- this reverts CL 26423456 that introduced a bug trying to fix the same issue
- now component space transform are updated even when the GC is not yet broken , making sure that all the leaf transforms are up to date for the bounds to be computed from them
#rb michael.bao, aris.theophanidis
[CL 26797787 by cedric caillaud in ue5-main branch]
This fixes an issue where stale data on the preview thumbnail caused an ensure on undo of any fracture operation that changed the number of bones in the collection.
#jira UE-191403
#rb cedric.caillaud
[CL 26681608 by jimmy andrews in ue5-main branch]
[FYI] Michael.Forot
Original CL Desc
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Allow multiple Field targets to be rendered at the same time
#rb devon.penney
[CL 26491420 by bob tellez in ue5-main branch]
Added display of mass in geometry collection physics editor properties
[FYI] michael.bao, brice.criswell, jim.vanallen, jack.oakman
#rb trivial
[CL 26474980 by cedric caillaud in ue5-main branch]
- also remove usage of bUpdateNavigationInTick since that's no longer relevant since it now only happens in the post physics sync callback
[FYI] cedric.caillaud, aris.theophanidis
[CL 26300681 by michael bao in ue5-main branch]
In the Geometry Collection Component replication data cannot be reset on the physics thread because the reset is only called when the component is being destroyed.
[CL 26217857 by vincent robert in ue5-main branch]
Sometimes the connectivity graph was not updated correctly due to some missing events. This bug couldn't be reproduced locally, so this is an attempt to remove the hack.
#rb michael.bao
[CL 26098615 by vincent robert in ue5-main branch]
Disable local GC movement replication logic if connected in a Cluster Union.
Implement PhysicsObjectPreset to override physics replication mode on replicated and simulated Juno actors.
#rb todd.eckert, michael.bao
[CL 25973950 by markus boberg in ue5-main branch]