carl bystrom
fc2d2cbbff
Horde: Return the operation ID for remote exec actions
...
Helps track multiple outstanding operations from the client-side.
[CL 16623581 by carl bystrom in ue5-main branch]
2021-06-10 11:02:36 -04:00
Ben Marsh
ff80e463c1
BuildGraph: Allow submitting files to a non-stream path.
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[CL 16623104 by Ben Marsh in ue5-main branch]
2021-06-10 10:32:10 -04:00
Ben Marsh
acf52ea93a
UAT: Delete a zip file before trying to overwrite it.
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[CL 16623081 by Ben Marsh in ue5-main branch]
2021-06-10 10:31:29 -04:00
Zousar Shaker
9cc72e7b9f
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
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#rb matt.peters
[CL 16622906 by Zousar Shaker in ue5-main branch]
2021-06-10 10:19:17 -04:00
David Harvey
f0ba6ecb4f
adding the option to hide the 'submit and restart' crash reporter option for platforms that do not support it.
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#jira UE-93432
#rnx
#rb Patrick.Laflamme
[CL 16622682 by David Harvey in ue5-main branch]
2021-06-10 09:59:32 -04:00
CarlMagnus Nordin
f21e594dd0
Added support for storing shaders in iostore.
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Opt-In with core setting AllowShadersInIoStore
#review-16450322
[CL 16622428 by CarlMagnus Nordin in ue5-main branch]
2021-06-10 09:29:05 -04:00
Ben Marsh
8022188899
Horde: Fix matching of Docker link warnings.
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[CL 16622407 by Ben Marsh in ue5-main branch]
2021-06-10 09:26:12 -04:00
Ryan Durand
1a3abde38f
Early out of CleanTempStorage if the temp storage path doesn't work.
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#rnx
#rb none
#jira none
[CL 16621959 by Ryan Durand in ue5-main branch]
2021-06-10 08:47:56 -04:00
Tim Smith
14be480a55
Fixed issue where some log lines were not appearing in the window
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#rb trivial
#rnx
[CL 16621906 by Tim Smith in ue5-main branch]
2021-06-10 08:44:45 -04:00
carl bystrom
2e3de6ebf4
Horde: Fill in metadata on remote execution timings
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REAPI supports these fields and will help troubleshoot for how long actions gets queued on the server.
[CL 16620264 by carl bystrom in ue5-main branch]
2021-06-10 05:58:49 -04:00
Martin Ridgers
4e43d8af98
Renamed "UnrealTrace.exe" to "UnrealTraceServer.exe"
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#rnx
[CL 16620134 by Martin Ridgers in ue5-main branch]
2021-06-10 05:18:45 -04:00
Ben Marsh
e70e4307b7
Horde: Use user id as primary key when looking up Slack users.
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[CL 16618280 by Ben Marsh in ue5-main branch]
2021-06-09 22:42:00 -04:00
Ben Marsh
8d94f8b123
Horde: Missing file.
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[CL 16618202 by Ben Marsh in ue5-main branch]
2021-06-09 22:33:40 -04:00
Ben Marsh
c2bd04e566
Horde: Include avatar URLs in the user response. Also deprecate the /api/v1/user endpoint in favor of /api/v1/users/current.
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[CL 16618150 by Ben Marsh in ue5-main branch]
2021-06-09 22:27:59 -04:00
jonathan adamczewski
b646b726e0
UnrealBuildTool:
...
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.
(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)
As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.
#jira none
[CL 16616339 by jonathan adamczewski in ue5-main branch]
2021-06-09 19:45:07 -04:00
Tim Smith
33bff91361
If re-instancing is enabled in a process using LiveCoding, disable the "Quick Restart" button until we can resolve the issues.
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#rb jonathan.adamczewski
#rnx
#jira UE-115743
#preflight 60c1136cb68c700001a25659
[CL 16613414 by Tim Smith in ue5-main branch]
2021-06-09 17:32:41 -04:00
jonathan adamczewski
3757d1f085
BuildUtilities:
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Ensure UnrealBuild.RootDirectory casing is consistent.
#jira none
[CL 16611964 by jonathan adamczewski in ue5-main branch]
2021-06-09 16:34:49 -04:00
Alexis Matte
0bdbc12844
Use threadpool for the interchange worker network socket polling
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#jira none
#rb richard.talbotwatkin
[CL 16611544 by Alexis Matte in ue5-main branch]
2021-06-09 16:00:46 -04:00
Alexis Matte
3ad4af7d11
Backout changelist 16519471, interchange worker will not be build by the build system automatically, user will have to build it manually.
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#rb none
#jira UE-108125
[CL 16610764 by Alexis Matte in ue5-main branch]
2021-06-09 15:19:06 -04:00
jonathan adamczewski
c3951436e6
AutomationTool:
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Remove spurious reference
#jira none
[CL 16609682 by jonathan adamczewski in ue5-main branch]
2021-06-09 14:33:45 -04:00
jonathan adamczewski
528a8628f7
AutomationTool:
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Revert change to projectreference
#jira none
[CL 16609154 by jonathan adamczewski in ue5-main branch]
2021-06-09 14:12:01 -04:00
Tim Smith
1b7b1d7dce
Fixed issue with LiveCodingConsole where copying text from the log window would contain extra blank lines.
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#rb ben.marsh
#rnx
#preflight 60c0e27fc6126400019623a4
[CL 16609099 by Tim Smith in ue5-main branch]
2021-06-09 14:10:01 -04:00
jonathan adamczewski
b412b8e57a
AutomationTool:
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Replace dependency on UnrealBuildTool with BuildUtilities.
#jira none
[CL 16608615 by jonathan adamczewski in ue5-main branch]
2021-06-09 13:44:42 -04:00
jonathan adamczewski
3f32bcdae6
UnrealBuildTool:
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Move StartupTraceListener.cs to BuildUtilities
#jira none
[CL 16608546 by jonathan adamczewski in ue5-main branch]
2021-06-09 13:39:05 -04:00
jonathan adamczewski
64bfd9b3f4
UnrealBuildTool:
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Move NativeProjects partially into BuildUtilities - class split to avoid pulling in a larger chain of dependencies.
#jira none
[CL 16608480 by jonathan adamczewski in ue5-main branch]
2021-06-09 13:32:14 -04:00