This allows the new cache to be implemented more efficiently using the old cache backends because functionality like the corruption wrapper and key length limiter can be bypassed and the individual backends can store cache records in whatever way is most efficient for them.
The hierarchical backend may request payloads when they are not required due to incomplete tracking of backend state, and GetPayload will never fill other backends due to the inefficiency of the existing backend framework.
The filesystem backend does not cache any state in memory, which makes requests for individual payloads less efficient than if it cached a mapping of cache payload key to raw hash after the first request for a cache key.
The HTTP, S3, and pak file backends are not implemented for the new interface.
The backends do not implement ICacheStore::CancelAll() because the existing backend framework provides WaitForQuiescence to wait for completion of async requests, and the implementation of ICacheStore by those backends works with that mechanism.
The non-leaf backends (hierarchical, async put, etc.) do not update stats from the ICacheStore functions.
#rb Zousar.Shaker
#rnx
#preflight 60899f35d324590001b47517
[CL 16148296 by Devin Doucette in ue5-main branch]
Minor change to FImageWrapperBase. GetRaw and GetCompressed now consume the array with the same name instead of having to do a copy of it.
I changed the api IImageWrapper::GetCompressed to return a TArray64<uint8> instead of returning a const TArray64<uint8>&.
Added the format RGBAF to the struct ERGBFormat. Changed the engine code using the EXR image wrapper to reflect that.
The EXR image wrapper now avoid doing an unessary copy of the compressed image when calling compress.
Improvement to the performence of the function UTextureFactory::ImportImage. We now use the magic bytes of the file for certains format to skip some tests.
Here is some performance metrics I captured on my desktop (6 core, 12 threads XEON)
Importing a folder of tiff files (22 files, 4.16 GB Total)
Before: 66.152738 seconds
After: 43.609245 seconds
#jira UEENT-3822
#rb Alexis.Matte
[CL 16128765 by Julien StJean in ue5-main branch]
This involves a change to the DDC key format for static meshes with multiple sections in LOD0.
#jira UE-112945
#rb Graham.Wihlidal, Alexis.Matte
[CL 16127723 by Richard TalbotWatkin in ue5-main branch]
- Browser: Added more logs to diagnose "Connect" functionality.
- Browser: Added more trace metadata: Branch, BuildVersion and Changelist.
- Session Info: Added info about Branch, BuildVersion and Changelist metadata and disabled Uri field.
- Browser: Optimized the tooltips in Session list.
- Added SLazyToolTip.
#rb Catalin.Dragoiu
[CL 16123428 by ionut matasaru in ue5-main branch]
Fixes issue where an array of non-indexed elements with custom semantics would have their 'optimized' code path generated as:
Local_Value = OptimizedValue;
Instead of the reverse.
#rb lukas.hermanns, rolando.caloca
#jira none
[CL 16116319 by rob krajcarski in ue5-main branch]
1) Changed the pre/post compile notifications from module notifications to process commands.
2) Added server command to notify that we want re-instance patching (two phase)
3) Added support for two phase patching to enable re-instancing without all the limitations.
4) Added a null CDO check for old blueprint classes (approved by Phillip)
#rb ben.marsh
#rnx
#preflight 6086e3481046fb000183c2d4
[CL 16115620 by Tim Smith in ue5-main branch]
#jira FROST-2297
Would potentially lead to external actors packages being treated as "empty", being deleted from disk & marked for deletion in the SCC.
#rb francis.hurteau, jeanfrancois.dube
[CL 16115032 by Sebastien Lussier in ue5-main branch]
Changed attribute encoding alignment from 4 bytes to 1 byte. It saves a bit of space PC and is no longer worse on other platforms.
#rb none
[CL 16108167 by Rune Stubbe in ue5-main branch]