Commit Graph

15151 Commits

Author SHA1 Message Date
Tim Smith
61b388b56e Rebuilding LiveCodingConsole.exe to include Live++ 1.6.3.
#rb none
#rnx

[CL 14926212 by Tim Smith in ue5-main branch]
2020-12-15 09:28:37 -04:00
Tim Smith
b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00
Tim Smith
ebf38924ce Updating LiveCodingConsole.exe with integration changes from UE4.
Also, it seems as if the prior version of LCC.EXE would not run.

#rb none
#rnx

[CL 14923892 by Tim Smith in ue5-main branch]
2020-12-14 20:05:45 -04:00
semion piskarev
3214eca1cb MeshModelingTools: Added contrast adjustment curve to displacement tool (for displacement maps). Fixed the displacement texture values always being interpreted as gamma compressed. Added option to show wireframe.
#rb Tyson.Brochu
#rnx
#jira none

[CL 14923666 by semion piskarev in ue5-main branch]
2020-12-14 19:16:22 -04:00
Andrew Rodham
e9aed08ec9 Sequencer: Updated python script examples
#rb None

[CL 14917006 by Andrew Rodham in ue5-main branch]
2020-12-14 15:01:52 -04:00
Patrick Enfedaque
5e90531eac WorldPartition: Landscape improvements
- Block painting on unloaded landscape edges
- Load LandscapeSplineActors that have intersecting bounds with a LandscapeStreamingProxy
- Fix AlphaBrushMaterial which didn't account for bCanPaint param

#rb jeanfrancois.dube

[CL 14913949 by Patrick Enfedaque in ue5-main branch]
2020-12-14 12:13:52 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Martin Ridgers
5d9a3127dc Updated dbghelp.dll to 10.0.19041.1 to match recent VS updates.
#rb jb (indirectly)
#rnx

[CL 14901688 by Martin Ridgers in ue5-main branch]
2020-12-10 17:04:47 -04:00
christopher waters
a7acf6d05a Updating dxguid.lib to WinSDK 19041.
[CL 14898663 by christopher waters in ue5-main branch]
2020-12-10 12:38:19 -04:00
Rob Gay
c8f519cbde Checkpoint: Experimental Audio Widget Plugin
- First UMG pass on Audio Knob Large/Small
- First UMG pass on Audio Button Toggle
- First UMG pass on Audio Button Matrix
- Audio Fader started (initial pass on layout, logic not hooked up)

[CL 14896421 by Rob Gay in ue5-main branch]
2020-12-10 01:45:16 -04:00
christopher waters
cb87660009 Removing d3dx9, d3dx10 and d3dx11 since we don't use them anymore.
#jira none
#rb zach.bethel

[CL 14891859 by christopher waters in ue5-main branch]
2020-12-09 16:44:43 -04:00
christopher waters
bdc7a41632 Removing references to Direct2D.
#jira none
#rb none

[CL 14889203 by christopher waters in ue5-main branch]
2020-12-09 12:17:01 -04:00
christopher waters
7bc41039d3 Updating D3D 10 headers and libraries from WinSDK 19041.
#jira UE-104282
#rb none

[CL 14889200 by christopher waters in ue5-main branch]
2020-12-09 12:16:33 -04:00
Sebastien Hillaire
3f835633ae Asset converted toStrata materials with correct normal basis
#rb none

[CL 14887023 by Sebastien Hillaire in ue5-main branch]
2020-12-09 06:06:46 -04:00
christopher waters
a92a8e3679 Updating D3D headers and libraries from WinSDK 19041. Updating dxcapi.h from ShaderConductor to remove type conflict.
#jira UE-103810
#rb rolando.caloca

[CL 14882153 by christopher waters in ue5-main branch]
2020-12-08 16:28:17 -04:00
Tim Smith
80e53eab30 Updating LiveCodingConsole executable with prior changes.
#rb none

[CL 14878474 by Tim Smith in ue5-main branch]
2020-12-08 10:15:53 -04:00
Jason Bestimt
0358842688 Rebuilding WMR libs/dlls to re-remove HL1 dll dependency
#RB:none
#FYI: jeff.fisher, steve.smith

[CL 14870545 by Jason Bestimt in ue5-main branch]
2020-12-07 12:16:30 -04:00
Matt Kuhlenschmidt
ca401d0145 Color block restyling for details panels
- Simplified color block drawing
- Added rounded corners for gradient elements
- Deprecated bIgnoreAlpha in favor of AlphaDisplayMode::Ignore

[CL 14869870 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-07 11:06:55 -04:00
Arne Schober
dcc9439874 UE5 - Fix Natvis
[CL 14866824 by Arne Schober in ue5-main branch]
2020-12-06 05:37:51 -04:00
buildmachine
d642e043af Documentation for build tools
#rb none

[CL 14839210 by buildmachine in ue5-main branch]
2020-12-02 17:52:14 -04:00
Tim Smith
4845f848da Updating LCC executable with change to UBT executable lookup code.
#rb none

[CL 14835925 by Tim Smith in ue5-main branch]
2020-12-02 12:28:51 -04:00
Joakim Lindqvist
e7039d3d35 UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.

#rb ben.marsh

[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
Lukas Hermanns
d43ece2cf9 Rebuild ShaderConductor for Win64, Mac, Linux.
#rb none
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Jonas.Meyer, Michael.Sartain
#jira none
#rnx

[CL 14832387 by Lukas Hermanns in ue5-main branch]
2020-12-01 19:52:24 -04:00
Lukas Hermanns
df8ddf7191 DXC Update: ShaderConductor
#rb none
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Jonas.Meyer, Michael.Sartain
#jira none
#rnx

[CL 14832274 by Lukas Hermanns in ue5-main branch]
2020-12-01 19:33:29 -04:00
Lukas Hermanns
ffca055108 DXC Update: SPIRV-Cross
#rb none
#fyi Mihnea.Balta, Rolando.Caloca, Will.Damon, Jonas.Meyer, Michael.Sartain
#jira none
#rnx

[CL 14832222 by Lukas Hermanns in ue5-main branch]
2020-12-01 19:27:51 -04:00