This allows a cache to be kept in the hierarchy solely to ensure that it is cleaned up as its contents expire. Maintenance has been improved to delete more empty folders and to count every scanned folder.
#preflight 6363370154471d10be395619
#rb Zousar.Shaker
[CL 22953493 by Devin Doucette in ue5-main branch]
* Added UE_SCOPED_ENGINE_ACTIVITY in a couple places that takes noticable amount of time when starting monolith editor
#preflight skip
#rb self
[CL 22030271 by henrik karlsson in ue5-main branch]
The cache bucket name was already limited to 63 characters in practice by Horde Storage. This makes it consistent across every cache store.
#preflight 629e6f0a1c7e8f9a180e192a
#rb Zousar.Shaker
#ROBOMERGE-OWNER: Devin.Doucette
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-COMMAND: _robomerge[bot4] UE5-MAIN
#ROBOMERGE-SOURCE: CL 20536454 via CL 20536805 via CL 20536993
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20538633 by devin doucette in ue5-main branch]
Added Zen Server Stats to Analytics
#rb zousar.shaker, devin.doucette
#jira none
#preflight 6295d84bd57da28cc8ee9eab
[CL 20434901 by mark lintott in ue5-main branch]
- Reading files from the Game Thread now launches a task to check and update the modification time, which approximately halves the latency of these reads.
- Writing files now only asks to delete the temporary file upon failure, as it added unnecessary latency before by trying to delete it after it was renamed.
#preflight 6272d5b21f37fd32b0f07652
#rb Zousar.Shaker
[CL 20048278 by Devin Doucette in ue5-main branch]
- Added deletion of empty directories.
- Applied the rate limit to directory scans.
- Reduced the default scan rate by a factor of 10.
#preflight 626c3a8b0f5f22f922511514
#rb Zousar.Shaker
[CL 19984889 by Devin Doucette in ue5-main branch]
Except when replacing an existing value, load the existing value and check for determinism, and replace the existing value in the presence of an invalid value or non-deterministic value with missing content. This resolves move collisions being reported when a value existed without its content.
#preflight 62582c69946114248db5561f
#rb Zousar.Shaker
#rnx
[CL 19756384 by Devin Doucette in ue5-main branch]
Edited the timing scopes to exclude invocation of the completion callback.
#preflight 62325890262232d86f812368
#rb Zousar.Shaker
#rnx
[CL 19419775 by Devin Doucette in ue5-main branch]
- Infinite misses break the editor in too many ways as we often rely on the local cache to be working correctly as off-memory storage.
#rnx
#rb Devin.Doucette
#preflight 620e36ea7e2cef4bf1d255a2
[CL 19033237 by danny couture in ue5-main branch]
- FileSystem, Http, Pak, S3 use the ValueWithLegacyFallback mode by default, which cause them to fall back to searching for uncompressed data if compressed data is not found.
- FileSystem has been fixed to store up to 1 MiB of compressed data inline with the value package rather than separately in content-addressable storage.
- Pak has been optimized to have GetChunks only load the required region of the requested value, rather than the whole value.
- Pak has been changed to stop storing data inline in the record package, since it will end up in the same file anyway when stored separately.
- Pak will upgrade the compressor and compression level when a compressed pak file is requested. Default cache compression uses Oodle Mermaid VeryFast and will upgrade to Oodle Kraken Optimal2.
- Zen does not have compression enabled by default, pending deployment of a new version that stores compressed values to Horde Storage.
- Added a missing request barrier when saving uncompressed data as compressed.
Example reduction in file system cache size when cooking for Windows:
- CitySample dropped from 66.5 GiB to 21.8 GiB.
- Lyra dropped from 2.54 GiB to 672 MiB.
- ShooterGame dropped from 1.21 GiB to 380 MiB.
Example reduction in compressed pak file cache size when cooking for Windows:
- CitySample dropped from 22.3 GiB to 18.5 GiB.
- Lyra dropped from 691 MiB to 543 MiB.
- ShooterGame dropped from 387 MiB to 313 MiB.
#jira UE-134381
#preflight 620a703f583261b0a658e043, 620a6fb2803d9066e6805310, 620a733117632e948459b6af
#lockdown Aurel.Cordonnier
#rb Zousar.Shaker
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18983671 in //UE5/Release-5.0/... via CL 18983890 via CL 18984096
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18984126 by devin doucette in ue5-main branch]