- Cleaned up code, and added base joint
- base joint doesn't work but not sure exactly why yet. Need to investigate, but at least this cleans up some stuff from trail.
Merging
//depot/UE4-Orion/Engine/Source/Runtime/...
to //depot/UE4-Orion/Engine/Source/Runtime/...
[CL 2702430 by Lina Halper in Main branch]
- at the end, no change on the data because this guarantees frame independent.
- Added help and renamed variable to speed, so that it knows it is speed.
Merging
//depot/UE4-Orion/Engine/...
to //depot/UE4-Orion/Engine/...
[CL 2683714 by Lina Halper in Main branch]
//depot/UE4-Orion/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Trail.cpp
to //depot/UE4/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Trail.cpp
[CL 2671622 by Lina Halper in Main branch]
- Moved all skeletal control nodes to start out
Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper
[CL 2582755 by Michael Noland in Main branch]