Those parameters are still available throw CVar. This change has been made to be able to customize those variable by project.
#rb benn.gallagher
[CL 27993584 by vincent robert in ue5-main branch]
Whenever settings would change we deleted the directory watches for all mounts. On Mac each watcher had a dispatch queue with running jobs. When the those lingering jobs would get callbacks, it would try to access the existing mount instance which would have been deleted.
#rb none
#jira UE-187849
[CL 27992508 by johan berg in ue5-main branch]
* HTTP client instances used to communicate with the Horde server are now provided as typed clients from IHttpClientFactory.
* Logic for getting and refreshing an access token is done via a delegating HttpMessageHandler, which fetches a new token whenever an unauthenticated response is received from the server.
* Moved request/response definitions for /api/v1/server endpoint calls into EpicGames.Horde.
[CL 27980773 by Ben Marsh in ue5-main branch]
- Modify Build Steps window
- Command Line Arguments window
- Diagnostics window
- Open Project window
#jira UE-190652
[RN] minor ugs/ui
[CL 27977217 by jonathan wei in ue5-main branch]
Require callers to strip trailing slashes from input.
Add batch delegates for path add/remove.
#rb matt.peters,ben.zeigler
[CL 27975572 by robert millar in ue5-main branch]
[FYI] Josh.Adams
[these dylibs don't load correctly on older Mac OSs]
Original CL Desc
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- Updated ShderConductor libs on Mac to build with new Min deployment version, to work around an issue with dylib linker in Sonoma
[FYI] carl.lloyd
#rb zack.neyland
[CL 27970181 by josh adams in ue5-main branch]