Commit Graph

3869 Commits

Author SHA1 Message Date
Ben Marsh
d1416eff6d Prevent logging an error message to say "including 0 errors". Causes build failure for every run of DiffedCookBuild.
#codereview Daniel.Lamb
#lockdown Nick.Penwarden

[CL 2861593 by Ben Marsh in Main branch]
2016-02-10 11:51:17 -05:00
Robert Manuszewski
e04fcc7c65 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2855309 on 2016/02/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	GC Cluster improvements:

	- Moved cluster creation from PostLoad to after the entire package has been loaded to make sure all referenced objects are accounted for
	- Added better support for objects that can't be added to a cluster for some reason (lazy loaded referenced etc)
	- Added -gcnoclusters option to 'obj list' to list all GC objects excluding objects in clusters
	- Reference chain search will now print info on clusters

Change 2854937 on 2016/02/03 by Steve.Robb@Dev-Core

	Pool headers now contain the small block size and lookups are done using that.
	Size->table array is now one-based indexed to allow allocations of the maximum block size (32768) to be binned as expected.
	Misc refactors.

Change 2851056 on 2016/02/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Disregard for GC improvements: added the ability to re-open disregard for GC set at any time and keep adding objects to it.

	+ Maybe fixed startup packages loading code: load startup packages AFTER initial moduels have been loaded, don't use the seek free flag.

Change 2848788 on 2016/01/29 by Steve.Robb@Dev-Core

	ALIGNOF now supports abstract types.

Change 2852323 on 2016/02/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	GC Clusters: Making sure VerifyClusterAssumptions catches all cases:

	- Invalid objects in GC
	- Objects from other clusters that don't have their parent cluster referenced by the source cluster

Change 2846860 on 2016/01/28 by Chris.Wood@Chris.Wood.StreamB

	Added extra debug info to error messages sent back in the response from the AddCrash method
	[OPP-4995] - Crash reports are not appearing for Portal Main branch

Change 2846864 on 2016/01/28 by Chris.Wood@Chris.Wood.StreamB

	Added retry to AddCrash web requests due to unexplained missing payloads in some crashes
	[OPP-4995] - Crash reports are not appearing for Portal Main branch

Change 2846875 on 2016/01/28 by Richard.Fawcett@Richard.Fawcett_G5766_Main

	Ensure that streams are properly closed when sending and receiving data in SimpleWebRequest

	This is to resolve an intermittent issue whereby CrashReporterWebsite sometimes receives no payload on an HTTP POST request from CrashReportProcessor. This could be consistent with the request stream not being closed and flushed before the HTTP request is sent.  MSDN documentation for GetRequestStream states "You must call the Stream.Close method to close the stream and release the connection for reuse. Failure to close the stream causes your application to run out of connections."  Note that Close() is automatically called on a Stream during disposal, and Dispose() is automatically called when exiting the scope of a using statement.
	https://msdn.microsoft.com/en-us/library/d4cek6cc(v=vs.110).aspx

	#jira OPP-4995 - Crash reports are not appearing for Portal Main branch

Change 2847012 on 2016/01/28 by Steve.Robb@Dev-Core

	Allocations with alignment > OSPageSize are now illegal.
	Removal of trailing pool support.

Change 2847106 on 2016/01/28 by Steve.Robb@Dev-Core

	AllocateBlockFromPool inlined and redundancy removed.
	Misc tidy-ups.

Change 2849028 on 2016/01/29 by Steve.Robb@Dev-Core

	TIsClass fix for union types.

Change 2849039 on 2016/01/29 by Steve.Robb@Dev-Core

	Basic custom deleter support for TUniquePtr.

Change 2850853 on 2016/02/01 by Steven.Hutton@steven.hutton-CrashReporter

	Added per branch filtering for Reports output page

Change 2851035 on 2016/02/01 by Chris.Wood@Chris.Wood.StreamB

	Generating Platform and Platform Variant strings in the Crash Report Process to pass to the MDD
	[OPP-4792] - Crash reports not appearing for launcher on Windows 32-bit OS

Change 2853124 on 2016/02/02 by Joe.Graf@joe.graf_T6736_Dev-Core

	Changed crash reporter to respect command line parameter filtering when that is enabled via the project define (UECORE-318)

Change 2853960 on 2016/02/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Limiting the size of UObject Array for programs.

Change 2855582 on 2016/02/04 by Steve.Robb@Dev-Core

	Revert to MallocBinned for non-Windows and non-PS4 platforms, as it requires a 64K page size.

Change 2856837 on 2016/02/05 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Changing FUObjectItem::ThisThreadAtomicallyClearedFlag to better support changes to multiple different flags from different threads. Made sure NoStrongReference is also cleared atomically.

Change 2857113 on 2016/02/05 by Steve.Robb@Dev-Core

	Exhausted check moved out of Allocate function.

Change 2858600 on 2016/02/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Preventing async loading suspended log spam in the editor.

	#jira UE-26486

Change 2858700 on 2016/02/08 by Steve.Robb@Dev-Core

	Code for short block support.

Change 2859112 on 2016/02/08 by Steve.Robb@Dev-Core

	Array of pool table pointers changed to array of indices.

Change 2859138 on 2016/02/08 by Steve.Robb@Dev-Core

	Index map moved into a global.

#lockdown Nick.Penwarden

[CL 2860061 by Robert Manuszewski in Main branch]
2016-02-09 09:44:54 -05:00
Richard Hinckley
9a638a2cdb #jira UE-26651
Copying APIDocTool ini file fix from 4.11 branch to expedite stopping the CIS failures in main.

#rb matthew.griffin
#lockdown nick.penwarden

[CL 2860020 by Richard Hinckley in Main branch]
2016-02-09 09:15:00 -05:00
Ben Marsh
55455d19e0 Fix for Win32 strip monolithics node; JunkManifest was causing UE4 libs to be deleted when Linux monoltihics step ran. Also increase the priority of the strip/sign nodes, so they run immediately after the binaries are built.
#lockdown Nick.Penwarden

[CL 2858401 by Ben Marsh in Main branch]
2016-02-07 17:49:14 -05:00
Ben Marsh
756b115e25 Disable warnings for build nodes that we don't expect to fix soon.
#lockdown Nick.Penwarden

[CL 2858372 by Ben Marsh in Main branch]
2016-02-07 14:10:50 -05:00
Ben Marsh
6ce3179c63 Remove game/platform owners from notification emails for builds in dev branches, and switch target platforms to be compiled in serial for UE4 Main & Dev branches. We don't particularly need fast builds out of main any more, but we want to avoid saturating the build farm so that dev branches can build.
#lockdown Nick.Penwarden

[CL 2858352 by Ben Marsh in Main branch]
2016-02-07 12:52:09 -05:00
Peter Sauerbrei
ac2c39d796 potential fix for failure to build IOS on build machines
#codereview ben.marsh, matthew.griffith
#lockdown nick.penwarden

[CL 2857788 by Peter Sauerbrei in Main branch]
2016-02-05 17:42:33 -05:00
Matthew Griffin
755f725131 Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2835191 on 2016/01/19 by Nick.Whiting

	Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads

	#jira UE-22705

Change 2835686 on 2016/01/20 by Gareth.Martin

	Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
	#jira UE-18187

Change 2835767 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.

Change 2835772 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.

Change 2835811 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
	#jira UE-25704 Adjusted Matinee to happen at Box Location
	#jira UE-25688 Adjusted Player Starts
	#jira UE-25693 Adjusted Player Starts

Change 2835863 on 2016/01/20 by Gareth.Martin

	Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
	#jira UE-24883

Change 2835889 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue

Change 2835995 on 2016/01/20 by Jamie.Dale

	The output log now hard-wraps lines to prevent long lines causing performance issues

	#jira UE-24187

Change 2836052 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
	#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge

Change 2836137 on 2016/01/20 by Chad.Taylor

	Vehicle and VehicleAdv template content fixes for new VR camera

	#jira UE-25507

Change 2836166 on 2016/01/20 by Gareth.Martin

	Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
	#jira UE-25093

Change 2836174 on 2016/01/20 by Chad.Taylor

	IHeadMountedDisplay crash fix associated with accessing a dangling pointer.

	#jira UE-25272

Change 2836179 on 2016/01/20 by Jamie.Dale

	Optimized FShapedGlyphSequence reverse look-up

	There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping

	#jira UE-24187

Change 2836286 on 2016/01/20 by Chris.Babcock

	Update Qualcomm TextureConverter for OSX
	#jira UE-22092
	#ue4
	#android

Change 2836328 on 2016/01/20 by Nick.Darnell

	Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted.  Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.

	#jira UE-25752

Change 2836342 on 2016/01/20 by Nick.Darnell

	Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline.  Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.

	#jira UE-25753

Change 2836358 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25710 Replaced Deprecated Nodes

Change 2836510 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface

Change 2836564 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25716 Added bool to store last Moved Direction

Change 2836697 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac

Change 2836725 on 2016/01/20 by Peter.Sauerbrei

	workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
	#jira UE-25123

Change 2836782 on 2016/01/20 by Jamie.Dale

	Added FTextLayout::AddLines

	This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.

	AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.

	#jira UE-24187

Change 2836801 on 2016/01/20 by Jeff.Campeau

[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
Ben Marsh
1967b2a016 Disable warnings for documentation build nodes; there are too many of them, and it's not run frequently enough to be actionable by recipients.
#lockdown Nick.Penwarden

[CL 2857162 by Ben Marsh in Main branch]
2016-02-05 11:20:49 -05:00
Andrew Grant
2084c03863 Copying //UE4/Orion-Staging to //UE4/Main (//Orion/Dev-General @ 2855324)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2855265 on 2016/02/03 by Max.Chen

	Sequencer: Release track editors when destroying sequencer

	#jira UE-26423

Change 2855247 on 2016/02/03 by Max.Chen

	PlacementMode: Null factory check in constructor to fix cooking.

	#codereview andrew.rodham
	#rb andrew.rodham
	#jira UE-26412

ChangeChange 2855116 on 2016/02/03 by Michael.Noland

	[AUTOMERGE]

	PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime
	PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1

	Merging CL# 2854751 and 2852176 by way of 2855100

	#tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1
	#rb dave.ratti
	#lockdown andrew.grant

	--------
	Integrated using branch //Orion/Main_to_//Orion/Dev-General of change#2855109 by Michael.Noland on 2016/02/03 20:59:51.

Change 2855109 on 2016/02/03 by Michael.Noland

	PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime
	PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1

	Merging CL# 2854751 and 2852176 by way of 2855100

	#tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1
	#rb dave.ratti
	#lockdown andrew.grant

Change 2855100 on 2016/02/03 by Michael.Noland

	PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime
	PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1

	Merging CL# 2854751 and 2852176 using //Orion/Release-Next_to_//Orion/Release-Live

	#tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1
	#rb dave.ratti
	#lockdown andrew.grant

ChangeChangeChangeChangeChange 2854825 on 2016/02/03 by Zabir.Hoque

	Harden MaterialParameterCollection from ending up with duplicate parameter names of GUIDs.

	#Tests: Ran debug editor, create materail param collection with >500 elements. Still only ~18ms. Used param in shader.
	#RB: Daniel.Wright
	#CodeReview: Daniel.Wright, Gil.Gribb, Rolando.Caloca, Marcus.Wassmer

Change 2854788 on 2016/02/03 by Josh.Markiewicz

	#UE4 - JsonObjectConverter changes
	- added the ability for a UStruct to emit json as a string if type traits are setup with ExportTextItem / ImportTextItem
	- allows the UStruct to convert to json as something other than FJsonValueObject
	-- things like FColor, FDateTime but they are already handled differently
	- checked for possible change in existing behavior, no classes currently use type traits for this that aren't handled special already
	- FUniqueNetIdRepl can now convert to/from json as a string
	#rb david.nikdel
	#codereview ben.zeigler, sam.zamani, david.nikdel, paul.moore
	#tests various online tests connecting to servers, etc

Change 2854751 on 2016/02/03 by Michael.Noland

	PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1
	#rb dave.ratti
	#lockdown andrew.grant
	#tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1

ChangeChange 2854712 on 2016/02/03 by Josh.Markiewicz

	#UE4 - added some json compatibility features to FUniqueNetIdRepl struct
	- ImportTextItem
	- To/FromJson
	#rb david.nikdel
	#codereview none
	#tests various online features, additional unit tests added to class

Change 2854696 on 2016/02/03 by Dmitry.Rekman

	Making Memprofiler usable (by MichaelN).

	#rb Zak.Middleton (who I got the shelved CL # from)
	#codereview Michael.Noland, Zak.Middleton, Bob.Tellez
	#tests Used Memprofiler on a number of captures.

ChangeChange 2854536 on 2016/02/03 by John.Pollard

	Add event groups as users to replay, so we can quickly find replays with certain events types in them

	#rb RyanG
	#tests Replays and events

	Merging using OrionDevGeneral->ReleaseCandidate

Change 2854526 on 2016/02/03 by John.Pollard

	Add support for getting replay id

	#rb RyanG
	#tests Replays

	Merging using OrionDevGeneral->ReleaseCandidate

Change 2854522 on 2016/02/03 by John.Pollard

	Support setting string values in perf counters through the perf  counters helper class.

	#rb none
	#tests Client/Server match

[CL 2856676 by Andrew Grant in Main branch]
2016-02-04 23:40:42 -05:00
Marc Audy
ba3ad4c356 Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2855699
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2839897 on 2016/01/22 by Ori.Cohen

	Allow static mesh editor to specify a default collision profile.

	#rb Lina.Halper
	#UE-2836

Change 2840489 on 2016/01/22 by Ori.Cohen

	Fix collision customization so that it respects const editing property

	#rb Marc.Audy

Change 2840528 on 2016/01/22 by Ori.Cohen

	Fix compile error and actually get value from attribute

Change 2840672 on 2016/01/22 by Zak.Middleton

	#ue4 - Include data from USkinnedMeshComponent in USkeletalMeshComponent::GetResourceSize().

	#rb Michael.Noland

Change 2841314 on 2016/01/24 by Marc.Audy

	Fix depressingly frequent misspellings of 'suppress'

Change 2841323 on 2016/01/24 by Marc.Audy

	Reserve worst case memory for TSet Intersect, Union, and Difference to avoid memory allocations during iteration
	Ensure that TSet Intersect considers the least number of elements possible
	Early out from TSet Contains if Other is larger than this
	Clarify comment on TSet Difference
	#rb Steve.Robb

Change 2841380 on 2016/01/24 by Aaron.McLeran

	UE-25586 Audio assets not correctly reporting resource memory usage

	Tested on PC/PS4 and with Editor builds. Memory reporting is working for all cases now.

Change 2841385 on 2016/01/24 by Aaron.McLeran

	UE-21210 Adding subtitle priority to USoundWave

Change 2841386 on 2016/01/24 by Marc.Audy

	Return null for GameNetDriver if World is null instead of crashing

Change 2841409 on 2016/01/24 by Aaron.McLeran

	UE-25514 Removing load for default objects for every sound wave

Change 2841858 on 2016/01/25 by Ori.Cohen

	Make sure that PIE face index results are consistent with runtime

	#rb Benn.Gallagher

Change 2841977 on 2016/01/25 by Ori.Cohen

	Fix object type customization so that it's only enabled when custom is selected. (Accidently broke this in recent change)

Change 2841982 on 2016/01/25 by Marc.Audy

	Minor optimization by avoiding recreating FNames repeatedly in constructor

Change 2842169 on 2016/01/25 by Benn.Gallagher

	Fixes to animBP compiler and instance to store and double buffer internal machine state weights on the instance. So they can be queried cross-machine without issue.
	#rb Lina.Halper

Change 2842390 on 2016/01/25 by Ori.Cohen

	Fix in world editing of BodyInstance not working.

	No longer serializing Scale3D as this is allways initialized in InitBody.
	No longer overwriting MassInKg and renamed to to MassInKgOverride which better reflects what this variable does.

	#JIRA UE-25518
	#rb Lina.Halper

Change 2843579 on 2016/01/26 by Marc.Audy

	Only update replication when it actually changes
	Don't check calling SetIsReplicated if the class cannot replicate, instead output an error message
	Fix spelling in comment
	#rb Ori.Cohen

Change 2843627 on 2016/01/26 by Marc.Audy

	Add \\ as a default console key for Italian keyboard layouts
	#jira UE-25198
	#rb James.Golding

Change 2843628 on 2016/01/26 by Marc.Audy

	Don't reconstruct FName on each call to GetHitResultAtScreenPosition
	#rb James.Golding

Change 2843671 on 2016/01/26 by Martin.Wilson

	Fix incorrect bone transforms being pushed to the renderer during SetSkeletalMesh. This presented as motion blur artifacts in editor

	#rb Thomas.Sarkanen

Change 2843768 on 2016/01/26 by Marc.Audy

	Inline Get Component functions in TriggerBase

Change 2844003 on 2016/01/26 by Zak.Middleton

	#ue4 - Fix FMath::Fmod(X, Y) sometimes returning small negative values for positive X and Y due to float imprecision. Added tests to math tests at startup to check this, and also to better handle results close to Y. Wrap the ensure on Y=0 within a conditional so a breakpoint can be used during debugging (to distinguish between zero and very small input).

	#codereview Laurent.Delayen

Change 2844005 on 2016/01/26 by Zak.Middleton

	#ue4 - Convert uses of fmod() and fmodf() to use FMath::Fmod() instead.

	Also see CL 2844003

[CL 2855709 by Marc Audy in Main branch]
2016-02-04 10:55:30 -05:00
Ben Marsh
902f5bc356 Tweaks for setting up new build process in main. Add aggregate nodes for common CIS targets ("AllEditors", "AllTools", "AllMonolithics"), and settings file for the branch which reference the correct agents.
#lockdown Nick.Penwarden

[CL 2854976 by Ben Marsh in Main branch]
2016-02-03 19:11:50 -05:00
Ben Marsh
5e75112469 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2828332 on 2016/01/14 by Matthew.Griffin

	Ensure that warnings from Dynamic Compilation of build.cs files are propagated up to user when compiling in Visual Studio etc.

Change 2828335 on 2016/01/14 by Matthew.Griffin

	Renaming AddThirdParty... functions to AddEngineThirdParty... so it's clear we're talking about third party libraries within the engine directory. This removes another couple of RunningRocket checks and uses the IsMonolithic property now.

Change 2831365 on 2016/01/16 by Ben.Marsh

	Add a UAT command to remove any temp storage directories older than a specified length of time, and disable the GUBP node to do so when running with -NewEC. Better to set this up as a separate scheduled task for each temp storage folder we have, rather than run it as part of GUBP builds above a certain size.

Change 2832166 on 2016/01/18 by Ben.Marsh

	Make INI file parsing much more tolerant to errors, because it prevents the build system from starting up. Now outputs warnings rather than throwing exceptions.

Change 2835725 on 2016/01/20 by Matthew.Griffin

	Removed more uses of RunningRocket functions

	Switch Linux staging check to see if required files exist until switched to using receipts
	Always stage CrashReporter for Linux
	Mac and Linux will not use Compile Lean And Mean when generating project files
	Allow normal DynamicCompilation check to occur in binary builds
	Allow XMPP dependency on WebRTC now that it's publically distributed

Change 2835864 on 2016/01/20 by Matthew.Griffin

	Made sure -rocket is passed when generating project files as this has to work from UnrealVersionSelector with every version of the Engine we've released.
	Also tidied up some arguments that are set in UVS and never used.

Change 2839932 on 2016/01/22 by Matthew.Griffin

	Removed last uses of RunningRocket from UnrealBuildTool

	Changed Mac Build.sh so that it doesn't try to build UBT so that it can be used in installed builds the same way as windows.
	Combined code doing very similar things for single games and rocket projects.
	Removed check on whether to add client and server targets in Rocket as we don't distribute the .target.cs files.
	Removed RunningRocket function and the code checking for -rocket on the command line

Change 2846971 on 2016/01/28 by Matthew.Griffin

	Replaced RunningRocket with IsEngineInstalled for all Engine programs that won't need to be built.

Change 2853879 on 2016/02/03 by Matthew.Griffin

	Added UnrealLightmass to list of programs to build when Build Solution is used and Editor configuration is selected

	#jira UE-25666

#lockdown Nick.Penwarden

[CL 2854567 by Ben Marsh in Main branch]
2016-02-03 15:40:40 -05:00
Nick Darnell
e4fcf448ee Fixing additional instances of linking against automation tests that are now being compiled out in different build configurations. Adding a way for games to force certain types of automations to be compiled in.
#lockdown Nick.Penwarden

[CL 2852149 by Nick Darnell in Main branch]
2016-02-01 22:24:47 -05:00
Nick Shin
eee94f69d5 integrate from //UE4/Dev-Platform to //UE4/Main
#jira UE-25677
#lockdown marc.audy

[CL 2851500 by Nick Shin in Main branch]
2016-02-01 15:04:38 -05:00
Nick Darnell
6d921f179a Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2771249 on 2015/11/18 by Joe.Tidmarsh

	Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
	#jira UE-23186

Change 2794402 on 2015/12/08 by Joe.Tidmarsh

	Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.

Change 2803507 on 2015/12/15 by Richard.TalbotWatkin

	BSP poly extrusion can now only be done in the normal direction of the poly.
	#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes

Change 2803510 on 2015/12/15 by Richard.TalbotWatkin

	Building new static mesh LODs now initializes override vertex colors based on LOD0.
	#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level

Change 2808877 on 2015/12/18 by Alexis.Matte

	Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
	#jira UE-21574

	#codereview nick.darnell

Change 2810114 on 2015/12/21 by Alexis.Matte

	#jira UE-23769
	We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.

	#codereview nick.darnell

Change 2810211 on 2015/12/21 by Richard.TalbotWatkin

	Fixed issue with Show Only Selected not showing members of actor groups.
	#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes

Change 2811035 on 2015/12/22 by Alexis.Matte

	#jira UE-24671
	Polish UI

	#codereview nick.darnell

Change 2811123 on 2015/12/22 by Alexis.Matte

	#jira UE-21936
	We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.

	#codereview nick.darnell

Change 2812830 on 2015/12/28 by Richard.TalbotWatkin

	Prevent engine assets' properties from having project assets assigned to them.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2812854 on 2015/12/28 by Richard.TalbotWatkin

	Fixed issue where floating windows were having their border size erroneously added again and again.  Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
	#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
	#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Change 2812875 on 2015/12/28 by Alexis.Matte

	#jira ue-22237
	first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.

	#codereview nick.darnell

Change 2813172 on 2015/12/29 by Alexis.Matte

	#jira ue-21656

	Partial submit, the base code is there to add all light type with there properties.

	#codereview nick.darnell

Change 2813403 on 2015/12/30 by Richard.TalbotWatkin

	PIE in New Editor Window now respects the Game Gets Mouse Control setting.  This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.

Change 2813429 on 2015/12/30 by Alexis.Matte

	#jira ue-21656
	-spotlight and point light support fbx attenuation
	-fix the light orientation so now directional and spotlight point to the same direction of the fbx

	#codereview nick.darnell

Change 2813456 on 2015/12/30 by Alexis.Matte

	#jira ue-21656

	-Import the camera from fbx

	#codereview nick.darnell

Change 2813457 on 2015/12/30 by Richard.TalbotWatkin

	Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2813475 on 2015/12/30 by Richard.TalbotWatkin

	Removed erroneous debug code.

Change 2814451 on 2016/01/04 by Joe.Tidmarsh

	Fixed Tint colour for circular throbber.
	#jira UE-24445

Change 2814546 on 2016/01/04 by Richard.TalbotWatkin

	Force Message Log to update its category list if a new category is added while it is open.
	#jira UE-24266 - Message Log not updating Categories in Real-Time

Change 2814613 on 2016/01/04 by Alexis.Matte

[CL 2851481 by Nick Darnell in Main branch]
2016-02-01 14:57:29 -05:00
Nick Shin
2450c96d28 add more warning suppression flags to the python script that builds the system libraries
and unwinding the previous checkin

#jira UE-25822  //UE4/Main: UE4_HTML5_Mono_Precompiled Warnings
#lockdown marc.audy

[CL 2849957 by Nick Shin in Main branch]
2016-01-29 20:07:17 -05:00
Nick Shin
b67dfd14ad integrate from //UE4/Dev-Platform to //UE4/Main
#jira UE-26222  //UE4/Main: UE4_HTML5_Mono Compile Failure
#lockdown marc.audy

[CL 2849854 by Nick Shin in Main branch]
2016-01-29 18:20:16 -05:00
Richard Hinckley
a640ff34f0 #jira UE-26211 APIDocTool file creation (tar files) made more robust by ensuring the appropriate directory exists before trying to create a file. Not doing this can cause exceptions to be thrown. This addresses a CodeDocumentation failure.
#rb mathew.griffin
#lockdown nick.penwarden

[CL 2848912 by Richard Hinckley in Main branch]
2016-01-29 10:35:33 -05:00
Andrew Grant
13a9fa2498 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2845644 on 2016/01/27 by Martin.Wilson

	Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again

	#Jira OR-13469
	#rb Thomas.Sarkanen
	#tests in editor tests, bot match.

Change 2845613 on 2016/01/27 by John.Pollard

	Latest network profiler binaries

	#rb none
	#tests run profiler

Change 2845595 on 2016/01/27 by Mieszko.Zielinski

	Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4

	#rb Lukasz.Furman
	#test golden path

Change 2845593 on 2016/01/27 by Jeff.Farris

	Added support for setting and choosing filmbacks and lenses for cinematic cameras.
	- New CineCameraComponent and CineCameraActor classes
	- can define filmback and lens presets via ini file
	- details customizations for filmback and lens selection
	- added prototype set of filmbacks and lenses (primes and zooms)
	- Camera details customization now gracefully handles when CameraSettings category is hidden
	- example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap

	#rb none
	#tests editor

Change 2845585 on 2016/01/27 by Marcus.Wassmer

	Don't fool with connected state if we're early outing from the OS intercepting controller events.  This fixes some missing delegates.
	Fixes cert bug about controller disconnect screen staying up permanently
	#rb Cody.Haskell
	#test Turning off controller, turning on again.
	#lockdown Andrew.Grant

Change 2845528 on 2016/01/27 by Max.Chen

	Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys.

	#jira UE-26084
	#tests Add spawnable, +Track->Animation exists
	#rb none

Change 2845483 on 2016/01/27 by Andrew.Rodham

	Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly
	#jria UE-26016
	#rb Max.Chen
	#tests Tested the viewports

Change 2845421 on 2016/01/27 by Max.Preussner

	Sequencer: Implemented go-to feature

	#RB max.chen
	#TESTS Editor

Change 2845407 on 2016/01/27 by Max.Preussner

	Sequencer: Moved SetViewRange() into ISequencer and made it public

	#RB max.chen
	#TESTS none

Change 2845404 on 2016/01/27 by Andrew.Rodham

	Sequencer: Fixed cinematic viewport not updating when dragging transport range
	#jira UE-26003
	#rb Max.Chen
	#tests Scrubbed the timeline

Change 2845396 on 2016/01/27 by David.Nikdel

	#OSS #Purchase #Store #PS4
	- Minor log cleanup
	#RB: none
	#TESTS: compiles

Change 2845375 on 2016/01/27 by Max.Chen

	Sequencer: Implement cinematic shot track thumbnails.

	#jira UE-25125
	#tests Rebuild the trailer with the cinematic shot track
	#rb none

Change 2845359 on 2016/01/27 by Marcus.Wassmer

	Downgrade some checks to ensures.
	#rb none
	#test ps4

Change 2845347 on 2016/01/27 by Nicholas.Davies

	Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team.
	#RB Antony.Carter
	#TESTS n/a
	#codereview Robert.Manuszewski

Change 2845227 on 2016/01/27 by Robert.Manuszewski

	Adding flags to create callstack map files when building Arxan protection

	#rb none
	#tests Built arxan exe

Change 2844871 on 2016/01/26 by Andrew.Grant

	Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated)
	#rb none
	#tests ran editor

[CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
Nick Shin
e3e12a3833 move supression warning flags above the simulator check
SetUpEmscriptenConfigFile() also updated to be generated via emscripten itself instead of manually writing it out

#jira UE-25822 -- //UE4/Main: UE4_HTML5_Mono_Precompiled Warnings
#lockdown josh.adams

[CL 2847435 by Nick Shin in Main branch]
2016-01-28 13:51:11 -05:00
Richard Hinckley
e03031f548 #jira UE-25824 Additional string logic fixing and code cleanup in APIDocTool.
#rb marc.audy
#lockdown nick.penwarden

[CL 2847276 by Richard Hinckley in Main branch]
2016-01-28 12:05:14 -05:00
Robert Manuszewski
18e2561ceb Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).

Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.

Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core

	Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.

Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core

	Further Realloc savings when realigning within a block.

Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core

	New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.

Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core

	Sort UHT modules by type to improve iteration times in conjunction with makefiles.

Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core

	UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.

Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core

	Module types split into Game and Engine runtime versions.

Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	StaticLoadObject will now respect LOAD_NoRedirects flag.

Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore

	#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443

Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core

	Removal of stats from MallocBinned2, to be readded later.

Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core

	Clarification of some bucket hashing terminology.

Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core

	Fix for a missing root build path on game modules.

Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core

	Move FMalloc verification into a proxy object.

Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core

	Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).

Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core

	Simplification of MemSizeToPoolTable indexing.

Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core

	Assert fixed.
	AllocateBlockFromPool's return value made debuggable.

Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core

	UHT now returns an error code on a warning when -warningsaserrors is specified.

Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core

	WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.

Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core

	GitHub #1938 - wrong Max value of enum is used during net serialization

Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.

Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core

	Generalized large pool allocations.
	More redundancy removed.

Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB

	Added UserActivity property to crash description in CRP and CR website.
	[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter

	DB column added to db-09 by ColinR matching this change.
	Published to server on Jan 18th 2016

Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB

	Added Linux to normal callstack parsing code on CR website
	[UE-25527] - Linux CrashReporter is missing information

	Published to server on Jan 19th 2016

Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal

	Fix issue for cancelling package loads when there are still packages queued.  Call their PackageLoadedDelegate with a "Cancelled" result.

	Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
	- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)

Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB

	CrashReportWebsite - fix exception thrown when parsing certain callstack formats

Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance.

Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

[CL 2845588 by Robert Manuszewski in Main branch]
2016-01-27 12:09:53 -05:00
Richard Hinckley
4b43f366d5 #jira UE-25824 This APIDocTool fix expands on the previous fix by allowing APIDocTool to work with both possible filenames, since it seems the old version is still running in some places. Also improves error-handling by checking for files and returning false if they don't exist rather than just throwing an unhandled exception/crashing.
#rb matthew.griffin
#lockdown nick.penwarden

[CL 2845412 by Richard Hinckley in Main branch]
2016-01-27 10:19:13 -05:00
Richard Hinckley
9ab76ebbaf Fixing some bad string logic in APIDocTool.
#rb marc.audy
#jira UE-26070
#lockdown nick.penwarden

[CL 2845388 by Richard Hinckley in Main branch]
2016-01-27 10:01:21 -05:00