- Added FNavigationRelevantElement as the main structure used to provide required information. The struct is meant to remove the dependencies on INavRelevantInterface and UObject. It currently provides constructors dedicated to handle current components and other UObjects implementing the interface.
#rb Aris.Theophanidis
[CL 35531152 by yoan stamant in ue5-main branch]
This change allow new NavigationSystem created after initial map load (e.g. ANavSystemConfigOverride) to properly recreate its custom nav link mappings and octree.
#rb Aris.Theophanidis, mikko.mononen, robert.seiver
[CL 31733116 by yoan stamant in ue5-main branch]
Removing Actor.h from NavigationTypes.h
Removing NavigationQueryFilter.h when unnecessary in headers
And additional non-unity build fixes
#rb Maxime.Mercier
[CL 30621909 by aris theophanidis in ue5-main branch]
- Added flag in FNavigationRelevantData to indicates elements that want to skip dirty areas when added/removed from the NavigationOctree.
- Method ShouldSkipDirtyAreaOnAddOrRemove has been added to INavRelevantInterface to control the flag.
- UpdateNavOctreeElementBounds now takes a list of dirty areas instead of a single area to allow batched modifications.
UInstancedStaticMeshComponent updates:
- Added a cache for navigation bounds
- Implements ShouldSkipDirtyAreaOnAddOrRemove so we don't dirty the whole area covered by the instances on registration but only a list of explicit areas using the instances.
- Added PartialNavigationUpdates for batched modifications
- Fixed partial update not sending the right area for the original position
#rb aris.theophanidis
#rb mikko.mononen
#rb mieszko.zielinski
#jira UE-195210#preflight 653bd451cc4d2d32203134e5
[CL 29185555 by yoan stamant in ue5-main branch]
Added dedicated delegates for UObject based registration and update.
#rb maxime.mercier
#rb aris.theophanidis
#jira UE-186525
[CL 26981216 by yoan stamant in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]