//depot/UE4-Orion/Engine/Source/Developer/FriendsAndChat/Public/FriendsComboStyle.h
to //depot/UE4/Engine/Source/Developer/FriendsAndChat/Public/FriendsComboStyle.h
[CL 2664196 by Antony Carter in Main branch]
Launcher will now join the Fortnite global chat channel used by DevTesting in GameDev
Updated Fortnite to match global chat changes
Reapplied fix to avoid warning spam about joining global chat when already in global chat
#jira FORT-13435
#rb nicholas.davies
#codereview nicholas.davies
[CL 2656081 by Eric Newman in Main branch]
//depot/UE4-Fortnite/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp
to //depot/UE4/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp
[CL 2654844 by Antony Carter in Main branch]
#UE4 - changed how "IsFriendInSameParty" is calculated
- private parties don't have some of the information the old code depended on
#codeeview antony.carter, nicholas.davies, sam.zamani
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2648377 by Josh.Markiewicz on 2015/08/07 15:51:15.
[CL 2648402 by Josh Markiewicz in Main branch]
Also, fix up Fortnite to interact with Party service, and some temp fixes to allow the Launcher to compile
[CL 2633748 by Nicholas Davies in Main branch]
WIP update some styling, and hide chat while in-game. Also release mouse capture
#codereview Antony.Carter
[CL 2632007 by Nicholas Davies in Main branch]
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).
#codereview robert.manuszewski
[CL 2610845 by Steve Robb in Main branch]