Add option to simulate rigidbody animnodes in the frame in which they're reset (effectively skipping forward a frame).
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: satchit.subramanian
#ROBOMERGE-SOURCE: CL 6431438 via CL 6431522 via CL 6432480 via CL 6442365
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6471710 by satchit subramanian in Dev-Anim branch]
- where it seems the reference contains invalid skeleton
- refSkeleton access seems violated
- copied Jaren's fix w.r.t. evaluation crash due to setting different AnimBP in the middle of evaluation
#code review: Thomas.Sarkanen
#jira: FORT-160974, FORT-149957
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5672339 via CL 5675808 via CL 5675866
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5678385 by lina halper in Dev-Anim branch]
All of the changes are enforced by the new setting for the UnrealHeaderTool.
#jira UE-70314
#rb Lina.Halper
[CL 5176902 by Helge Mathee in Dev-Anim branch]
* adding debug drawing for the cones used for each target
* adding a new normalization mode using a median cone
* adding overrides for distance method + function type per target
* improving the reloading of the pose list to maintain settings for known poses
#rb Lina.Halper, James.Golding
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 5089485 via CL 5091026 via CL 5091045
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5144737 by helge mathee in Dev-Anim branch]
[FYI] Luke.Tannenbaum
Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477 via CL 5066422
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5136572 by aaron cox in Dev-Anim branch]
Added three new blueprint nodes:
1) An easing node which can take a float value and run it through most of the easing functions available in FMath
2) A node to record motions over time and output an averaged velocity. This is useful for tracking the velocity of say a weapon and drive secondary effects.
3) A node which is a monolithic large version of 2) to make it easy for riggers to track the velocity of a bone / socket.
#jira FORT-147944
#rb Lina.Halper, Laurent.Delayen
#fyi Laurent.Delayen
[CL 4975136 by Helge Mathee in Dev-Anim branch]
- the var was flipped, so I'm deprecating old one, and adding new one, and flip the meaning
#jira: UE-64873
#rb: Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 4501726 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4501727 by lina halper in Staging-4.21 branch]
Also removed TStructOpsTypeTraitsBase which has been deprecated since 4.16
#jira none
#rb steve.robb
[FYI] marc.audy
#ROBOMERGE-SOURCE: CL 4472580 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4472581 by graeme thornton in Staging-4.21 branch]