Mikolaj Sieluzycki
cfaf45ac58
Header cleanup: Engine module, public headers.
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[CL 2265766 by Mikolaj Sieluzycki in Main branch]
2014-08-21 06:03:00 -04:00
Graeme Thornton
bcde0d05c2
Mobile Preview
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* More removal of GRHIFeatureLevel and GRHIShaderPlatform
[CL 2262530 by Graeme Thornton in Main branch]
2014-08-19 10:41:34 -04:00
Gil Gribb
1d50eae0de
UE4 - rework RHI user-facing APIs to be safer and incorporate the desired sematics
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[CL 2119499 by Gil Gribb in Main branch]
2014-06-27 11:07:13 -04:00
Joe Tidmarsh
b51d4179ca
Converted ConsoleManager code over to use the new typed TAutoConsoleVariable. Implemented support for auto typed string variables.
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Moved console variables to their corresponding cpp files where possible.
#ttp 319909 - UE4: RENDERING: Change the ConsoleManager code over to use the new typed TAutoConsoleVariable
[CL 2116537 by Joe Tidmarsh in Main branch]
2014-06-25 05:47:33 -04:00
Brian Karis
1eda5e2e8d
Moved FMaterialShaderto renderer public so slate can access it.
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[CL 2115613 by Brian Karis in Main branch]
2014-06-24 14:37:21 -04:00
Gil Gribb
bc7c8cbca8
UE4 - more work preparing for parallel rendering. Merged the cmd list into the post process context, among other things.
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[CL 2103040 by Gil Gribb in Main branch]
2014-06-12 07:13:34 -04:00
Gil Gribb
3de6028e86
UE4: Rearrange RHICmdList toward non-null cmd lists and the final "look"
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[CL 2100216 by Gil Gribb in Main branch]
2014-06-10 07:29:49 -04:00
Gil Gribb
fa7226b8fe
UE4 - merge first pass at parallel rendering to main
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[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Joe Tidmarsh
c489d646df
#ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
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#summary UV offsets are now correctly calculated. This was previously blocking shadow game
[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00