change summary:
- modified UK2Node_CallFunction::Serialize() to bypass enabled state validation when not necessary.
#codereview Mike.Beach
[CL 2670191 by Phillip Kavan in Main branch]
Hide "Add New" button in gameplay cue editor when a tag already has a notify, since adding another notify will not be used in game.
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2669936 by David.Ratti on 2015/08/26 16:50:31.
[CL 2669939 by David Ratti in Main branch]
Added GGameplayTagsManager to avoid a Module::Get() and a virtual function call every time we call HasTag() or other tag-related functions.
[CL 2669609 by Nick Atamas in Main branch]
Since weight of tangent isn't supported, break curve doesn't work either. Technically if no weight, it should work, but most of break curve coming in seems to have weight, so I've added ticket UE-20414, and removed break curve support.
For now it will all import as auto.
Merging
//depot/UE4-Orion/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp
to //depot/UE4/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp
[CL 2669232 by Lina Halper in Main branch]
-Adds searching widget to display current search and other search feedback
-Hides/shows searched widgets
-Adds highlighting to searches
-Backspace/delete for reducing/removing the search.
-Added support for unique widget elements
UE-809
#codereview Matt.Kuhlenschmidt
[CL 2669222 by Timothy Reynolds in Main branch]
#jira UE-20286 - When editing multiple assets at once, clicking in a string field is treated as committing a new string to all assets
[CL 2669151 by Richard TalbotWatkin in Main branch]
Improvements and fixes for dependency preloading
- Fix check when mutliple load requests reference a shared asset
- Added a package load flag to disable dependency preloading on that package
- Fix a crash when loading default materials by disabling preloading
- Added WIP code to cooker to sort maps in pak file.
Display level load times for persistent levels when using "stat levels"
[CL 2669089 by Graeme Thornton in Main branch]
- LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
[INTEGRATE] Change 2668264 by Michael.Noland@mnoland-T2784-HDepot on 2015/08/25 16:20:29
[CL 2668706 by Michael Noland in Main branch]
Adding the first Return node using the context menu will correctly make it editable.
Added error reporting when attempting to create a new pin via drag and dropping on an un-editable Return node.
#jira UE-18477 - Drag and dropping a pin on one of multiple return nodes does not add pin to each
[CL 2668557 by Michael Schoell in Main branch]