Commit Graph

6 Commits

Author SHA1 Message Date
Lina Halper
54cd3527da #ANIM: trail
- Cleaned up code, and added base joint
 - base joint doesn't work but not sure exactly why yet. Need to investigate, but at least this cleans up some stuff from trail.

Merging

//depot/UE4-Orion/Engine/Source/Runtime/...

to //depot/UE4-Orion/Engine/Source/Runtime/...

[CL 2702430 by Lina Halper in Main branch]
2015-09-23 09:27:43 -04:00
Lina Halper
5786808b67 #ANIM: Trail node
- at the end, no change on the data because this guarantees frame independent.
- Added help and renamed variable to speed, so that it knows it is speed.

Merging

//depot/UE4-Orion/Engine/...

to //depot/UE4-Orion/Engine/...

[CL 2683714 by Lina Halper in Main branch]
2015-09-08 16:50:42 -04:00
Lina Halper
dcc9fa889c Merging
//depot/UE4-Orion/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Trail.cpp

to //depot/UE4/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Trail.cpp

[CL 2671622 by Lina Halper in Main branch]
2015-08-27 17:47:15 -04:00
Lina Halper
aa5c71dc02 #ANIM: Trail joint - converted TrailRelaxation to curve to support multiple joint chain
Merging

//depot/UE4-Orion/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2671585 by Lina Halper in Main branch]
2015-08-27 17:25:44 -04:00
Zak Middleton
1a9087ef99 #ue4 - Perf: Convert most uses of FQuat::FindBetween() to FQuat::FindBetweenNormals() where the inputs are known to be normalized.
[CL 2630172 by Zak Middleton in Main branch]
2015-07-23 01:31:03 -04:00
Michael Noland
7c0f5172ac Animation: Started moving animation nodes out of Engine into a new AnimGraphRuntime module
- Moved all skeletal control nodes to start out

Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper

[CL 2582755 by Michael Noland in Main branch]
2015-06-10 10:57:15 -04:00