Jaroslaw Surowiec
d46b378fac
CrashReporter-Frontend - Added initial support for the crash context, added support for 'OR-4990/Automatically copy full dumps to Network Share' (misc fixes and tweaks)
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[CL 2693271 by Jaroslaw Surowiec in Main branch]
2015-09-16 07:58:56 -04:00
Ben Marsh
e52080118a
Add code to try manually determining the INCLUDE and LIB environment variables based on the registry, and output a warning if they are incorrect.
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#codereview Wes.Hunt
[CL 2693263 by Ben Marsh in Main branch]
2015-09-16 07:46:55 -04:00
James Moran
2ac5e6735a
Adding GUID to .emscripten build files to allow easy re-gen of files in case of change or programmer error.
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Fixes UE-20591.
[CL 2693204 by James Moran in Main branch]
2015-09-16 05:35:30 -04:00
Ben Marsh
47ba5d1a32
Fix ShaderCompileWorker building as a dependency of UE4Game in Win32.
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#codereview Matthew.Griffin
[CL 2692786 by Ben Marsh in Main branch]
2015-09-15 19:59:02 -04:00
Dmitry Rekman
41f110f4f2
UBT: Remove unused compiler arguments in Linux builds.
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- Also fix a shell script for incremental rebuilds.
[CL 2692663 by Dmitry Rekman in Main branch]
2015-09-15 19:02:34 -04:00
Ben Marsh
abe8c13ef6
Fix modules being incompatible after being compiled on editor startup; build ID was being set to a new value, but the editor had already read it.
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[CL 2692431 by Ben Marsh in Main branch]
2015-09-15 17:06:03 -04:00
Peter Sauerbrei
e2e7e2edb6
missed some ini sections that need to be loaded
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[CL 2692430 by Peter Sauerbrei in Main branch]
2015-09-15 17:05:07 -04:00
Jaroslaw Surowiec
ca8a70fe9e
CrashReporter-Frontend - Added initial support for the crash context, added support for 'OR-4990/Automatically copy full dumps to Network Share'
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[CL 2692279 by Jaroslaw Surowiec in Main branch]
2015-09-15 15:59:02 -04:00
Alexis Matte
55c741dcd3
#codereview ben.marsh , matthew.griffin , matt.kuhlenschmidt
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jira: UE-20737
-Change the plugin editor template to prevent new plugin from crashing when doing a cook
-Fix UBT switch "-editorrecompile" to work as expected
[CL 2691817 by Alexis Matte in Main branch]
2015-09-15 11:39:18 -04:00
James Moran
f9392202a7
Tweaking HTML5 package compression.
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When packaged HTML5 can now handle being hosted on servers that don't support static compression - done by removing explicit requests for compressed files.
Compression requires correct server setup. htaccess file included in package deploy to make this easier.
Changed HTML5LaunchHelper to switch between compressed/uncompressed files when uncompressed files do/don't exist.
[CL 2691701 by James Moran in Main branch]
2015-09-15 10:35:25 -04:00
Peter Sauerbrei
e706287759
Speed up reading and accessing ini files from UAT/UBT
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#uat
#ubt
#codereview ben.marsh, wes.hunt
[CL 2691637 by Peter Sauerbrei in Main branch]
2015-09-15 09:29:42 -04:00
Mi Wang
2504625046
#UnrealDocTranslator: fix a bug that newly translated file doesn't check out automatically and set the correct changelist nubmer as metadata.
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[CL 2691430 by Mi Wang in Main branch]
2015-09-15 02:10:45 -04:00
Wes Hunt
ff6fa460da
UBT Telemetry re-enabled. Commented out most of the legacy events.
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[CL 2690912 by Wes Hunt in Main branch]
2015-09-14 17:29:38 -04:00
Jeff Campeau
537b54b2e3
Use STAT_SecondsPerCycle to scale CVS stats instead of the host machine's default platform value.
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[CL 2690867 by Jeff Campeau in Main branch]
2015-09-14 16:58:36 -04:00
Ben Marsh
4de03d945f
Try to add labels for GitHub promotions every 24h or so.
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[CL 2690282 by Ben Marsh in Main branch]
2015-09-14 11:07:07 -04:00
Ben Marsh
7062e38a81
Only execute input dependencies when building a specific node. Order dependencies are only needed for setting up the EC graph.
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[CL 2689728 by Ben Marsh in Main branch]
2015-09-13 17:32:07 -04:00
Ben Marsh
5191a37fd1
Put GitHub promotion zips on the network.
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[CL 2688227 by Ben Marsh in Main branch]
2015-09-11 12:49:41 -04:00
Ben Marsh
b039a5a693
Merging a couple of UAT changes back from game branch.
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[CL 2687999 by Ben Marsh in Main branch]
2015-09-11 11:05:18 -04:00
Robert Manuszewski
5da5fbf1cc
Fix for running Z_ConstructUClass* for dynamic classes while constructing the UClass object.
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[CL 2687840 by Robert Manuszewski in Main branch]
2015-09-11 10:08:33 -04:00
Mike Fricker
c91ba91b6a
[INTEGRATE] Unreal Build Tool: Improved adaptive unity build
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- When bUseAdaptiveUnityBuild is enabled (experimental!), your first build after your working file set changes is now much faster
- UBT no longer invalidates other existing compiled unity blobs from the same module when ejecting source files
[CL 2687738 by Mike Fricker in Main branch]
2015-09-11 08:51:23 -04:00
Mike Fricker
2297c51717
[INTEGRATE] Unreal Build Tool: Output total number of actions to execute when building (part 2)
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- Changed output to be XGE-specific and cleaned up text (the Local Executor already outputs action counts)
[CL 2687717 by Mike Fricker in Main branch]
2015-09-11 08:17:04 -04:00
Robert Manuszewski
776997161a
Dynamic classes can now be constructed by their StaticClass() functions (no need to call ConstructDynamicType)
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[CL 2687686 by Robert Manuszewski in Main branch]
2015-09-11 06:51:32 -04:00
Mi Wang
b036455288
TranslatedWordsCountEstimator: - Fix LineEnding in regex on windows.
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- Fix a bug that introduced by last changelist that handle hack 0 number changelist mark as untranslated.
- Fix a crash bug that some special case the recorded locfile time is earlier than the first intfile.
[CL 2687589 by Mi Wang in Main branch]
2015-09-11 02:55:31 -04:00
Dmitriy Dyomin
d8e2942b39
Android reliably logs crash callstack
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libnvToolsExt (used for PhysX profiling) installs signal handlers which prevent us and Android to report crashes, to avoid this we link UE4 to stubed vesrsion of libnvToolsExt (by default)
#jira UEMOB-57
#codereview Jack.Porter, Chris.Babcock
[CL 2687553 by Dmitriy Dyomin in Main branch]
2015-09-11 00:42:40 -04:00
Mike Fricker
13afbe963e
[INTEGRATE] Unreal Build Tool: Output total number of actions to execute when building
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- Also: Minor formatting fixes for verbose debug output with files being complied on Windows
[CL 2686063 by Mike Fricker in Main branch]
2015-09-10 08:52:03 -04:00