Commit Graph

659 Commits

Author SHA1 Message Date
Josh Adams
939a2d3cb1 - Added a new SDLPlatform platform group for future use
#rb trivial

[CL 14914026 by Josh Adams in ue5-main branch]
2020-12-14 12:28:27 -04:00
Phillip Kavan
11c00323ea Remove exposed parts of the Blueprint nativization feature (deprecated), and decouple it from the editor/cooking phase.
#jira UE-103261
#rb Michael.Noland

[CL 14882147 by Phillip Kavan in ue5-main branch]
2020-12-08 16:28:03 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Ben Marsh
598149c0c8 Add an option to force warnings as errors, even for deprecations. Need to enable in CIS to force determinism.
#rb none

[CL 14463055 by Ben Marsh in ue5-main branch]
2020-10-09 14:25:24 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
52672b7bf5 Remove references to Enterprise from UBT.
#rb none

[CL 14354554 by Ben Marsh in ue5-main branch]
2020-09-20 15:18:41 -04:00
Ben Marsh
57d9b51398 Initial support for C++20 modules.
Requires Visual Studio 2019 15.8 Preview 3, and targets to specify bEnableCppModules = true. Unsupported on other compilers.

Notes:
- Module interfaces need to be placed in .IXX files.
- Module/module dependencies are determined by a post-makefile/pre-build scan of all module interfaces using the compiler, and cause additional prerequisites to be inserted into the dependency graph before execution.
- Available module IFC search paths use normal UE module dependency rules.
- Header units are not currently supported.
- Regular C++ files cannot currently implement functions defined in module interfaces, due to the macros force included by UBT. These macros need to be placed in the global module fragment, but declaring a global module fragment must be done from the translation unit being compiled (making force-included headers invalid).

#rb none

[CL 14354539 by Ben Marsh in ue5-main branch]
2020-09-20 15:04:30 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
fredric echols
f4616d9ac0 Branching UHT to UHTLite:
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/...

to //UE5/Main/Engine/Source/Programs/UHTLite/...

UHTLite is a long-term refactor of UHT for performance and maintainability.

[CL 14201596 by fredric echols in ue5-main branch]
2020-08-27 14:09:23 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Josh Adams
919f32fc9e - Removed HTML5 from UnrealTargetPlatform (it's a PlatformExtension, and that should add the UTP)
[CL 13690277 by Josh Adams in ue5-main branch]
2020-06-16 15:40:25 -04:00
Josh Adams
ccc1743281 - Big TargetPlatform Module cleanup:
- Removed the function to return a single TP, and wrapped the functionality in a simple single required function (platform just has to add TPs to an array, high level code manages init and cleanup of the array)
  - Stripped unncessary code from all TPs
  - Collapsed the desktop targetplatform modules into 1 per platform
  - Renamed LinuxAArch64NoEditorTargetPlatfortm to LinuxAArch64TargetPlatform to match the other non-editor platforms
  - Deleted AllDesktopPlatform

[CL 13502803 by Josh Adams in ue5-main branch]
2020-05-22 09:57:29 -04:00
donal maccarthy
77bf902ff5 Allow Shared PCHs in non-engine modules
#ROBOMERGE-SOURCE: CL 13064814 via CL 13064821 via CL 13064829 via CL 13064834 via CL 13064849
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13064854 by donal maccarthy in Main branch]
2020-04-29 09:02:35 -04:00
ben marsh
0f0fbfe98e Prevent writing to engine directory in un-promoted installed build, causing errors when creating modules.
#jira
#rb none

#ROBOMERGE-SOURCE: CL 12949395 in //UE4/Release-4.25/... via CL 12949397 via CL 12958413
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12958447 by ben marsh in Main branch]
2020-04-21 14:38:52 -04:00
ben marsh
e2b3bc204b Clear the promoted flag for binaries built with the installed engine build. This fixes issues where a code project will only build once.
#jira UE-91977
#rb none

#ROBOMERGE-SOURCE: CL 12940416 in //UE4/Release-4.25/... via CL 12940429 via CL 12940440
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12940447 by ben marsh in Main branch]
2020-04-20 18:21:51 -04:00
ben marsh
a0b9b35c79 Fix programs under the Engine/Restricted folder not being able to find the correct engine directory.
#jira

#ROBOMERGE-SOURCE: CL 12870520 via CL 12870524 via CL 12870525
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12870526 by ben marsh in Main branch]
2020-04-16 14:56:47 -04:00
ben marsh
2254e7d424 Fix output directory in project files for programs build from extension folders.
#jira

#ROBOMERGE-SOURCE: CL 12862062 via CL 12862070 via CL 12862081
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12862084 by ben marsh in Main branch]
2020-04-16 10:00:42 -04:00
ben marsh
044f34f6cb Change default output folder for targets under restricted folders to also be under restricted folders.
#jira
[FYI] Josh.Adams, Nick.Whiting, Lukasz.Furman, Martin.Wilson

#ROBOMERGE-SOURCE: CL 12797846 via CL 12798053 via CL 12798081
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12798140 by ben marsh in Main branch]
2020-04-15 10:01:23 -04:00
James Hopkin
1edd7720d5 UBT: allow multiple -SingleFile arguments. Now stores SpecifcFilesToCompile list rather than single file reference.
#rb Ben.Marsh

#ROBOMERGE-OWNER: james.hopkin
#ROBOMERGE-AUTHOR: james.hopkin
#ROBOMERGE-SOURCE: CL 12779149 via CL 12779152 via CL 12779160
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782243 by James Hopkin in Main branch]
2020-04-14 13:31:51 -04:00
Ben Marsh
d6d7c939e5 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
ben marsh
fadca41a7b UBT: Change preference for binary output directories (choose most generic output dir)
#jira

#ROBOMERGE-SOURCE: CL 12682624 via CL 12682644 via CL 12682651
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12682681 by ben marsh in Main branch]
2020-04-08 20:49:09 -04:00