- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)
[CL 14916239 by Josh Adams in ue5-main branch]
UAT:
Add a new EditorTests runner, existing runner is derelict (will be deleted in upcoming merge from UE4)
BuildGraph is project-agnostic, forked and modified from EngineTest's build graph. Follow up change will try to generalize this logic for future benefit.
Requires specification on the cmdline of project content to use and platform to run on. Project content is specified in DefaultEngine.ini.
EditorTest plugin and log error/warning handling is all handled on the command line to be unobtrusive to production uprojects
EngineTest Plugin:
Add new EditorIterationTests.cpp and a simple test object. This is copied from another test for now for the sake of iteration profiling having its own filter and automation behavior.
AutomationController:
bTreatLogErrorsAsTestErrors was specified in some ini files, but was bugged. Restore this likely deleted config variable and check it when scanning log results
Reverb:
Add Iteration test group
EngineTest:
Add Iteration test group
#rb jerome.delattre, francis.hurteau
#fyi andrew.grant
[CL 14874020 by geoff evans in ue5-main branch]
Introduce Gauntlet.ITestReport interface
- enable attaching artifact to report through ITestReport.AttachArtifact(string)
- enable reporting errors and warnings to ITestReport
Deprecate CreateReport(TestResult, Context, Build, Artifacts, ArtifactPath) and favor to CreateReport(ITestReport)
Generate a simplified report for Horde Test Data
Better support copying artifacts with long path on Windows
#jira none
#rb Andrew.Grant
[CL 14859929 by Jerome Delattre in ue5-main branch]
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.
#rb none
[CL 14837800 by Joakim Lindqvist in ue5-main branch]
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.
#rb none
[CL 14837521 by Joakim Lindqvist in ue5-main branch]
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
Also slightly refactored how we start these parallel zip threads to avoid potential fallout due to variable captures.
#rb ben.marsh
[CL 14815610 by Joakim Lindqvist in ue5-main branch]
Avoid redundant error report in the log by implementing a new property LogWarningsAndErrorsAfterSummary to ITestNode
#jira none
#rnx
#rb josh.engebretson, andrew.grant
[CL 14809680 by Jerome Delattre in ue5-main branch]
Also cleaned up some output assemblies, preventing all transative references from being outputed (as we assume they build directly to the output directory instead). Unfortunatley the UBT references still cause tranastive dependencies to be copied as this is also a executable that needs to work outside of UAT as well, we should eventually move all UBT referenced code into BuildUtilities.
#rb none
#fyi ben.marsh
[CL 14775171 by Joakim Lindqvist in ue5-main branch]
Added CopyLocalLockFileAssemblies to some addins that added new dependencies (nuget packages) to make sure these gets added to the output folder.
UAT now have a dependency on WindowsForms (on Windows) to enable the WinForms usage in Gauntlet and Turnkey, but is still a console application so just making sure the right assemblies are referenced.
Fixed up shootergame csproj were I had accidentally removed EngineDir props which would have prevented it from working for installed builds as a foreign project.
#rb ben.marsh
[CL 14773885 by Joakim Lindqvist in ue5-main branch]