- Fixed Min Max LOD being commited to late during the Instance update process.
- Fixed Min Max LOD not being specified when creating an Instance.
[REVIEW] [at]alexei.lebedev, [at]pere.rifa
[CL 23287187 by gerard martin in ue5-main branch]
-Physics reshape methods have been reimplemented to be more robust, add more sampling points and have a better method of extracting the shape characteristics from those points.
-Bind data that does not track orientation has it's own more compact data type.
-Physics mesh merging will only merge when necessary.
-Physics asset creation does not create a duplicate which is slow but creates a new asset and populate it with relevant data.
#preflight 637fab33337745090038df61
#rb jordi.rovira
[CL 23264729 by genis sole in ue5-main branch]
+ Fix CO compilation error when using group projectors.
+ Fix generation issues on low-end platforms when lower LODs are discarded.
#rnx
#rb jordi.rovira
#preflight 63651173de2c4dbb5dad12cd
[CL 23008941 by pere rifa in ue5-main branch]
- Extended the Instance/Descriptor api to support setting a UTexture2D directly as a Texture Parameter.
[REVIEW] [at]alexei.lebedev
[FYI] [at]devlin.willis
#rnx
#preflight 6363f7671052c15f1395b033
[CL 22985536 by gerard martin in ue5-main branch]
- Fixed issue where the Instance Preview Viewport was not showing the correct message overlay.
- Merged DoUpdateSkeletalMesh and DoUpdateSkeletalMeshAsync.
- Converted known alwyas valid pointers to references.
- Removed DoUpdateSkeletalMesh bAsync parameter (always was checked against true).
[REVIEW] [at]alexei.lebedev, [at]pere.rifa
#preflight 6362741954471d10beed4260
[CL 22959164 by gerard martin in ue5-main branch]
- Split into two funcitons:
- GetParameters: Creates a Core Parameters object.
- ReloadParameters: Copies parametres from the core.
- Fixed an issue where SetCurrentState was setting an incorrecte state index.
- Minor code improvements.
- Fix UCustomizableObjectInstance::PostLoad not calling ReloadParameters.
#preflight 635bfc4bdf01edd149f71e3d
[REVIEW] [at]alexei.lebedev, [at]pere.rifa
#rnx
[CL 22959099 by gerard martin in ue5-main branch]
Now there are two kinds of hashes, one includes the LOD (Runtime) and the other does not. The Runtime Hash does not hash the LOD, being able to compare the already existing LODs.
[REVIEW] [at]alexei.lebedev, [at]pere.rifa
#preflight 6357ff2a2a65107e8b92c38d
#rnx
[CL 22802836 by gerard martin in ue5-main branch]
- Removed old unused UpdateBeginDelegate (was commented).
- Standerized public delegates:
- Renamed BeginDestroyNativeDelegate.
- Created dynamic and native versions of existing delegates.
[REVIEW] [at]alexei.lebedev, [at]ricard.rovira
#preflight 63493087f622f6c4bb0d8c2d
[CL 22601909 by gerard martin in ue5-main branch]
Cleanup usage of most of STL from mutable runtime. Exception is string for now.
Cleanup a lot of unused code like reference implementations, node cloning boilerplate, etc.
#preflight 63441fcf7045f13c96b43bcf
[REVIEW] [at]max.garcia
[FYI] [at]alexei.lebedev
[FYI] genis.sole
[CL 22454093 by jordi rovira in ue5-main branch]
Mutable:
- Moved Multilayer Projectors to the Instance Descriptor.
- Moved RealodParametersFromObject to the Instance Descriptor.
- Created new UpdateResult Instance and Component delegatres.
- Created Instance and Component Updated callbacks.
- Now when an Instance update is optimized Update delegates are also being called.
- Fixed a UCustomizableObjectInstance::Clone crash.
[REVIEW] [at]alexei.lebedev, [at]jordi.rovira
[FYI] [at]pere.rifa, [at]devlin.willis
#preflight 633c0bc7504797055668fd0d
[CL 22427469 by gerard martin in ue5-main branch]