Commit Graph

5 Commits

Author SHA1 Message Date
Josh Adams
84150c0c8f - Changed the directory structure from /Platforms/Engine to /Engine/Platforms (and .../Project/Platforms)
- Some fixes to get project platform files compiling
#rb ben.marsh

[CL 7294119 by Josh Adams in Dev-Build branch]
2019-07-12 16:09:23 -04:00
ben marsh
261b2e5d29 Put C# files for platform extensions under a platform subfolder.
#rb none
[FYI] Josh.Adams
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6860870 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6917132 by ben marsh in Dev-Build branch]
2019-06-10 16:16:05 -04:00
Josh Adams
f83e076aa0 - Fixed the AutomationToolLauncher.csproj error
- Missed a file in last checkin
#rb none

[CL 6382586 by Josh Adams in Dev-Build branch]
2019-05-08 17:27:15 -04:00
Josh Adams
b12f9ec0b9 - Last of the Dev-Build errors (at least for now)
#rb none
#jira UE-74318,UE-74313,UE-74311

[CL 6378510 by Josh Adams in Dev-Build branch]
2019-05-08 16:34:08 -04:00
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00