Commit Graph

18141 Commits

Author SHA1 Message Date
robomerge
bdbfcc871a Localization Automation using CL 16326403
#ROBOMERGE-SOURCE: CL 16326631 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)

[CL 16326643 by robomerge in ue5-main branch]
2021-05-14 00:41:44 -04:00
logan harvell
ea3473cf40 Added options to specify editor/target platforms to skip tests and separated them between boot tests and regular tests
#fyi Jeff.Farris

[CL 16322800 by logan harvell in ue5-main branch]
2021-05-13 20:20:15 -04:00
Jeremy Moore
f7bafb5f1f Some animation deformer test content.
#rb none

[CL 16321747 by Jeremy Moore in ue5-main branch]
2021-05-13 19:20:43 -04:00
geoff evans
ea46919074 Fix relative pathing issue
#rb trivial

[CL 16321116 by geoff evans in ue5-main branch]
2021-05-13 18:45:22 -04:00
geoff evans
dae79a1660 Parallelize Run phase of Iteration Profile
#rb trivial

[CL 16320052 by geoff evans in ue5-main branch]
2021-05-13 17:52:04 -04:00
geoff evans
b7adbc6730 Support for running multiple projects within the same Iteration Profile build
* This will give us wider data collection to detect regressions in the cases where a single project has a blocking issue.

AutomationTool:
* Add support for appending semicolon delimited parameters into Options (to feed <ForEach/>)

Horde:
* Put project name into labels to isolate trends graph as builds are run on different projects

#jira none
#rb tbd

[CL 16318721 by geoff evans in ue5-main branch]
2021-05-13 16:53:24 -04:00
devon penney
635f7284b2 added missing EffectType asset
#rb none
#jira UE-115578

#ROBOMERGE-SOURCE: CL 16318052 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)

[CL 16318118 by devon penney in ue5-main branch]
2021-05-13 16:25:16 -04:00
Devon Penney
0714a4cb3f remove old sprite renderers
[CL 16317107 by Devon Penney in ue5-main branch]
2021-05-13 15:35:53 -04:00
Devon Penney
19195e4fd8 remove old ray marching loops from base shaders
[CL 16316448 by Devon Penney in ue5-main branch]
2021-05-13 14:55:10 -04:00
Devon Penney
e3aee2f937 mesh renderer for fluids
- Updated existing emitters/systems in NiagaraSimulationStages plugin
- Removed some old assets

* Next submission will remove old renderers (sprite renderers are disabled in this CL)

[CL 16316241 by Devon Penney in ue5-main branch]
2021-05-13 14:40:57 -04:00
geoff evans
d0d74aa4d0 Move IterationProfile out of Restricted
#jira none
#rb trivial

[CL 16316184 by geoff evans in ue5-main branch]
2021-05-13 14:36:41 -04:00
robomerge
cdbcfc3d38 Localization Automation using CL 16314075
#ROBOMERGE-SOURCE: CL 16314738 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)

[CL 16315628 by robomerge in ue5-main branch]
2021-05-13 13:58:33 -04:00
ben woodhouse
3a4ab3758b Integrate CL 16308862 from Dev-EngineMerge: PerfReportTool 4.47 - ExtraLinks summary
Change 16308862 by ben.woodhouse[at]ROBOMERGE_FORTNITE_Dev_EngineMerge on 2021/05/12 22:00:30

PerfReportTool 4.47 - ExtraLinks summary
Adds a new ExtraLinks summary type, which reads a <csvfilename>.links file. The file contains lines with additional links in the format:
LongName,ShortName,URL

These links are added to a new Links section of the report. They are also added to summary table row, with the LongName as the key.

The section can be added to all reports by adding with -extraLinksSummary, or add the summary type "ExtraLinks" to the Report type XML.

#ROBOMERGE-SOURCE: CL 16308651 via CL 16309102 via CL 16315492 via CL 16315504
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v804-16311228)

[CL 16315530 by ben woodhouse in ue5-main branch]
2021-05-13 13:55:13 -04:00
robomerge
dd8190975e Localization Automation using CL 16309488
#ROBOMERGE-SOURCE: CL 16309908 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)

[CL 16314537 by robomerge in ue5-main branch]
2021-05-13 12:42:02 -04:00
Joe Kirchoff
dc86d2cb6c Experimental RemoteExecution & HordeExecutor editor modules
Implements gRPC wrappers for Bazel remote execution api
Static libraries are built via vcpkg, currently only supported for Win64 Editor builds

#rb Ben.Marsh
#preflight 609c65f883595700015753f8

[CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00
Jonathan Lindquist
2f589ac311 Removing work arounds for an issue that's been resolved
[CL 16312489 by Jonathan Lindquist in ue5-main branch]
2021-05-13 10:07:10 -04:00
Jonathan Lindquist
0e3b2c8f5b Adding a minimal variance option
[CL 16312345 by Jonathan Lindquist in ue5-main branch]
2021-05-13 09:50:03 -04:00
Dan Pearson
10cec8fb18 Grid3D gas color advection tests plus radial field.
#fyi Devon.Penney
#jira none

[CL 16308533 by Dan Pearson in ue5-main branch]
2021-05-12 20:50:31 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
Dan Pearson
254a6388ac Grid3D color advection templates (WIP)
#fyi Devon.Penney

[CL 16306653 by Dan Pearson in ue5-main branch]
2021-05-12 17:44:18 -04:00
Devon Penney
4cbdd67d4c remove old advection-only fire system
[CL 16304043 by Devon Penney in ue5-main branch]
2021-05-12 15:13:39 -04:00
ryan brucks
b7f34cf58b Volumetrics: Cleaned up some references to game content.
#JIRA UETOP-1623
#lockdown nick.whiting

#ROBOMERGE-SOURCE: CL 16302927 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v800-16297934)

[CL 16302973 by ryan brucks in ue5-main branch]
2021-05-12 14:24:49 -04:00
Josh Engebretson
44f8a2fef9 Adding P4Api.Net to ThirdParty
[CL 16302557 by Josh Engebretson in ue5-main branch]
2021-05-12 14:01:39 -04:00
robomerge
c5e425cff5 Localization Automation using CL 16301160
#ROBOMERGE-SOURCE: CL 16301921 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v800-16297934)

[CL 16302001 by robomerge in ue5-main branch]
2021-05-12 13:31:19 -04:00
james singer
8f929e0a4c Change filetype for some Linux scripts to binary, but still with delta storage.
This allows WSL compiles to use the same workspace as normal Windows.  It works because it prevents the perforce client from modifying the line ending to be CRLF.

#jira none
#rb Brandon.Schaefer

[CL 16299647 by james singer in ue5-main branch]
2021-05-12 11:04:43 -04:00