Commit Graph

3 Commits

Author SHA1 Message Date
charles bloom
fafc3edc8f Texture limit output size in bytes from platform size limit
This limit is a hard limit on the size of a texture resource that will not crash the game
this is not a dimensional limit, or a heuristic limit to make small platform-friendly textures
rather this enforces the absolute limit of texture sizes that will not crash the runtime or fail to package

#rb fabian.giesen
#jira UE-203737, FORT-694622

[CL 31536312 by charles bloom in ue5-main branch]
2024-02-15 16:36:13 -05:00
florin pascu
3893dc470e Add missing matching #undef NAMESPACE_LOCTEXT directive
[CL 30965126 by florin pascu in ue5-main branch]
2024-01-29 06:28:16 -05:00
florin pascu
367836ea48 First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter

[CL 30963885 by florin pascu in ue5-main branch]
2024-01-29 04:50:19 -05:00