Commit Graph

2812 Commits

Author SHA1 Message Date
rune stubbe
1ce4f32846 Temporary workaround for Nanite geometry corruption
#rb kevin.ortegren

[CL 37182155 by rune stubbe in 5.5 branch]
2024-10-16 11:51:09 -04:00
kenzo terelst
6bfa613964 - Use non uniform resource index for sampling bindless resources in raytracing shaders
- Re-enable bindless for raytracing

#jira UE-227550
#rb Krzysztof.Narkowicz

[CL 37167932 by kenzo terelst in 5.5 branch]
2024-10-16 05:42:42 -04:00
kenzo terelst
ff83fb0737 Disable bindless for raytracing due to visual corruption
#jira UE-227550
#rb Mihnea.Balta

[CL 37112780 by kenzo terelst in 5.5 branch]
2024-10-15 05:15:00 -04:00
kriss gossart
8a1f3fa365 CIS - Fixed issue 621816 Warning: Struct Property RefreshAssetOld has a struct type mismatch.
#rb Benn.Gallagher
#jira UE-227287
#rnx

[CL 37050047 by kriss gossart in 5.5 branch]
2024-10-11 10:33:58 -04:00
kenzo terelst
0e660e01e5 - Set StaticShaderBindingLayoutSupport to Unsupported for SM5
- Disable runtime bindless checks when shader binding layout is enabled

#jira UE-226320
#rb Aleksander.Netzel

[CL 36983831 by kenzo terelst in 5.5 branch]
2024-10-09 12:03:44 -04:00
kriss gossart
1c99dd0031 CIS - Fixed issue 620209: Warnings in Check Asset References (RefreshAsset).
#rb Benn.Gallagher
#rnx

[CL 36980174 by kriss gossart in 5.5 branch]
2024-10-09 11:02:36 -04:00
Josh Adams
05a9912c04 - Updated min Xcode to 15.2
#jira UE-226846
#rb calvin.zheng

[CL 36947785 by Josh Adams in 5.5 branch]
2024-10-08 17:23:10 -04:00
thomas sarkanen
7cae7ecbec Fixup redirects and remove UFUNCTION markup for redirected SetAnimClass function
#jira UE-226055
#jira UE-200548
#rb Nicholas.Frechette
#rnx

[CL 36898667 by thomas sarkanen in 5.5 branch]
2024-10-07 10:15:42 -04:00
paul chipchase
e6695602f4 StudioTelemetry's log analytics is now disabled by default.
#rb Mark.Lintott
#jira UE-215163

- Although we should now have fixed the reported performance issues with FAnalyticsProviderLog it should be an opt in feature rather than an opt out.

#lockdown mark.lintott

[CL 36858936 by paul chipchase in 5.5 branch]
2024-10-04 09:51:03 -04:00
jeannoe morissette
2743375493 VulkanRHI: Fix LinuxArm64 packaging in SM6.
#rb christopher.waters
#jira UE-223693
#rnx

[CL 36766262 by jeannoe morissette in 5.5 branch]
2024-10-01 21:04:42 -04:00
paul chipchase
02a1bf3fd9 [Backout] - CL36632011 - was submitted to the wrong place
[FYI] Derek.Ehrman, Andrew.Grant, paul.chipchase, mark.lintott, Ryan.Hummer, Bryan.Johnson
Original CL Desc
-----------------------------------------------------------------
Adding unattended retry values for virtualized assets so dependent steps don't fall over if p4 is offline

#jira UE-225638

[CL 36765365 by paul chipchase in 5.5 branch]
2024-10-01 20:52:38 -04:00
denys mentiei
1cac883ccb Disable parallel GDME on IOS.
It was disabled by default and is explicitly disabled on other platforms.
However, it was recently enabled by default, affecting IOS.

#rb anderson.ramos, Peter.Sauerbrei
#rnx
[FYI] zach.bethel

[CL 36764656 by denys mentiei in 5.5 branch]
2024-10-01 20:44:48 -04:00
alejandro aguilar
b72b4725e7 NetDriverDefinition refactor across all platforms.
Removed GameEngine re-definitions in Platform config.
Moved Platform config from Engine to BaseEngine

#jira UE-221768
[REVIEW] [at]Chris.Varnsverry

[CL 36764477 by alejandro aguilar in 5.5 branch]
2024-10-01 20:42:48 -04:00
bob tellez
817d6df5ca [Backout] - CL36621534
[FYI] jaime.cifuentes
Original CL Desc
-----------------------------------------------------------------
Added functionality on anim sequence and pose asset tp avoid setting transient retarget source assets
Also, created a console command to scan all the assets in the project and optiomally clean the retarget data if the source is missing
Added a console var to temporarily disable warnings at postload check

#rb Thomas.Sarkanen
#jira UE-224643

[CL 36762460 by bob tellez in 5.5 branch]
2024-10-01 20:17:35 -04:00
will brown
554dd8e88c Adding unattended retry values for virtualized assets so dependent steps don't fall over if p4 is offline
Submitting on behalf of Derek Ehrman

[FYI] Derek.Ehrman, Andrew.Grant, paul.chipchase, mark.lintott, Ryan.Hummer, Bryan.Johnson

[CL 36761678 by will brown in 5.5 branch]
2024-10-01 20:09:50 -04:00
jaime cifuentes
b5b82f20b0 Added functionality on anim sequence and pose asset tp avoid setting transient retarget source assets
Also, created a console command to scan all the assets in the project and optiomally clean the retarget data if the source is missing
Added a console var to temporarily disable warnings at postload check

#rb Thomas.Sarkanen
#jira UE-224643

[CL 36760876 by jaime cifuentes in 5.5 branch]
2024-10-01 20:00:54 -04:00
yohann dossantos
14f65501f8 Slate SDF fonts - Device profile defaults
on behalf of Viktor Chlumsky for most of the changes.
#rnx
#rb viktor.chlumsky, yohann.dossantos
#tests Tested in editor

[CL 36759059 by yohann dossantos in 5.5 branch]
2024-10-01 19:44:55 -04:00
florin pascu
241d2d8693 Re-enable VK SM5 preview for D3D
Force SM6 for preview VK SM5, Mac SM5
Enable Lumen Support for Preview VK SM5, Mac SM5
Modifying FeatureLevelSwitch to respect the parent ShaderPlatform FeatureLevel and not the one set by preview in order to have consistent material logic with the Shader Platform we are trying to preview

#rb Jack.Porter, jeannoe.morissette

[CL 36758806 by florin pascu in 5.5 branch]
2024-10-01 19:42:38 -04:00
dmytro ivanov
b626912ca1 Adding UMaterial and UMaterialInstance asset validators
#rb Florin.Pascu

[CL 36757343 by dmytro ivanov in 5.5 branch]
2024-10-01 19:28:53 -04:00
joe kirchoff
4610804c4c Bump preferred WindowsSDK to 10.0.22621.0
#rnx

[CL 36755090 by joe kirchoff in 5.5 branch]
2024-10-01 19:05:13 -04:00
christopher fiala
1d9e742aa8 Add a CVar (xr.OpenXRLateUpdateDeviceLocationsAfterReflections) to control whether or not we snapshot late update poses before or after planar reflection rendering. On most platforms, we want to update the poses beforehand, so that we can render planar reflections accurately. On VisionOS (and possibly PS5), this isn't possible because the poses aren't available on the runtime side yet. Since we'd rather break planar reflections than break late update, we need to snapshot poses afterwards for those platforms.
#jira UE-181262
#rb Jeff.Fisher

[CL 36753848 by christopher fiala in 5.5 branch]
2024-10-01 18:54:17 -04:00
adam kinge
7e3c1bb91b Add all the new iPhone16 based devices to the base device profile
#rb peter.sauerbrei

[CL 36753597 by adam kinge in 5.5 branch]
2024-10-01 18:52:05 -04:00
chad garyet
e1d14b86b4 rollback preferred WinSDK version to 10.0.19041
#rb none
[FYI] ryan.hummer, joe.kirchoff, stan.hormell

[CL 36749349 by chad garyet in 5.5 branch]
2024-10-01 18:05:01 -04:00
chris babcock
858367a417 Update SDK version
#android
[REVIEW] [at]Ben.Temple
#rb ben.temple

[CL 36749044 by chris babcock in 5.5 branch]
2024-10-01 18:02:26 -04:00
serge bernier
f3620d4994 Support Dynamic shader preloading. Similar to PSOPrecaching, we can load shaders on demand instead of preloading all of them when we load the package. This reduce the memory footprint on shaders since we only load shaders that will be used for rendering. Shader preloading also support the same code logic to delay the creation of the prender proxy when the shaders are not finished loading.
Save up to 16MB on some platforms.

#rb daniele.vettorel, danny.couture, Kenzo.Terelst
#tests 66d8b4154a47dde1dd226334



#ushell-cherrypick of 36036431 by serge.bernier (first of 2 submits)

[CL 36747837 by serge bernier in 5.5 branch]
2024-10-01 17:48:22 -04:00