Marc Audy
02cba58cb2
Merge build fixes back from //UE4/Main to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2720261 by Marc Audy in Main branch]
2015-10-07 17:46:58 -04:00
Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
Mike Beach
17390cc045
(WIP) Cleaning up UAT so that it will properly utilizes the Blueprint generated plugin, both for UBT and cook.
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#codereview Ben.Marsh, Peter.Sauerbrei
[CL 2714714 by Mike Beach in Main branch]
2015-10-02 12:55:29 -04:00
Ben Marsh
326101127e
Remove input dependency on WaitToMakeRocketBuild trigger; we only care about the order of that trigger firing, and don't want to build all its dependencies.
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[CL 2711842 by Ben Marsh in Main branch]
2015-09-30 16:41:24 -04:00
Ben Marsh
1cc0be0a06
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
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#codereview Peter.Sauerbrei
[CL 2711835 by Ben Marsh in Main branch]
2015-09-30 16:40:04 -04:00
Chris Babcock
b305bc1c8b
Merging using UE4-To-UE4-Releases-4.10
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Strip passwords from DefaultEngine.ini in pak files
#ue4
[CL 2711617 by Chris Babcock in Main branch]
2015-09-30 15:21:45 -04:00
Mike Beach
8421491220
(WIP) Integrating the Blueprint conversion process into UAT and UBT.
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#codereview Ben.Marsh, Peter.Sauerbrei
[CL 2709977 by Mike Beach in Main branch]
2015-09-29 15:29:44 -04:00
Terence Burns
f89256dd0e
Rebuild Lightmaps Commandlet
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Runs a lighting build for specific, or all, map(s). Reusing the ResavePackages commandlet. The commandline for the commandlet is:
ProjectName -run=resavepackages -buildlighting -allowcommandletrendering -map=optionalmapname
Script added to UAT to automate the process. The commandline for this is:
RebuildLightmaps -project="My:/Absolute/Project/Path.uproject" -MapsToRebuildLightMaps=OptionalMapName
[CL 2709358 by Terence Burns in Main branch]
2015-09-29 10:04:26 -04:00
Ben Marsh
fb458cad45
Remove IUEBuildPlatform; nothing is using it.
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[CL 2707262 by Ben Marsh in Main branch]
2015-09-27 13:32:44 -04:00
Ben Marsh
0aa484bda0
Toolchains are now instanced to allow storing project and target specific configuration details. Required for UBT to support multiple targets. Removed IUEToolChain, which wasn't being used directly.
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[CL 2707252 by Ben Marsh in Main branch]
2015-09-27 13:05:49 -04:00
Ben Marsh
57097692aa
Change deployment context and project params to use file references rather than raw paths.
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[CL 2707182 by Ben Marsh in Main branch]
2015-09-26 14:41:15 -04:00
Jamie Dale
1321916545
Made the Localise automation script more data driven, and removed some hard-coded assumptions
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The Localise automation script processing was failing as we have acquired the "zh-Hans-CN" culture in our OneSky project, but the UE4 commandlet doesn't generate that culture, only "zh-CN". This was causing the script to fail as it couldn't find the data for that culture in Perforce.
This change has the Localise automation script read the same config file that the UE4 commandlet will use, and then use that config file data to work out what cultures it will export/upload to OneSky.
This change should also make the script generic enough for it to be used for other projects (once we can pass in the arguments on the command line).
[CL 2704649 by Jamie Dale in Main branch]
2015-09-24 12:25:10 -04:00
Ben Marsh
ccb3451d02
Reduce priority for Documentation builds, and decrease the frequency.
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[CL 2704277 by Ben Marsh in Main branch]
2015-09-24 09:43:51 -04:00
Ben Marsh
cc7141d2c0
Reenable documentation builds in main branch.
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[CL 2704274 by Ben Marsh in Main branch]
2015-09-24 09:40:47 -04:00
Ben Marsh
1af119154c
Add a more resilient check for whether a target platform is available; check that the actual nodes exist. Prevents auto-configuration problems in other branches when bNoInstalledEngine is not set correctly.
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[CL 2699173 by Ben Marsh in Main branch]
2015-09-21 12:00:50 -04:00
John Abercrombie
e881c0491c
Merging using UE4-Fortnite-To-UE4 @ CL 2685327
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[CL 2693429 by John Abercrombie in Main branch]
2015-09-16 10:22:45 -04:00
Peter Sauerbrei
e706287759
Speed up reading and accessing ini files from UAT/UBT
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#uat
#ubt
#codereview ben.marsh, wes.hunt
[CL 2691637 by Peter Sauerbrei in Main branch]
2015-09-15 09:29:42 -04:00
Ben Marsh
4de03d945f
Try to add labels for GitHub promotions every 24h or so.
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[CL 2690282 by Ben Marsh in Main branch]
2015-09-14 11:07:07 -04:00
Ben Marsh
5191a37fd1
Put GitHub promotion zips on the network.
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[CL 2688227 by Ben Marsh in Main branch]
2015-09-11 12:49:41 -04:00
Richard.Fawcett
0349cf277f
[INTEGRATE]
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Change 2684628 by Richard.Fawcett@richard.fawcett_A5870_3180 on 2015/09/09 10:28 Submit latest shipping and debug BuildPatchTool Mac binaries
Change 2684643 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:32 Submit shipping and debug BuildPatchTool binaries from Win64
Change 2684648 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:38 Change the default BuildPatchTool ages called from automation build commands
[CL 2686032 by Richard Fawcett in Main branch]
2015-09-10 08:35:57 -04:00
Marcus Wassmer
60ed00d7e7
Merge 2678656
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UAT changes to support PS4 patch generation
[CL 2684546 by Marcus Wassmer in Main branch]
2015-09-09 09:35:59 -04:00
Peter Sauerbrei
0509e49edf
remove some debug code
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[CL 2683438 by Peter Sauerbrei in Main branch]
2015-09-08 14:35:53 -04:00
Peter Sauerbrei
ae83bee365
UE-19835 - fix for being able to stage the same file to multiple places
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#uat
[CL 2683233 by Peter Sauerbrei in Main branch]
2015-09-08 12:48:02 -04:00
Ben Marsh
14d60e726c
Add the Tools node as a dependency of the BlueprintDocumentation node, because it may need to generate shaders.
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[CL 2678466 by Ben Marsh in Main branch]
2015-09-03 09:28:43 -04:00
Ben Marsh
9610023ca5
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
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[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00