Commit Graph

70 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
af0fcc582d Fix hard to read console hint text highlight colors
[CL 14197395 by Matt Kuhlenschmidt in ue5-main branch]
2020-08-27 00:55:14 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
40d18019fe Fix output log colors not functioning properly.
[CL 13849547 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 15:23:17 -04:00
Matt Kuhlenschmidt
fd7e6d1dfc Do not allow the console command window to absorb and enter a key when the content browser drawer key is pressed
[CL 13505335 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-22 12:52:39 -04:00
Matt Kuhlenschmidt
9573ab2bf0 Status bar updates
- Hooked up console edit box
- Hooked up active tool messages to modes (the mode specific messages need a lot of improvement
- Added status bars to standalone asset editors

#rb louise.rasmussen

[CL 13264057 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-11 09:39:04 -04:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
jamie dale
3d4aec0159 Defer Output Log text layout modification to Tick
This avoids the text layout for the Output Log being modified while the Output Log itself is being painted (eg, from messages being logged during OnPaint).

#jira UE-59184
#rb Francis.Hurteau


#ROBOMERGE-OWNER: jamie.dale
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 9541025 via CL 9541026
#ROBOMERGE-BOT: (v521-9539702)

[CL 9541261 by jamie dale in Main branch]
2019-10-10 15:48:28 -04:00
improbable-valentyn
fc29a64867 PR #6273: Fix memory leak in SOutputLog (Contributed by improbable-valentyn)
#jira UE-81496
#rb lauren.barnes

[CL 9486987 by Rex Hill in Main branch]
2019-10-09 10:05:01 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
ben marsh
fb4078d777 More IncludeTool fixes.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 8374228 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v406-8472469)

[CL 8497914 by ben marsh in Main branch]
2019-09-04 15:40:51 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
jamie dale
fff35f7e97 Swapped radio button for check button to fix UI glitch
#jira UE-68169
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 4892166 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4892169 by jamie dale in Main branch]
2019-02-04 17:26:12 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Cody Albert
4f669e68df Improved consistency between in-game and output log console inputs, and various other QoL improvements
#rb Jamie.Dale

[CL 4611706 by Cody Albert in Dev-Editor branch]
2018-11-29 14:55:57 -05:00
Cody Albert
a5998bafd5 Updated tab key functionality in the output log's console box to not leave behind unwanted tab characters
#rb Jamie.Dale

[CL 4597586 by Cody Albert in Dev-Editor branch]
2018-11-27 12:36:28 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Dan Oconnor
2c80e4ea2e Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 4006870)
#lockdown Nick.Penwarden
#rb None
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3967603 by Marc.Audy

	Fix force feedback events being played on the correct controller if the OffsetPlayerGamepadIds feature is in use
	#jira UE-56077

Change 3969399 by Phillip.Kavan

	Partially fix runtime failures for converted circular dependency test actors in a nativized QAGame.

	#jira UE-56287

Change 3970181 by Phillip.Kavan

	Improved handling of circular dependencies during Blueprint nativization between converted and unconverted assets.

	Change summary:
	- Removed FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(); no longer in use.
	- Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to remove the case that was marking assets for stub class generation; no longer needed.
	- Modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to detect, report on and handle circular references between converted and unconverted assets (ensuring that both sides are converted).

	#jira UE-56292

Change 3970185 by Phillip.Kavan

	Fix initialization of special UMG struct types in nativized Blueprint ctor code.

	Change summary:
	- Modified FBackendHelperUMG::SpecialStructureConstructorUMG() to emit the proper constructor call based on the value of the 'ForcedTime' field. Also modified to emit updated constructor code for the FMovieSceneSegment struct's 'Range' member, which is now a TRange<> type.
	- Fixed a typo in the TBaseStructure<FInt32Range> case in FEmitDefaultValueHelper::SpecialStructureConstructor().

	#jira UE-56487

Change 3971520 by mason.seay

	Adjusted widget anchor to fix screen positioning

Change 3972611 by Mieszko.Zielinski

	Fixed some of the vislogger macros using old 'Actor' rather than new 'LogOwner' parameter #UE4

	#jira UE-56978

Change 3973564 by Phillip.Kavan

	Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.

	- Mirrored from //UE4/Dev-Core (3973331).

	#jira UE-56277

Change 3974308 by Phillip.Kavan

	Fix crash when choosing to delete multiple bookmarks selected in the Bookmarks tree view.

	Change summary:
	- Modified SBlueprintBookmarks::OnDeleteSelectedTreeViewItems() to make a local copy of the reference to the entry in the source array.
	- Modified FBlueprintEditor::RemoveBookmark() to save local config settings *after* modifying the persistent Bookmarks array (it was previously happening before).

	#jira UE-55598

Change 3975506 by Mason.Seay

	Code and blueprints for subobject testing

Change 3977558 by Mason.Seay

	Checking in missed header file

Change 3978137 by Ben.Zeigler

	#jira UE-57154 Fix crash where component instance data cache would duplicate external objects during the null component pre serialize

Change 3978326 by Ben.Zeigler

	#jira UE-57062 Only look for class redirects for soft object paths if the string starts with /script, some of the class redirect match strings are overly broad and were catching assets

Change 3978393 by Ben.Zeigler

	Fix FAssetData::IsUAsset comment to match what it actually does, old comment implied it was false for maps which is wrong

Change 3978837 by Marc.Audy

	Make GetAutoEmitTermParameters and IsAutoCreateRefTerm static and optimize both

Change 3978838 by Marc.Audy

	(4.19.1) PR #4480: Crash fix trying to open the console command on Windows (Contributed by bakjos)
	#jira UE-54908
	#jira UE-54215

Change 3979156 by Marc.Audy

	PR #4615: Update WindDirectionalSourceComponent.h (Contributed by c4tnt)
	#jira UE-57071

Change 3982289 by Ben.Zeigler

	Fix several issues with unloaded blueprints and the class picker/viewer
	#jira UE-53646 Reimplement CR #4369 so setting a Class blueprint variable to a blueprint class will correctly allow unloaded blueprint children to be selected in the picker
	Added FName defines to FBlueprintTags for the asset registry tags used for unloaded blueprints, and removed the ParentClassPackage tag as it was redundant with ParentClass
	Fixed it so Soft Class Reference properties can be set back to none with the picker
	Removed FUnloadedClassDragDropOp as it did not work correctly and replaced uses with FAssetDragDrop, which was already used for content browser drags
	Changed internals of class viewer to properly store and use the paths to the actual generated class

Change 3982684 by Ben.Zeigler

	Add DevelopmentAlwaysCook setting to the asset manager cook rule, this works like AlwaysCook in development and like NeverCook in production. DevelopmentCook works like Unknown in development

Change 3982762 by Mieszko.Zielinski

	PR #4614: Fix UBTTask_RotateToFaceBBEntry when trying to face a position where i. (Contributed by Goutye)

	I've improved the original PR by relaxing condition constraints, and removing some unnecessary vector normalization (since FVecotr::CosineAngle2D normalizes the input parameters anyway).


	#jira UE-57070

Change 3982866 by Marc.Audy

	Defer Destroying an Actor if it is in the process of beginning play
	#jira UE-57091

Change 3982965 by Mieszko.Zielinski

	PR #3567: add API declarations to BlueprintNodeHelpers (Contributed by kayama-shift)


Change 3987399 by Dan.Oconnor

	Remove unused ReloadObjectArc and unimplemented ArchiveReplaceArchetype

	#jira None

Change 3987956 by Mieszko.Zielinski

	Fixed inconsistincies in BT category naming in BP #UE4

	#jira UE-57262

Change 3988308 by Mieszko.Zielinski

	Fixed 'navmesh needs to be rebuild' displaying even after navigation building with navmesh auto building disabled #UE4

	#jira UE-57286

Change 3989309 by Mieszko.Zielinski

	A support AI pluggin that links the aimodules #UE4

Change 3989311 by Mieszko.Zielinski

	Moved the HTNPlanner plugin into the newly created Plugins/AI subfolder #UE4

Change 3989506 by mason.seay

	WIP Navigation Test Map

Change 3990826 by Phillip.Kavan

	Fix existing placements of nativized Blueprint actors with a nonzero (legacy) root component scene transform at the CDO level.

	This corrects a long-standing issue that was introduced back in 2947488.

	Change summary:
	- Modified AActor::PostSpawnInitialize() to zero out RelativeLocation and RelativeRotation when spawning actors with a native scene root inherited from a converted Blueprint class.
	- Modified FNonativeComponentData to remove the HandledAsSpecialProperty() override for skipping the RelativeLocation and RelativeRotation properties on root components when emitting code to initialize the CDO for a converted Actor BP with a non-native root component.

	#jira UE-50452

Change 3993174 by mason.seay

	Cleared out unnecessary BP logic

Change 3994370 by Ben.Zeigler

	Remove manual AI includes, the AI support plugin correctly pulls in those references now

Change 3995399 by Marc.Audy

	When destroying the world clear out level collections
	#jira UE-57257

Change 3995731 by Marc.Audy

	Fix UEngine::CommitMapChange issues with new streaming level state machine
	* Level needs to be added to array before determining current state
	* Should be adding, not setting streaming levels from fake world

	#jira UE-57424

Change 3996917 by Ben.Zeigler

	ObjectWriter should not reset the soft object weak pointer, it should be a const operation

Change 3996921 by Ben.Zeigler

	#jira UE-57288 Improve ensures for invalid primary asset types, it only complains if type is set and gives a better error

Change 3997164 by Dan.Oconnor

	Don't purge classes until they are recompiled and relink all child classes immediately after a blueprint generated class has changed. This allows iterative compilation logic to behave as it did before the compilation manager
	#jira UE-55667

Change 3997674 by paulo.souza

	Reverting camera setup changes from the renaming

Change 3997901 by mason.seay

	Updates to subobject test bp's

Change 3998028 by mason.seay

	Move logic to Event Graph

Change 3998051 by Mason.Seay

	Adding QAGame ClassGroup to actively tested QAGame components for organization

Change 3999438 by Dan.Oconnor

	Fix deterministic cooking issues by avoiding use of MakeUniqueObjectName when instantiating component templates
	#jira FORT-81409

Change 4000265 by Mason.Seay

	Checking in QAGame classes again to (hopefully) fix property issues

Change 4000339 by Marc.Audy

	PR #4652: AttachComponent Message Fix (Contributed by nonlin)
	#jira UE-57656

Change 4001338 by Dan.Oconnor

	Fix reinstancing bug introduced in 3591939 which could cause some reinstanced objects to have references within them replaced. If the object in question was an actor it could take ownership of components owned by another actor and destroy them, resulting in a crash when the other actor tried to use its components

	#jira UE-57335

Change 4001400 by Marc.Audy

	Per https://udn.unrealengine.com/questions/407745/childactorcomponent-and-modifications-to-component.html don't redirect or reset loaders when renaming components as part of the component instance data cache.

Change 4001530 by Marc.Audy

	Use a clean default object to calculate the empty archive size.

Change 4002791 by Marc.Audy

	Fix ensure when loading sublevel that has been redirected
	#jira UE-57516

Change 4002812 by mason.seay

	Added BP code to test Watching Sets and Maps

Change 4002947 by mason.seay

	More code for watch values testing

Change 4003059 by paulo.souza

	Fixes to volumetric lighting and sphere capture bakes

Change 4003509 by Dan.Oconnor

	Reset bIsFakingTouched and bIsGameFakingTouch when the game viewport is unregistered. This prevents the PIE session from tainting editor session behavior when UInputSettings::bUseMouseForTouch is set
	#jira UE-57724

Change 4005596 by Phillip.Kavan

	Fix random crashes when running multiple global blueprint search tabs in parallel just after editor launch.

	Change summary:
	- Refactored global FiB APIs to use thread-safe shared pointer types when referencing imaginary Blueprint data, which is a shared resource.
	- Modified FFindInBlueprintSearchManager::ContinueSearchQuery() to ensure that parsing imaginary Blueprint data only happens on a single thread.

	#jira UE-57046

Change 4005657 by Dan.Oconnor

	Don't attach OldRoot component if it's not outered to the current actor
	#jira UE-55300

Change 4005709 by Phillip.Kavan

	Ensure rather than assert on failed child promotion when destroying a non-root scene component within an Actor's scene component hierarchy.

	#jira UE-52921

Change 4005825 by paulo.souza

	New camera angle + touch rotation tests + "Action RPG" logos

Change 4006058 by Sam.Deiter

	Removing this as it is not needed.

Change 3980745 by Marc.Audy

	Apply CL# 3977198 from Dev-Core
	#author Ben.Marsh
	Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.

[CL 4006923 by Dan Oconnor in Main branch]
2018-04-16 20:19:04 -04:00
Simon Tourangeau
19f8663b5a Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3821754 by Jamie.Dale

	[Python] Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

Change 3833107 by Patrick.Boutot

	Added functions to fill an existing DataTable from an existing CSV/JSON file.

Change 3835044 by Aaron.Carlisle

	Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename.

Change 3835466 by Patrick.Boutot

	Hide function from Python that need special compile command to be executed by the VM.

Change 3839237 by Jamie.Dale

	Added a way to inspect the full chain of properties that are currently being serialized by an archive

	You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct).

Change 3839974 by Jamie.Dale

	Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else

Change 3842311 by Jamie.Dale

	Fixing potential null level assert

Change 3842313 by Jamie.Dale

	Updated settings editor to handle external properties

Change 3842316 by Jamie.Dale

	Allowing a console command to be given to GEditor/GEngine even if there's a player

	CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue.

Change 3842867 by Jamie.Dale

	Added a way to generate diffs from editor transactions

	The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted.

	These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events.

Change 3844428 by Patrick.Boutot

	Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script.

Change 3845966 by Jamie.Dale

	Added support for minimal game RPC worlds

	These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world)

Change 3848844 by Patrick.Boutot

	Expose EComponentMobility to blueprint.

Change 3854616 by Patrick.Boutot

	Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise.

Change 3856650 by Jamie.Dale

	Fixed a bug where transaction finalization could miss changes since the last snapshot

Change 3864951 by Patrick.Boutot

	Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed.

Change 3867158 by JeanMichel.Dignard

	UBT
	- Added the ability for dll programs to export symbols.

	#jira UEENT-541

Change 3872342 by Jamie.Dale

	Merging static analysis fixes from 4.19

Change 3879305 by Jamie.Dale

	Improved the processing of py files from exec commands

	The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments.

Change 3879306 by Jamie.Dale

	Added a minimal commandlet for invoking Python scripts

Change 3881631 by Jamie.Dale

	Added basic RTTI to Python meta-data types

Change 3885384 by Jamie.Dale

	[Python] Prevent glue code using reserved names

Change 3888957 by Patrick.Boutot

	In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject.
	The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing.

Change 3888961 by Patrick.Boutot

	Fix FInterval::IsValid return type.

Change 3888980 by Patrick.Boutot

	Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948.

Change 3889165 by Patrick.Boutot

	Fix build. Missing include for Timespan. Introduce with CL 3888980.

Change 3889261 by Jamie.Dale

	[Python] Fixing some more name conflicts in generated code

Change 3889504 by Darren.Pegg

	Add option to change PreferredPixelFormat

Change 3891193 by Patrick.Boutot

	Fix build. Missing include for Interval. Introduce with CL 3888980.

Change 3897108 by Patrick.Boutot

	TTinterval use it own traits. Create a Interval traits for Timespan.
	#jira UEENT-947

Change 3899669 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

Change 3900692 by Jamie.Dale

	Removed some boilerplate associated with wrapping a basic type to Python

	You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example)

Change 3901066 by conan.reis

	UE4 editor script bindings (Cobra) and helper functions for version control
	- exposed SourceControl class with common source control methods and associated SourceControlState structure
	- commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
	- commands store any errors in a shared error text object which is optionally printed to the error log
	- renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile()
	- included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages.

Change 3901388 by Jamie.Dale

	Minimal Slate hooks for Python

Change 3901456 by Jamie.Dale

	Added missing file

Change 3901549 by Jamie.Dale

	Removing some more Windows defines that were causing build issues

Change 3904518 by conan.reis

	Source Control
	- ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider

Change 3905612 by Francis.Hurteau

	Optimize RemoveDuplicates somewhat using a TSet
	#jira UEENT-217

Change 3912626 by Jamie.Dale

	Fixed ShouldExcludeDerivedClasses option not working

	RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering.

Change 3917739 by Jamie.Dale

	Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget

Change 3917744 by Jamie.Dale

	Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name

	Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime.

Change 3918832 by Jamie.Dale

	Removed field iteration from Python function calls

	We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields.

Change 3920648 by Patrick.Boutot

	Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen.
	Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization.

Change 3921396 by Jamie.Dale

	Split up the generated type data to correspond to the type being wrapped

	A lot of types can just use the minimal set, but classes and structs have some extra data.

Change 3921619 by conan.reis

	- add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again.
	- also added result info to FSourceControlWindows::PromptForCheckin()

	#jira UE-55255

Change 3921624 by conan.reis

	Removed Source Control common files from pre compiled header
	- main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp
	- remaining files have includes changed to accomodate

Change 3921958 by conan.reis

	Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619

Change 3922740 by conan.reis

	Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion.
	They were previously removed in CL3921624

Change 3923375 by Jamie.Dale

	Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings

Change 3926547 by Jamie.Dale

	Added support for struct method "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python.

Change 3927050 by conan.reis

	Source control - ensured that  ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers

	#JIRA UE-55256

Change 3929268 by conan.reis

	- fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected
	- removed Perforce error message about file folders outside of the workspace client mappings
	- clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled()

	#JIRA UE-55254

Change 3931024 by Rex.Hill

	Expose FBX and Texture import to python

Change 3931273 by Rex.Hill

	Hide re-import slate notification pop-up during python automated asset import

Change 3931368 by Jamie.Dale

	Stopped bools coercing to numeric types in Python nativization

Change 3931374 by Jamie.Dale

	Added support for struct math operator "hoisting"

	This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python.

Change 3932586 by Rex.Hill

	Removed file read into unused memory buffer during Fbx import

Change 3934308 by Jamie.Dale

	Added a public interface for the Python plugin

	Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log.

Change 3935088 by conan.reis

	- Added info/warning and error message storage to all the source control operation structures so additional information can be made available.
	- Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion.

	#JIRA UE-55257

Change 3936668 by Rex.Hill

	#jira UE-55985
	Avoid re-allocation of memory buffer holding file bytes during asset import

Change 3940596 by Rex.Hill

	#jira UE-55989 Optimize skeletal mesh import performance scaling

	Overlapping vertex check was O (N^2)
	100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds

Change 3942629 by Rex.Hill

	#jira UE-55995 Read fbx file only once during import

	Fixes a memory leak of FbxScene and reduces wait time during import.

Change 3942884 by Rex.Hill

	Python asset import can now customize destination asset name

Change 3946278 by Jamie.Dale

	Added stricter conversion for math operator arguments

	PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion.

	This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads).

Change 3948455 by Jamie.Dale

	Added generic Tick function to FPythonScriptPlugin

	This can also handle init logic for after the engine is fully initialized

Change 3948888 by Jamie.Dale

	Added settings for the Python plugin

	You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings).

Change 3948982 by Jamie.Dale

	Fixed Python 3 build error caused by CObject being removed in Python 3.2

Change 3949614 by Francis.Hurteau

	Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer
	#jira UEENT-1053

Change 3950829 by Rex.Hill

	Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION

Change 3953452 by Jamie.Dale

	Fixed some dependencies

Change 3953645 by Jamie.Dale

	Fixed Python parameter packing treating bool output paramers as potential return values

	void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool.

Change 3953850 by Jamie.Dale

	Fixed doc string generation for a function with multiple output paramters and no return value

Change 3954279 by Jamie.Dale

	Initial support for exposing deprecated properties and functions to Python

	This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left.

Change 3954922 by Rex.Hill

	Expose UnloadPackages to python

Change 3955209 by Jamie.Dale

	Initial support for exposing deprecated classes to Python

Change 3955248 by Jamie.Dale

	Added a way to load Unreal modules via Python

	unreal.load_module("modulename")

Change 3955561 by Rex.Hill

	Expose asset export to python

Change 3956068 by Rex.Hill

	Linux compile fix.

Change 3960449 by Rex.Hill

	Fix automated test using bCombineMeshes

Change 3960495 by Patrick.Boutot

	Add a temporary menu to show the MetaData of an asset.
	The menu will need to be updated to have a look and feel of the Detail View and support edition at one point.

Change 3961599 by Rex.Hill

	Reduced peak memory during import of meshes related to duplicate vertex tracking

Change 3962104 by Rex.Hill

	Disable import mesh overlapping corners memory optimization to because it can change uv generation

Change 3962507 by Rex.Hill

	Fix uv generation

Change 3965285 by Rex.Hill

	Add support for FBX export as ASCII
	#jira UE-56465

Change 3965287 by Rex.Hill

	Forgotten file, fbx export as ascii

Change 3966772 by Simon.Tourangeau

	Fix MaterialExpressionFunctions for ExternalTexture support

Change 3967014 by Jamie.Dale

	Added a way to get the CDO in Python

	Wrapped objects now have a get_default_object class method

Change 3967151 by Jamie.Dale

	Added stats to track Python generation time

Change 3968006 by Simon.Therriault

	Media Samples

	- Removed Locks and Min/Max SampleTime from queues
	- Added methods to fetch NextSampleTime and SampleCount in queues
	- Added MediaSource base class for players that want to be time synchronized

	#jira UEENT-948

Change 3969119 by Patrick.Boutot

	Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other.

[CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
cd967bc733 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3564359 by Yannick.Lange

	Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.

	#jira UE-47785,  UE-47827

Change 3740671 by Matt.Kuhlenschmidt

	Make the font editor canvas respect dpi scale

Change 3740810 by Josh.Engebretson

	PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
	#jira UE-51358

Change 3740939 by Cody.Albert

	Fixing some #ifdefs that should be #ifs

Change 3741089 by Alexis.Matte

	Make sure bImportBoneTracks is set to true when importing into level
	#jira UE-51999

Change 3741101 by Alexis.Matte

	Fix the import material search
	#jira UE-51857

Change 3741690 by Jamie.Dale

	Guard against an invalid index in SLocalizationCommandletExecutor::Tick

	#jira UE-52067

Change 3741710 by Jamie.Dale

	Made a static variable also const

Change 3741724 by Michael.Dupuis

	Added missing shader cache

Change 3742037 by Lauren.Ridge

	Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values

Change 3742250 by Matt.Kuhlenschmidt

	PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)


Change 3742308 by Lauren.Ridge

	Adding axis input to the material editor's viewport client

Change 3742380 by Matt.Kuhlenschmidt

	USD importer improvements

	- USD now stores source file information for reimports
	- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
	- Prevent a crash if a mesh doesnt have enough valid data to be imported

Change 3742536 by Matt.Kuhlenschmidt

	Remove usd wrapper test project

Change 3743564 by Alexis.Matte

	Fix skeletal mesh screen size auto set value when importing a LOD

	#test none
	#jira UE-52100

Change 3743582 by Lauren.Ridge

	Fixing non-desktop compiles

Change 3743598 by Lauren.Ridge

	Fixing shadowed variable by renaming the global color picker weak ptr variable.

Change 3743636 by Lauren.Ridge

	Creating a new parameter immediately allows naming

Change 3743855 by Michael.Dupuis

	Added missing shader from cache

Change 3744277 by Lauren.Ridge

	Don't show empty Global group if it only contained the material layer param.

Change 3744330 by Lauren.Ridge

	Clarifying "no parameter" text

Change 3744529 by Lauren.Ridge

	Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel

Change 3744668 by Chris.Bunner

	Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
	Added output for number of unique shaders generated by a particular material instance.
	Show instruction counts when working on a material layer.
	Relaxed restrictions on material layers, base MA input is now optional.

	#jira UETOOL-1271, UETOOL-1278, UETOOL-1279

Change 3744669 by Chris.Bunner

	Added automated test for material layers, layer/blend instances and shared inputs.

Change 3744754 by Laz.Matech

	Adding localization data to QAGame for the Realtime Preview localization test.

	#jira none

Change 3744860 by Michael.Dupuis

	#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data

Change 3744965 by Chris.Bunner

	Rebuilt lighting in automated test map and updated reflection capture screenshot.

Change 3746015 by Michael.Dupuis

	#jira UE-52090: Added missing shader for forward rendering

Change 3746038 by Michael.Dupuis

	#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes

Change 3746076 by Michael.Dupuis

	Removed unused code

Change 3746998 by Tim.Gautier

	QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
	- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests

Change 3747206 by Arciel.Rekman

	Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).

	- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.

	(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)

Change 3747211 by Arciel.Rekman

	Make failure to launch SCW more apparent to the user (UE-47263).

	- Fixes frequent crash on Linux.

	(Merging 3747070 from Release-4.18 to Dev-Editor)

Change 3747726 by Tim.Gautier

	QAGame: Resubmitting updated Loc files

Change 3747872 by Tim.Gautier

	QAGame: Resubmitting compiled Loc assets

Change 3748118 by Lauren.Ridge

	Adding help text to the material layers preview tab

Change 3748398 by Lauren.Ridge

	Fixing tooltips for the material layer read-only preview

Change 3748565 by Arciel.Rekman

	Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).

	- This was a deeper issue with config system than just Linux RHIs.
	- This is a better fix than one submitted to 4.18 branch in CL 3747086.

Change 3749441 by Matt.Kuhlenschmidt

	PR #4201: Fix a typo in a comment. (Contributed by dneelyep)


Change 3749442 by Matt.Kuhlenschmidt

	PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)


Change 3749496 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3749805 by Lauren.Ridge

	Fixing reset to default on MaterialLayerParam in base material

Change 3749838 by Lauren.Ridge

	Also correctly resetting names and layer states

Change 3750442 by Mieszko.Zielinski

	Added a safety check which addresses the crash #UE4

	Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.

	#jira UE-52123

Change 3752266 by Arciel.Rekman

	OpenGL: remove PLATFORM_WINDOWS exceptions.

	- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
	- VAB bug should have been fixed long ago (on both platforms).

Change 3752929 by Arciel.Rekman

	Linux: avoid crashing on unknown drivers.

	- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
	- Checks in IsDeviceIntel() and such fail if the drivers were not detected.

Change 3753254 by Michael.Dupuis

	Added missing shader for shader cache

Change 3753426 by Michael.Dupuis

	#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components

Change 3753440 by Alexis.Matte

	Fix fbx scene importer morph target import crash

	#jira UE-52255

Change 3753457 by Michael.Dupuis

	build fix

Change 3753700 by Chris.Bunner

	Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
	Refactor to remove duplicate code in material translator.
	Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.

Change 3754760 by Chris.Bunner

	Tidying up EngineTest/ShaderModels map.

Change 3754765 by Arciel.Rekman

	Avoid placing tooltip windows under the cursor (UE-12288).

	- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).

Change 3754788 by Matt.Kuhlenschmidt

	Fix details panel crash after compiling blueprints that have edit conditon properties

Change 3754933 by Christina.TempelaarL

	Fixed typo in heightLerp (transistion->transition).
	#jira UE-46736

Change 3754946 by Cody.Albert

	Update loading movie code to properly calculate delta time when throttled at 60fps

Change 3755059 by Jamie.Dale

	Fixed game preview language not updating in realtime while PIE was enabled

	#jira UE-52209

Change 3755130 by Jamie.Dale

	Fixed game preview language not updating from native when switching between preview languages

	#jira UE-52348

Change 3755664 by Michael.Dupuis

	Fixed compile warning

Change 3755714 by Yannick.Lange

	Always allow capturing thumbnails from viewport.
	This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.

Change 3755944 by Alexis.Matte

	Fix crash when importing morph target with "built in" tangent option

	#jira UE-52319

Change 3756109 by Christina.TempelaarL

	fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
	#jira UE-48389

Change 3756169 by Jamie.Dale

	Added plural form pattern to SContentBrowser::GetPathText

Change 3756493 by Laz.Matech

	Updating Localization content to further test InEditor Preview Language in UMG

	#jira none

Change 3758336 by Alexis.Matte

	Fix a crash when importing morph target there was a unsync between some buffer depending on the import options

	#jira UE-52319

Change 3758947 by Jamie.Dale

	Fixed cursor position regression in search boxes

	This was caused by a call to SetText that was added in CL# 3627864

	This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.

	This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.

	#jira UE-48874

Change 3759000 by Laz.Matech

	Submitting the .PO file for CL 3756493

	#jira none

Change 3759480 by Matt.Kuhlenschmidt

	Safe guard against brush details crash

	#jira UE-52278

Change 3759665 by Matt.Kuhlenschmidt

	PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)


Change 3761211 by Matt.Kuhlenschmidt

	Remove the restriction that a level must be writable to be locked/unlocked.
	Fixed duplicate icons being used by the level browser

Change 3761304 by Chris.Bunner

	MaterialAttributeLayers graph node BaseMA input is no longer required.
	Note: Requires "Use Preview Value" set to true on inputs.

Change 3761307 by Chris.Bunner

	New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.

Change 3761357 by Chris.Bunner

	Renamed material shared input enum.

Change 3761419 by Chris.Bunner

	Updating material layers automated test assets after recent changes.
	Reverted some naming changes so existing screenshot tests can be reused.

Change 3762058 by tim.gautier

	QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)

Change 3763328 by Matt.Kuhlenschmidt

	Fix Slate warning at editor startup

Change 3763354 by Alexis.Matte

	Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction

	#jira UE-52505

Change 3763501 by Matt.Kuhlenschmidt

	Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use.  ReleaseResources is now private and only called on destruction of the pool

Change 3763574 by Matt.Kuhlenschmidt

	Fix slate material box brushes not being keyed off image size

	#jira UE-40219

Change 3763678 by Jamie.Dale

	Disable realtime level editor viewport if running under remote desktop

	This makes the main editor window much more responsive by default under remote desktop

Change 3763679 by Jamie.Dale

	Added asset caching metrics for the loc gather

Change 3763693 by Matt.Kuhlenschmidt

	Changed the code that activates the actor details tab  when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used

	#jira UE-51754

Change 3763826 by Michael.Dupuis

	Fixed Fortnite cooking crash

Change 3763864 by Harrison.Moore

	Adding New Default 'LayerBlend' assets

Change 3764028 by Christina.TempelaarL

	#jira UE-47695 Auto LOD bug

	Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.

Change 3764031 by Christina.TempelaarL

	#jira UE-47695 Auto LOD in StaticMeshViewer

	moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.

Change 3764076 by tim.gautier

	QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing

Change 3764263 by Matt.Kuhlenschmidt

	Fix the floor mesh thumbnail

Change 3764284 by Chris.Bunner

	Removing some asserts for cases that can validly fail and are already handled.

Change 3764372 by Matt.Kuhlenschmidt

	PR #4196: Show edit icons in editor (Contributed by projectgheist)


Change 3764388 by Chris.Bunner

	Fixing logic for material, function and instance updating active materials and instances and their editors.

Change 3764674 by Harrison.Moore

	test materials added, Blend updates

Change 3764681 by Harrison.Moore

	Adding HMtest map

Change 3766238 by Chris.Bunner

	Material layer callers need to let their internal material function calls update their inputs/outputs.

Change 3766556 by Jamie.Dale

	Fixed crashes that could happen if some of the data table panels were closed

	We now always create the underlying widgets, even if they're currently hidden from view

	#jira UE-52552

Change 3767753 by Chris.Bunner

	When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.

Change 3768719 by Michael.Dupuis

	#jira UE-52521: Prevent possible crash if a segment have no point or invalid point

Change 3769157 by Jamie.Dale

	Fixed incorrect text selection if selecting via double click beyond the bounds of the line

	It would previously select the second to last word, rather than the last word

	#jira UE-51609

Change 3769159 by Harrison.Moore

	Belica Test update, New layer blends updated with texture type fix.

Change 3769205 by Jamie.Dale

	Fixed Windows file save dialog not appending the correct extension when there were multiple options available

	#jira UE-52180

Change 3769220 by Harrison.Moore

	Layer blend tweaks

Change 3769292 by Jamie.Dale

	Removing redundant code

	Applying the correct package ID, only to then strip it off again is rather pointless

Change 3769479 by Arciel.Rekman

	UBT: Use response files for compiler when compiling for Linux.

	- Some command lines are too long when cross-compiling on Windows.

Change 3769920 by Arciel.Rekman

	Linux: convert yet another initialization crash to a user-friendly message (UE-52457).

	#jira UE-52457

Change 3771055 by Alexis.Matte

	Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
	Use the morph vertex factory only for section that has active morph target

	#jira UE-51483

Change 3771135 by Michael.Dupuis

	Fixed fortnite cooking

Change 3773054 by Yannick.Lange

	Avoid loading viewport interaction assets when starting the editor.

Change 3774184 by Arciel.Rekman

	Linux: disabled some gdb visualizers until the issue is fixed.

	- CL 3773942 by CengizT.

Change 3774303 by Matt.Kuhlenschmidt

	Pull requests to fix various typos

Change 3774305 by Matt.Kuhlenschmidt

	PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)


	#jira UE-51608

Change 3774701 by Arciel.Rekman

	OpenGL: fix ARB callback errors when hitting Build Lighting.

	- Merged from 4.18 shelf.

Change 3775812 by Matt.Kuhlenschmidt

	Fix One-off crash undo-ing while working with Material Params / Material Functions

	#jira UE-52680

Change 3775849 by Matt.Kuhlenschmidt

	More info for UE-52610

Change 3775850 by Matt.Kuhlenschmidt

	Guard against mesh paint crashes

	#jira UE-52618

Change 3775904 by Matt.Kuhlenschmidt

	Added logging to track down window shutdown issues

Change 3775913 by Matt.Kuhlenschmidt

	Pull requests for typos

	#jira UE-52751, UE-52748

Change 3776676 by Jamie.Dale

	Fixed being able to insert tabs into spin boxes with units

	#jira UE-52776

Change 3777006 by Michael.Trepka

	Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.

	#jira UE-52145

Change 3777170 by Arciel.Rekman

	Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).

	- Change by Brandon.Schaefer.
	- Limitation: no per-monitor DPI.

	(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777292 by Arciel.Rekman

	Linux: fix symbol collision causing problems with AMD drivers (UE-51843).

	- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
	- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
	- The only possible workaround is to have elf_end() renamed.

	(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777686 by Joe.Conley

	Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.

Change 3778180 by Jamie.Dale

	Avoid a crash if a regex pattern or matcher outlive ICU during shutdown

	#jira UE-52770

Change 3778182 by Jamie.Dale

	Avoid a crash if a break iterator outlives ICU during shutdown

Change 3778368 by Jamie.Dale

	Added missing pragma once

Change 3778560 by Matt.Kuhlenschmidt

	Prevent non-shared DDC notification from triggering for epic internal builds

Change 3778709 by Lauren.Ridge

	Copying 4.18.2 array reordering propagating to children fix (originally 3778547)

Change 3779205 by Lauren.Ridge

	Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.

	#jira UE-52260

Change 3779217 by Brandon.Schaefer

	GitHub #3678 Fix Setup.sh handling of special characters in PNG path

	#jira UE-46103

Change 3779341 by Brandon.Schaefer

	GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies

	#jira UE-39364

Change 3780274 by Joe.Conley

	DataTables: Add documentation tooltips showing type information to header columns

Change 3780840 by Alexis.Matte

	Do a re-import when user re-import LOD 0
	Prevent importing more then MAX_SKELETAL_MESH_LODS
	#jira UE-52373

Change 3781067 by Arciel.Rekman

	Linux: fix OSSSteam cross-compilation (and CIS).

	- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");

Change 3781110 by Christina.TempelaarL

	#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar

Change 3781531 by Christina.TempelaarL

	#jira UE-47695 added LOD menu to Static Mesh Editor viewport

Change 3781663 by Alexis.Matte

	Fix for cancel export fbx when previewing animation sequence export
	#jira UE-49743

Change 3782007 by Jamie.Dale

	Improved the ability to lockdown available game languages

	In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).

	This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).

Change 3782122 by Jordan.Walker

	test assets for material layers

Change 3782131 by Joe.Graf

	Added support for IOS and TVOS targets when generating CMake files on Mac

Change 3782218 by Christina.TempelaarL

	fixing include paths and capitalization causing build errors.

Change 3783171 by Michael.Dupuis

	Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
	Added the possibility to store Custom data per view for the frame duration

Change 3783172 by Michael.Dupuis

	#jira UE-35097	: Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
	Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
	Changed how LOD distribution is done to be in screen size instead of distance.
	Give the possibility to have a different distribution for LOD0 vs the other one.

Change 3783174 by Michael.Dupuis

	missing file to landscape refactor

Change 3783315 by Lauren.Ridge

	Changing a parameter in the Material Parameter Panel now dirties the material correctly.
	Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.

Change 3783374 by Chris.Bunner

	Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.

Change 3783617 by Chris.Bunner

	Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
	Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.

Change 3783676 by Lauren.Ridge

	Adding access to a material function instance's parent in the Material Instance Editor

Change 3783751 by Michael.Trepka

	PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)


Change 3783971 by Brandon.Schaefer

	Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.

	#jira UE-37631

Change 3783992 by Michael.Dupuis

	#jira UE-35097: Remove tessellation on editor tools
	Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
	Fixed minor tessellation falloff calculation error

Change 3784502 by Chris.Bunner

	Restored missing bool setter.
	Coding standards fix.

Change 3784614 by Arciel.Rekman

	Linux: better error message when running out of inotify watches (UE-50459).

	#jira UE-50459

Change 3784620 by Chris.Bunner

	Updated LayerBlend_TextureMask to use new ChannelMask parameter.

Change 3784725 by Lauren.Ridge

	Fixing groups not sorting correctly

Change 3785645 by Chris.Bunner

	Non-editor compile fix.

Change 3785666 by Arciel.Rekman

	Linux: restore ability to use Wayland instead of X11.

	- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
	- Change by Anthony.Bills.

Change 3785708 by Arciel.Rekman

	Linux: implement voice capture using SDL (non-server only) (UE-51298).

	- Based on pull request #4131 by mkirzinger.

Change 3785878 by Arciel.Rekman

	UBT: add VSCode to default generators on Linux.

Change 3786058 by Arciel.Rekman

	Do not add dependencies on other RHIs for servers (UE-48894).

	- Pull request #3944 contributed by pfoote.


	#jira UE-48894

Change 3786845 by Arciel.Rekman

	Code changes to make gcc support easier (UE-51978).

	- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").

Change 3786871 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3786883 by Matt.Kuhlenschmidt

	Fix HTML5

Change 3786923 by Matt.Kuhlenschmidt

	Fix engine layer blend asset referencing game content.  This is not allowed

	#jira UE-52888

Change 3786927 by Brandon.Schaefer

	Linux: Alembic support

	#jira: UE-37631

Change 3786994 by Arciel.Rekman

	Remove support for /-prefixed switches (UE-47429).

	- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.

	#jira UE-47429

Change 3787032 by Michael.Trepka

	Initial support for building and running Niagara on Mac

Change 3787035 by Brandon.Schaefer

	GitHub #4166 Undef GL entrypoint macros after use

	#jira UE-51663

Change 3787144 by Lauren.Ridge

	Fixing material parameter group association resetting after undo

	#jira UE-52514

Change 3787839 by Jordan.Walker

	updated engine level layer blends to not include game content
	switched them to use Chris B's new mask selection node

Change 3787967 by Lauren.Ridge

	Fix for broken layer groups, related crash

Change 3787991 by Lauren.Ridge

	Fixing thumbnails for material function instances, resolving not being able to delete new function instances

	#jira UE-52967

Change 3788226 by Michael.Trepka

	Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006

	#jira UE-53002

Change 3788557 by Brandon.Schaefer

	Fix shadow compiler warnings around our includes

Change 3789700 by Lauren.Ridge

	Experimental setting for turning on Material Layers - off by default.

Change 3789703 by Jamie.Dale

	Harden the LocMeta and LocRes loading to prevent loading files that are too new

Change 3789706 by Jamie.Dale

	Added localization ID to the package summary

	This will allow the localization gatherer to query it without having to load the entire package

Change 3789708 by Jamie.Dale

	Added a way to display and reset the package localization ID via the Content Browser

Change 3789709 by Jamie.Dale

	Added warning for duplicate package localization IDs when gathering asset localization

Change 3789713 by Jamie.Dale

	Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph

Change 3789736 by Christina.TempelaarL

	Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.

Change 3789853 by Chris.Bunner

	Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.

	#jira UE-52796

Change 3790185 by Brandon.Schaefer

	Add better error handling when using new SDK for linux on windows.

	#jira UE-50527

Change 3790195 by Jamie.Dale

	Fixed line-ending inconsistency when retrieving rich-text

	We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text

Change 3790473 by Chris.Bunner

	When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.

	#jira UE-52729

Change 3790650 by Arciel.Rekman

	UBT: Linux: print build details first before refusing to build.

	- Tweak to the previous feature that we forgot.

Change 3790681 by Arciel.Rekman

	UBT: Linux: tweaks to wording (SDK -> toolchain).

Change 3791459 by Brandon.Schaefer

	Linux: libcurl rebuild for version 7.57

	#jira OGS-870

Change 3791533 by Arciel.Rekman

	Better error messaging when UMB is unusable (UE-50658).

	- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.

	(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)

Change 3791885 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53097

Change 3791910 by Brandon.Schaefer

	Fix for not using proper libraries on x86_64 for libcurl

	#jira OGS-870

Change 3792017 by Jamie.Dale

	Fixed a conflict between the path settings and favorite settings

Change 3792022 by Jamie.Dale

	Fixed a crash that could happen when performing ARO on the property chains of a struct

	#jira UE-52999

Change 3792025 by Jamie.Dale

	Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets

Change 3792066 by Michael.Dupuis

	#jira UE-5751: Fixed possible crash when using dynamic matrial instance
	Added missing shaders for landscape when using tessellation

Change 3792718 by Arciel.Rekman

	OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).

	#jira UE-52534

Change 3793018 by Mike.Erwin

	new glTF importer plugin

	Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.

	Limitations:
	- There is no options UI. All assets from the file are imported.
	- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
	- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.

	#jira: UE-50695

Change 3793626 by Matt.Kuhlenschmidt

	Logging for HTML5 issue

Change 3794034 by Matt.Kuhlenschmidt

	Fix CIS

Change 3794271 by Michael.Dupuis

	#jira UE-53133: Fxed shadow calculation when using non whole scene shadow

Change 3794273 by Chris.Bunner

	Function call material nodes should be created with no outputs by default.

	#jira UE-53127, UE-53128, UE-52616

Change 3794334 by Lina.Halper

	- Fix animation reinitializing when just setting new animation with single node
	- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue

	#jira: UE-52796

Change 3794338 by Michael.Dupuis

	Fixed lod visual popping when texture mip used for landscape is not ready

Change 3794350 by Mike.Erwin

	Fix glTF importer header includes.
	Build was failing on Linux.

Change 3794357 by Michael.Dupuis

	#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...

Change 3794549 by Michael.Dupuis

	#jira UE-53166 : fixed compile error

Change 3794755 by Matt.Kuhlenschmidt

	Fix automation warning

Change 3794910 by Lina.Halper

	Change material default value to be red to keep the behavior same.

	- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.

Change 3795296 by Mike.Erwin

	glTF: fix Linux build errors

	A variable was being shadowed.

	The other errors are due to an obscure corner of the C++ spec which clang enforces.
	https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects

	#jira UE-53204

Change 3797313 by Chris.Bunner

	Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.

	#jira UE-53198

Change 3803962 by Jamie.Dale

	Fixed struct instances not comparing against the correct default values when gathering for localization

Change 3804771 by Michael.Dupuis

	Back out changelist 3783171

Change 3804772 by Michael.Dupuis

	Back out changelist 3783172

Change 3805258 by Michael.Dupuis

	Added missing shader cache for landscape

Change 3806105 by Matt.Kuhlenschmidt

	Disable harware benchmarking during automation tests, commandlets, and on the build machine

Change 3806438 by Michael.Dupuis

	#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)

Change 3806577 by Matt.Kuhlenschmidt

	Change plugin uploading to crash reporter to only do so in editor builds

Change 3806588 by Michael.Dupuis

	Remove temp test version in landscape version

Change 3806900 by Jamie.Dale

	Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7

	#jira UE-53353

Change 3807125 by Jamie.Dale

	Fixed UBT warning after Dev-Core merge

Change 3807299 by tim.gautier

	QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442

[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Simon Tourangeau
614ad8db40 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3797699)
#lockdown Nick.Penwarden
#rb JeanMichel.Dignard

============================
  MAJOR FEATURES & CHANGES
============================

Change 3770717 by Simon.Tourangeau

	Fix Blank Enterprise template project creation

Change 3773186 by Simon.Tourangeau

	Fix asset migration to correctly handle the migration of content from Content Plugins

Change 3773230 by JeanLuc.Corenthin

	Adding new material asset for CAD importer
	Removing old material assets for CAD importer

Change 3774391 by JeanMichel.Dignard

	Added support for IES asymmetrical light profile
	- IES textures are now 2D (256*256) and the shader will use the light tangent to sample the texture.
	- Point light tangent is now the Z axis to match the spot lights. Tube shaped point lights will be automatically rotated to compensate for this change. Dynamically generated point lights with a source length will need to have a 90 degrees pitch added to their orientation.

	#jira UEENT-55

Change 3775668 by JeanMichel.Dignard

	Fixed linux and mac editor builds. Use FVector::DotProduct instead of Dot3 since we're using FVectors.

Change 3781147 by Jamie.Dale

	[Python] Prevent the Xcode version of Python being used by default

Change 3781991 by JeanMichel.Dignard

	Send the IES texture profile to lightmass in a separate TArray to fix warning 6262 about using too much stack during static analysis.

Change 3783479 by Simon.Tourangeau

	Fix NewProjectWizard crash if starter content was enabled

	#jira UEENT-635

Change 3784279 by Jamie.Dale

	[Python] Added ScopedEditorTransaction and an editor specific module

Change 3787566 by JeanLuc.Corenthin

	Fixed issue with display of units which were not reflecting the project settings when enbling unit display.

	Got Jamie Dale to help me find the correct solution to this problem: a lambda function.

	Thanks, Jamie!

Change 3788178 by Martin.Sevigny

	Make sure that FLightPropagationVolume is properly initialized before using it. Can currently trigger a check in  FProjectedShadowInfo::SetupWholeSceneProjection because of an uninitialized BoundingBox if LPVIntensity is saved at 0.

	Solves: https://udn.unrealengine.com/questions/354040/switching-gi-lpvs-at-runtime.html

Change 3788301 by JeanLuc.Corenthin

	On behalf of Anousack:

	UE assets necessary to properly handle Cropped procedural textures.

	#jira UEENT-522

Change 3789146 by Martin.Sevigny

	Bringing back the LPVIntensity test as per MarcusW review.

Change 3789467 by Patrick.Boutot

	Add Analytics to PythonScriptPlugin.

Change 3789473 by Patrick.Boutot

	Add a slow task dialog when executing a Python script.

Change 3790809 by Patrick.Boutot

	Add GIsRunningUnattendedScript. If true, we are running an editor script that should not prompt any dialog modal. The default value of any model will be used. This is used when running a Blutility or script like Python and we don't want an OK dialog to pop while the script is running. Could be set for commandlet with -RUNNINGUNATTENDEDSCRIPT

Change 3790970 by Patrick.Boutot

	Add SavePackages with Dialog version in EditorLoadingAndSavingUtils. Refactor some internal save & checkout function in FileHelpers to prevent dialogs from showing when it was not requested.

Change 3790976 by Patrick.Boutot

	Add RenameAssetsWithDialog to AssetTools. All previous implementation now use the WithDialog version.
	Allow DeleteObject & DuplicatedAsset to be completed without dialog.

Change 3791597 by Simon.Tourangeau

	Fix custom window positions in "windowed mode"

	#jira UE-52873

Change 3791633 by Patrick.Boutot

	Expose to Blueprint the actor' label and folder path.

Change 3791634 by Patrick.Boutot

	Change size of the OutputLog's SuggestionList box.

Change 3791637 by Patrick.Boutot

	Make sure the suggestions panel is closed before executing the command. Some command wants to run dialog and the suggestions panel may prevent it from opening.

Change 3791661 by Jamie.Dale

	[Python] Fixed a bug where we could return an object of the incorrect type from the cache

	This could happen if the same instance pointer actually represented two different things, such as when a struct had a different struct as its first member as both of those have the same address, but reflect two different things.

	We now treat the type as significant in the cache, and only return something if it matches both the instance and the type.

	#jira UEENT-651

Change 3794968 by Patrick.Boutot

	Extend File menu to include Python menu. Save the last 10 scripts executed in the user config.

Change 3795084 by Jamie.Dale

	[Python] Added a way to purge all references to a given UObject (or set of UObjects) from any living Python objects

Change 3795324 by Jamie.Dale

	[Python] Ensure that Python objects referencing the current world/level are purged when the active world/level is changed

	This is needed to avoid a fatal assert about a GC leak

	#jira UEENT-658

Change 3796248 by Jamie.Dale

	FilterAssetDataWithNoTags no longer implicitly removes localized assets


Change 3773185 by Simon.Tourangeau

	Move DatasmithImporter plugin content to a content-only plugin under Engine/Plugins/Enterprise/DatasmithContent

	This makes it possible to load content created with the DatasmithImporter without having access to Enterprise plugins.

	#jira UEENT-544

Change 3790982 by Patrick.Boutot

	Set GIsRunningUnattendedScript to EditorScriptUtilities callable functions.
	Load level without a prompt.

Change 3791539 by Jamie.Dale

	[Python] Added ScriptName and ScriptNoExport meta-data to allow control over how things are exposed to scripts

	ScriptName can be used to override the basic name we use when converting classes, structs, enums, properties, and functions to their Python names. It has been used here to remove all the K2_ and BP_ prefixes, and to remove Kismet and Blueprint from some library names.

	ScriptNoExport can be used to prevent a property or function from exporting to Python. It has been used here to prevent exporting some deprecated functions that had names that would conflict if we stripped off the K2_ prefix of some newer functions (there were only a handful of these cases).

Change 3773163 by Patrick.Boutot

	Improve ConvertActors implementation. Check if the StaticMesh path is valid and do not use dialog in the case we are converting a Brush to a StaticMesh.

Change 3776401 by Patrick.Boutot

	Add function to spawn and destroy an actor in editor mode. Spawn use the Place functionality of the editor, you can spawn from an asset, class, archetype or factory.

Change 3778137 by Patrick.Boutot

	Add 2 functions to EditorAssetLibrary. GetPathNameForLoadedAsset, wrapper for UObject.GetPathName(). FindPackageReferencersForAsset similar to AssetRegistry.FindPackageReferencer. It will load the assets and all the referencers to confirm the reference.
	EditorAssetLibrary now support full path.

Change 3778139 by Patrick.Boutot

	Update example data for EditorScriptingUtilities.

Change 3778768 by Patrick.Boutot

	Update EditorScriptingUtilities py file with the new naming convention.

Change 3779291 by Patrick.Boutot

	Remove const& on TSubLassOf because Blueprint do not show the Pick tool  with it.
	Update py script & blueprint to point to the new paths.

Change 3783246 by Patrick.Boutot

	After review. Tech art prefer to have a filter that check the class and not have the class pass as argument for GetAllLevelActor.
	Fix return type in Blueprint for SpawnActorFromClass.

Change 3789367 by Patrick.Boutot

	Gets all TagValues associated with an asset as strings value.

Change 3789438 by Patrick.Boutot

	Split EditorLevelLibrary into EditorFilterLibrary. All filter function are now in their own modules.

Change 3789489 by Patrick.Boutot

	Update script examples with copyright and with the split from EditorFilterLibrary.

Change 3790980 by Patrick.Boutot

	Prevent all dialog modal from showing up when running a Python script via command line.

Change 3790984 by Patrick.Boutot

	Fix typo in content_browser.py. Delete asset with the loaded version. Fix double values initialized by float.

[CL 3797855 by Simon Tourangeau in Main branch]
2017-12-08 16:18:46 -05:00
JeanMichel Dignard
265a6ee67b Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3769617)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3678071 by JeanLuc.Corenthin
	Fixed a bug in AActor::CheckComponentInstanceName. The implementation was crashing with name containing only digits.

Change 3706350 by Jamie.Dale

	Fixed broken style from the Python merge

Change 3709830 by Jamie.Dale

	Exposed FVector4 and FQuat to TBaseStructure

Change 3713856 by Jamie.Dale

	Added missing FVector4-= operator

Change 3716874 by Martin.Sevigny

	UAT ListThirdPartySoftware: Add support for external project. New parameter -ProjectPath to specifiy path to .uproject so the build rules of the project are parsed and the folder is part of the search for TPS files.

Change 3728856 by Patrick.Boutot

	Get the value of each row for a specific column/property in a data table. It doesn't include the title of that column.

Change 3739050 by Jamie.Dale

	Exposed FPlane to TBaseStructure

[CL 3769674 by JeanMichel Dignard in Main branch]
2017-11-21 16:14:55 -05:00
Ben Marsh
d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00