list when renaming

	#jira UE-49041

Change 3618390 by Aaron.McLeran

	Removing a case for DTYPE_Xenon since this is never used.

Change 3618425 by Martin.Wilson

	Keep notify UI up to data across multiple editors when adding notifies to an animation

	#jira UE-48104

Change 3619023 by Aaron.McLeran

	Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used

Change 3619129 by Aaron.McLeran

	Source bus feature.

	- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
	- Buses can be routed to each other
	- Buses have a duration which can be set in bus asset
	- Buses can choose between mono and stereo channels
	- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
	- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.

	- Some engine changes and optimizations:
	  - Format conversion to float is done in async workers for decode vs the render callback
	  - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
	- Apply master attenuation at the final output vs per-source
	- Fixed code that performs fade in/fade out for smooth startup and shutdown.
	- Moved FSourceParam to FParam into DSP utility so others can use it.
	 - Some engine fixes:
	    - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
	  - Fixed an issue with pause
	  - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
	- Fixed an issue with WorldID not getting set for listeners

	TODO:
	 - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses

Change 3619159 by Ethan.Geller

	#jira UE-48950 fix steam audio crash on editor exit

Change 3619555 by Jonathan.Poncelet

	Fixed constraint debug drawing arrows in the physics asset editor being too large.

	#jira UE-48863 Limited constraints and free constraints are much larger on screen

Change 3619574 by Thomas.Sarkanen

	Fixed debug link for animation blueprints not persisting when changing preview mesh

	Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.

	#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session

Change 3619586 by Thomas.Sarkanen

	Fixed physics asset shortcut not working correctly in certain circumstances

	FBox was using uninitialized memory

	#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body

Change 3619640 by Thomas.Sarkanen

	Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars

	Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).

	#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar

Change 3619644 by James.Golding

	Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
	#jira UE-47652

Change 3619654 by Martin.Wilson

	Fix removing a curve when it isn't used on any animations

	#jira UE-49048

Change 3619771 by Thomas.Sarkanen

	Make sure the physics asset editor floor has collision, regardless of what BlockAll does

	#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config

Change 3619803 by Jonathan.Poncelet

	Fixed localization warnings caused by duplicate keys.

	#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings

Change 3619813 by Jurre.deBaare

	Baked bones using a pose animation are rotated in the wrong direction
	#fix root bone transform wasn't being taken into account while generating final bone transforms
	#misc added debug logging for future work
	#jira UE-47362

Change 3619830 by Jurre.deBaare

	Biased Texture Size option is not functioning when Merging Actors
	#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
	#misc Found a bug in material rendering  if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
	#jira UE-48108

Change 3619859 by Thomas.Sarkanen

	Fixed HLOD selection sphere persisting on undo/redo

	Removed HLOD selection actors when the outliner is refreshed

	#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.

Change 3619871 by Martin.Wilson

	Calculate root motion over the correct segment times, not the track times

	#jira UE-43719

Change 3619898 by Thomas.Sarkanen

	Improve UI feedback around bounds/in-game bounds in animation editor viewports

	Tooltip for in-game bounds is now more detailed
	In-game bounds cannot be selected if bounds is not also selected

	#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing

Change 3619908 by Thomas.Sarkanen

	Fixed tooltip for PhysicsType

	#jira UE-48421 - Incorrect tooltip for Physics Type

Change 3620014 by Jurre.deBaare

	Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
	#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
	#misc Also added more delegates to ensure the restriction is up to date
	#jira UE-46980

Change 3620104 by Jurre.deBaare

	HLOD doesn't support renaming in levels
	#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
	#jira UE-48072

Change 3620151 by Thomas.Sarkanen

	Undo/redo now correctly affects animation preview scene settings

	Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc

	#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI

Change 3620152 by Thomas.Sarkanen

	Exposed LOD menu in PhAT

	This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.

	#jira UE-47970 - LODs not working in Physics Asset Editor

Change 3620177 by Benn.Gallagher

	PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)


Change 3620250 by Jurre.deBaare

	HLOD assets left in HLOD folder when clusters are deleted
	#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
	#jira UE-47450

Change 3620273 by James.Golding

	PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
	#jira UE-48530

Change 3620274 by James.Golding

	PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
	#jira UE-48531

Change 3620275 by James.Golding

	Add icon for destruction plugin

Change 3620401 by Ethan.Geller

	#jira UE-47684 Remove SDL dependencies from Win64

Change 3620586 by Jurre.deBaare

	Linux CIS fix

Change 3620660 by Martin.Wilson

	Fixes for state machines getting reinitialized in situations that users don't want them to.
	-Added option to state machine to allow it to skip reinitialization when it becomes relevant
	-Added option to slot nodes to keep source pose relevant while montage slot is playing.

	#jira UE-43578

Change 3620665 by Aaron.McLeran

	Making source buses only show relevant source bus data.

	- hiding sound wave categories that aren't relevant to source buses

Change 3621087 by Ethan.Geller

	#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.

Change 3621144 by Aaron.McLeran

	#jira UE-49147
	#jira UE-49145

	 Fixing concurrency and volume stats

Change 3621148 by Aaron.McLeran

	Fixing typo

Change 3621180 by Ethan.Geller

	#jira UE-49151 Fix for browser preview on bus only sounds

Change 3621421 by Ethan.Geller

	#jira UE-49165 Fix real time audio slider.

Change 3621604 by Ethan.Geller

	#jira UE-44847 fix iOS panning algorithm on non-audio mixer

Change 3621626 by Lina.Halper

	Fix issue with anim montage displaying when selecting animation

	#jira: UE-48749

Change 3621813 by Thomas.Sarkanen

	Fixing undo/redo of bone modifications in Physics Asset Editor (and others)

	Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
	Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
	We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).

	#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work

Change 3621831 by Jurre.deBaare

	Crash fix for Material baking when trying to analyse a MP_MAX material property
	#jira UE-49172

Change 3621936 by Thomas.Sarkanen

	Fixed CIS error from merge

Change 3621937 by Thomas.Sarkanen

	Fix merge issue with API change in USynthComponent

Change 3622173 by Thomas.Sarkanen

	Fixed ortho viewports being bright white in sub-editors

	Preview scenes in general are responsible by default for the background color.
	Advanced preview scenes now use background color from settings. Previously only te animation editors did this.

	#jira UE-48841 - The background of the orthographic viewports is bright white

Change 3622730 by Ethan.Geller

	#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran

Change 3622759 by Ethan.Geller

	#jira 49170 reduce static analysis warnings for audiodevice.cpp

Change 3622901 by Benn.Gallagher

	Bumped PhysX DDC key after change in Orion caused verify failures

Change 3623458 by Aaron.McLeran

	#jira UE-49204 Delores monologue cut short in Odin elevator

Change 3623667 by Aaron.McLeran

	#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator

Change 3623752 by Aaron.McLeran

	#jira UE-49247 Sound Source Bus Properties Are Inappropriate

	Fixing issues with new source bus uobject so properties show up appropriately.

Change 3624058 by Ben.Marsh

	Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.

	Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.

Change 3624193 by Ethan.Geller

	#jira UE-49170 Static analysis fix, take 2

Change 3354003 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3477632 by Jurre.deBaare

	Automated test content and ground truths for Actor Merging and Material baking functionality

Change 3491464 by Jurre.deBaare

	Updated automation content for MergeActor behaviour

Change 3587878 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @  CL 3587489

Change 3597452 by Ethan.Geller

	#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.

Change 3602935 by Lina.Halper

	Allow curve evaluation to be controlled by users

	#jira: UE-46446

Change 3606120 by Ethan.Geller

	Move Tap Delay Submix to Synthesis library, modify tap delay API

Change 3621830 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691

Change 3622807 by Ethan.Geller

	#jira UE-49201 Fixing volume issues

	Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.

[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00