Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
Richard Hinckley
6ceaa5aba7
Cleaning out programmer-only comments that were harvested by Doxygen.
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#platformnotify Josh.Adams
[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00
Ryan Gerleve
99cf756e7c
[AUTOMERGE]
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Replaced all calls to UWorld::GetFirstPlayerController in the engine with a more readily available player controller, or UGameInstance::GetFirstLocalPlayerController, since that appears to be the actual intent. The first controller in the world's list may not be considered local, such as when a client is recording a replay.
Also changed UConsole::ConsoleCommand to use the first local player controller instead of the first player controller with a non-null player. This fixes commands like ToggleDebugCamera during client replay recording.
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Integrated using branch UE4-Orion-To-UE4 of change#2688431 by Ryan.Gerleve on 2015/09/11 14:24:23.
[CL 2688498 by Ryan Gerleve in Main branch]
2015-09-11 14:49:47 -04:00
Guillaume Abadie
89aee9dfa9
Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
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#code_review: Martin.Mittring
[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
Josh Markiewicz
f8d83447e1
#Integration FN->Main from CL#2642868
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Engine Source changes
[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
Gil Gribb
4c6b070b05
UE4 - fix vsiual log / gameplay debugger #ifdefs
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[CL 2642124 by Gil Gribb in Main branch]
2015-08-03 12:26:01 -04:00
Dan Youhon
a4a1899d01
Fix incorrect indentation in GameplayDebuggingComponent
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[CL 2639062 by Dan Youhon in Main branch]
2015-07-30 14:08:43 -04:00
sebastian kowalczyk
41c138cce6
Fixed UE-18594 "Gameplay Debugger is hijacking the Canvas"
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[CL 2625770 by sebastian kowalczyk in Main branch]
2015-07-20 09:32:16 -04:00
Mieszko Zielinski
a83aa1721d
Fixed GameplayDebugger-related crashes if a PlayerController happens to be saved along with a level #UE4
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UE-17154
#lockdown Nick.Penwarden
[CL 2623106 by Mieszko Zielinski in Main branch]
2015-07-16 09:03:00 -04:00
Jeff Farris
9f93bca6f0
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
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#docs
[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
Mieszko Zielinski
fb69a2c1c3
Agged GameplayTasks information to GameplayDebugger #UE4
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[CL 2605455 by Mieszko Zielinski in Main branch]
2015-06-30 07:11:55 -04:00
Fred Kimberley
21ff67e268
Merging using UE4-Fortnite-To-UE4
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Integration from CL 2589598.
[CL 2596395 by Fred Kimberley in Main branch]
2015-06-22 20:28:51 -04:00
Marc Audy
a916b98145
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
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[CL 2584181 by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
Matthew Griffin
e2ec181088
Fixed crash on early shutdown of the editor
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#codereview Sebastian.Kowalczyk
[CL 2581079 by Matthew Griffin in Main branch]
2015-06-09 06:57:31 -04:00
Marc Audy
0f4127872b
Clean up cases where bAutoActivate was simply being used to ensure ticking didn't get disabled
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[CL 2580373 by Marc Audy in Main branch]
2015-06-08 16:09:27 -04:00
sebastian kowalczyk
5c4369e462
Fixed monolitics build issue.
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[CL 2579819 by sebastian kowalczyk in Main branch]
2015-06-08 06:50:23 -04:00
sebastian kowalczyk
902fe360c1
Small cleanup for Gameplay Debugger, removed leftovers from old changes.
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[CL 2579781 by sebastian kowalczyk in Main branch]
2015-06-08 05:35:32 -04:00
sebastian kowalczyk
cd85d513fd
Fixed Gameplay Debugger for configuration with dedicated server (client-server environment).
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[CL 2575569 by sebastian kowalczyk in Main branch]
2015-06-03 10:16:55 -04:00
Eric Newman
f3569dae41
Fortnite dev to main merge up to cl # 2564489
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Merging using UE4-Fortnite-To-UE4
[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
sebastian kowalczyk
4f781ac7d1
Fixed broken Gameplay Debugger's debug camera binding after debug camera usage.
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[CL 2568230 by sebastian kowalczyk in Main branch]
2015-05-28 05:12:10 -04:00
sebastian kowalczyk
3b356f2fe2
Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
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Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.
[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
Martin Mittring
3918e2b509
fixed UE-15921 Skeletal Meshes with Multiple Translucent Batches will render Both
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[CL 2560964 by Martin Mittring in Main branch]
2015-05-21 12:32:13 -04:00
Jeff Farris
663288bf57
GameplayAbilities module is no longer loaded by default [UE-14860] in all games. Can be optionally loaded by games that need it.
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[CL 2547979 by Jeff Farris in Main branch]
2015-05-12 17:23:03 -04:00
Laurent Delayen
f635d52081
Fortnite Dev > Main Integration from CL #2535376
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UE4-Fortnite-CL-2535376
CL# 2535376
MCP CL# 2532705
Linux Dedicated Server
Backend: Testing
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"buildDate" : "2015-05-01T13:57:06.985Z",
"serverDate" : "2015-05-04T13:50:47.828Z",
"build" : "1306",
"cln" : "2532705",
"overridePropertiesVersion" : "unknown",
"version" : "UNKNOWN"
[CL 2539301 by Laurent Delayen in Main branch]
2015-05-06 11:05:00 -04:00
Daniel Broder
8ea8f8d7ad
Merging using UE4-Fortnite-To-UE4 using 2517024
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Weekly Fortnite Dev -> Main integration.
#CodeReview Paul.Moore, Bob.Tellez
[CL 2524683 by Daniel Broder in Main branch]
2015-04-24 14:07:47 -04:00