Josh Adams
60c8673e12
- Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
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- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)
[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Rolando Caloca
9ecddb587e
UE5 - Add Vulkan SM5 to DDPI
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Removed duplicate assignment
#rb Josh.Adams
#rnx
#fyi Mihnea.Balta, Jonas.Meyer, Carl.Lloyd
[CL 14902462 by Rolando Caloca in ue5-main branch]
2020-12-10 18:22:18 -04:00
Tim Smith
f678576713
Added a limit to the number of actions live coding will handle by default. The user can change these limits and even request that the compilation try again withot enforcing the limit.
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#rb ben.marsh
#jira UE-81480
[CL 14878398 by Tim Smith in ue5-main branch]
2020-12-08 09:47:08 -04:00
Matt Kuhlenschmidt
cf8bbcede7
deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
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[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
Josh Adams
0363327c21
- Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
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#rb brandon.schaefer
[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
Josh Adams
0ce3e81e8e
- Moved ProjectPackagingSettings to TargetPlatform module so eventually we can move Turnkey to a Developer module, and it can still use ProjectPackagingSettings (mostly read-only, doesn't need the editor customizations)
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#rb brandon.schaefer
[CL 14837415 by Josh Adams in ue5-main branch]
2020-12-02 14:38:01 -04:00
Helge Mathee
5ebc320a11
Control Rig: Rename Struct Node to Unit Node
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#rb halfdan.ingvarsson
#jira na
[CL 14835217 by Helge Mathee in ue5-main branch]
2020-12-02 10:59:58 -04:00
Joakim Lindqvist
e7039d3d35
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
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Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
john vanderburg
e6bf65cb19
Add support for blend profiles inside anim montages and blend nodes.
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Improved blend profile support adding a time based method.
#jira UE-100992
#review @Aaron.Cox, @Jose.Villarroel, @Thomas.Sarkanen
[CL 14831887 by john vanderburg in ue5-main branch]
2020-12-01 18:43:52 -04:00
Josh Adams
b741c98591
- Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
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- MediaModule now uses the platform Guid from DDPI instead of having a per-platform MediaInfo module that only supplied a Guid. Deleted many platform extension modules
#rb thomas.engel
[CL 14824685 by Josh Adams in ue5-main branch]
2020-11-30 18:59:13 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
danny couture
1c216e5d34
Enable async static mesh compilation by default
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#rb trivial
[CL 14806192 by danny couture in ue5-main branch]
2020-11-23 07:19:16 -04:00
Patrick Enfedaque
445e6d0d25
Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
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#rb trivial
[CL 14718668 by Patrick Enfedaque in ue5-main branch]
2020-11-11 07:43:51 -04:00
Zabir Hoque
ad7cd632a5
Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
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#codereview: Juan.Canada; Carlos.Gonzalez; Halfdan.Ingvarsson; Zach.Bethel; Ben.Ingram; Arciel.Rekman
[CL 14639123 by Zabir Hoque in ue5-main branch]
2020-11-02 21:40:25 -04:00
Ben Ingram
850d9c5988
Remove odd special case VT pool sizes from default engine config
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Just leave the default size as 64MB, rely on projects to specify more precise sizes if desired
#rb none
#jira none
[CL 14617860 by Ben Ingram in ue5-main branch]
2020-10-29 20:18:04 -04:00
Rune Stubbe
a4328efb45
Renamed Freezing_MaxFieldAlignment -> Freezing_MaxFieldAlignment64 in DataDrivenPlatformInfo.ini to fix serialization issues
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#rb Josh.Adams
[CL 14615753 by Rune Stubbe in ue5-main branch]
2020-10-29 17:10:23 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Johan Berg
3355dd68b3
Rename LLM trace channel to "MemTag" and add "Memory" channel preset.
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[CL 14586929 by Johan Berg in ue5-main branch]
2020-10-27 09:47:31 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Zousar Shaker
77d13185b7
Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
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[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Frank Gigliotti
085a1d261d
Added default blueprint graph event nodes for gameplay cue notifies.
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[CL 14301718 by Frank Gigliotti in ue5-main branch]
2020-09-11 15:38:58 -04:00
Matt Kuhlenschmidt
c63146e7e7
Pass over viewport sprite icons
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Also deleted a lot of UE3 icons which are no longer used
[CL 14256810 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-03 16:46:12 -04:00