Johan Duparc
429ce6d695
Datasmith: Add support for compressed mesh serialization
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#preflight 6241ecd2c667881bf4cc5f18
#preflight 62471a74981a2c8eb49113d5
[CL 19589537 by Johan Duparc in ue5-main branch]
2022-04-01 11:50:17 -04:00
Catalin Dragoiu
1c9cf52306
[Insights] Fix crash when closing Insights during an async operation in TableTreeView.
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#rb Ionut.Matasaru
#jira UE-146615
#preflight 62471039b6084b98325840dd
[CL 19588708 by Catalin Dragoiu in ue5-main branch]
2022-04-01 10:57:31 -04:00
mark lintott
a9305972ac
Catch2 Conversion of Core Tests
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#rb trival
#fyi Chris.Constantinescu
#preflight 6246cb4bc61d8a458f5bae63
[CL 19586009 by mark lintott in ue5-main branch]
2022-04-01 06:05:26 -04:00
sara schvartzman
e1b401254b
Control Rig: Fix RigVM.Graph.Variables unit test failing
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#jira UE-146903
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6245bf33dc6183e3f503f944
[CL 19585756 by sara schvartzman in ue5-main branch]
2022-04-01 05:18:04 -04:00
Helge Mathee
87702d5a3a
Control Rig: Fix crashes during upgrade / unresolve
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#rb sara.schvartzman
#jira UE-147165 UE-147543
#preflight https://horde.devtools.epicgames.com/job/6246b0af3a5a4c1622de9384
[CL 19585555 by Helge Mathee in ue5-main branch]
2022-04-01 04:37:48 -04:00
Helge Mathee
0cb1b899f7
Control Rig: Fix crash during undo / redo
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#rb sara.schvartzman
#jira UE-147278
#preflight https://horde.devtools.epicgames.com/job/6245e0fbf4217035fa8d02f0
[CL 19585547 by Helge Mathee in ue5-main branch]
2022-04-01 04:36:14 -04:00
halfdan ingvarsson
5f92fa9feb
Control Rig: Fix non-unity builds.
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#jira UE-147735
#fyi helge.mathee
#rnx
#preflight 624696d4637925b5d3d81132
[CL 19585049 by halfdan ingvarsson in ue5-main branch]
2022-04-01 02:21:50 -04:00
vlad golovan
702da1818c
GetChangelistDescription SourceControlOperation to get information about the changelist for blueprint review tool
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#rb patrick.laflamme
[REVIEW] [at]marshall.beachy, [at]jay.Nakai
#ROBOMERGE-OWNER: vlad.golovan
#ROBOMERGE-AUTHOR: vlad.golovan
#ROBOMERGE-SOURCE: CL 19576986 via CL 19578465 via CL 19578760
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19580636 by vlad golovan in ue5-main branch]
2022-03-31 19:25:37 -04:00
chris constantinescu
cdcaefe035
Introducing Catch2 disabled test cases, scenarios etc
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Motivation: [.] only hides a test and it can still be executed using ~[SomeOtherTag]; It's very easy to fall into the trap of executing an infinite loop test that is decorated with the [.] tag
#rb Andriy.Tylychko, Michael.Balzer
#preflight 6245fb64f4217035fa8f38ec
[CL 19576763 by chris constantinescu in ue5-main branch]
2022-03-31 15:16:31 -04:00
brandon boswell
2862b4ffcb
Back out changelist 19574747 to get dev-enginemerge green again
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#JIRA
#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 19575139 via CL 19575144
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19576182 by brandon boswell in ue5-main branch]
2022-03-31 14:40:13 -04:00
brandon boswell
91b7791a79
Back out changelist 19573926
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#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 19574739 via CL 19574747 via CL 19574751
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19576172 by brandon boswell in ue5-main branch]
2022-03-31 14:39:59 -04:00
ionut matasaru
ed73064f5b
[Insights] Fixed invisible characters in TimeUtils.h.
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#jira UE-147676
#rb none
#preflight skip
[CL 19573477 by ionut matasaru in ue5-main branch]
2022-03-31 11:38:36 -04:00
sara schvartzman
3a26ed0108
Control Rig: Fix Local variable not working correctly
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#jira UE-147578
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6245b6f473665f7d5e516fc5
#robomerge FNMain
[CL 19573062 by sara schvartzman in ue5-main branch]
2022-03-31 11:04:21 -04:00
Devin Doucette
455b4ece9e
DDC: Extended -DDC-MissTypes to match -DDC-Verify
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In the examples below, <Node> is the name of a node in the cache store graph, or All to apply to every node.
-DDC-<Node>-MissTypes=StaticMesh+Texture will simulate a miss on every access to to static mesh and texture keys.
-DDC-<Node>-MissTypes=StaticMesh@12.5+Texture will simulate misses on 12.5% of accesses to static mesh keys and every access to texture keys.
-DDC-<Node>-MissRate=5 -DDC-<Node>-MissTypes=Texture will simulate misses on every access to texture keys and 5% of other keys.
-DDC-<Node>-MissRate=5 will simulate misses on 5% of keys.
-DDC-<Node>-MissSalt=PositiveInt32 will set the salt used to match keys to simulate misses on. A key always has the same simulated miss behavior with the same salt.
#preflight 6244d102b33098a72dc136df
#rb Zousar.Shaker
[CL 19572200 by Devin Doucette in ue5-main branch]
2022-03-31 10:06:47 -04:00
ionut matasaru
eccd51eaf1
[Insights] Fixed the leaked tab issue when closing a tab that is docked in sidebar. Workaround is to call RemoveTabFromParent() after RequestCloseTab().
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#jira UE-147404, UE-147405
#rb none
#preflight skip
[CL 19571955 by ionut matasaru in ue5-main branch]
2022-03-31 09:50:40 -04:00
mark lintott
bc9b168688
Add new Unit Tests
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#rb Chris.Constantinescu
#preflight 62458f77292f228e09013681
[CL 19571202 by mark lintott in ue5-main branch]
2022-03-31 07:45:37 -04:00
sara schvartzman
4e0eb3f007
Control Rig: Do not allow functions with wildcards
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62449133c51908059aaf4652
[CL 19570679 by sara schvartzman in ue5-main branch]
2022-03-31 05:28:05 -04:00
Devin Doucette
cebf4161f9
DDC: Added -DDC-Verify arguments to control determinism verification
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-DDC-Verify will verify determinism on every access to the cache.
-DDC-Verify=StaticMesh+Texture will verify determinism on every access static mesh and texture keys.
-DDC-Verify=StaticMesh@12.5+Texture will verify determinism on 12.5% of accesses to static mesh keys and every access to texture keys.
-DDC-VerifyRate=5 -DDC-Verify=Texture will verify detereminism on every access to texture keys and 5% of other keys.
-DDC-VerifyRate=5 -DDC-Verify will verify determinism on 5% of keys.
-DDC-VerifySalt=PositiveInt32 will set the salt used to match keys to verify. A key always has the same verification behavior with the same salt.
#preflight 6244ad99637925b5d3bc7fab
#rb Zousar.Shaker
[CL 19563192 by Devin Doucette in ue5-main branch]
2022-03-30 15:51:28 -04:00
charles bloom
840055ceda
TextureCompressorModule nop comment
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every mip is made twice
#rb none
#preflight none
[CL 19562897 by charles bloom in ue5-main branch]
2022-03-30 15:34:39 -04:00
alexis matte
ec6d2418b9
Fix the alternate skinning build to adjust the section max bone influence count in case the alternate skinning use more influence then the base skinning.
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#rb jurre.debaare
#preflight 62436a30470aff98e954b00a
#rnx
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 19555524 via CL 19555528 via CL 19555535 via CL 19555539
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19561471 by alexis matte in ue5-main branch]
2022-03-30 14:39:21 -04:00
josh adams
25705eb507
- Added cooker option, -DlcReevaluateUncookedAssets, which will allow a cooked editor to attempt to cook assets that the base game had attempted to cook and skipped, but left in the assetregistry.
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#rb matt.peters
#p4v-preflight-copy 19482053
#preflight 624326c1f73c316f68cdd1c2
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 19544735 via CL 19547423 via CL 19548168 via CL 19548176
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19560883 by josh adams in ue5-main branch]
2022-03-30 14:16:51 -04:00
chris constantinescu
b36a988848
LowLevelTests manual integration with UBT
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#preflight 6243316b3a5a4c1622b33d33
#jira UE-147452
#rnx
#ROBOMERGE-OWNER: chris.constantinescu
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 19545984 via CL 19546389 via CL 19546396
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19560843 by chris constantinescu in ue5-main branch]
2022-03-30 14:15:11 -04:00
charles bloom
4b4c129b0c
fix TextureCompressor reading from TArray that could resize
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#rb none
#preflight none
#jira UE-147458
[CL 19560333 by charles bloom in ue5-main branch]
2022-03-30 13:46:53 -04:00
dave jones2
014e3f3a64
Fixed crash in the script disassembler.
...
We were still assuming that rotators and transforms were using floats, which is no longer the case with LWC.
#jira none
#preflight 6243573ef4217035fa711b74
#rb benjamin.fox
[CL 19559625 by dave jones2 in ue5-main branch]
2022-03-30 13:17:01 -04:00
Helge Mathee
03e412f20c
RigVM: Nativization First Steps
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#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/624475a78f06610224f23edb
[CL 19558014 by Helge Mathee in ue5-main branch]
2022-03-30 11:36:01 -04:00