Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
#jira
[CL 22173145 by bryan sefcik in ue5-main branch]
- Introduced EConflictReportFormat to determine the output format of the conflicts report.
- Updated the localization .ini files to specify the requested output format.
#jira: UE-143696
#rb: Jamie.Dale, Vincent.Gauthier
#preflight: 62573db00b7c7f0f38c6405b
[CL 19746764 by Leon Huang in ue5-main branch]
- Changed the SupportedPlatforms dialog to show all DDPI platforms, not just the ones that are compiled in currently
#rb chris.waters
#preflight 622bc87546679d56c32545cd
[CL 19361979 by Josh Adams in ue5-main branch]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei
[CL 13816905 by Josh Adams in ue5-main branch]
There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility.
#rb none
[CL 13035985 by Jamie Dale in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files.
#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt
[CL 4761508 by Jamie Dale in Dev-Editor branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3974233 by Rex.Hill
Optimized BuildStaticMeshVertexAndIndexBuffers and TEdgeBuilder
Change 3974234 by Rex.Hill
Reduced number of calls to SaveRawMesh and LoadRawMesh
Change 3974235 by Rex.Hill
Optimized SaveRawMesh by pre-allocating buffer
Change 3981370 by Jamie.Dale
Added support for deprecated (renamed) classes, structs, enums, functions, and properties in Python
The glue code generation will now use the existing redirects system to build deprecated entries for old names. You can also specify deprecated names to the ScriptName and ScriptMethod meta-data values by adding extra semi-colon separated entries (the first entry is the current name).
Accessing deprecated objects in Python leads to a deprecation warning when developer mode is enabled.
Change 3983875 by Jamie.Dale
Exposed some asset registry functions that may be useful in a commandlet environment
Change 3983901 by Jamie.Dale
Hoisted some AssetData helpers onto the struct in Python
Change 3988367 by Jamie.Dale
Python now honors EditInstanceOnly and EditDefaultsOnly when setting property values
Change 3988369 by Jamie.Dale
Exposed generic get_default_object function that takes a type and returns you the CDO
This is needed for types that aren't natively exposed to Python (such as Blueprint generated types)
Change 3989890 by Jamie.Dale
Moved BlutilityActor to be Private in EditorScriptingUtils
This can be removed once it's no longer needed.
Change 3989900 by Jamie.Dale
Updated EditorScriptingUtilities to use the Public/Private folder structure for source code
Change 3990082 by Anousack.Kitisa
Added plugin for Shotgun integration in Unreal.
#jira UEENT-959
Change 3990783 by Anousack.Kitisa
Changed ShotgunMenuItem to a struct.
Change 3991139 by Jamie.Dale
Minimized use of GUnrealEd (favoring GEditor) so that this code can be used by commandlets
Removed redundant usages of GEditor/GUnrealEd from within UEditorEngine itself, and fixed cases where null data was being accessed. Testing that loading, saving, and creating a new blank map will now work in a commandlet without crashing.
Change 3993189 by Jamie.Dale
Fixed some mismatched return types
Change 3993191 by Jamie.Dale
Inital support for taking the GIL at key points where external C code calls into Python
Change 3993683 by Patrick.Boutot
[LTC]
Add a CustomTimeStep that decode a LinearTimecode from the MediaSource. The MediaPlayer need to support buffering and should not run late since it's used to tick the engine time.
Update DropTimecode to use the new Timecode structure in TimeManagement.
Change 3994430 by Jamie.Dale
Adjusted how inline structs work so that types known at compile time can inline allocate without being fully hand-wrapped in Python
They must now be registered via FPyWrapperTypeRegistry::RegisterInlineStructFactory before we start generating wrapped types
Change 3996083 by Jamie.Dale
Added a distinct type for generated enum types so that you can query their available enum entries
Change 3998253 by conan.reis
Remove redundant Perforce error output from the log
Change 4000307 by JeanMichel.Dignard
Optimized FFbxImporter::ValidateAllMeshesAreReferenceByNodeAttribute()
- Stored all scene nodes geometry ids in a set instead of looping on all scene nodes for every geometry. O(N) instead of O(N^2).
- For 38685 scene nodes and 5417 geometry, the time went from 2 min 21.688 s to 0 min 0.098 s.
Change 4000605 by Jamie.Dale
Added support for constant "hoisting"
This allows you to tag a helper function that returns a constant with ScriptConstant meta-data (providing a potentially overridden name) to "hoist" that helper function to be a constant of the type it operates on when wrapped for Python (ScriptConstantHost can be used to host the constant on a struct rather than its own object).
Change 4001617 by Jamie.Dale
Updated ScriptMethod and ScriptConstant to allow hoisting onto other classes as well as structs
This allows you to have a runtime class be extended via methods in an editor-only module
Change 4005287 by Jamie.Dale
Added a GIL lock when Slate Tick events call back into Python
Change 4005383 by Andrew.Rodham
Sequencer: Initial scripting exposure and support
First pass includes the following:
- Find/add/interate master tracks
- Find/add/interate bindings (both possessables and spawnables)
- Find/add/interate tracks on bindings
- Add/interate sections on tracks
- Get/Set section ranges
Change 4008609 by Jamie.Dale
Added some missing native Python types to the documentation
Native modules now build up a list of types and functions associated with them. This information is then passed through to the document generation to ensure that all exposed native types and functions are documented.
In addition, any native Python module files are now assimilated into the unreal.py stub file and parsed so that they can be documented too.
Change 4008654 by Jamie.Dale
Allow math operators to use the base type versions unless overridden
Change 4009740 by Patrick.Boutot
Add BP function to convert a Timecode into a string.
Change 4009763 by Patrick.Boutot
Update AudioCapture to retreive the SampleRate. Used by the LinearTimecode. Change the requested format from int16 to float since we converted it into that format later on.
Change 4009768 by Andrew.Rodham
Removed explicit names from ScriptName methods, expanded sequencer scripting range functionality
Change 4009830 by Jamie.Dale
Added support for UPARAM(ref) on arguments exposed to Python
For standard functions, this just produces an input and output for the same argument (we can't mutate the input due to potential coercion).
For ScriptMethod functions that use it on the 'self' argument, this will mark the function as "inline" and have the function apply the result of the 'self' argument back onto the 'self' instance after calling the function.
Change 4010034 by Jamie.Dale
Added support for init_unreal.py start-up scripts
These can be placed in any known sys.path in Python, including the Content/Python folders we automatically add, and the UnrealEngine/Python directory under the users home directory.
Change 4010422 by Jamie.Dale
Improved errror reporting during Python generation
It will now ensure if a debugger is attached to draw programmer attention to an error.
Change 4010498 by Patrick.Boutot
Remove unnecessary loop Timecode.ToFrameNumber()
Change 4011312 by Jamie.Dale
Duplicate deprecated names will no longer assert during Python glue generation
They will now log a warning and continue
Change 4012068 by JeanMichel.Dignard
Allow to render thumbnails for newly created packages.
- To render a thumbnail, you either need a customer thumbnail renderer or a cached thumbnail. Querying cached thumbnails fails for newly created packages because it calls DoesPackageExist which check on disk. This call is unnecessary since we're relying on FindPackage which only works for packages that are loaded in memory.
Change 4013781 by Jamie.Dale
FFrame::KismetExecutionMessage (or LogRuntimeError or LogRuntimeWarning) will now produce Python exceptions
You can use these to emit warnings or errors from UFunctions wrapped for scripting, and when called from Python they will produce a Python exception (for errors), or Python warning (for warnings).
Change 4014337 by Jamie.Dale
Struct coercion now errors if you provide a sequence with too many elements
This also makes sure that PyConversion doesn't set an error state if ESetErrorState::No is passed (which could have previously happened from type casting calls).
Change 4015290 by Andrew.Rodham
Sequencer: Moved runtime functionality from ISequencerChannelInterface to IMovieSceneChannelInterface
- Rename IBatchChannelInterface to IMovieSceneChannelInterface
- Removed MovieScene::Dilate()
- Added TMovieSceneChannelTraits::SupportsDefaults to automatically stub out functions relating to channel defaults
Change 4015664 by Jamie.Dale
Renamed ScriptMathOp meta-data to ScriptOperator
Change 4016230 by Jamie.Dale
Fixed incorrect make/break path in Importance Sampling Library (for Importance Texture)
Change 4017326 by Jamie.Dale
Added make and break support in Python
Structs that have a native make function will now use this as their constructor. This also adds support for breaking a struct into a tuple, either via a native break function, or via generic property enumeration.
Change 4017551 by Jamie.Dale
Removed redundant outer parameter from find/load_asset/package
Change 4018594 by Jamie.Dale
Added ScriptMethodSelfReturn as an alternative to UPARAM(ref)
These two function signatures produce the same behavior and have the same cost in Python, the only difference is how they appear to Blueprints (and Blueprints seem to favor non-reference functions).
UFUNCTION(..., meta=(ScriptMethod))
static void DoThing(UPARAM(ref) FThingType&, int32);
UFUNCTION(..., meta=(ScriptMethod, ScriptMethodSelfReturn))
static FThingType DoThing(FThingType, int32);
Change 4020956 by Anousack.Kitisa
Added Shotgun to the Level Editor/World Outliner and Content Browser context menus when there's a selected actor or asset.
#jira UEENT-1219
Change 4021986 by Anousack.Kitisa
Used the Python startup scripts mechanism to launch the Shotgun bootstrap script.
Related to Jira UE-57896.
Change 4022993 by Jamie.Dale
Added support for extra operators on Python structs
You can now expose bool conversion and comparison operators (==, !=, <, <=, >, >=) in addition to the previous set of math operators. As part of this there is now stricter signature validation when generating the Python binding.
Change 4023226 by Jamie.Dale
Added Make and Break function for FSoftClassPath
Change 4023348 by Jamie.Dale
Exposed some methods and operators for PrimaryAssetId and PrimaryAssetType
Change 4027911 by Jamie.Dale
Cross-outer redirects are no longer applied in Python
#jira UETOOL-1382
Change 4029618 by JeanMichel.Dignard
Unreal Studio UX
- Made "Unreal Studio" the default tab in the new project wizard if we're using an installed enterprise build.
- Create new projects as enterprise projects if we're using an insalled enterprise build.
#jira UEENT-1231, UEENT-796
Change 4030217 by Jamie.Dale
Exposed ScopedSlowTask to Python
#jira UETOOL-1375
Change 4030784 by Matt.Hoffman
Sequencer curve editor now shows vertical axis labels.
#jira UE-58160
Change 4030858 by JeanLuc.Corenthin
Expose LOD creation thru Python:
- Create one struct to hold onto reduction settings per LOD
- Create one struct to hold onto an array of reduction settings and a parameter to enable of disable automatic computation of screen size
- Create new method to apply reduction settings to an array of StaticMeshActors
#jira UEENT-1232
Change 4032239 by Jamie.Dale
Cleanup pass over wrapped structs
- Code dealing with reflected structs now uses UScriptStruct rather than UStruct.
- The old PyConversion::NativizeStruct and PyConversion::PythonizeStruct have been renamed to PyConversion::NativizeStructInstance and PyConversion::PythonizeStructInstance.
- New PyConversion::NativizeStruct and PyConversion::PythonizeStruct functions have been added to convert an object (or Python type) to a UScriptStruct (akin to what PyConversion::NativizeClass and PyConversion::PythonizeClass does for UClass).
Change 4032247 by Jamie.Dale
Cleaned up some Python slow task code
Change 4032251 by Jamie.Dale
Added functions to get the Python type associated with an Unreal class, struct, or enum
Change 4032258 by Jamie.Dale
Added Python iterators for Unreal objects, classes, and structs, as well as the Python types wrapped by Unreal classes or structs
#jira UETOOL-1380
Change 4032320 by Jamie.Dale
Fixed Python object iterators skipping their first item
Change 4032321 by Jamie.Dale
Added Python iterators for actors and selected actors
#jira UETOOL-1380
Change 4033908 by Anousack.Kitisa
Added Shotgun settings for metadata tags.
#jira UEENT-1175
Change 4033909 by Anousack.Kitisa
Added wrapper function to sync Content Browser to assets for scripting.
#jira UEENT-1218
Change 4034951 by Matt.Hoffman
Media Tracks now highlight when added to a Sequence/UMG animation.
Change 4034966 by Jamie.Dale
Added GIL locks around post_init code that can be called from C++
Change 4035019 by Matt.Hoffman
UMG Render Transforms + Margins now support infinite sections.
Change 4035470 by Andrew.Rodham
Introduced a common base class for all movie scene channel data, FMovieSceneChannel.
Removed IMovieSceneChannelInterface.
Renamed FMovieSceneChannelEditorData to FMovieSceneChannelMetaData.
Renamed FMovieSceneChannel and TMovieSceneChannel to FMovieSceneChannelData and TMovieSceneChannelData, to make way for common channel base class.
Renamed instances of 'specialized' channel editor data to 'extended' channel editor data.
Introduced non-templated FMovieSceneChannelHandle and a templated version. Changed internal implementation to use a lookup rather than a directly resolved weak ptr.
Various pieces of documentation and cleanup.
Change 4037112 by Max.Chen
Sequencer: Added some missing RF_Transactional flags to newly created sections.
Change 4037121 by Max.Chen
Sequence Recorder: Timecode recording
Introduced an FSourceTimecode which is saved as editor only data to the MovieSceneSection and MovieScene. FSourceTimecode consists of an FFrameNumber delta that correlates the section's initial start time to an FTimecode. The FFrameNumber is adjusted whenever the section is moved.
One use case for this is through sequence recorder, which captures the timecode at the start of recording and saves an FSourceTimecode per movie scene section it creates. If the section is moved, it can always be returned to its source timecode by the section's right click menu, "Sync to Source Timecode".
#jira UESEQ-406
Change 4038462 by Jamie.Dale
Added support for using Python callables with delegates
All the "x_function" methods on delegates and multicast delegates now have an "x_callable" equivalent that take a Python callable (we attempt basic validation of the signature, but that only allows us to check the input argument count is what we expect).
Internally the callable is wrapped in a UObject, so certain GC restrictions are present (and is why coercion is disabled for callables). Delegates wrapped in Python (including as a direct property of an object or struct, or inside a container) will be kept alive via the Python reference collection, however once there are no Python references left the proxy object will be allowed to die unless something external has taken a reference to the proxy object.
Change 4039123 by James.McNatton
Remove dependency on SteamController in VirtualCamera #rb none
Change 4039162 by Jamie.Dale
Fixed linter warnings about unescaped backslashes in docstrings
Change 4039170 by Jamie.Dale
No longer expose deprecated functions or properties if they clash with another Python exposed item
Change 4039429 by Max.Chen
Sequence Recorder: Swap to editor actors on end PIE if the actors to record were set to the PIE actors
Change 4039442 by Max.Chen
Sequence Recorder: Find the existing object binding and record into it if it exists. When recording to an existing object binding, if the track exists, remove all animation data and reuse the track.
Change 4039477 by Jamie.Dale
Added warnings for conflicting Python type and field names
Change 4039478 by Jamie.Dale
Fixed warnings for conflicting Python type and field names
Change 4039511 by Max.Chen
Sequencer: Remove all animation data for spawn track
Change 4040649 by James.McNatton
Multiple Virtual Camera bug fixes
- Removed QAGame mannequin from test map
- Fixed errors being generated when trying to load preset
- Presets now properly load and save axis settings
- Deleted presets should no longer linger in menus
- Presets now save and load favorite status
Change 4041356 by Max.Chen
Sequence Recorder: Takes system
#jira UESP-544
Change 4041589 by Jamie.Dale
Added C++ source information (plugin, module, and file) to the Python doc string
Change 4041746 by Jamie.Dale
Made ScriptOperator more relaxed about its signature validation as long as the additional input parameters are defaulted
Change 4041757 by James.McNatton
Virtual Camera Bug Fixes
- The Input Source dropdown now accurately reflects user selection
- Input source changed to EditDefaultsOnly
- Focus should no longer be set when the settings menu is open
Change 4041823 by Jamie.Dale
Made ScriptOperator more relaxed about its signature validation for defaulted input parameters
Existing Blueprint exposed operator functions may both default required arguments, and add additional default arguments. ScriptOperator will now accept both of these as long as there are enough arguments, but not too many non-defaulted arguments.
Change 4042956 by James.McNatton
VirtualCamera bug fixes related to focus plane visualization
- Removed extra focus plane that was being displayed
- Added logic to adjust for nonuniform scaling of objects when settings up tracking focus
Change 4043400 by James.McNatton
Multiple bug fixes related to saving various values
- Now saves matte opacity and updates on load
- Now saves filmback format name and updates on load
- Now saves desired distance units and updates on load
Change 4043481 by James.McNatton
Fixed issue in Virtual Camera where joystick movement would not properly apply locks after rotating #rb none
Change 4044358 by Jamie.Dale
Fixed some cases where empty default values would be lost from UHT
Eg, empty strings, null objects
Change 4044362 by Jamie.Dale
Fixed old-style enums being missed by the Python glue generation if they're only referenced by a property of function
Change 4044371 by Jamie.Dale
Fixed default value application for some struct types that use a custom default value format when exported by UHT
Change 4044417 by Max.Chen
Sequence Recorder: Better default group names with an underscore separator for letters
Change 4045164 by Jamie.Dale
Hardened usage of CopyScriptStruct to ensure that the source type is a child of the destination type, and that the destination type is used to copy (to still allow slicing of derived data)
Change 4045195 by Jamie.Dale
Updated FPropValueOnScope::GetValue to be able to return the value for a particular array index
Change 4045589 by James.McNatton
Fixed packaging error for VirtualCamera plugin
- Plugin is now a runtime plugin rather than developer
- Fixed up associated warnings with saving and loading in editor
Change 4046208 by James.McNatton
Virtual Camera bug fixes
- Adjusted how mattes and filmback works together
- Should now always respond properly to changing filmback settings in UI
- Should now match the correct view size within the matte under all circumstances
Change 4046372 by Max.Chen
Sequencer: Fix subsequence binding ids.
#jira UE-55337
Change 4046694 by Max.Chen
Sequence Recorder: Compile the template before finding the camera sequence id since the precompiled template is not up to date.
Change 4046801 by Jamie.Dale
Improved default values and return types used in the unreal.py stub file
- Object and Struct types generate an __init__ function with the correct signature.
- Struct __init__ functions list the correct default values (including when using make/break functions).
- Methods now list the correct default values.
- Get/Set getters return a value of the correct type.
- Get/Set setters are no longer exported for read-only properties.
- Constants resolve to the correct type and value.
#jira UETOOL-1377
Change 4047023 by Jamie.Dale
Added missing hook-up for % and %= in Python
Change 4047100 by Jamie.Dale
Operators are now exposed to unreal.py and generate docs stating which overloads are available
Change 4047105 by Jamie.Dale
String is now "str" in doc strings to match the Python type
Change 4047714 by Max.Chen
Sequencer: Resolved merge conflicts with Dev-Sequencer
Change 4048150 by Jamie.Dale
Fixed single-culture PO import/export failing
#jira UE-47079
Change 4048653 by Andrew.Rodham
Sequencer: Automatic re-evaluation is now suppressed for external changes that modified only default values on channels
- The issue is that moving an object that is partially-keyed in sequencer, with auto-key off, will set default values for the non-keyed channels. Doing so will dirty the sequence, which causes a re-evaluation, which re-evalutes the keyed channels, which effectively undoes the external change.
- This is now fixed by suppressing the automatic re-evaluation for a specific signature of a specific sequence, if that is the only thing that has dirtied the sequence. Any subsequent changes to the sequence will cause a re-evaluation, and the suppression to be wiped.
#jira UE-57519
#jira UE-58487
Change 4048814 by Jamie.Dale
Fixed syntax error if an enum had an unknown value
Change 4048819 by Jamie.Dale
Fixed struct init functions having the wrong default values
Change 4048856 by JeanLuc.Corenthin
- Removed LOD & collision functions from UEditorLevelLibrary
- Created a new class, UEditorMeshLibrary, to hold onto functionalities related to StaticMeshes
- Added method to set LODs on a static mesh
- Added method to remove LODs from a static mesh
- Added method to get number of LODs on a static mesh
- Added method to get number of simple collisions onto a static mesh
- Added method to get number of convex collisions onto a static mesh
- Added method to add convex collision onto a static mesh
- Added method to remove all collisions onto a static mesh
#jira UEENT-1232
#jira UEENT-1233
Change 4048961 by Jamie.Dale
Improved formatting of output parameters in doc strings
#jira UETOOL-1376
Change 4048988 by Jamie.Dale
Fixed context leakage between the console and files, and import "unreal" by default now in the console
#jira UETOOL-1379
Change 4049912 by Max.Chen
Sequence Recorder: Minor recording group name improvements.
- Initialize newly created actor group with existing actor group's base path.
- When duplicating, use the current group's name as the base.
- When typing in a name, if it fits the group format, the name should be allowable if it doesn't conflict with existing group names/assets.
Change 4049934 by Andrew.Rodham
Sequencer: Minor clean-up of sequencer interfaces and overloads
- Replaced remaining instances of void* with FMovieSceneChannel* now that we mandate a common base class
- Changed remaining explicit calls to SetDefault to SetChannelDefault overload so it works correctly with the SupportsDefaults trait
- Exposed ability to manually implement an ISequencerChannelInterface rather than using the default templated one
Change 4050608 by conan.reis
Was getting link error about use of FFrameTime in ULevelSequencePlaybackController::PlayFromBeginning() in the VirtualCamera plugin so added TimeManagement to its dependant modules so it compiles again.
Change 4050899 by Max.Chen
Sequencer: Allow actor components for synchronization
#jira UE-58468
Change 4050900 by Max.Chen
Sequence Recorder: Don't create a spawn section if the object is a possessable
#jira UE-58272
Change 4050904 by Max.Chen
Curve Editor: Fix for evaluation a section of time when one key is non-weighted and the other is weighted. What we do is evaluate them both as being weighted, but we don't have the weight value for the non-weighted tangent. The weight of the non-weighted tangent is implicilty 1/3rd the distance between the two points, so we just calculate that if needed.
#jira UE-58573
Change 4050905 by Max.Chen
Curve Editor: When calculating vertical extents find feature points where slopes are zero and check them in addition to the keys if the curve is cubic. Curves now fit correclty vertically.
Also changed fudge to 5% from 10% to match up old editor. Tighter fits seems better.
#jira UE-58571
Change 4050972 by James.McNatton
Added functions to ISequenceRecorder
- Calling StartRecording with an empty array now triggers recording without clearning queued recordings
- Added function to queue an actor to be recorded
- Added function to check the next take number for a given actor when using groups
Change 4050994 by James.McNatton
Bug fixes for Virtual Camera
- Preset menu now shows dates in the timestamp
- Resetting offsets now alerts the system to update UI
Change 4051431 by David.Hibbitts
Added a component and blueprint library to access LiveLink data in blueprints which also works in editor.
Deprecated LiveLink Driven component
#jira UESP-577
Change 4051475 by Patrick.Boutot
Rename EditorMeshLibrary
Merge AssetScriptingUtilititesEditor with EditorScriptingUtilities. Add Redirects.
Change 4051558 by Patrick.Boutot
EngineCustomTimeStep returns true when we also want to perform the default engine code.
Change 4052106 by Andrew.Rodham
Sequencer: Adding an example that creates a sequence out of the current editor selection
Change 4052205 by Anousack.Kitisa
Fixed selected asset paths referenced by selected actors when using context Shotgun menu.
Added function to retrieve the work area directory for Shotgun.
#jira UEENT-1220
Change 4052951 by James.McNatton
Virtual Camera Sequence Recorder updates to integrate new take system
- Takes no longer display unless sequence recorder has a group selected
- Adjusted fix to packaging error
- FPS value will no longer appear if sequence recorder isn't available
Change 4053130 by mason.seay
Updated Game Mode Override
Change 4053273 by James.McNatton
Virtual Camera cleanup adjustments
Change 4053627 by Max.Chen
Sequencer: Disable bind sequencer to PIE/simulate while recording.
Change 4053628 by Max.Chen
Sequence Recorder: Fix target animation not persisting
#jira UE-58508
Change 4053871 by Max.Chen
Image Plate: Fix icon path
Change 4054370 by Patrick.Boutot
Remove LiveLink warning. Create base a class for FLiveLinkFrameRate as suggested in GenericPlatformCompilerPreSetup.h
Change 4054447 by Darren.Pegg
AJA low level device API
Blackmagic low level API
MediaIOCore changes to support AJA/Blackmagic changes
AJA Module converted to use MediaIOCore
Blackmagic Module changes for MediaIOCore
Blackmagic/AJA Binary files
Change 4054769 by Patrick.Boutot
Packaging error issue introduce with CL 4054370.
#jira UE-58749
Change 4055443 by Max.Chen
Sequencer: Fix crash in adding filler shot
#jira UE-58767
Change 4056577 by JeanMichel.Dignard
Fixed crash with automation tests.
We would bind the default UEditorEngine to Automation and on map load, it would call PIE on GEditor but with recent changes, PIE is called on this and the default UEditorEngine is not initialized so it would crash with a null GameViewportClass. Now we'll bind Automation on UEditorEngine InitializeObjectReferences so that we're in a good state and it's only called for GEditor.
#jira UE-58792
Change 4057238 by Jamie.Dale
Fixed crash when renaming Python generated classes or structs
Change 4058435 by Jamie.Dale
Fixed lingering exception state when converting a dict to a struct
Change 4058486 by mason.seay
Removed remote.host call from map
[CL 4060164 by JeanMichel Dignard in Main branch]