wei liu
d4eec3a40f
Fixing mobile auto exposure behavior.
...
#jira ue-88260
#rb dmitriy.dyomin, mi.wang, jack.porter
#lockdown marcus.wassmer
#ROBOMERGE-SOURCE: CL 11382879 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v654-11333218)
[CL 11382895 by wei liu in Main branch]
2020-02-12 09:11:24 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
...
#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
...
#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
0f0464a30e
Updating copyright for Engine Runtime.
...
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
zach bethel
36084dd93e
Fixed EV100 slider in the editor.
...
#rb none
#jira none
[FYI] riley.alston
#ROBOMERGE-SOURCE: CL 9940474 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)
[CL 9940487 by zach bethel in Main branch]
2019-10-31 16:33:12 -04:00
zach bethel
da872aef93
Fixed issue where eye adaptation was being applied to debug view modes.
...
#rb none
#jira UE-82578
#ROBOMERGE-SOURCE: CL 9871664 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)
[CL 9871669 by zach bethel in Main branch]
2019-10-28 14:31:55 -04:00
Rolando Caloca
f83ae4807a
Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
...
#rb none
#rnx
[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
Marcus Wassmer
ded7cece25
Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
...
#rb none
[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
uriel doyon
e52bc9cd28
Disabled pre-exposure outside the editor through the new project config "Enable pre-exposure only in the editor".
...
This is to prevent the buffer readback to stall the renderthread by waiting on the RHI threads on cooked builds while providing
support for physically based lighting in the editor.
#jira UE-79231
#rb rolando.caloca
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8199059 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8199102 by uriel doyon in Main branch]
2019-08-21 17:40:10 -04:00
zach bethel
a80319edb0
Fixed bug with post process passes not using the correct scene color view rect.
...
#rb none
#jira none
[CL 8104276 by zach bethel in Dev-Rendering branch]
2019-08-16 17:56:37 -04:00
zach bethel
1407e58d6d
Fixed another eye adaptation artifact when Min / Max luminance values are set to 0.
...
#rb none
#jira none
[CL 8091742 by zach bethel in Dev-Rendering branch]
2019-08-16 11:56:00 -04:00
zach bethel
4faa8e5029
Fixed eye adaptation turning the screen white.
...
#rb none
#jira UE-79018
[CL 8091203 by zach bethel in Dev-Rendering branch]
2019-08-16 10:55:38 -04:00
zach bethel
e8fd560e38
Refactored ClearUAV into RenderGraphUtils. Renamed to AddClearUAVPass to match convention. Implemented using texture descriptor instead of parent RHI texture. Removed RDG validation workaround that allowed parent texture to be accessed without being declared. Added r.RDG.ClobberResources implementation which can help catch bugs with clears or sampling outside a valid view rect.
...
#jira none
#rb guillaume.abadie
[CL 8069092 by zach bethel in Dev-Rendering branch]
2019-08-15 18:58:08 -04:00
zach bethel
d8958172c2
Ported Basic Eye Adaptation to RDG
...
#rb none
#jira none
[CL 8044482 by zach bethel in Dev-Rendering branch]
2019-08-14 17:43:15 -04:00
zach bethel
e6df87d078
Ported basic eye adaptation setup pass to RDG.
...
#rb none
#jira none
[CL 8041027 by zach bethel in Dev-Rendering branch]
2019-08-14 14:02:54 -04:00
zach bethel
89a1488c7b
Fixed build warnings.
...
#rb none
#jira none
[CL 8031186 by zach bethel in Dev-Rendering branch]
2019-08-14 11:06:54 -04:00
zach bethel
1360863e8a
Ported histogram eye adaptation to RDG.
...
#jira none
#rb none
[CL 8012556 by zach bethel in Dev-Rendering branch]
2019-08-13 18:15:27 -04:00
zach bethel
9dc41ad6cb
Converted eye adaptation parameters to shader parameter struct for clarity.
...
#rb none
#jira none
[CL 8008061 by zach bethel in Dev-Rendering branch]
2019-08-13 16:12:20 -04:00
Marcus Wassmer
a084868df7
Remove SM4
...
#rb rolando.caloca
[CL 7993270 by Marcus Wassmer in Dev-Rendering branch]
2019-08-13 13:51:12 -04:00
zach bethel
0850ab402b
Ported histogram passes to RDG.
...
#rb zabir.hoque
#jira none
[CL 7956565 by zach bethel in Dev-Rendering branch]
2019-08-12 20:19:14 -04:00
uriel doyon
1d1bf5fae7
Disabled auto-exposure when using the player collision view.
...
#jira UE-78656
#rb none
#ROBOMERGE-SOURCE: CL 7955814 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v393-7951996)
[CL 7955815 by uriel doyon in Main branch]
2019-08-12 19:49:12 -04:00
zach bethel
ccc470831d
- Cleaned up eye adaptation / histogram pass selection logic.
...
- Fixed eye adaptation to respect override cvar.
- Fixed case where AEM_Max could be returned from GetEyeAdaptationMode.
#jira none
#rb zabir.hoque
[CL 7954533 by zach bethel in Dev-Rendering branch]
2019-08-12 18:03:56 -04:00
Guillaume Abadie
1d23142f7b
Documents previous frame information a little bit better.
...
#rb none
[CL 7953367 by Guillaume Abadie in Dev-Rendering branch]
2019-08-12 17:11:25 -04:00
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
...
#rb none
#rnx
[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Rolando Caloca
1e0da084dc
DR - Deprecate FVertexShaderRHIParamRef, FHullShaderRHIParamRef, FDomainShaderRHIParamRef, FPixelShaderRHIParamRef, FGeometryShaderRHIParamRef and FComputeShaderRHIParamRef
...
#rb none
[CL 6665448 by Rolando Caloca in Dev-Rendering branch]
2019-05-29 13:53:05 -04:00