- Added world to meters to the SavedEditorState and removed it from the VREditorModeManager
- Made a get function for the SavedEditorState
- Changed EditorViewport in UViewportWorldInteraction to a raw pointer instead of TOptional
- Added by Mike: Option to skip scaling user this frame in ViewportWorldInteraction
#rb @Mike.Fricker
[CL 3131122 by Yannick Lange in Dev-VREditor branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3105904 on 2016/08/30 by Ben.Marsh
PR #2691: Copy .map-file to staging & cleanup (Contributed by projectgheist)
Change 3105974 on 2016/08/30 by Ben.Marsh
PR #2748: [Bug-Fix] UGS - Ensure older events do not trample newer ones (Contributed by paulevans)
Change 3106035 on 2016/08/30 by Ben.Marsh
PR #2746: [Bug-Fix] UGS - Starting build colour was the same as disabled (Contributed by paulevans)
Change 3106172 on 2016/08/30 by Ben.Marsh
UAT: Do not default to submitting build products from BuildCookRun unless -submit is explicitly specified on the command line.
#codreview Maciej.Mroz
Change 3107642 on 2016/08/31 by Matthew.Griffin
More Monolithic editor fixes
Fixed IMPLEMENT_MODULE macros with incorrect module name
Wrapped some usages of GIsHotReload in WITH_HOT_RELOAD
Fixed NiagaraConstants so that they can be used in multiple modules
Change 3107808 on 2016/08/31 by Matthew.Griffin
Added Node to Compile UAT on Mac to catch any Mono failures which will run as part of monolithics aggregate
Change 3111527 on 2016/09/02 by Matthew.Griffin
Duplicating CL#3111524 from Release-4.13 stream
Including Documentation/Extras in installed build
Change 3117683 on 2016/09/08 by Ben.Marsh
PR #2771: Fix compilation of C# projects on case-sensitive OSes (Contributed by slonopotamus)
Change 3119707 on 2016/09/09 by Ben.Marsh
UBT: Add more explicit methods for querying Visual C++ and Visual Studio installation directories. Now uses the same logic in the Visual Studio batch files.
Change 3120824 on 2016/09/12 by Ben.Marsh
UnrealGameSync: Add a project-wide option which can disable using the last code changelist for version files, and use the sync changelist instead. ("VersionToLastCodeChange" in the "[Options]" section). Update version to 1.80.
Change 3120996 on 2016/09/12 by Ben.Marsh
Core: Fix lines of output text from FMonitoredProcess being truncated at 512 characters, due to pipe buffer size. Accumulate incomplete lines and merge them together again instead. Also remove CR-LF pairs if they occur at the end of a line.
#jira UE-35659
Change 3121353 on 2016/09/12 by Ben.Marsh
Core: Manually enumerate and load dependent DLLs for modules by the editor, to work around limitations in the number of search paths checked by the Windows loader. We previously temporarily modified the PATH environment variable to provide this functionality, but are close to the OS limit for length of that string. This method should not have any such restrictions (though it will not work for circular dependencies).
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3123144 on 2016/09/13 by Ben.Marsh
BuildGraph: Fix exception due to mismatched argument lists.
Change 3123160 on 2016/09/13 by Ben.Marsh
Linux: Make PLATFORM_SUPPORTS_JEMALLOC a globally defined macro rather than just defined by the jemalloc module. Core supplies a default value for this macro which is inconsistent unless your module has an explicit dependency on jemalloc.
Change 3123211 on 2016/09/13 by Ben.Marsh
UBT: Fix exception writing a version manifest if the output directory does not exist.
Change 3125300 on 2016/09/14 by Ben.Marsh
UnrealVS: Few fixes to single-file compile command.
* All documents are now saved before compile starts.
* Now gives a useful error when trying to compile non-cpp files, rather than falling back to the invalid default command handler.
* Trying to do a single-file compile while an existing build is running now prompts to stop it, rather than falling back to the default command handler (which gives a "Invalid command" message for makefile projects)
Change 3125437 on 2016/09/14 by Ben.Marsh
UnrealVS: Update version number to 1.43 in order to prevent installer from bailing unless existing version is uninstalled first.
[CL 3126342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3053250 on 2016/07/18 by Steve.Robb
TNot metafunction added.
Change 3053252 on 2016/07/18 by Steve.Robb
New TIsEnumClass trait.
Change 3061345 on 2016/07/22 by Robert.Manuszewski
Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy
Change 3061377 on 2016/07/22 by Graeme.Thornton
Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default
Change 3064592 on 2016/07/26 by Steven.Hutton
Uploading repository files
Change 3064595 on 2016/07/26 by Steven.Hutton
Assign crashes to buggs based not just on Callstack but also based on Error message.
Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message.
Change 3066046 on 2016/07/27 by Graeme.Thornton
Better dedicated client/server class exclusion during cooking
- Add class lists to cooker settings so they can be modified in the editor
Change 3066077 on 2016/07/27 by Graeme.Thornton
Move Paragon NeedsLoadForServer calls over to the new config based system
Change 3066203 on 2016/07/27 by Chris.Wood
CrashReportProcess logging and Slack reporting improvements to monitor disk space.
[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full
Change 3066276 on 2016/07/27 by Graeme.Thornton
Move simple NeedsLoadForClient implementations over to new config based system
Change 3068019 on 2016/07/28 by Graeme.Thornton
Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
- Corrects some bad stats
Change 3068218 on 2016/07/28 by Chris.Wood
CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
[UE-31706] - Add new BuildVersion string to crash context and website
Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.
Change 3071665 on 2016/08/01 by Robert.Manuszewski
Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.
Change 3073388 on 2016/08/02 by Graeme.Thornton
Invalidate string asset reference tags after finishing up loading of an async package
Change 3073745 on 2016/08/02 by Robert.Manuszewski
Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.
#jira FORT-27839
Change 3074866 on 2016/08/03 by Robert.Manuszewski
PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)
Change 3075128 on 2016/08/03 by Steve.Robb
Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier
Change 3075130 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'
Change 3075131 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'
Change 3075235 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'
Change 3075248 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'
Change 3075662 on 2016/08/03 by Steve.Robb
Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call
Change 3075668 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6326: Potential comparison of a constant with another constant
Change 3075679 on 2016/08/03 by Chris.Wood
Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info
New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.
Change 3077070 on 2016/08/04 by Steve.Robb
Dead array slack tracking code removed.
Change 3077113 on 2016/08/04 by Steve.Robb
TEnumAsByte is now deprecated for enum classes.
All current uses fixed (which tidies up that code anyway).
New FArchive::op<< for enum classes.
Generated code now never uses TEnumAsByte for enum classes.
Change 3077117 on 2016/08/04 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'
Change 3078709 on 2016/08/05 by Steve.Robb
FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
TObjectIterator annotated to never return null.
NewObject annotated to never return null.
Change 3078836 on 2016/08/05 by Graeme.Thornton
Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading
Change 3082217 on 2016/08/09 by Steve.Robb
Missing #include for FUniqueNetIdRepl added.
Change 3083679 on 2016/08/10 by Chris.Wood
CrashReportProcess performance improvements. CRP v1.1.22
[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway
Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
Configurable values for range of queue sizes that cause us to throw away crashes.
Change 3085362 on 2016/08/11 by Steve.Robb
Rule-of-three fixes for FAIMessageObserver, to prevent accidents.
From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html
Change 3085396 on 2016/08/11 by Steve.Robb
Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.
Change 3088840 on 2016/08/15 by Steve.Robb
TRemoveReference moved to its own header.
Change 3088858 on 2016/08/15 by Steve.Robb
TDecay moved to its own header.
Change 3088963 on 2016/08/15 by Steve.Robb
Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke.
Change 3089144 on 2016/08/15 by Steve.Robb
Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features.
Change 3089147 on 2016/08/15 by Steve.Robb
TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.
Change 3090243 on 2016/08/16 by Steve.Robb
New Algo::Sort and Algo::SortBy algorithms.
Change 3090387 on 2016/08/16 by Steve.Robb
Improved bitwise swapping for Swap.
See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html
Change 3090444 on 2016/08/16 by Steve.Robb
Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.
Change 3090495 on 2016/08/16 by Steve.Robb
Assert when FString::Mid is passed a negative count.
#jira UE-18756
Change 3093455 on 2016/08/18 by Steve.Robb
Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.
Change 3094476 on 2016/08/19 by Steve.Robb
BOM removed from InvariantCulture.h.
Change 3094697 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3094702 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.
Change 3094715 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read.
Change 3094737 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.
Change 3094750 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094768 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'LevelSequence'.
warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094774 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.
Change 3094783 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.
Change 3094807 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094815 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'VarNode'.
warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094840 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.
Change 3094864 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3094880 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.
Change 3094886 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.
Change 3094903 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.
Change 3094916 on 2016/08/19 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.
Change 3094931 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.
Change 3094935 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3094943 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.
Change 3094960 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.
Change 3095046 on 2016/08/19 by Steve.Robb
Single parameter version of CastChecked tagged to never return null.
Change 3095054 on 2016/08/19 by Steve.Robb
Committed wrong version in CL# 3095046.
Change 3095089 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'.
Change 3096035 on 2016/08/22 by Steve.Robb
Fix for static lighting in pixel inspector.
Change 3096039 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.
Change 3096045 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3096058 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.
Change 3096059 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.
Change 3096066 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.
Change 3096070 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.
Change 3096074 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.
Change 3096075 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3096081 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.
Change 3096156 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'BP'.
warning C6011: Dereferencing NULL pointer 'Object'.
Change 3096308 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TopMipData'.
warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.
Change 3096315 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OldParent'.
warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.
Change 3096318 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.
Change 3096322 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.
Change 3096337 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.
Change 3096345 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.
Change 3096356 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.
Change 3096387 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.
Change 3096400 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.
Change 3096413 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.
Change 3096416 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3096423 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.
Change 3096439 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.
Change 3096446 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.
Change 3096454 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.
Change 3096464 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.
Change 3096469 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.
Change 3097559 on 2016/08/23 by Steve.Robb
Alternate fix to CL# 3096439.
Change 3097583 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
warning C6011: Dereferencing NULL pointer 'CurrentWorld'.
Change 3097584 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.
Change 3097585 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.
Change 3097588 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.
Change 3097589 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.
Change 3097591 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.
Change 3097597 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.
Change 3097598 on 2016/08/23 by Steve.Robb
Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.
Change 3097600 on 2016/08/23 by Steve.Robb
Fix for incorrect null check.
Change 3097605 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.
Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125
Change 3097609 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.
Change 3097613 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.
Change 3097620 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.
Change 3097627 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.
Change 3097629 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.
Change 3097631 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.
Change 3097634 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.
Change 3097639 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.
Change 3097650 on 2016/08/23 by Steve.Robb
Alternate fix for CL# 3097597.
Change 3097725 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.
Change 3097764 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.
Change 3097770 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.
Change 3097775 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.
Change 3097796 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.
Change 3097797 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.
Change 3097843 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.
Change 3097864 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ObjectClass'.
warning C6011: Dereferencing NULL pointer 'Client'.
Change 3097871 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.
Change 3098015 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094864.
Change 3098024 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094943.
Change 3098052 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094886.
Change 3098080 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.
Change 3098102 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.
Change 3098148 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Node'.
warning C6011: Dereferencing NULL pointer 'OldNode'.
warning C6011: Dereferencing NULL pointer 'LinkedPin'.
warning C6011: Dereferencing NULL pointer 'RootNode'.
Change 3098156 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.
Change 3098176 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.
Change 3098182 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.
Change 3098197 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
Coding standards fixes.
Change 3098202 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.
Change 3098208 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.
Change 3098229 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3099188 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099195 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.
Change 3099205 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.
Change 3099228 on 2016/08/24 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.
Change 3099539 on 2016/08/24 by Steve.Robb
Spurious static analysis fixes:
warning C6011: Dereferencing NULL pointer 'InBlueprint'.
warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.
https://connect.microsoft.com/VisualStudio/feedback/details/3082362https://connect.microsoft.com/VisualStudio/feedback/details/3082622
Change 3099546 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.
Change 3099561 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.
Change 3099571 on 2016/08/24 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.
Change 3099600 on 2016/08/24 by Steve.Robb
Static analysis fix:
warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read.
warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read.
warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written.
Change 3099912 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099923 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.
Change 3100977 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory '*VectorRef'.
warning C6001: Using uninitialized memory '*PointRef'.
warning C6001: Using uninitialized memory '*PolyRef'.
Coding standard fixes.
Change 3100985 on 2016/08/25 by Steve.Robb
Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3100987 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'.
warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'.
Change 3100992 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3101000 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory 'tmpMemReq'.
warning C6001: Using uninitialized memory 'TmpCreateInfo'.
Change 3101004 on 2016/08/25 by Steve.Robb
warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.
Change 3101009 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.
Change 3101115 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.
Change 3101120 on 2016/08/25 by Steve.Robb
Fixes to previous fixes.
Change 3101128 on 2016/08/25 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.
Change 3101281 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6001: Using uninitialized memory 'Pixel'.
Change 3101292 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.
Change 3101299 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.
Change 3101300 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.
Change 3101304 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.
Change 3101311 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.
Change 3101323 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.
Change 3101329 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.
Change 3101333 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.
Change 3101339 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ImportData'.
warning C6011: Dereferencing NULL pointer 'CurveToImport'.
Change 3101485 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.
Change 3101583 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.
Change 3105721 on 2016/08/30 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3105724 on 2016/08/30 by Steven.Hutton
Change users page to more responsive paginated version.
Change 3105725 on 2016/08/30 by Steven.Hutton
Added field for crash processor failed
Change 3105786 on 2016/08/30 by Steve.Robb
Reintroduced missing operator<< for enum classes.
Change 3105803 on 2016/08/30 by Steve.Robb
Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.
Change 3106251 on 2016/08/30 by Steve.Robb
Switch static analysis node to build editor instead of just the engine.
Change 3107556 on 2016/08/31 by Steven.Hutton
Added build version data from CRP to DB as part of add crash #rb none
Change 3107557 on 2016/08/31 by Steven.Hutton
Passed build version data to CRW through crash description #rb none
Change 3107634 on 2016/08/31 by Graeme.Thornton
Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension
#jira UE-20147
Change 3107797 on 2016/08/31 by Steve.Robb
Fix for UHT debugging manifest, after paths changed in CL# 3088416.
Change 3107964 on 2016/08/31 by Steve.Robb
TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
New case-sensitive TCString::Strfind added, based on GitHub PR #2453.
Change 3108023 on 2016/08/31 by Steve.Robb
Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.
Change 3108160 on 2016/08/31 by Steven.Hutton
Update to add new filter to website front page #rb none
Change 3109556 on 2016/09/01 by Steven.Hutton
Fixing compile warning #rb none
Change 3110001 on 2016/09/01 by Steve.Robb
PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)
Change 3111835 on 2016/09/02 by Steve.Robb
Enforce uint8 on UENUM() enum classes.
#jira UE-35224
Change 3111867 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 3111880 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
Change 3111886 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.
Change 3112025 on 2016/09/02 by Steve.Robb
Static analysis fix:
warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.
Change 3112051 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.
Change 3112066 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
Change 3112093 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.
Change 3112110 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.
Change 3112123 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'CurDriver'.
warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
warning C6011: Dereferencing NULL pointer 'CurWorld'.
Change 3112157 on 2016/09/02 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.
Change 3112283 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.
Change 3113455 on 2016/09/05 by Chris.Wood
CRP performance improvements (v1.1.25)
Change 3113468 on 2016/09/05 by Steve.Robb
Reverting unnecessary merge in CL# 3112464.
Change 3113508 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.
Change 3113588 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration
Change 3113863 on 2016/09/06 by Steve.Robb
Fix for this error:
Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.
Change 3113864 on 2016/09/06 by Steve.Robb
Misc static analysis fixes for VS2015 Update 2.
Change 3113918 on 2016/09/06 by Ben.Marsh
Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.
Change 3114293 on 2016/09/06 by Steve.Robb
Static analysis fixes for Visual Studio Update 2.
Change 3115732 on 2016/09/07 by Steve.Robb
Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
Change 3115754 on 2016/09/07 by Steve.Robb
GObjectArrayForDebugVisualizers init order fix.
Removal of obsolete FName visualizer helper code.
Change 3115774 on 2016/09/07 by Steve.Robb
Fix for ICE by moving static variables into their own file and removing const return types.
#jira UE-35597
Change 3116061 on 2016/09/07 by Steve.Robb
Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.
Change 3117478 on 2016/09/08 by Steve.Robb
Static analysis fixes in third party code, using a new macro-based system.
Change 3119152 on 2016/09/09 by Steve.Robb
TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.
Change 3119200 on 2016/09/09 by Steve.Robb
Fix for destructors not being called in TSparseArray move assignment.
Change 3119568 on 2016/09/09 by Steve.Robb
Fix for TSparseArray visualizer.
Change 3119591 on 2016/09/09 by Steve.Robb
New MakeShared function which allocates the object and reference controller in a single block.
Change 3120281 on 2016/09/09 by Steve.Robb
Fix for ICE on static analysis build.
#jira UE-35596
Change 3120786 on 2016/09/12 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.
Change 3120787 on 2016/09/12 by Steve.Robb
Removal of TEnumAsByte on enum classes.
Change 3120789 on 2016/09/12 by Steve.Robb
Static analysis fixes:
warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read.
warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter.
Change 3121234 on 2016/09/12 by Steve.Robb
Unused ToBuildInfoString function declaration removed.
Change 3122616 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.
Change 3123070 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.
[CL 3126145 by Robert Manuszewski in Main branch]
+ Remove other non AnyCPU platforms
+ Ensure all AnyCPU targets actually use the AnyCPU architecture
+ Clean up inconsistent references and paths
#rb ben.marsh
#lockdown ben.marsh
[CL 3125996 by Brent Pease in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3114846 on 2016/09/06 by Bob.Tellez
#UE4 The cooking process now respects the per-platform chunking manifest configuration in the game ini. If you specify -manifests it forces all platforms to generate a manifest.
Change 3114805 on 2016/09/06 by Bob.Tellez
#UE4 Attribute sets now work with their owning actor directly instead of asking the associated ability system component for the owning actor when updating the vis logger.
#JIRA FORT-29511
Change 3112750 on 2016/09/02 by Bob.Tellez
#UE4 bGenerateChunks from platform-specific Game.ini is now respected in pak generation code.
Change 3108977 on 2016/08/31 by Jeff.Campeau
Virtual keyboard support for Xbox One
Text set by virtual keyboards is now submitted on the main thread through an internal tick
Change 3108956 on 2016/08/31 by Chris.Gagnon
Added "ClientOnly" module type to the build tools.
Fixed "ServerOnly" which seems to have rotted, I assume it wasn't in use as it didn't work.
Cleaned up some duplicated code which attributted to the rot most likely
Change 3108879 on 2016/08/31 by Jeff.Campeau
Eliminate binary renaming (allows side by side configs)
Handle multiple binaries
Temporary return of fixed extension SDK DLLs (required for multiplayer until they can be dynamically configured)
Change 3108876 on 2016/08/31 by Jeff.Campeau
Fix a manifest generation bug that was eating a character on conjoined values.
Change 3108511 on 2016/08/31 by Billy.Bramer
- Submit change from JoshM at my desk to make cloud mcp requests use shared pointers for net ids, enabling the use of AsShared on cloud-related callbacks which pass net ids as parameters
- Note that this change does not have any validity checking as of yet
Change 3108199 on 2016/08/31 by Ben.Woodhouse
Disable r.lightshaftrendertoseparatetranslucency to 0 by default, but enable in fortnite via defaultEngine.ini.
Change 3107825 on 2016/08/31 by Ben.Woodhouse
Lightshaft rendering - add support for rendering the lightshafts to separate translucency (via the r.LightShaftRenderToSeparateTranslucency). This ensures postprocess materials with BL_BeforeTranslucency are rendered before lightshafts are applied. This fixes issues with the skin postprocess appearing too bright where it overlaps with lightshafts
#jira UE-35359
Change 3107197 on 2016/08/30 by Chris.Gagnon
Added ClientOnly option for Modules:
...
"Modules" :
[
{
"Name" : "PluginName",
"Type" : "ClientOnly",
"LoadingPhase" : "Default"
}
]
...
(example taken from a plugin definition)
Change 3104551 on 2016/08/29 by Lukasz.Furman
potential fix for crash in ability cancelling
#jira FORT-29200
Change 3104469 on 2016/08/29 by Lukasz.Furman
added iteration limit to navmesh raycast loop to protect against invalid navmesh links creating an infinite loops
#jira FORT-29198
Change 3103529 on 2016/08/26 by Jeff.Campeau
Xbox One keyboard shift is sometimes unresponsive
Change 3103523 on 2016/08/26 by Jeff.Campeau
Aug XDK era launch bug fixed
Change 3103183 on 2016/08/26 by Jeff.Campeau
August XDK support
Change 3102360 on 2016/08/26 by James.Hopkin
Removed another load of float casts - these ones weren't causing problems, but are no longer necessary.
Change 3099375 on 2016/08/24 by Lukasz.Furman
added sanity check to UAnimInstance::Montage_Play
#jira FORT-28140
Change 3097832 on 2016/08/23 by Chad.Garyet
moving set_latest_build out of notifications section, was put there accidentally
Change 3097139 on 2016/08/22 by Aaron.McLeran
FORT-28502 Hard crash occurs on Win10 when locking computer and then unplugging audio device
- Fix is modification of CL 3062338. Moving the checking of state change to head of audio update, adding new thread safe bool to immediately halt creatiing new voices if audio device changed.
- Current theory is the xaudio2 in win10 doesn't properly handle audio device remove so this is a workaround till we update to XAudio2 2.8
-#rb Bob.Tellez
#tests run game, lock computer, then disable or unplug audio device used by game, audio should stop gracefully without crashing
Change 3096552 on 2016/08/22 by Ben.Marsh
Fix killing adb.exe instead of notepad.exe.
Change 3096473 on 2016/08/22 by Ben.Marsh
Kill any ADB processes after a UAT command completes. The Android target platform in the editor spawns instances of ADB, and that spawns a background process to handle this and future requests. It can keep open handles to stdout, preventing the EC postprocessor from terminating.
Change 3096459 on 2016/08/22 by Ben.Marsh
Remove taskkill call for now.
Change 3096450 on 2016/08/22 by Ben.Marsh
Use system function instead of backticks to prevent errors killing job.
Change 3096449 on 2016/08/22 by Ben.Marsh
Kill ADB instances after running UAT; attempt to fix handle to stdout being kept open at the end of builds.
Change 3096272 on 2016/08/22 by Chad.Garyet
trying to remove postpfilter to see if that might be the stdout/err issue
Change 3095369 on 2016/08/19 by Ben.Zeigler
#Jira FORT-28683 Fix it so when using SimulateInEditor with Online PIE enabled, it disables trying to use the online service. Before it would half create the online instances, leading to issues in gameplay code when using simulate
This will need updating when merging to Main to deal with the module changes
Change 3095002 on 2016/08/19 by James.Hopkin
Fixed another case of integers being cast to floats before being written to JSON.
#jira FORT-28694
Change 3094834 on 2016/08/19 by Chad.Garyet
trying a close of stdout and stderr to see if that remedies the ai test issue
Change 3094719 on 2016/08/19 by John.Abercrombie
Force a net update on the Avatar Actor whenever we start or stop a new Montage
Change 3094487 on 2016/08/19 by James.Hopkin
JSON writing of session settings no longer casts ints to floats (was causing INT_MIN to be written incorrectly).
Change 3092389 on 2016/08/17 by Chad.Garyet
more caveman debugging, skipping email notification if node is the fortnite ai test node.
Change 3090898 on 2016/08/16 by Aaron.McLeran
FORT-25911 Live OT7 crash in FVorbisAudioInfo::ReadCompressedData
Implementing CL 3080958 in FN
Change 3090761 on 2016/08/16 by Chris.Gagnon
Added initial pass of safe zone suport to the front end.
Change 3090734 on 2016/08/16 by John.Abercrombie
Fix AbilitySystemComponent not ticking while playing a montage, and ticking when we're not playing a montage
Here's the issue in the version of the code prior to this checkin:
- UpdateShouldTick calls GetShouldTick, which checks the value of RepAnimMontageInfo.IsStopped
- When we call UpdateShouldTick within AnimMontage_UpdateReplicatedData, we haven't set RepAnimMontageInfo.IsStopped yet to the correct value
- So when we aren't playing any montages but are starting a new one, we were saying we shouldn't tick
- It also means if we were playing a montage, and then stop, we'll start ticking
- Ticking calls AnimMontage_UpdateReplicatedData, which should be called while we're playing
Change 3090405 on 2016/08/16 by Chad.Garyet
checking in caveman debugging for fortnite ai test node
Change 3089743 on 2016/08/15 by Ben.Zeigler
#jira FORT-28235
When a UWidget is added/removed from a UPanelWidget, invalidate layout. This fixes issues where removing a widget leaves it still visible on screen.
There may be a better slate-level solution to this issue
Change 3088178 on 2016/08/12 by Saul.Abreu
Fixed bug in wrap box layout logic that would cause the inner slot vertical padding to only be added *after* the second row.
Change 3087372 on 2016/08/12 by James.Hopkin
Added a float overload from TJsonWriter::WriteValue - ever since I made doubles ultra precise to allow large numbers to be read properly, floats have been written with garbage on the end. Also removed 100 lines worth of code duplication while I was there. Automation tests still pass.
Change 3084836 on 2016/08/10 by Lina.Halper
Fix crash with retargeting additive anim montage
Change 3083188 on 2016/08/09 by Bob.Tellez
#UE4 UEnvQueryItemType_Point expects a FNavLocation instead of an FVector. Since passing an FVector in AddItemData() causes an assertion failure and the template specialization for FNavLocation has linkage problems, it is now required to pass in a FNavLocation instead of an FVector explicitly.
Change 3082835 on 2016/08/09 by Bob.Tellez
#UE4 Fix an issue where changing an array property in the defaults will leave the custom property chain stale until it is compiled, causing a crash in some circumstances.
Change 3082621 on 2016/08/09 by Lukasz.Furman
fixed accessing empty navigation data in crowd's path processing
#jira FORT-27847
Change 3081749 on 2016/08/08 by Saul.Abreu
#jira UE-34104
Implemented a customizable snapshot delay in the widget reflector - particularly handy for getting snapshots of tooltips.
Change 3081596 on 2016/08/08 by John.Abercrombie
Added a tick prerequisite for the mesh's primary actor tick of the FortGameState when a movement comp registers to be ticked by the game state
Backed out change to CharacterMovementComponent to check to see if the pose had been ticked this frame.
Tested root motion in PIE ded, PIE non-ded, and client/server configuration and it all looked good.
(Basically it looks like there's some tick ordering issue with root motion in the engine, and I don't have the time right now to investigate it. This works.)
#jira FORT-28139 - Hero's animation hitches when performing any action besides walking and jumping
Change 3081536 on 2016/08/08 by Daniel.Broder
Fixed bug in FGameplayTagContainer::AppendTags() where it was not reserving the correct amount of space for all of the tags it is about to add.
#UE4 #NoReleaseNotes
Change 3080679 on 2016/08/08 by Simon.Tovey
Increased threshold to ignore stall warning on partilce async work.
Increased precision of error message.
May still fire and still needs looking into properly.
If it does fire still I'll make it a higher priority.
Change 3080652 on 2016/08/08 by Chad.Garyet
Merging token scripts from ue4 main to fortnite
changed fornite main json scheduled builds to all use skiptargetswithouttickets
Change 3079357 on 2016/08/05 by John.Abercrombie
Character movement components can now be throttled
- This can be enabled/disabled by using the FortniteChar.ServerTickMovementAtNetUpdateRate console variable - game should be restarted after toggling it
- Character movement components are throttled based on their current NetUpdateRate
All character movement components are updated by the Game State
- This can be enabled/disabled by using the FortniteChar.CentralCharMovementTick console variable - game should be restarted after toggling it
Change 3078666 on 2016/08/05 by Simon.Tovey
Disabling some log spam for particles.
Change 3072992 on 2016/08/01 by Jonathan.Lindquist
Fixing a bug related to weld object seams
Change 3070991 on 2016/07/29 by Fred.Kimberley
Allow aggregators to perform calculations while ignoring multiple GEs.
Change 3070518 on 2016/07/29 by Bob.Tellez
#UE4 Deprecated pin removal logic is now exclusively in UEdGraphNode::PostLoad. DeprecatedPinWatches fixup is now done in K2Node::PostLoad.
Change 3069605 on 2016/07/28 by Bob.Tellez
#UE4 SScrollBox now works with invalidation panels.
Change 3069600 on 2016/07/28 by Bob.Tellez
#UE4 SMenuAnchor now works with invalidation panels.
Change 3069583 on 2016/07/28 by Bob.Tellez
#UE4 Added some code to warn and recover from some invalid accounting of render instances in HierarchicalInstancedStaticMesh, if it exists in the future.
Change 3068935 on 2016/07/28 by Bob.Tellez
[AUTOMERGE]
#UE4 Added a CVar to disable stencils on metal since they are very expensive right now. This is believed to be much better in OSX 10.12.
#JIRA FORT-27836
--------
Integrated using branch //Fortnite/Main-To-//Fortnite/Release-Next (reversed) of change#3068932 by Bob.Tellez on 2016/07/28 15:50:40.
Change 3068422 on 2016/07/28 by John.Pollard
Fix FORT-27840 - Assertion failed: WriterState.Changed.Num() == 0 occurs when a Pitcher Husk hits the Player
#tests Live game + replays
Change 3067537 on 2016/07/27 by Bob.Tellez
[AUTOMERGE]
#UE4 Nullifying HierarchicalInstancedStaticMesh instances that were neither in the PerInstanceSMData list nor in the RemovedInstances list.
#JIRA FORT-26696
--------
Integrated using branch //Fortnite/Main-To-//Fortnite/Release-Next (reversed) of change#3065681 by Bob.Tellez on 2016/07/26 21:02:55.
Change 3065138 on 2016/07/26 by Josh.Markiewicz
#UE4 - fixed rare case where CreateSession would crash (duplicate of Dev-Networking fix)
- DestroySession now always adds a task to the async queue and never tries to complete its work within the same call
- *BUG REPRO*
- if CreateSession was called leaving a session in the Creating state followed by a call to DestroySession before session left Creating state this could happen
- DestroySession would remove the named session while the previous CreateSession was in flight
- A new CreateSession could be called afterward because the previous named session was removed
- the first CreateSession would finish and give the session a valid SessionInfo
- the second CreateSession would finish and assert that the SessionInfo should be invalid
#tests contrived Create,Destroy,Create in same frame and saw crash, fixed code, crashes no more
Change 3064932 on 2016/07/26 by Tim.Tillotson
Fix for editor crash when loading unreal stats in the session frontend. Was a results of modifying EventMetadata while using a copy of the data.
#JIRA UE-33426
Change 3064743 on 2016/07/26 by Mark.Satterthwaite
Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
#jira FORT-27685
Change 3063870 on 2016/07/25 by Lukasz.Furman
fixed navlink area class assignment, again
custom link definitions were exporting from CDO without initializing data first
#jira FORT-27713
Change 3063747 on 2016/07/25 by Bob.Tellez
#Fortnite Fixed XB1 compile error due to use of DeviceDetails in XAudio2. Also removed a redundant #if XAUDIO_SUPPORTS_DEVICE_DETAILS
#JIRA
Change 3063500 on 2016/07/25 by Bob.Tellez
#UE4 Fixing static analysis warning about not checking the return value of CoInitialize. Also initializing DeviceEnumerator to nullptr in case CoCreateInstance fails.
Change 3063317 on 2016/07/25 by Lukasz.Furman
fixed navlink deprecation in engine module, temporarily changed deprecation to private access since macro doesn't work with auto generated constructors
#fortnite
Change 3063224 on 2016/07/25 by Bob.Tellez
#UE4 Unshelved change from Nick.Darnell. This is the less-invasive version of 3062014.
Avoid adding widgets to the hittest grid more than once.
Change 3063188 on 2016/07/25 by Lukasz.Furman
removed all raw class pointers from link & area nav modifiers and replaced them with weak object pointers
#jira FORT-27186
Change 3062338 on 2016/07/22 by Aaron.McLeran
FORT-26470 Adding ability to stop sounds and switch audio engine into a no-sound mode when audio device is disabled/unplugged.
#tests run game, disable or unplug audio device used by game, audio should stop gracefully without crashing
Change 3061806 on 2016/07/22 by Ben.Zeigler
#jira FORT-27519 Change error from moving a non registered component to an ensure instead of a fatal crash, this error is very old and I'm not sure what would cause it, but it went off without giving us a stack
Change 3061790 on 2016/07/22 by Ben.Zeigler
#jira FORT-26136 Stop a shipping game without blueprint guard enabled from printing useless stacks without an accompanying error message. This was slowing down shipping builds with no benefit
Related to changes made on Orion in CL #2878992
Change 3060590 on 2016/07/21 by Mark.Satterthwaite
Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
Change 3060542 on 2016/07/21 by Bob.Tellez
#UE4 Made SetIsEnabled and SetVisibility virtual.
Change 3058876 on 2016/07/20 by Aaron.McLeran
FORT-25593 Mac crash when idling in zone with screen locked
Adding logging when failing to update AuGraph and not asserting.
Change 3058653 on 2016/07/20 by Bob.Tellez
#UE4 Now actually removing deprecated pins from non-blueprint graphs. Also MarkPendingKill now happens in UEdGraphNode's BeginDestroy instead of its destructor to ensure supporting code can safely access references to other UObjects.
Change 3058568 on 2016/07/20 by Bob.Tellez
#UE4 Added an optional flag to IAssetRegistry::GetAssetByObjectPath to ignore in-memory assets for maxiumum performance.
Change 3058203 on 2016/07/20 by Bob.Tellez
#UE4 Clearing pin links for fixed up BT nodes so they are not asymmetrical by the time the node gets destroyed, causing an ensure to fail. Also removing the replaced nodes so they are no longer saved in the package.
Change 3056767 on 2016/07/19 by Bob.Tellez
#UE4 Speculative DetachLinker crash fix.
#JIRA FORT-27335
Change 3056665 on 2016/07/19 by John.Abercrombie
Fixed UPathFollowingComponent::HasReached not using the Goal's Radius when bUseNavAgentGoalLocation is false
- When bUseNavAgentGoalLocation is true, we want to avoid using the Goal's location on the Nav Mesh, but the acceptability of a radius should be based on the Goal's radius
Change 3054368 on 2016/07/18 by Lina.Halper
- moved removing notifies to end of montage event
- that way between blending out to terminate, it still can trigger notifies.
#code review: Martin.Wilson, John.Abercrombie
Change 3054109 on 2016/07/18 by Bob.Tellez
#UE4 Fixed a bug where IAssetRegistry::GetAllAssets would not return data about live objects when passing bIncludeOnlyOnDiskAssets = false.
Change 3053831 on 2016/07/18 by Lina.Halper
#Anim montage recursive issue: Make sure to check valid before additive
#code review: Bob.Tellez
Change 3052641 on 2016/07/15 by Bob.Tellez
#UE4 Fix a crash in OpusAudioInfo when InSrcBufferData is null.
Change 3052601 on 2016/07/15 by Daniel.Broder
EnvQueryInstanceBlueprintWrapper is now blueprintable, so you can make blueprints that allow more complex 'wrapper' behavior when using the blueprint node RunEQSQuery (on the EnvQueryManager).
#ReleaseNoteAbove^^
Also, made EEnvQueryStatus a blueprint type, which makes it much easier to work with in blueprints.
#UE4 #ReleaseNote!
Change 3052201 on 2016/07/15 by Rob.Cannaday
Fix for broken party state when timeout on receiving leave request response
Execute delegate after marking the party in a disconnected state
#jira FORT-25362
Change 3050944 on 2016/07/14 by Bob.Tellez
#UE4 Fix an ensure that was incorrectly triggering when the number of hitches in a session is 0
Change 3050352 on 2016/07/14 by Olaf.Piesche
#jira UE-32058
Making sure owned pointer to CurrentMaterial is set to RenderMaterial if we choose default material because of missing flags for particle systems.
Change 3049049 on 2016/07/13 by Bob.Tellez
#UE4 Fix an ensure and a crash in ParticleTrail2EmitterInstance for Ribbon particles.
#JIRA FORT-27030
Change 3048186 on 2016/07/13 by John.Abercrombie
Selecting Geometry trace mode will no longer project onto the nav mesh first in ProjectedPoints EQS generators
Change 3046531 on 2016/07/12 by Bob.Tellez
#UE4 Added more information to an ensure about BeginPlay being called on an actor that has already begun play.
#JIRA FORT-26683
Change 3046134 on 2016/07/12 by Ian.Fox
#UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin
Change 3045544 on 2016/07/11 by Bob.Tellez
#UE4 Made Attribute fixup code only execute when loading the data from disk as it was intended.
Change 3045101 on 2016/07/11 by Fred.Kimberley
Changed PostSerialize logic to always use the attribute data if it is valid. Updated the details customization to set the owner and name properties when the attribute is changed.
Change 3045035 on 2016/07/11 by John.Abercrombie
UpdateMoveFocus will only clear the focus if the path following component is idle
- Keeps the AI rotated in the correct direction when movements get paused
Change 3044883 on 2016/07/11 by Mark.Satterthwaite
Avoid FORT-26879 - when rendering into the viewport back-buffer the scene-viewport sets a null render-target array which MetalRHI wasn't handing, so add the necessary branches to clear the render-target array in MetalStateCache.
#jira FORT-26879
Change 3044819 on 2016/07/11 by Carlos.Cuello
Setting LOCKED_REPLAY_VERSION to 0 so that replays have valid changelists associated with them in ReplayMGR
Change 3044683 on 2016/07/11 by Bob.Tellez
#UE4 ActorPosition is now set to your AttachmentRootActor's position instead of your owning actor's position.
Change 3044581 on 2016/07/11 by Nick.Cooper
#UE4 - Added bSuppressStackingCues to UGameplayEffect, to allow the option avoid sending a GameplayCue RPC for each instance of a stacking UGameplayEffect
#jira FORT-23140
Change 3043726 on 2016/07/08 by Billy.Bramer
- Add ability for custom UGameplayModMagnitudeCalculations to specify that they have gameplay-code dependencies external to the ability system that can invalidate them aside from just routine attribute capture
- UGameplayModMagnitudeCalculations can specify an external multicast delegate that the ability system component can bind to for notification of when the mod calculations are dirty and need to be refreshed
- Add advanced support for UGameplayModMagnitudeCalculations opting into allowing this feature to work on client machines as well; Advanced feature to really only be used by games utilizing network dormancy on attributes that they don't mind the client attempting to calculate (ones that won't have gameplay impact); Client-based feature cannot work in tandem with attribute capture
- Rename FGameplayEffectModifierMagnitude::AttemptRecalculateMagnitudeFromDependentChange to AttemptRecalculateMagnitudeFromDependentAggregatorChange to alleviate possible confusion from the newly added support for external dependencies
- Rename FActiveGameplayEffectsContainer::PreDestroy to Uninitialize and move its call site from the destructor of the owning ASC to UnitializeComponents, where it can have enough information to be useful
- Misc ability system cleanup (fix typos, etc.)
Change 3043152 on 2016/07/08 by Daniel.Broder
Re-enabled EQS details table on screen by default. (This matches the actual description of the variable, which says that enabled is the default. Also, we really need this as the default since those details are critical for debugging.)
#UE4 #NoReleaseNotes
Change 3041765 on 2016/07/07 by John.Abercrombie
Fixed basing whether the AI should turn or not by comparing the current desired rotation vs the last update's desired rotation
- The AI should be turning based on whether or not the current desired rotation is different from the rotation of the Pawn
Change 3041664 on 2016/07/07 by Bob.Tellez
#UE4 Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates.
#JIRA FORT-25983
Change 3040645 on 2016/07/06 by Bob.Tellez
#UE4 Added a cvar to disable OpenGL support on Mac. If a mac that does not support Metal launches while this cvar is set to 1 then they will get a dialog box describing that they do not support metal and the process will close.
Change 3039969 on 2016/07/06 by Billy.Bramer
- Fix for non-snapshotted, attribute-based modifiers potentially not replicating correctly
- When dependency magnitude results in a magnitude recalculation, mark the active effect dirty and wake the owner from dormancy, as the client is incapable of recalculating the value properly
Change 3036256 on 2016/07/01 by Bob.Tellez
#UE4 RequestExit(true) on Mac now exits without triggering exception handling, just like on Windows.
Change 3036173 on 2016/07/01 by Ben.Salem
Get FTests running sequentially. And, actually, running at all in non-editor.
Known issues: Filename lookup needs to be changed to use asset registry instead of packages in directory. Will be worked on next.
Change 3035551 on 2016/07/01 by John.Abercrombie
Reworked use of the Montage pointer of the AnimNotifyEvent in UAnimInstance::OnMontageInstanceStopped based on Lina's feedback
- CL 3034853 contained the original change
Change 3035152 on 2016/06/30 by Daniel.Broder
Added new API function for DrawDebugSolidBox, which takes an FBox instead of a Center and Extent. It also allows specifying a transform as well (but defaults to using the identity transform for convenience).
#ReleaseNoteAbove
The new version of DrawDebugSolidBox is more convenient and more efficient if you already have an FBox! No need to calculate the Center and Extent just to use them to recalculate the Box.
Made the previous two versions of DrawDebugSolidBox call to the new one that takes an FBox and FTransform. This change keeps the implementation details more manageable for any future changes.
Also, fixed typos in parameter names for DrawDebugSolidBox and DrawDebugBox versions where Extent was erroneously named "Box".
NOTE: In the future, we should probably make the same changes to the DrawDebugBox API that were made for DrawDebugSolidBox, as well as similar changes for other shapes (such as DrawDebugSphere, Cylinder, etc.), which currently don't have versions that take the shape class directly/
#UE4 #ReleaseNoteAtTop
Change 3034918 on 2016/06/30 by William.Ewen
Updating Null RHI's max texture dimensions and max texture mip count to avoid a warning and match up with d3d11 and metal.
Change 3034853 on 2016/06/30 by John.Abercrombie
When a Montage is stopped we send out any anim notify state end notifications related to the Montage, and remove it from the list
Change 3033507 on 2016/06/29 by Ben.Zeigler
#jira UE-32651 Fix crash I had while auto saving a map with a reflection capture component. This has happened fairly often to licensees as well so we may want to merge it to a release branch
Change 3033413 on 2016/06/29 by Daniel.Wright
Added DistanceFieldBias to StaticMesh BuildSettings for mesh distance fields
* Useful for reducing self shadowing on meshes that have ambient animation
Change 3033343 on 2016/06/29 by Billy.Bramer
- Fix typo in ability system: FMinimapReplicationTagCountMap should be FMinimalReplicationTagCountMap (it has nothing to do with minimaps!)
Change 3032888 on 2016/06/29 by Billy.Bramer
- Add ability to base a gameplay effect modifier's magnitude off of the magnitude of an attribute evaluated only up to a certain channel when using attribute-based modifiers
Change 3031800 on 2016/06/28 by Jonathan.Lindquist
new exr texture
Change 3030807 on 2016/06/28 by Lukasz.Furman
added more debug logs for rare navmesh raycast crash
#jira FORT-22373
Change 3030624 on 2016/06/28 by Lukasz.Furman
switching navgraph to use FMetaNavMeshPath
#fortnite
Change 3030002 on 2016/06/27 by Ben.Zeigler
Fix crash I got in SGraphPin::OnDragEnter when the pin did not have an outer. GetOuter now calls the Unchecked version
I'm not sure why it was allowed to be null here, but it was clearly supported on purpose before and was crashing with the pin changes.
Change 3029720 on 2016/06/27 by Ben.Zeigler
Fix TextFilterTests to pass the parameters in the correct order for > operators, and add tests that actually verify this. The real use cases were correct, only the test was broken
Change 3029574 on 2016/06/27 by Bob.Tellez
#UE4 Fixed a crash caused by attempting to render shadows while r.ShadowQuality was 0.
Change 3027275 on 2016/06/24 by Billy.Bramer
- First pass of adding evaluation channel support to non-instant gameplay effects
- Evaluation channels allow for game-specific control over the order of modifier evaluation
- Channels evaluate in order, with the output of one channel acting as the base value/input into the next channel in sequential order
- Example: Sample Attribute: Base Value 100. Multiplicative Mod 1.1 in channel 0 and multplicative mod 1.1 in channel 1 will evaluate as ((100 * 1.1) * 1.1) instead of (100 * 1.2)
- By default, evaluation channels are disabled (everything evaluates at channel 0), but a game can opt into using channels via INI
- Game must specify bAllowGameplayModEvaluationChannels=true, as well as provide name aliases for the channels that the game is allowed to use via GameplayModEvaluationChannelAliases array
- Game can also specify the DefaultGameplayModEvaluationChannel via INI; Gameplay effect modifiers will default into that channel
- Evaluation channels show up per modifier (and per scoped modifier) in a new property on gameplay effects
- Misc. clean-up and refactors within the ability system as a result of changes to support evaluation channels; Begin process of trying to remove heavy reliance on friend classes
Change 3022931 on 2016/06/22 by Nick.Cooper
#UE4 - Prevent camera anims without an FOV track from making any modifications to the camera FOV
Change 3021845 on 2016/06/21 by Carlos.Cuello
Fix for crash at startup on Mac, was asserting on !bPerformingOperation but there are codepaths where that wasn't being set to false at the end of an operation in failure cases. Fixed up those codepaths and changed the check() to an ensure() so we can still track where these cases happen but won't affect our shipping build.
#jira Fort-25978
Change 3021800 on 2016/06/21 by Lukasz.Furman
adding function to query if navmesh was initialized in given radius
#jira FORT-24487
Change 3021777 on 2016/06/21 by Martin.Mittring
UE-31921 The sub surface profile shader seems to be incorrectly ignoring post processes
content that used SkyLight OcclusionTint feature will look different and might need a retweak.
a brighter (~ 3-4 times) and less vibrant color results in a similar look
#code_review:Jonathan.Lindquist
[CL 3123852 by Bob Tellez in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3109545 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHIs stage 1.
#Tests Ran InfiltratorDemo, ElementalDemo, ShooterGame
Change 3109580 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHI. Stage 2: Moving XB and Windows APIs to a common location. This will cause a build break, but will allow us to preserve history.
Change 3109632 on 2016/09/01 by Zabir.Hoque
Merge DX12 RHI. Stage 3. Ported all changes and merged RHI into common and Win and XB1 specialized folder. Current with MS partners branch and Release 4.13.
Change 3109690 on 2016/09/01 by Zabir.Hoque
Fixing build break after large merge from partners branch and syncing to latest Dev-Rendering.
Change 3109716 on 2016/09/01 by Zabir.Hoque
Fix build warnings after merge.
Change 3109733 on 2016/09/01 by Zabir.Hoque
More build fixes for things pointing from XboxOneD3D12RHI to D3D12RHI
Change 3109773 on 2016/09/01 by Zabir.Hoque
Fixing code analysis warnings.
Change 3109870 on 2016/09/01 by Rolando.Caloca
DR - Simple clear mode
Change 3110066 on 2016/09/01 by Zabir.Hoque
Remove C++11 feature so VS2013 can compile for Fortnite.
Change 3110335 on 2016/09/01 by Brian.Karis
Fixed double lighting of clear coat, cloth, and eyes
#review-3108222 @Ben.Woodhouse
Change 3110411 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix bogus assert
- Fix pipeline barrier with levelCount=0
Change 3110573 on 2016/09/01 by Zabir.Hoque
Exclude D3D12 merged RHI from Mac Builds.
Change 3110681 on 2016/09/01 by Rolando.Caloca
DR - vk - Swapchain fix for drivers returning infinite swapchain images
Change 3110936 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix crash when dumping unused heaps
- Show file/line if enabled
Change 3111034 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix exclude rect clear
Change 3111139 on 2016/09/01 by Rolando.Caloca
DR - Automatically enable capturing mode if running under RenderDoc
Change 3111170 on 2016/09/01 by Rolando.Caloca
DR - vk - Store max info per descriptor set pool
Change 3111234 on 2016/09/01 by Zabir.Hoque
XB1 compiler warnings.
Change 3111763 on 2016/09/02 by Rolando.Caloca
DR - Fix typo in shader
PR #2759
#jira UE-35496
Change 3111846 on 2016/09/02 by Rolando.Caloca
DR - vk - Update to SDK 1.0.24.0 (including glslang)
Change 3111916 on 2016/09/02 by Ben.Woodhouse
Fix for timestamp query results being broken in the XB1 DX11 RHI (caused by a merge issue with dev-platform)
Also clarify some variable naming
Change 3112048 on 2016/09/02 by Rolando.Caloca
DR - vk - Compile fix for build machines
Change 3112315 on 2016/09/02 by Rolando.Caloca
DR - vk - Added peak usage to mem dump
Change 3112791 on 2016/09/02 by Daniel.Wright
FD3D12PipelineStateCache debug fix
Change 3113483 on 2016/09/05 by Ben.Woodhouse
Fix potential issue with timestamp and occlusion queries overlapping with new query packing optimisation. We may want to put these into separate buffers to avoid reduce the padding with timestamp queries (timestamp queries currently use 4x the memory they actually need due to additional padding)
Change 3113488 on 2016/09/05 by Ben.Woodhouse
GPu profiler : fix for render thread performance issues, enable GPU profiler by default
Avoids RHIThread stalls in query creation by reusing queries via a pool. A FRenderQueryPool class already existed for doing this, so this was moved into the engine to make it accessible from both the engine and renderer modules
Tested on XB1,PS4,PC dx11
Change 3114286 on 2016/09/06 by Chris.Bunner
Copying CL 3114173 from 4.13 - Better enforce render resource limits on widget draw size.Jira UE-26375.
Change 3114883 on 2016/09/06 by Rolando.Caloca
DR - vk - Delete resources on the RHI thread
- Set blend factor to 1
- Added num mips & num layers to RT views
- Added missing destructors
- Fix for crash on rhi thread
Change 3116308 on 2016/09/07 by Rolando.Caloca
DR - vk - New renderpass/transition/barrier rewrite for sm4 (disabled)
- Fixes for 3d texture RTs
Change 3117409 on 2016/09/08 by Gil.Gribb
Merging //UE4/Dev-Main@3117389 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3117445 on 2016/09/08 by Gil.Gribb
Fix merge fallout
Change 3117555 on 2016/09/08 by Rolando.Caloca
DR - Fix merge issue
Change 3117687 on 2016/09/08 by Marc.Olano
Create new Vector Noise material node, and *3DDeriv numerical derivative material functions
Vector Noise node has noise functions with 3D output, including cellnoise (random color per cell), computed noise with vector output, gradient of 3D noise, curl of 3D noise, and version of Voronoi noise returning seed position in the closest Voronoi cell.
3DDeriv functions compute gradient and curl on any expression using centered differences from four samples offset in a tetrahedral pattern (two fewer than the common axis-aligned offset method)
Change 3117696 on 2016/09/08 by Rolando.Caloca
DR - Replicate 4.13.1 fix from 3117678
UE4.13 - Better error reporting when SCW fails/crashes
jira UE-17227
Change 3117720 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix for static analysis
Change 3117786 on 2016/09/08 by Rolando.Caloca
DR - vk - Use new alignment
Change 3118145 on 2016/09/08 by Marcus.Wassmer
Fix async compute clear not waiting for the gfx pipe properly. Also appears to fix a rare PS4 gpu hang.
Change 3118329 on 2016/09/08 by Brian.Karis
Fix screen size calculations for LOD
Change 3118351 on 2016/09/08 by Brian.Karis
Quadric mesh simplifier!
In and working for the first time.
ScreenSize is now correctly calculated from MaxDeviation
Pixel Error now a reduction setting in LOD group.
Binary Heap is fixed and functional.
Still needs to play better with 3rd party reduction.
Change 3118457 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix cube & 3d texture transitions & copies
Change 3118540 on 2016/09/08 by Benjamin.Hyder
Re-Submitting Noise assets to get engine version
Change 3119438 on 2016/09/09 by Rolando.Caloca
DR - vk - Added barrier & cache flushes when reading back GPU memory
- Added cubemap & 3d texture barriers
- Added cubemap & 3d texture copy image
Change 3119518 on 2016/09/09 by Brian.Karis
Fixed compile error
Change 3119580 on 2016/09/09 by Marc.Olano
Documentation for Vector noise
Change 3119710 on 2016/09/09 by Rolando.Caloca
DR - vk - Fix read stencil mask & front/back
Change 3119865 on 2016/09/09 by Rolando.Caloca
DR - vk - RHIReadSurfaceFloatData
- Fix redundant write transitions
- Simplify copy and transition code
Change 3120059 on 2016/09/09 by Rolando.Caloca
DR - vk - Static analysis warnings
Change 3120413 on 2016/09/09 by Mark.Satterthwaite
Fix AVFMedia plugin failing when a movie has captions.
#jira UE-35828
Change 3120936 on 2016/09/12 by Ben.Woodhouse
Add slate rendering to the GPU stats
Change 3121204 on 2016/09/12 by Rolando.Caloca
DR - vk - Fix geometry shaders position
- Revert translucent workaround
Change 3121467 on 2016/09/12 by Rolando.Caloca
DR - Fix integration issue (lost some shader defines)
Change 3121862 on 2016/09/12 by Zabir.Hoque
Fixing Code Analysis warnings.
#jira: UE-35860
Change 3122139 on 2016/09/12 by Ben.Woodhouse
Re-enable the checkerboard lighting by default to workaround skin lighting issue in fortnite (again)
#jira UE-35886
Change 3122278 on 2016/09/12 by Zabir.Hoque
2nd Attempt at Code Analysis warnings
[CL 3122339 by Marcus Wassmer in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2714591 on 2015/10/02 by Ben.Marsh
Initial branch of files from Engine-Main (//UE4/Engine-Main) to Dev-Platform (//UE4/Dev-Platform)
Change 2916715 on 2016/03/21 by Daniel.Lamb
First pass at splitting out build cook run into into seperate scripts.
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3059693 on 2016/07/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3061151 on 2016/07/22 by Niklas.Smedberg
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3061428 on 2016/07/22 by Peter.Sauerbrei
Back out changelist 3061151 as it wasn't approved for submission
Change 3061970 on 2016/07/22 by Steve.Cano
Adding AdMob interstitital ad support for Android, including Blueprint functions
#jira UE-33286
#ue4
#android
Change 3062160 on 2016/07/22 by Mark.Satterthwaite
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3062770 on 2016/07/24 by Brent.Pease
UE-32397 Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows
Change 3063227 on 2016/07/25 by Dmitry.Rekman
Update hlslcc cross-compile after libc++ change.
Change 3063314 on 2016/07/25 by Jeff.Campeau
Xbox One DLL loading
Receipts can be read back by request for target info
Change 3063329 on 2016/07/25 by Mark.Satterthwaite
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3063492 on 2016/07/25 by Brent.Pease
UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
UE-33200 - A movie isn't played on iOS occasionally.
Change 3063729 on 2016/07/25 by Dmitry.Rekman
Linux: enable XGE on all platforms.
#tests Cross-compiled a number of Linux targets on Windows.
Change 3063732 on 2016/07/25 by Dmitry.Rekman
Fixed formatting (spaces->tabs) in previous change.
Change 3063750 on 2016/07/25 by Daniel.Lamb
Added code to dump the cook modification delegate loads to log.
Fixed the memory usage output log.
#test cook paragon.
Change 3063804 on 2016/07/25 by Daniel.Lamb
Added cookpartialgc additional commandline option to uat.
#test UFE
Change 3064008 on 2016/07/25 by Mark.Satterthwaite
For non-shipping builds conditionally bind a default uniform buffer in Metal and report an error if the slot was unbound, if our validation layer is enabled attempt to report the shader source in question. This relies on the shader compiler providing accurate information about uniform buffer bindings and won't fix all occurances of bad uniform usage (if a buffer is bound but too short the result will be GPU restarts or an error in Apple's validation layer - we can't detect this case) but will help debug the typical error of leaving an active slot unbound.
#jira FORT-27685
Change 3064141 on 2016/07/25 by Jeff.Campeau
Rebuild vpxmd.lib with delayed codegen disabled (fixes linker warning building Win64).
Change 3065024 on 2016/07/26 by Nick.Shin
Change filetype
remove exclusive check out bit
requested by or.coheni & nick.penwarden
Change 3065274 on 2016/07/26 by Jonathan.Fitzpatrick
DirectoriesToAlwaysStageAsUFS now properly filters out *.uasset and *.umap files
This prevents the bug where cooked assets get trampled by staging their uncooked version on top of them during the UFS step
Added a file filter to DirectoriesToAlwaysStageAsUFS for uasset and umap.
Change 3066338 on 2016/07/27 by Mark.Satterthwaite
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066789 on 2016/07/27 by Daniel.Lamb
Realtime mode does not save any packages anymore unless they are ready.
#test cookontheside, cookbythebook shooter game
Change 3066847 on 2016/07/27 by Jeff.Campeau
Fix define
#2634
#jira UE-33813
Change 3068868 on 2016/07/28 by Mark.Satterthwaite
Extend hlslcc's handling of switch-statements to allow implict casts from scalar bool, half & float as HLSL itself permits while also making sure it errors if the expression input is not scalar. This fixes shader compile errors in UT.
Change 3070040 on 2016/07/29 by Dmitry.Rekman
Delete Nadzorca.
Change 3070947 on 2016/07/29 by Jeff.Campeau
Perforce C++ API 2015.2 (includes debug libraries)
Change 3073707 on 2016/08/02 by Daniel.Lamb
Derived data cache commandlet runs resolve string asset references to load any string asset refereced packages from the map.
Also process async results from shaders being compiled so they can have their memory resources released.
#test DerivedDataCache commandlet shootergame.
Change 3076613 on 2016/08/03 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3076668 on 2016/08/03 by Brent.Pease
Back out changelist 3076613
Change 3077157 on 2016/08/04 by Daniel.Lamb
Fixed up DLC staging so that it stages to the proper mount point.
Fixes up include engine content in DLC staging paths.
#test Made up shooter game DLC
Change 3077191 on 2016/08/04 by Daniel.Lamb
More smartly process async shader compilation if we are waiting for it.
#test cook on the side shooter game cook by the book shooter game.
Change 3077412 on 2016/08/04 by Mark.Satterthwaite
Fix "iOS Metal-based build crashes at launch with sub-levels":
- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
- Fix validation error of texture reallocation on loading template projects under Metal.
#jira UE-30847
Change 3077958 on 2016/08/04 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3079503 on 2016/08/05 by Mark.Satterthwaite
Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
#jira UE-33856
Change 3079737 on 2016/08/05 by Jeff.Campeau
Add support for delay load DLLs on Xbox One
Turn off warnging for missing PDBs to match VCToolchain.cs
Change 3081005 on 2016/08/08 by Mark.Satterthwaite
Fix-up Metal device name on AMD for macOS 10.12 which reports it correctly and enable tiled reflections on Intel from macOS 10.12 too as they now work.
Change 3081557 on 2016/08/08 by Daniel.Lamb
File-> Package saves all packages before starting packaging.
#test File package first person template
Change 3082215 on 2016/08/09 by Lee.Clark
PS4 - Added 4k profile
Change 3082412 on 2016/08/09 by Daniel.Lamb
Fixed cook on the fly server not handling cook requests.
#test Cook on the fly shooter game.
Change 3082955 on 2016/08/09 by Dmitry.Rekman
Linux: convert existing Strcat() uses to Strncat().
- Strcat() does not check destination size so can silently corrupt memory. While this was not observed, this conversion removes this concern altogether.
Change 3083772 on 2016/08/10 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Checking in PS4CrashHandler files so we have a copy in Perforce rather than just on the server.
- Taken from \\devweb-02 and removed all the unused files/dependencies.
- Created a publish profile pointing to \\devweb-02\Sites\PS4Services\PS4CrashHandlerDev so I'm not writing over the existing deployed crash handler.
- Moved all code in the Page_Load event to inside the check for the HTTP method (POST) otherwise GET'ing the page from a browser will generate crash folders that hang around forever.
Change 3085450 on 2016/08/11 by Lee.Clark
PS4 - Fix mediaplayer pipeline allocation
Change 3086360 on 2016/08/11 by Michael.Trepka
Fixed a non-unity build error in Mac UnrealFrontend
Change 3087224 on 2016/08/12 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Refactor PS4 Crash Handler site
- Removed CoreDumpHandler. Processing dump files is handled directly by an async thread within the aspx process.
- Separated configuration values into their own class. Currently set to output to a testing directory, rather than the actual crash reporter landing zone.
- Added a debug upload page to allow manual submission of .orbisdmp/.txt settings files, accessible by GET'ing Default.aspx.
- Added logging. Logs self-delete after 30 days.
Testing required before we switch to the new system.
#jira UE-34504
#jira OR-26886
Change 3087626 on 2016/08/12 by Dmitry.Rekman
PR #2689: Fix copying/duplicating failing on Linux (UE-34586).
- Contributed by Web-eWorks.
Change 3087991 on 2016/08/12 by Mark.Satterthwaite
Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
#jira UE-34315
Change 3088790 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Hook new PS4 crash handler up to the crash reporter website.
- Removed indentation from generated crash context XML file. The crash reporter process does manual XML parsing which doesn't correctly handle whitespace at the start of lines.
- Switched the final output folder to match the one the crash reporter process is watching.
- Hide upload form on a config variable.
#jira UE-34504
#jira OR-26886
Change 3089060 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Change PS4 crash handler log file extension to ".ps4chlog", otherwise the crash reporter site attaches the wrong log file to the crash report.
Allowed showing of debug upload form via "Default.aspx?showform=1" query string.
#jira UE-34504
#jira OR-26886
Change 3089089 on 2016/08/15 by Mark.Satterthwaite
Duplicated changes to AppleMovieStreamer from CL #3088149.
#jira UE-34315
Change 3089460 on 2016/08/15 by Mark.Satterthwaite
Duplicate CL #3080971:
Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
#jira UE-34355
Change 3089465 on 2016/08/15 by Mark.Satterthwaite
For Metal shader translation retain more precision for float constants -1.0f >< 1.0f by emitting them in scientific notation - prevents Hammersley constant amongst others from being flushed to 0.
Change 3089902 on 2016/08/15 by Daniel.Lamb
Changed the next compiling ID to the correct compiling ID.
#test Cook
Change 3089903 on 2016/08/15 by Daniel.Lamb
Cooker monitors config useage during cook and uses those settings to invalidate cooked content instead of all config settings.
Change 3090114 on 2016/08/16 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Minor change to PS4 settings text on crash handler site.
Change 3090949 on 2016/08/16 by Nick.Shin
WebSocketNetDriver crash fix
filled in missing chunk of code that calls PacketHandler's "packet modifiers"
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
#code.review john.pollard john.barrett
Change 3091265 on 2016/08/16 by Brent.Pease
Add IOS support to HarfBuzz
Change 3091267 on 2016/08/16 by Brent.Pease
Add references to fix mono build
Change 3091291 on 2016/08/16 by Nick.Shin
CIS warning fix
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
Change 3091781 on 2016/08/17 by Joe.Barnes
UE-33640: Exposed UPrimitiveComponent::IsAnyRigidBodyAwake() to Blueprints.
Change 3092687 on 2016/08/17 by Daniel.Lamb
Added support for using binned allocator in cooker instead of tbb.
#test Cook shootergame.
Change 3093867 on 2016/08/18 by Mark.Satterthwaite
Use a read/write mutex to protect access to Metal's internal shader pipeline caches so that parallel threads can progress in the common case where new shaders are not being compiled.
Change 3093950 on 2016/08/18 by Mark.Satterthwaite
Change the Mac GPU identification code to cope with AMD's new naming scheme on 10.12.
Change 3093951 on 2016/08/18 by Mark.Satterthwaite
More SCW threads on Mac - they work now.
Change 3093960 on 2016/08/18 by Mark.Satterthwaite
Increase the default number of command-buffers on Mac because bigger games overflow the current limit of 64 per queue.
Change 3096493 on 2016/08/22 by Jeff.Campeau
Use Xbox version of DirectX include.
Change 3097509 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor PS4 Symbol Publish
- Moved the SymStore task from Win.Automation to BuildGraph.Automation, and made it more generic.
- The specifics of uploading symbols are now implemented in the platform tool chain, alongside StripSymbols().
- Re-generated the build graph schema file.
- Removed the old PS4 symbols upload path in the package step.
Modified OrionBuild.xml to publish symbols for all PS4 dev, test and shipping config builds of OrionClient.
Change 3097635 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor Age Symbols task in UAT.
- Moved the AgeStore task from Win.Automation to BuildGraph.Automation and made it more generic.
- Symbol server directory structure is now defined by the platform tool chain, which the common task uses to clean out old symbols.
- Added a "filter" parameter to prevent age tasks deleting symbols from unrelated builds in shared symbol servers.
Modified OrionBuild.xml to age both the Windows and PS4 symbol stores.
Change 3097713 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Enable new PS4 crash handler server
- Created live deployment profile and applied the required config file changes.
Change 3099214 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Fix compile error in PS4 tool chain. For some reason, this only breaks ocassionally. Maybe we're alternating between the 2013 and 2015 C# compilers depending on what initiates the build (e.g. Visual Studio vs GenerateProjectFiles)?
Change 3099222 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Added PS4 support for FPlatformMisc::MessageBoxExt using the MsgDialog library.
- Note, only one and two button message dialogs are supported (limitation of MsgDialog).
Change 3099260 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Better PS4 exit function. Calls quick_exit instead of abort when we've not asserted. Allows for a "cleaner" forced exit without generating a crash dump.
Change 3101192 on 2016/08/25 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3101944 on 2016/08/25 by Daniel.Lamb
Ask to save the current level when we are using launch on.
Change 3102036 on 2016/08/25 by Nick.Shin
check for minimum expected size upon data received from network
#jira UE-13657 - HTML5 plugin OnRawRecieve overflow
Change 3102115 on 2016/08/25 by Brent.Pease
- Fix small errors that probably only show up in the mac mono build
#code.review peter.sauerbrei
Change 3102747 on 2016/08/26 by Jeremiah.Waldron
Re-submitting OnlineSubsystemGameCircle with TPS permission for Amazon SDK
- Also fixed the plugin to remove any related files from the final package when IAP is disabled or GameCircle support itself is disabled with the plugin still enabled
- Added support for new AlreadyOwned IAP response code as well which is already used for GooglePlay and IOS
Change 3102900 on 2016/08/26 by Nick.Shin
since last checkin (CL: 2981945) - prints are crashing the browser - this change will allow browser to print the details via console.log()
#jira UE-26047 - HTML5 HTTP Response Headers not implemented
Change 3103130 on 2016/08/26 by Brent.Pease
UE-24679 - Enable the ability to change ports for a firewall to pass them through rsync
Change 3103225 on 2016/08/26 by Daniel.Lamb
Fixed issue with warning which would cause crash.
Change 3103425 on 2016/08/26 by Dmitry.Rekman
Enable offscreen GL rendering without X.
- Added new video subsystem to SDL that is uses EGL to initialize the context.
- Most windoing functions stubbed.
- Also added a new test case to TestPAL for easier debugging.
Change 3104743 on 2016/08/29 by Brent.Pease
Support remote offline metal shader compilation
Change 3105051 on 2016/08/29 by Brent.Pease
UE-2382 - TASK: MobleMVP: iOS: Add ability to view iOS device console output in the editor UFE
- IOS Automation will now create a thread to collect the console logs from the device and send them to C# Console output while the app is running on device
- Made ProcessResult an interface (IProcessResult) which ProcessResult implements. This allows platforms to provide their own implementation if needed.
- Moved the RunLoop related parts of CoreFoundation into MobileDevice.cs
Change 3105053 on 2016/08/29 by Brent.Pease
- IOS dll's as part of the last check-in
Change 3106853 on 2016/08/30 by Jeff.Campeau
Implement FD3D11DynamicRHI::RHICreateComputeFence to prevent memory overwrite
Change 3107361 on 2016/08/30 by Dmitry.Rekman
Renderer: changes to allow postproc delegates.
Change 3107362 on 2016/08/30 by Dmitry.Rekman
Plugin with a CUDA postproc example.
- Linux version only. Runs under a headless GL too (without X).
- Disabled during cross-compilation, can be compiled natively only.
- CUDA kernel should be compiled separately, CMakefile with compilation attached (can be used to generate VStudio projects as well).
- To test the output, run under the debugger, interrupt and set global variable GSaveTheOutput to 50 (this will write out kernel output buffer 50 times as .bmp files into working directory).
Change 3107913 on 2016/08/31 by Daniel.Lamb
Fixed loading of cooked content in the editor.
Change 3107916 on 2016/08/31 by Daniel.Lamb
Added error case when shader compilation fails to notify shader.
#test Cook shooter game.
Change 3108080 on 2016/08/31 by Josh.Adams
- Fixed PS4Automation compile errors
Change 3109077 on 2016/08/31 by Brent.Pease
Fix C# debug builds by specifying x64 and add reference to MobileDeviceInterface
Change 3110086 on 2016/09/01 by Dmitry.Rekman
Fix race condition in PThread runnable (UE-35074).
- Instead of relying on busy-wait, join the threads. This prevents race between PostRun() (executed in the context of the thread) and FPThreadRunnableThread() destructor (see UE-34909).
- Do not use an invalid value for pthread_t, since there's none.
Change 3110172 on 2016/09/01 by Dmitry.Rekman
Fixed a crash exiting VR Preview on Windows GL4 (UE-28708).
- PR #2188 submitted by ardneran.
Change 3110313 on 2016/09/01 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3111134 on 2016/09/01 by Dmitry.Rekman
UBT: prevent mono from hanging on Ctrl-C.
- Sometimes Ctrl-C can cause thread creation to fail. Without this change, UBT would lock up.
Change 3111171 on 2016/09/01 by Brent.Pease
Move all C# projects to use the x64 Platform for consistency with other changes made to move to the x64 Platform
Change 3111177 on 2016/09/01 by Dmitry.Rekman
Fix Linux build on systems without CUDA (UE-35460).
Change 3111548 on 2016/09/02 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Fix for PS4 iterative deployment.
- Changes in Dev-Mobile broke the deployment manifests, as PS4 was now using the wrong filename when creating delta and obsolete file lists.
Change 3111863 on 2016/09/02 by Dmitry.Rekman
Better fix for build without CUDA (UE-35460).
Change 3112738 on 2016/09/02 by Mark.Satterthwaite
Fix the pausing particles on Metal - one line bug in the Metal query implementation meant that the first query wouldn't return the correct result for no good reason.
#jira UE-34989
Change 3114579 on 2016/09/06 by Chris.Babcock
Fix Vulkan include path in NDK check (contributed by geediiiiky)
#jira UE-35490
#github #2758
#ue4
#android
Change 3115115 on 2016/09/06 by Jeff.Campeau
Calculate buffer size for paks using the bitwindow override as needed
Change 3115600 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Make the crash dump handler registration much earlier, to catch crashes in early engine init.
- Fixed up places in FGenericCrashContext::SerializeContentToBuffer which used the command line. If we crash early, the command line may not have been initialized yet.
- Added a GetNoInit function to FThreadHeartBeat to avoid creating the heart beat thread if we crash early, and the thread doesn't exist yet.
Tested by calling abort() immediately inside int main(), and we get a valid crash dump that the crash handler service can consume.
Change 3115676 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [~]
Dev-Platform integration fix for original CL 3064888 in //Orion/Release-29.1
Add .exe and .dll to windows symbol upload file filters.
Change 3115811 on 2016/09/07 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3115944 on 2016/09/07 by Michael.Trepka
Implemented IsGamepadAttached() for Mac
Change 3115948 on 2016/09/07 by Michael.Trepka
Don't try to restore Help menu item on Mac if MenuBlock does not contain it
Change 3116200 on 2016/09/07 by Jeff.Campeau
Fix parameter ordering
Change 3117660 on 2016/09/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3117728 on 2016/09/08 by Michael.Trepka
Copy of CL 3117698 by Mike.Fricker
Fixed regression with editor's Simulate mode where cursor would teleport back to the center of the viewport after every click
- This bug was introduced in CL 3075932 from a borderless window cursor handling fix that was needed for games that capture the cursor
Change 3117797 on 2016/09/08 by Peter.Sauerbrei
Shader Resource compression
Change 3117988 on 2016/09/08 by Brent.Pease
- Solutiion generator will now pick x64 instead of AnyCPU for the default platform configuration
- Fix what I think was a merge error in BuildGraph.cs
Change 3118296 on 2016/09/08 by Daniel.Lamb
Fixed crash with launch on. Couldnt' correctly detect previous generated ini settings.
#test launch on QA game
#jira UE-35741
Change 3118438 on 2016/09/08 by JohnHenry.Carawon
Fix UAT compilation on Linux
#UE-35745
Change 3118934 on 2016/09/08 by Jeff.Campeau
Shader compression setting based on target platform instead of cooking host platform.
#jira UE-35753
Change 3120190 on 2016/09/09 by Ben.Marsh
Add missing Platform attribute to build script for Dev-Platform.
[CL 3120378 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2840895 on 2016/01/23 by Max.Chen
Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.
Change 2937981 on 2016/04/08 by Max.Chen
Sequencer: Refactored GetKeyHandles to take a time range for filtering keys
Change 3058930 on 2016/07/20 by Max.Chen
Sequencer: Fix crash in undo/redo of creating a sub section.
Change 3062696 on 2016/07/24 by Max.Chen
Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the
editor or switching to a different level sequence asset.
Change 3062763 on 2016/07/24 by Max.Chen
Sequencer: Tweak track colors
Audio track brighter
Transform, bool, event tracks less saturated
Recording subsection more saturated
Fade track gradient
Change 3064262 on 2016/07/26 by Max.Chen
Sequencer: Add Convert to Possessable
#jira UE-32139
Change 3070101 on 2016/07/29 by Max.Chen
Sequence Recorder: Record actors as possessables
Added GetWorld() check when resolving bindings in case the world is being torn down.
Change 3070105 on 2016/07/29 by Max.Chen
Sequence Recorder: Add cine camera component to default classes and properties to record.
Change 3074750 on 2016/08/02 by Frank.Fella
Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing
structs fields constant because public fields lead lead to side effects and difficult debugging.
This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm
checking in with rb=none.
Change 3075181 on 2016/08/03 by Andrew.Rodham
Sequencer: Added ability to record audio as part of a recorded sequence
Implementing the ability to get a global audio clock time per audio device.
Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds).
Change 3078922 on 2016/08/05 by Andrew.Rodham
Sequencer: Spawnables now use deferred spawning
#2613
#jira UE-33571
Change 3084262 on 2016/08/10 by Frank.Fella
Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame.
Change 3084851 on 2016/08/10 by Frank.Fella
Sequencer - Make default value handling more consistent
+ Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG.
+ Add menu item for clearing default values for a track.
+ Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object.
+ Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on.
+ Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on.
Change 3089063 on 2016/08/15 by Max.Chen
Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds.
#jira UE-30359
Change 3091925 on 2016/08/17 by Max.Chen
Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it.
This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component.
#jira UE-34790, UE-34093
Change 3092201 on 2016/08/17 by Max.Chen
Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee.
#jira UE-34768
Change 3092267 on 2016/08/17 by Max.Chen
Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to.
#jira UE-34770
Change 3098930 on 2016/08/23 by Max.Chen
Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass.
#jira UE-8191
Change 3099461 on 2016/08/24 by Max.Chen
Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane.
Change 3099527 on 2016/08/24 by Max.Chen
Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control.
#jira UE-34968
Change 3099739 on 2016/08/24 by Max.Chen
Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground.
#jira UE-34924
Change 3101574 on 2016/08/25 by Max.Chen
Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component.
#jira UE-29041
Change 3102253 on 2016/08/26 by Max.Chen
Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points.
#jira UE-34607
Change 3103891 on 2016/08/27 by Max.Chen
Movie Capture: Fix game mode override option so that it works in capture in editor.
#jira UE-33248
Change 3104411 on 2016/08/29 by Max.Chen
Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient.
#jira UE-35239
Change 3105807 on 2016/08/30 by Max.Chen
Sequencer: Restore state when stopping the level sequence player.
#jira UE-35285
Change 3105988 on 2016/08/30 by Max.Chen
Sequencer: Fix set key time so that it expands the section range if necessary.
#jira UE-35275
Change 3107109 on 2016/08/30 by Max.Preussner
MediaPlayerEditor: Added support for dragging and dropping media files into media player editor
Change 3107347 on 2016/08/30 by Max.Chen
Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction.
#jira UE-32410
Change 3107350 on 2016/08/30 by Max.Chen
Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get
keyed.
#jira UE-35343
Change 3112245 on 2016/09/02 by Max.Preussner
WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529)
#jira UE-35529
Change 3112621 on 2016/09/02 by Max.Preussner
Engine: Subtitle manager code & documentation cleanup pass
Change 3112712 on 2016/09/02 by Max.Preussner
Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762)
https://github.com/EpicGames/UnrealEngine/pull/2591https://github.com/EpicGames/UnrealEngine/pull/2762
#jira UE-35536
#jira UE-33002
Change 3113052 on 2016/09/03 by Max.Chen
Cine Camera: Enable "Actor to Track" as a keyable property.
#jira UE-33475
Change 3114912 on 2016/09/06 by Max.Preussner
AvfMedia: Added missing supported file extensions (UE-35635)
#jira UE-35635
Change 3114951 on 2016/09/06 by Max.Preussner
AvfMedia: Added media source factory file extension descriptions (UE-35635)
#jira UE-35635
Change 3115411 on 2016/09/07 by Max.Chen
Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks.
#jira UE-35107
Change 3115412 on 2016/09/07 by Max.Chen
Editor: Add GEditor check - fix a crash when using sequence recorder with -game.
#jira UE-35571
Change 3115413 on 2016/09/07 by Max.Chen
Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons.
#jira UE-35508
Change 3116156 on 2016/09/07 by Max.Preussner
MediaAssets: Fixed native player not being reused
#jira UE-35656
Change 3116225 on 2016/09/07 by Max.Preussner
MediaAssets: Hooking up caption sink in media player
[CL 3117035 by Max Chen in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3065209 on 2016/07/26 by Steve.Cano
Add Android Texture Format used for packaging/cooking to the Manifest File
#ue4
#android
#jira UE-33645
Change 3068915 on 2016/07/28 by Steve.Cano
Add an additional Texture Compression support line in the manifest for DXT
#ue4
#android
#jira UE-33645
Change 3075911 on 2016/08/03 by Steve.Cano
Make the "Running {ProjectName} on {Device}" toast stay up when launching a game to an Android device until we've finished running it, as it does on other platforms. This logic already existed but only ran if the "Prebuilt" flag was passed in, however we want this to always run now. Re-writing to run through waiting on each process to finish for each device launched on
#jira UE-3122
#ue4
#android
Change 3080981 on 2016/08/08 by Steve.Cano
Clear any input before removing the TouchInterface from the screen to prevent infinite input after it is cleared
#jira UE-33956
#ue4
#platform
Change 3092587 on 2016/08/17 by Steve.Cano
Adding "IsGamepadAttached" functionality to Android Application
#jira UE-33264
#ue4
#android
Change 3095840 on 2016/08/21 by Dmitriy.Dyomin
Fixed: Particle Cutout Crashes On Certain Devices (Samsung Galaxy Note 2)
Happens only with non-instanced path
#jira UE-34604
Change 3095855 on 2016/08/22 by Dmitriy.Dyomin
Allow UWorldComposition::GetTilesList to be used in runtime code
Licensee request https://udn.unrealengine.com/questions/307586/world-compositions-world-dimensions.html
Change 3096093 on 2016/08/22 by Allan.Bentham
Allow Vulkan api logging on android
Change 3096361 on 2016/08/22 by Steve.Cano
Github 2663 pull - Pass any extras used to launch SplashActivity down to GameActivity (Contributed by sangpan)
#jira UE-34050
#github #2663
#ue4
#android
Change 3097412 on 2016/08/23 by Dmitriy.Dyomin
Using BulkSerialize for cooked collision data to speed up serialization
Change 3098957 on 2016/08/23 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3099058 on 2016/08/24 by Jack.Porter
Check EXT_debug_label and EXT_debug_marker functions were found before calling as a few devices to not implement these extensions
#UE-35087
Change 3099131 on 2016/08/24 by Dmitriy.Dyomin
Fixed: HDR compressed texture become black in some mali devices
Use sized internal format for half-float textures on ES3 devices, as ES3 spec expects it
#jira UE-35018
Change 3099150 on 2016/08/24 by Dmitriy.Dyomin
Enable HALF_FLOAT and UNSIGNED_INT_2_10_10_10_REV vertex formats on ES3+ devices, spec req
Change 3102252 on 2016/08/26 by Dmitriy.Dyomin
Prevent view uniform buffer crash on ES2 devices that do not support 3D textures
Change 3102258 on 2016/08/26 by Dmitriy.Dyomin
Enabled refraction on iPadMini4
#jira UE-35079
Change 3102651 on 2016/08/26 by Dmitriy.Dyomin
Fixed: instanced static mesh world normals
Also removed unnecessary instance matrix transposing
#jira UE-35075
Change 3109397 on 2016/09/01 by Jack.Porter
Fix problem with Android sessions not appearing in Session Frontend
#jira UE-35261
Change 3109490 on 2016/09/01 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3111628 on 2016/09/02 by Jack.Porter
Landscape wireframe LOD visualization with tessellation
Change 3112809 on 2016/09/02 by Chris.Babcock
Update cached length when file is written to on Android
#jira UE-35558
#ue4
#android
Change 3113245 on 2016/09/04 by Dmitriy.Dyomin
Fixed: Subway Sequencer plays only a black screen when packaged for ESDSR (3.1+AEP)
#jira UE-34291
Change 3113249 on 2016/09/04 by Dmitriy.Dyomin
Replicated fix from 4.13: GPU particles no longer work on iOS or TVOS Metal devices
#jira UE-34782
Change 3113513 on 2016/09/05 by Allan.Bentham
Add vulkan version parameter to android device profile selector's source inputs .
reinstate Vulkan Disable cvar functionality.
Added mali no vulkan device profile.
Change 3113519 on 2016/09/05 by Allan.Bentham
Remove temp 4.13 hack to avoid public header changes.
Change 3113535 on 2016/09/05 by Allan.Bentham
Decode 32 bit HDR formats when using scene captures.
#jira UE-25444
Change 3113813 on 2016/09/06 by Dmitriy.Dyomin
Resend to server sub-levels visibility state right after world actors are initialized.
During seamless travel client loads always-loaded sub-levels before world actors are initialized and ServerUpdateLevelVisibility calls in UWorld::AddToWorld are skipped.
Change 3113870 on 2016/09/06 by Jack.Porter
Fix issue with ES2 Feature Level preview and Mobile Preview PIE not limiting materials to 8 textures
#jira UE-35591
Change 3115031 on 2016/09/06 by Chris.Babcock
Add Vulkan version code not moved over from 4.13.1
#jira UE-35642
#ue4
#android
Change 3115496 on 2016/09/07 by Dmitriy.Dyomin
Use the same DDC key for source reflection data and encoded data. Fixes broken reflections on mobile
#jira UE-35647
[CL 3116720 by Chris Babcock in Main branch]