- Improved GPF's SDK error printouts, with no more red error text, and just a list of bad platform SDKs, and a link to the log file to get the detailed information if desired
#rb ben.marsh
[CL 14475783 by Josh Adams in ue5-main branch]
- Streamlined the logs for bad SDK versions, especially when multiple platforms have bad SDKs
- Skip over non-enabled platforms in some Turnkey commands
[CL 14462457 by Josh Adams in ue5-main branch]
- General fixes for some platforms
- DDPI now remembers the SDK version information from Turnkey
- Updated Turnkey Launch menu to have SDK information, including device software versions,
- Moved the initial turnkey query earlier before AutoSDKs are setup so envvars are not blown away for the child process
- Added concept of "Prepare For Debugging", but not enabled on any platforms yet (what it means is per platform, and is somewhere between cooking and packaging)
- VerifySdk Turnkey command now puts its output into a (x=y, z=w) format for easier parsing in C++
- NullCopyProvider now copies large remote files, and remote directories, locally before using
[CL 14377385 by Josh Adams in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
- Now allow AutoSDK directory name and internal version to be separate (Android only using this for now)
- Some code cleanup with associated functions
[CL 14283427 by Josh Adams in ue5-main branch]
- Refactored SDK versioning into more formalized APIs for all platforms. Currently UBT will not error with bad versions, but that is coming.
- Turnkey updated to use new BuildUtilities
#rb ben.marsh
[CL 13733158 by Josh Adams in ue5-main branch]
#jira UE-85785
#ue4
#android
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 13051799 in //UE4/Release-4.25/... via CL 13051805 via CL 13051811
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13051816 by chris babcock in Main branch]
#ue4
#android
#rb trivial
#ROBOMERGE-SOURCE: CL 13034541 via CL 13034548 via CL 13034550
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)
[CL 13034553 by chris babcock in Main branch]
#jira UE-92429
#ue4
#android
[FYI] Jack.Porter
#rb Florin.Pascu
#ROBOMERGE-SOURCE: CL 13024957 in //UE4/Release-4.25/... via CL 13024986 via CL 13025060
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)
[CL 13025129 by chris babcock in Main branch]
#jira UE-89957
#ue4
[FYI] Jack.Porter
#android
#rb Trevor.Stone
#ROBOMERGE-SOURCE: CL 12941104 in //UE4/Release-4.25/... via CL 12941110 via CL 12941115
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12941120 by chris babcock in Main branch]
#jira none
#ue4
#android
#rb trivial
#ROBOMERGE-SOURCE: CL 12900348 in //UE4/Release-4.25/... via CL 12900366 via CL 12900380
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12907100 by chris babcock in Main branch]
#jira UE-92110
#ue4
#android
#rb Florin.Pascu
#ROBOMERGE-SOURCE: CL 12900306 in //UE4/Release-4.25/... via CL 12900310 via CL 12900312
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12907099 by chris babcock in Main branch]
#jira UE-92126
#ue4
#android
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 12873795 in //UE4/Release-4.25/... via CL 12873798 via CL 12873801
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12873807 by chris babcock in Main branch]
#jira UE-92113
#ue4
#android
#rb John.Mauney
#ROBOMERGE-SOURCE: CL 12871574 in //UE4/Release-4.25/... via CL 12871581 via CL 12871589
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12871595 by chris babcock in Main branch]
[FYI] Josh.Adams
#ROBOMERGE-SOURCE: CL 12766499 via CL 12766503 via CL 12766504
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12766506 by ben marsh in Main branch]