//Fortnite/Main/...
to //Fortnite/Dev-FN-32/...
Data driven condition bindings
Authoring and compilation of the new type is hidden behind a project setting.
Fix crash when changing hooked event and trying to edit conversion function parameters.
Fix issue with events valid source check node being purged from the graph upon regenerating connections in the wrapper graph.
Fixes FORT-768257
#tests Tested in editor and in game. Tried with widget property bindings, tried with vm bindings. Verified with multiple bindings to ensure we only execute when it's the condition property that is modified. Ran with cooked version. Tested in standalone and pie.
#rnx
#rb Vincent.Gauthier
[CL 36754418 by alain lafleur in 5.5 branch]
Make Node Bindings show display name rather than node class name
#rb daren.cheng
#tests editor
[FYI] editor-ui-systems
[CL 35937414 by daren cheng in ue5-main branch]
This case should be accepted, and the correct case to filter out is when a non-field notify field is writing to another field (in a binding that's not one-time).
#rb daren.cheng
[CL 35532929 by zahra nikbakht in ue5-main branch]
[FYI] George.Rolfe
Original CL Desc
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[ToolWidgets] Dependencies reference correct base widget
#rnx
[CL 35075563 by george rolfe in ue5-main branch]
[FYI] Patrick.Boutot
Original CL Desc
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MVVM: Hide autogenerated function from the picker. Rename old function before creating a new one. That could be reproduced by selecting multiple conversion function on the same binding.
#jira UE-211315, UE-211315
#rb editor-ui-systems
[CL 33403573 by patrick boutot in ue5-main branch]
The functions are collected when on module load and when the BP class compiles. A function can be a Node. The BP registry do not collect all function types, like opcode functions. This library collects K2_Node and all function types supported by MVVM.
#jira UE-201164, UE-190393
#rb daren.cheng
[CL 31987162 by patrick boutot in ue5-main branch]